THE MARIO SERIES CHARACTER GUIDE - Compiled by the Space Pope (spacepope4u@gmail.com) - - version 2.3 - (last updated March, 11 2007) ***** ***** IMPORTANT NOTE!!! ***** ***** Okay. The Mario Series Character Guide is finally back in the business of being regularly updated. I will be working my way through the last year and a half's worth of Mario and Mario-related titles, adding all appropriate characters. Continue to read this guide on GameFAQS and also posted on my personal site at the following URL: http://spacepope4u.tripod.com/mario_characters.txt However, I am also informing you that I'm now keeping a Mario blog, Coin Heaven, in order to post breaking Mario news and elaborate on matters that aren't pertinent to this guide. For those interested, please check out my blog and help make it popular. http://spacepope4u.blogspot.com/ Now enjoy the guide and scan for updates by CTRL+Fing [new]. ==T A B L E==O F==C O N T E N T S======================================= - What the Hell? (an introduction) - What's New [updates] - What I Need (and lingering questions) [questions] - Legal Stuff [legal] - The Big List [biglist] - Mario Game Masterlist [gamelist] - Frequently Asked Questions [faq] - Miscellaneous Lists [misc] - Who Did This? [author] - Works Cited (and recommended reading) [cited] - Special Thanks [thanks] - Game Over Find new or updated entries quickly by searching [new]. ==W H A T==T H E==H E L L ?==(an introduction)========================== Hi. This FAQ is an extensive guide to the characters of Nintendo's Mario games - all of the games, from the early days in the arcade to whatever sport Nintendo has Mario and his friends playing today. This guide also includes the series that have sprung up around other Mario characters - namely Yoshi, Donkey Kong and Wario. Why? Why not? A lot of downtime, that's why. Plus the fact that a whole slew of characters now populate the Mario universe, and I thought some other fans would appreciate the characters being catalogued in a single, quick-to-load and easy-to-read text document. And also because Nintendo and its affiliated developers have an tendency to populate new titles with "clone" characters - the likes of Waluigi and Toadette - at the expense of classic ones like Birdo or even Donkey Kong. I'd thought Mario fans might appreciate one more site commemorating bygone Mario characters. This whole thing is pretty straightforward, but before we start, a few notes: (1) Character profiles differentiate between starring roles and mere appearances. A starring role means that characters was (a) playable or (b) a boss. I had previously counted "damsel" appearances as starring roles, but I changed this when I realized that damsels don't usually do all that much. Also, I'm not detailing every appearance in a character's career. Instead, I focus on what I deem interesting. For the sake of being succinct, I lump especially minor characters in the profiles of major characters with whom they're associated. And I regard the appearance of the various WarioWare characters who have their own mini-game set as a sort of boss, thus their appearances being "starring roles" instead of just appearances. (2) I do not believe that the creators of the Mario games planned for the various plotlines to stitch themselves into a neat, ordered universe with conscious continuity. Honestly, I think anyone who does think this is being naďve. These are just games, and forcing strict continuity rules on their plots would hinder their evolution, especially after twentysome years. Nonetheless, I honestly believe that it's the ill- fitting patchwork of contradicting storylines that makes the Marioverse interesting. There's a reason some characters get pushed to the forefront and others get bumped into obscurity, and I'd like to explore that. (3) Here, storylines are discussed in depth. This is your spoiler warning. But come on - do you really need a spoiler warning for a Mario game? I'll spoil it for you here: Mario wins, Bowser loses. (4) To differentiate between the Japanese and American versions on Super Mario Bros. 2, I refer to the Japanese one as The Lost Levels and the American one as Super Mario Bros. 2. (5) Because storylines get unreasonably complicated otherwise, the following characters each get their own separate bios: Mario, Baby Mario, Dr. Mario, Metal Mario, Shadow Mario, Luigi, Baby Luigi, Peach, Nurse Peach, Donkey Kong, Donkey Kong Jr., Cranky Kong, Bowser, Giga Bowser, Baby Bowser, Bowser Jr., Koopa Kid, Cackletta and Bowletta. Not to say that everything works out neatly this way. But it's easier for me to give these characters separate bios. On a similar note, I refer to the pink, pretty princess as Peach throughout this guide, even when discussing the games she technically appeared in as Princess Toadstool. The only exception is in her profile, specifically where I discuss how her name changed in the U.S. (6) Please excuse redundancy. I try to avoid whenever I can, but since I wanted each bio to more-or-less be able to stand on its own, some plot threads get repeated. Thus, if you read the entire guide, you'll hear about how Kamek tried to kidnap both baby Mario Bros. about seven times - and now eight, counting here. Whoops. (7) Unless otherwise noted, I've gotten all my Japanese names for Mario characters from the good people at the Mushroom Kingdom website. Thanks, fellas. (8) A note about the Donkey Kong Country games: If I had made this guide a few years ago, I totally would have included Donkey Kong, D.K. Jr., Pauline, Stanley and then stopped. However, due to the schism between Nintendo and Rare and - judging by Diddy's appearances in Mario Golf: Toadstool Tour and Mario Kart: Double Dash!! - the gradual introduction of the Donky Kong Country characters into the Marioverse, I think they belong here after all. Characters introduced in Wario and Yoshi's series made it in, so I think it's only fair that the Donkey Kong Country characters be included as well, even if their games exist on the fringes of the Marioverse. (9) Dates provided refer to American releases of games, except when said games were released only in Japan. (10) Because the games clearly follow each other in a certain order, I'm considering the events of WarioWare: Twisted to occur before those of WarioWare: Touched, even though Nintendo biffed it and released the latter before the former in the United States. And finally, (11) you might have noticed that I've so far, I've omitted profiles for certain staple characters like Goomba. At this point, I'm not compiling profiles for generic baddies. But Goombario, because he's a playable character, does get a profile. Characters like Koopa Troopa or Boo are included because, despite being generic characters, they're playable in games like Mario Kart or Mario Tennis. (It's entirely likely that I will one day reverse this decision, so please stop emailing me about it.) ==W H A T ' S==N E W ?============================================ [update] Version 2.17 (PUT DATE HERE): New profiles for Wario-Man, Vanessa, Art and Decko, Garbage Boy, the Pizza Dinosaur goons, Mama T., Papa T., Jamie T., James T., Scratchy the Fro Bug, Sugar, Count Down, Paul, Noki Elder, Bobo, the Yum Yums, Sal Out, Luna, the Pork Loins, Sammy Rai, Bridget the Baker, Ashley, Red, Pyoro, the Diamond Troll, Space Monster Gabriel, Sugar, the Guru of the Sewer, Rocky the Reporter, Mike, Hen, Onnanoko, Oyazi, Akuman, De Buu, Dorago, Meidou, Goura, and Shiisa. Updates to Wario, Mona, Jimmy T., Kat and Ana, Tiny Kong, the Koopa Bros, Reznor, Ken the Reporter, Dr. Crygor, Gelato Joe, Dribble and Spitz. Minor tidbits added to E. Gadd, Bowyer, Exor, Sluggy the Unshaven, Yoshi, Katsini. To help organize some of the longer articles, I've also added subheadings to the profiles for Peach, Luigi, Yoshi and Wario, Bowser and Donkey Kong. I've also started posting links to images for some of the more obscure characters in the Marioverse. So far, these include Aqualea, Biff Atlas, Boom Boom, Booster, Boshi, Chauncey, Dangerous Duck, Frogfucius, Hammerbot, Hiyoihoi, Keyzer, King Totomesu, Scienstein, Spearhead, Spike, Syrup, Tatanga, Tumble, Valentina and Wanda. All appear at the wonderful Gamehiker image gallery. Enjoy! There's more to come. ==W H A T==I==N E E D=(and some lingering questions)==================== [questions] Clearly, the list is not complete. If you think something is glaringly missing, please do write me at this following address: spacepope4u@gmail.com. Tell me what I left out, what I got wrong or what I could do better. I love being corrected, honestly. However, please do not write me to tell me that I left out your favorite character unless it's an especially obscure one that has somehow gone under my radar. Chances are, I've thought of this character but just haven't gotten around to posting a profile for them. That said, I have a few random, unanswered Mario questions: In Super Mario Land 2: Six Golden Coins, who is the guy who operates the underground casino where Mario exchanges coins for lives? Does anybody know the names of the remaining bosses from the first Wario Land game? Or Super Mario Land 2, for that matter? [new] The credits for WarioWare: Twisted! mention characters named "Ocktar" and "Pip Squeak." Does anybody know who these characters are? And who is the "Fligby" mentioned in the credits for WarioWare: Touched!? ==L E G A L==S T U F F================================================== [legal] The boilerplate: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Meaning... Mario and every other character mentioned in this guide are trademarked by Nintendo, 1983 to present. In many cases, the characters may be partially owned by one or more of the many developers who have contributed to these games. These companies include Square-Enix, Camelot, HAL, Alpha Dream and others. This guide is copyrighted (c) to me and is my intellectual property, save the comments that I have attributed to other people. This guide may not be posted anywhere without my permission. If I find it somewhere I haven't permitted it to be, I'll ask you to remove it. But I'm not all that stingy about where it goes, so if you'd like to post it somewhere, go ahead and write me at the this email address: spacepope4u@gmail.com Honestly, I'd love for this to be distributed widely. I made it to be read. But please, ask permission. ==T H E==B I G==L I S T================================================ [biglist] All the Mario characters I've catalogued so far, listed alphabetically. - 5-Volt - 9-Volt - 18-Volt - Aerodent - Akiki - Akuman - Alex - Anti Guy - The Ancient Ones - Appleby - Aqualea - Arich - The Armored Harriers - Art and Decko - Ashley - The Axem Rangers - Azalea - Baby Bowser - Baby Luigi - Baby Mario - Baby Yoshi - Bandit - Bandy Andy - Barbos - Belcha - Belome - Biff Atlas - The Big Bob-Omb - The Big Boo - Big Bully - Big Lantern Ghost - The Bigger Boo - Biokinton - Birdo - Blablanadon - Bleak - Bloat - Blooey - Bobbery - Bobo - Boddle - Bogmire - Bombette - Boneheads - Bonetail - Boo - Boolossus - Boom-Boom - Boomer - Booster - Bootler - Boshi - Bow - Bowletta - Bowser Koopa Jr. - Bowser Koopa - Bowyer - Bridget the Baker - Brighton - The Brothers Bear - Bruce - Bubbles - Bub-Ulber - Bundt - Burt the Bashful - Bumpty - Buzzar - Cackletta - Candy Kong - Carlton - Catbat - Charlie - Charlieton - Chauncey - Chestnut King - Chet Rippo - Chief Chilly - Chuck Quizmo - Chuckleroot - Chuckolator - Chunky Kong - Clapper - Clawgrip - Cleftor - Cloaker and Domino - Clockwork Soldiers - Cloudjin - Cloud N. Candy - Cork and Cask - Cortez - Count Down - Cractus - Cranberry - Cranky Kong - Crepe - Croco - Crump - Crystal King - Cuckoo Condor - Culex - Czar Dragon - Daisy - Dancing Whirlindas - Dangerous Duck - Darkly - Dazzle - De Buu - Dedar - The Diamond Troll - Diddy Kong - Dixie Kong - Dodo - Doll Man - Dolphin - Don - Donkey Kong - Donkey Kong Jr. - Don Pianta (and other Piantas) - Francesca and Franky - Tony and Vinny - Doopliss - Dorago - Dorrie - Dour - Dragohoho - Dragonzamasu - Dribble and Spitz - Dr. Crygor - Dr. Mario - Dr. Payne - Dr. Topper - Dr. Wario - Dupree - Dumb Drum - Dyna (and her family) - Mite - Ma'Mole - Pa'Mole - Eclair - E. Gadd - Ella - Ellie - Enguarde - Eve - Expresso - Exor - Fat Mouth - Fava - Fawful - Fishmael - Flapper - Flavio - FLUDD - Flurrie - Fly Guy - Fret - Frogfucius - Fryguy - Funky Kong - Galrog - Game Guy - Garbage Boy - Gargantua Blargg - Garro - General Guy - General White - Geno - Giant Snake - Giga Bowser - Glimmer - Gloomtail - Goldbob (and his family) - Sylvia - Bub - Golden Diva - Goomba King - Goombario (and his family) - Goompa - Goombaria - Goompapa - Goomama - Gooma - Goombella - Goombob and Goombetty - Goomfrey - Gooper Blooper - Goura - Gourmet Guy - Grace - Grate Guy - Grifty - Grodus - Grubba - The Guru of the Sewer - Gus - Hamma Jamma - Hammerbot - The Hammer Bros. - Hammerhead Bros. - Harhall - Harley Quin - Harry Hare - Harry (1) - Harry (2) - Hawkmouth - Hayzee - Heavy Zed - Helio - Hen - Henry and Orville - Hermie III - Herringway - Hiyoihoi - Hizza - Hoggle - Hoohooros - Hookbill the Koopa - Hooktail - Hoot - Huff N. Puff - Il Piantissimo - Imajin (and his family) - Lina - Mama - Papa - Inviso - Ishnail - Jagger - Jamano - Jarvis - Jellybob - Jellyfish Sisters - Jerry - Jimmy T. (and his family) - Mama T. and Papa T. - Jamie T. - James T. - Jinx - Joe - Jojora - Jolene - Jonathan Jones - Jr. Troopa - Kamek - Kammy Koopa - KAOS - Kat and Ana (and their pets) - Shadow - Shuriken - Numchuck - Kate - Katsini - Ken - Kent C. Koopa - Keyzer - Kezune - Kid - Kiddy Kong - King and Queen Nimbus - King Boo - King K - King Kalamari - King Totomesu - King Zing Sting - Kleevar - Klepto - Klubba - K. Lumsy - Knife Guy - Kolorado - Koopa Bros. - The Koopalings - Larry Koopa - Morton Koopa - Wendy O. Koopa - Iggy Koopa - Roy Koopa - Lemmy Koopa - Ludwig von Koopa - Koopa Kid - Koopa Koot - Koopa the Quick - Koopa Troopa - Kooper - Koopie Koo - The Koopinator - Koopley - Koops - K. Rool - Kroop - Krow - Kudgel - Krunch - Lady Lima - Lakilester - Lakilulu - Lakitu - Lanky Kong - Lava Piranha - Lee and Chan - Lily - Lizardon - Luigi - Lump - Lumpy - Luna - Lunge Fish - Lydia - Mable - Mack - Madame Clairvoya - Mallow - Manglylox - Marching Milde - Mario - Master Crash - Master Necky - McGoomba - Megasmilax - Meidou - Melody Pianissima - Merlon (and his family) - Merluvlee - Merlon - Merlee - Merle - Merlar - Metal Mario - Mike - Millennium Star - MIPS - Miss Petunia - Miss Warp - Mom Piranha - Mona (and her menagerie) - No. 1 - No. 2 - No. 3 - 4.1 and 4.2 - Monsieur Boo - Monstar - Monty Mole - Mouser - Moustafa - Mr. and Mrs. Mario - Mr. Luggs - Ms. Mowz - Mushroom Kings - Nana - Naval Piranha - Neil - Neville - Nina - Noki Elder - Nurse Peach - Octo - Onnanoko - Oosansho - Orbulon - Oyazi - Pak E. Derm - Pa-Patch - Paragoom - Parakarry - Paratroopa - Parrator - Parry - Paul - Pauline - Paw - Peach - Peasley - Peeka and Lahla - Pennington - Petey Piranha - Petunia - Pine - Pizza Joe - The Pizza Dinosaur goons - Plum - Podley - Popple - Poochy - The Pork Loins - Posie - Prince Froggy - Professor Frankly - Punchinello - Punio (and other Punies) - Puniper - Puni Elder - Petuni - Pungent - Pungry - Putts - Pyoro - Queen B - Queen Bean - Rambi - Raphael the Raven - Rattly - Rawk Hawk - Razor - Really Gnawty - Red - Reznor - Rip Cheato - Robirdo - Roger the Potted Ghost - Rocky the Reporter - Rosie - Rowf - Rudy - Sal Out - Salvo the Slime - Sam Spook - Sammy Rai - Sarissa - Scienstein - Scratchy the Fro Bug - Screamy - Sergeant Flutter - Shadow Mario - The Shadow Queen - The Shadow Sirens - Vivian - Beldam - Marilyn - Shaggy - Shellshocker - Sherry - Shimi - Shiisa - Shivers - Shokora - Shoot - Shy Guy - Silky - Sir Weston - Slim Bankshot - Sluggy the Unshaven - Smithy (and his factory staff) - The Clerk - The Manager - The Director - The Factory Chief - Smorg - Snifits Three - Sonny - Space Monster Gabriel - Spangle - Spearhead - Spike - Spoiled Rotten - Spooky - Squawks - Squirt - Squitter - Stanley the Bugman - The Star Spirits - Eldstar - Mamar - Skolar - Muskular - Misstar - Klevar - Kalmar - Stewart - The Stork - Subcon - Sue Pea - Sugar - The Sun - Sugar - Sushie - Svën - Swanky Kong - Syrup - Tad Rock - Tap-Tap the Red Nose - Tatanga - TEC - Thak - The Three Musty Fears - Thwomp - Tiny - Tiny Kong - Toad (and miscellaneous Toads) - The Chancellor of the Mushroom Kingdom - Chanterelle - Felissa T. - Fice T. - Gaz - Ghost T. - Grandma - Heff T. - Herb T. - Hinopio - Jolene - The Master - Minh T. - Miss T. - Montermama - Mr. E (1) - Mr. E (2) - Mrs. Shroomlock - Mushbert - Muss T. - Pine T. - Plenn T. - Prince Mush - Raz and Raini - Russ T. - Shroomlock - Starshade Bros. - Tayce T. - Toadia - Toadofsky - Toodles - Thriff T. - The Travelling Sisters Three - Vanna T. - Zess T. - Zip Toad - Toadette - Toadies - Toadsworth - Tolielip - Tolstar - Torque - Torte - Trunkle - Tryclyde - Tubba Blubba - Tumble - Tutankoopa - Tuxie and Mama Penguin - Twila - Twink - Ukiki - Unagi - Uncle Grimmly - Undodog - Valentina - Vampire Wario - Vanessa - Very Gnawty - Vincent van Gore - The Viruses - Waluigi - Wanda - Wario - Wart - Watinga - Watt - Webber - Whacka - Whomp - Whomp King - Wiggler - Winky - Wise Wisterwood - Wonky - Wrinkly Kong - Yakkey - Yaridovich - Yoshi - The Yum Yums I know I'm behind on the Mario games of the past two years, but I am back in the business of updating regularly and will soon be compiling information for the following games, in order: - Donkey Kong: Jungle Beat - Yoshi Touch & Go - Donkey Konga 2 - Yoshi Topsy-Turvy - Mario Superstar Baseball - Donkey Kong Country 3 (Game Boy Advance) - DK: King of Swing - Dance Dance Revolution: Mario Mix - Mario Party 7 - Mario Kart DS - Mario and Luigi: Partners in Time - Super Mario Strikers - Dr. Mario / Puzzle League - Mario Tennis: Power Tour - Super Princess Peach - New Super Mario Bros. - Mario vs. Donkey Kong 2: March of the Minis - Yoshi's Island DS - Diddy Kong Racing DS - Wario: Master of Disguise - WarioWare: Smooth Moves - Mario Party 8 (If you can think of characters I should do who aren't presently in the to-do-soon list, please email me.) ======================================================================= 5-VOLT [new] Occupation: Gaming mom First appearance: WarioWare: Twisted! (2005) Just as Mario's mommy is only glimpsed from the knees down, so too down 9-Volt's curiously named mother appear in WarioWare: Twisted! Aside from an order at 9-Volt's bedroom door to quit the gaming and hit the sack, 5-Volt is depicted only one other time - in silhouetted form at 9-Volt's door. ======================================================================= 9-VOLT [new] Occupation: Retro gamer extraordinaire First appearance: WarioWare, Inc. (2003) School gets out at Diamond Elementary and 9-Volt skates home to do what he loves best: spinning records and playing classic Nintendo games. He pops in a cartridge into a Game Boy from the creamed spinach-color era and goes to work. The game, a parody of the original NES Dragon Warrior, has players using hit points for chances to play classic Nintendo games. 9-Volt's series is actually a brilliant example of product placement; each microgame is based on a classic Nintendo game or product, such as the NES Balloon Fight or the Super NES F-Zero. Mario-related games referenced in 9-Volts series include the original Super Mario Bros., Mario Clash, the NES Dr. Mario, Mario Paint and the original Donkey Kong. Ken the Reporter pops up to interrupt 9-Volt's epilogue with an important announcement: the new Game Boy Advance SP is now on sale in stores everywhere. Our tech tyke leaves in such a rush that his skateboard transforms into a hoverboard. Chicken Race, an extra game players can unlock, also features 9-Volt. Two players control either of two feet, which kick 9-Volt or Shaggy on a skateboard. Whoever coasts the closest to the end of the cliff without sailing over it wins. Doubtlessly one of the more popular members of Wario's Diamond City crew, it should have surprised no one that 9-Volt returned for WarioWare: Twisted. In this game, he's doing his student thing at Diamond City Elementary when his teacher introduces a new student: the hulking 18-Volt. "No relation to naughty 9-Volt," the snarky teacher explains. 9-Volt and 18-Volt become fast friends and spend the afternoon playing video games at 9-Volt's house, making for a kick- ass game set, "Spintendo Classics," in which the rotating mechanism takes over as the primary control for great old Nintendo games. Eventually, 9-Volt's mother, 5-Volt, orders the two to break it up. Late at night, Mrs. 5-Volt checks in on her son, only to catch him furtively playing his Game Boy SP under the covers. "I saw that!" she yells. When 9-Volt and 18-Volt return in WarioWare: Twisted!, they have newly purchased a copy of the hot new Gamecube game, 36-Volt Man. They rush home, pop it in their system and party the night away with 9-Volt's vast collection of Nintendo products. At this point, the player makes their way through the "Retro Action" game set. Upon completion, the player sees that the two have passed out. They wake up, check out the clock and speed off for school. Late again, those no- goodniks. Microgames in 9-Volt's series that feature Mario characters: WARIOWARE, INC. - Donkey Kong (Mario leaps over a barrel.) - Super Mario Bros. (Mario must stomp Goombas.) - Fly Swatter (Swat minor baddies from the old Mario Paint minigame.) - Dr. Mario (Match pills to viruses.) - Mario Clash (Knock out baddies with a Koopa shell, Virtual Boy- style!) WARIOWARE: TWISTED! - Super Mario Bros. 3-Lift (Steer Mario around a circular lift while avoiding Bullet Bills, Cheep-Cheeps and Piranha Plants.) - Wrecking Crew (Help Mario Avoid Eggplant Men.) - Pinball (Mario and Pauline cameo as balls ping about.) - Golf (Mario swings on his own, but the player must steer the course to catch the ball!) - Mario Bros. (Spin the Game Boy to right an upturned Koopa Troopa or Buzzy Beetle.) - Donkey Kong Jr. (Help Junior save his pops from Mario.) - Donkey Kong 3 (Stanley aims insecticide at D.K.'s ass once again.) - NES Open Tournament Golf (Aim the ball while caddy Peach watches pleasantly.) - Super Mario Bros. 3 (Pick the right power-up - Frog, Hammer Bros., Tanooki, Fiery or Statue!) - Super Mario Bros. (Classic Super Mario Bros.-style levels are bent into roundness, navigable only by rotating.) WARIOWARE: TOUCHED! - Super Mario Bros. (Bump the stylus against blocks to reveal coins.) - Super Mario Bros. (Give Goombas, Koopa Troopas and Spinys the poke of death with the stylus.) - Mario Paint (Fill in the unpainted areas.) - 8-Bit Hero (Note which pixel doesn't belong. Pick correctly and the screen zooms out to reveal Link, an Ice Climber or Mario.) - Donkey Kong 3 (Blow into the microphone to make Stanley's bug spray shoot up at D.K.) 9-Volt's starring roles: WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 Other appearances: Wario World (Gamecube) - 2003 ======================================================================= 18-VOLT [new] Occupation: Overgrown funkster First appearance: WarioWare: Twisted! (2005) Looks like he's 30, but he's apparently an elementary school student. Either way, I felt a little nervous went 9-Volt invited this guy over to his house to play. Things turned out pretty well, though - his mixing on the turntable ends up being a good complement to the music 9- Volt's 8-bit gaming experience. You can always pick 18-Volt out from the rest. He's the character who's taller than everybody else, shoulders like a linebacker, 3-D shades inexplicably on his eyes and a single mohawked spike on his head. Since his introduction to the WarioWare series, 18-Volt has shown up in each of 9-Volt's cinema scenes. 18-Volt's appearances: WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 ======================================================================= AERODENT Occupation: Boss of the Topaz Passage Only appearance: Wario Land Advance (2001) A mouse riding an inflatable teddy bear - and only one of the many whacked-out bosses inhabiting the Golden Pyramid. If Wario can flip the teddy bear balloon upside-down, he can take a swipe at its mousy pilot. ======================================================================= AKIKI Occupation: Ukiki cutie Only appearance: Mario Party Advance (2005) In Mario Party Advance, Ukiki the Grinder has a family that includes a tomboyish niece named Akiki - ostensibly making Ukiki a genuine monkey's uncle. In one of the game's mini-quests, Akiki seeks help in finding the kidnapped Ukiki. ======================================================================= AKUMAN Occupation: Worse than the Noid Only appearance: Wario's Woods NES (1994) A fiendish gremlin creature with wings and a pitchfork. He wears a read outfit. Standard cartoon devil stuff here. He's the first boss Wario must puzzle-duel with, but only in the NES version of the game. ======================================================================= ALEX Occupation: Tennis player Only appearance: Mario Tennis (2000) A generic human netter that players could unlock by hooking their Game Boy Color versions of Mario Tennis to their Nintendo 64 versions via a special cable. I, however, never had this cable and know nothing of Alex's appearance, behavior or tennis abilities. ======================================================================= ANTI GUY [also known as Deadly Guy] Occupation: The dark side of shyness Only appearance: Paper Mario (2001) A black-robed Shy Guy who tenaciously guards a chest in Shy Guy's Toy Box. Mario can fight him, but he's a tough cookie. Stomping Anti Guy earns Mario the Power Plus badge. Alternatively, Mario can buy off this Shy Guy by feeding him Lemon Candy. ======================================================================= THE ANCIENT ONES [new] Occupation: Stone idols First appearance: Super Mario 64 (1996) A pair of stone hands with an eye in the palm, these spirits call themselves "the ancient ones" and guard a star. Mario must pop them in the eyeball three times each. Then they hands will crumble and yield the star. The Ancient Ones' starring roles: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Super Mario 64 DS (Nintendo DS) - 2004 ======================================================================= APPLEBY Occupation: Fruit-chucking tunneler Only appearance: Dr. Mario 64 (2001) A strange, flesh-colored mole creature who pops up as a boss in Dr. Mario 64. Appleby is also a selectable character in the game's multiplayer mode. The character initially appeared, however, in Wario Land 3, where he'd toss the apples that transform Wario into Fat Wario Appleby's starring roles: Dr. Mario 64 (Nintendo 64) - 2001 Other appearances: Wario Land 3 (Game Boy Color) - 2000 ======================================================================= AQUALEA [new] [Japanese name: Meidou] Occupation: Angry mermaid Only appearance: Wario's Woods (1994) A mermaid with a pink tail and blue hair. She's the boss of the eighth level in Wario's Woods. I'm fairly certain that a boss from the NES Wario Wood's, Meidou, is Aqualea without her name being translated into English. They look almost identical. Image link: gamehiker.com/gallery/displayimage.php?album=177&pos=7 ======================================================================= ARICH Occupation: Sinister spider First appearance: Donkey Kong Country 3: Dixie Kong's Double Trouble (1996) A giant red spider who's not nearly as nice as Squitter. Arich is the boss of the game's second area, Kremwood Forest. Arich's starring roles: Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 ======================================================================= THE ARMORED HARRIERS Occupation: Impermeable idiots Only appearance: Paper Mario: The Thousand-Year Door (2004) Called "The Iron Adonis Twins" by their fans, the Armored Harriers sit pretty high on the Glitz Pit totem pole-o'-fightingness. They're a pair of king-sized Iron Clefts, those generic Paper Mario baddies that looks like walking rocks. You thought the little ones were tough? These guys are practically invincible. Only when a certain nameless Baby Yoshi join Mario's party can the Armored Harriers' heft be used against them. The little Yoshi swallows can swallow one and them spit it against the other. After toppling these two, Mario advances to the cleaner, newer major league locker room instead of the skuzzy minor league one. And did you notice that one of the Armored Harrier brothers wears red shoes while the other wears green? And should that remind you of another pair of brothers? ======================================================================= ART and DECKO [new] Occupation: Hawt Slices guitarist and rapper, respectively Only appearance: WarioWare: Twisted (2005) We may never know how Mona ended up in a band with these two. Regardless, Mona + Art + Decko = the Hawt Slices, a rock band hot enough to displace Vanessa from the top of the pop charts. Art, the smaller of the two, appears to be a black, impish creature wearing something like a Santa Claus hat. Decko, conversely, is a fat, yellow creature who looks something like a bear with antlers. Decko also has a "D" on his chest. In the same vein as the "Kat and Ana" pun, Art and Decko's names together make "art deco," an artistic, fashion and architectural movement in the early 1900s. The pun doesn't work as well as Kat and Ana's, though, since the art deco movement seems to have no relation to Art and Decko's appearance or behavior. ======================================================================= ASHLEY [new] Occupation: Dark-hearted cutie pie First appearance: WarioWare: Touched! (2005) A morbid little girl with a red witchy dress, two long, black pigtails, and a creepy headless doll, Ashley lives alone in a mansion in Diamond City. That the mansion bears a passing resemblance to Luigi's Mansion is probably no coincidence - both places seem to be the site of some creepy goings-on. You see, Ashley doesn't just look like a witch. She is a witch. In fact, her story sequence in the game depicts her being in the middle of combining some ingredients in her cauldron one stormy night. The mixture, however, goes sour and belched us a cloud of smoke, and Ashley quickly realized that she's missing an ingredient. At the same time, space alien and WarioWare regular Orbulon is cruising over the sky when a lightning bolt zaps his ship and sends him crashing into Ashley just as she's leaving to look for the missing ingredient. Upon meeting the alien, Ashley realizes that he is the missing ingredient and she dispatches her impy cohort, Red, to chase after Orbulon. The harried alien, of course, escapes, and Red returns to his mistress empty-handed. Ashley merely grins and tells him that she'll just use him instead. Later, Ashley and Red go to the Hawt House to meet up with the rest of the WarioWare: Touched! cast. Notably, Ashley is the only character who does not dance. She's probably too busy being evil. Ashley's game set, "Total Drag," features games that require the player to drag the Nintendo DS stylus in order to perform various actions: lighting a match, for example. The games pass to the tune of Ashley's theme song, making her one of the few characters in the Marioverse to have their own tune, complete with lyrics. The words to Ashley's theme are printed below. They come from Enigmapoeia's video game song lyrics guide at GameFAQs.com. Lyrics are sung by a mysterious group referred to in the credits as "Ashley's Creepy Crew." They're not seen in the game. Lyrics in the double brackets are spoken by Ashley herself. Who's the girl next door living in the haunted mansion? [[You better learn my name 'cause I am]] Ashley! She knows the darkest spells and she brews the meanest potions [[You might be the ingredient I seek]] Don't let yourself be fooled by her innocent demeanor [[You should be afraid of the great]] Ashley! She doesn't play with dolls, and she never combs her hair [[Who has time for girly things like that?]] [[Eye of newt, I cast a hex on you]] [[Grandma's wig, this'll make you big]] [[Kitten Spitz, soon your pants won't fix]] [[Pantalones Giganticus!]] [[Oh no, not again!) She could rule the world, and still finish all her homework [[Everyone knows that I'm the greatest]] Ashley! You better watch your step or she'll cast a spell on you [[I turned my teacher into a spoon]] [[I must flip through my spellbook, and yes it's true]] [[I don't have as many friends as you.]] [[But I think you're nice and maybe we could be friends]] [[And if you say no, you're toast]] Who's the girl next door living in the haunted mansion? [[You better learn my name 'cause I am]] Ashley! Just remember this when you see her on the street [[I'm the cruelest girl you'll ever meet]] As Enigmapoeia also notes, the character Luna, who appears in Mona's prologue, has a number-four hit with her version of Ashley's theme. In her version, however, the second line is subbed for "You should be afraid of the great Ashley!" Enigmapoeia also notes that the "Kitten Spitz" mentioned is probably the WarioWare character Spitz, a feline taxi driver who had his own game sets in the first to entries in the series. Ashley's not the first diminutive witch character in the Wario games. That would be Sarissa, a cuter, nicer looking sorceress who appeared in Wario's Woods. Also, Ashley's name is probably a pun on the word "ash," seeing as how she's all about fire and brimstone and all that. ======================================================================= THE AXEM RANGERS [Japanese name: Kajidoh Sentai Onoranger] Occupation: Smithy's minions Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) After Mario and his friends defeat the Czar Dragon in Barrel Volcano, these five color-coded criminals swoop in and steal the star. The Axem Rangers include Axem Red, the leader; Axem Black, the cool guy with the shades; Axem Pink, the cute one; Axem Green, the skinny one; and Axem Yellow, the fat one. The rangers, each of whom fight with a small handheld hatchet, attempt to escape on the Blade, their flying vehicle, which, of course, is shaped like an axe. When Mario's party fights the Axem Rangers, they one-by-one drop out of the rumble, each with his or her own lame excuse. Axem Green: "I have a headache!" Axem Pink: "My makeup's running!" Axem Yellow: "I'm hungry!" Axem Black: "I broke my shades!" (A reader calling himself ON EI tells me that if you decide to take Axem Red out and leave one of the other rangers for last, he'll exclaim "Oh, my head is spinning!") Axem Red eventually makes his teammates combine forces with the Blade to fire their powerful Breaker Beam, but the Axems fail anyway. Later, in the depths of Smithy's factory, Mario can see new Axem rangers being manufactured. The Axem Rangers are a clear parody of the Mighty Morphin' Power Rangers, whose various incarnations enjoyed mid-90s popularity throughout the United States and Japan. The subsequent Mario RPG, Paper Mario, featured the Koopa Bros., who parodied the Teenage Mutant Ninja Turtles in similar vein. (Editorial note: I was a little flattered when I was browsing through the Wikipedia and found that a user named Ciotti plagiarized this passage for an article on the Axems. Not only that, but another reader had recognized the text as mine and called him on it. I guess that's when I realized that people actually do read this guide!) ======================================================================= AZALEA [new] Occupation: Golfer First appearance: Mario Golf (2000) A track star now quickly accelling at golf. Azalea is one of the four generic humans players can chose to play as in the Game Boy Color version of Mario Golf, which allows players to build their stats however they chose. Azalea is also playable in the Nintendo 64 version of Mario Golf if they have both versions, both systems and a transfer pak. Her stats are variable and her name can be changed to whatever players wish. There's a strange connection between Azalea and Daisy that I think merits a mention. The Smash Bros. Melee trophy info for Daisy claims that she was playable in the Nintendo 64 Mario Golf. She wasn't, but Azalea was. Azalea also happens to look exactly like Daisy. Same color clothes, same hair, and the exact same face. Odder still, when Azalea was still around, Daisy looked like old Daisy - that is, brunette hair and tan skin. Essentially, then, Nintendo gave Daisy Azalea's face. Creepy, no? Azalea's starring roles: Mario Golf (Nintendo 64) - 1999 Mario Golf (Game Boy Color) - 2000 Mario Golf: Advance Tour (Game Boy Advance) - 2004 ======================================================================= BABY BOWSER [Japanese name: Kokuppa/Baby Koopa] Occupation: Child-king of the Koopa First appearance: Super Mario World 2: Yoshi's Island (Super NES) - 1995 While Bowser and Baby Bowser's biographies don't conflict like Mario and Baby Mario's do, determining exactly who Baby Bowser is and what he should be called is nonetheless a pain in the ass. Baby Bowser is Bowser's infant self. Baby Bowser is not Bowser Jr., who is the youngest of Bowser's offspring and a troublemaker in Super Mario Sunshine. Baby Bowser is also not one of the miniature Bowser clones that populate the Mario Party games (even though they have been referred to as Baby Bowsers at some point in that series). Those Mario Party cretins are either the Mini Bowsers (as I think they're called in Mario Party 5, in which you can play as one) or Koopa Kids (though, not to be confused with the seven of Bowser's children from Super Mario Bros. 3, who are called the Koopa Kids or the Koopalings, alternately). No, this is the crankiest, meanest baby in the whole Marioverse: the child king of the Koopa Kingdom, Baby Bowser. This brat and his caretaker/foster parent, Kamek, are the central villains of Super Mario World 2: Yoshi's Island. After using his black Koopa magic to foresee all the trouble the Mario Bros. would one day cause Bowser and his crew, Kamek intercepts the Stork en route to delivering Baby Mario and Baby Luigi to their parents. Kamek snags Baby Luigi, but Baby Mario falls into the helping hands of the Yoshies. Baby Bowser doesn't show up until the end of the game. The Yoshi clan's quest to reunite Baby Mario ends in Baby Bowser's playroom. The spoiled mini-monarch demands to ride Yoshi, calling him, "green donkey." But Yoshi instead stomps Baby Bowser. Kamek swoops in to magically meddle one last time. Abracadabra - Baby Bowser grows up. Not older, just bigger. Tyrannosaurus rex-size, which is big enough to destroy his entire castle. With glowing eyes, he bounds from the horizon, directly at Yoshi and Baby Mario - and your TV screen, too. A series of well-aimed eggs stops him in his tracks however, and Kamek zooms away with the battered boy king in tow. Baby Bowser shows up on Yoshi's Island once more, sans Kamek, to stir up trouble in Yoshi's Story. Yoshi, sans Baby Mario, must rescue his homeland's most precious natural resource, the Super Happy Tree - also known as the Marvelous Tree of Mirth in the game's pre- production days - from Baby Bowser's clutches. Fiendishly, Bowser has stolen the source of the Yoshies' happiness and flattened their world into a storybook. After embarking on an unusual quest of fruit-collecting, Yoshi finds Bowser waiting in the last room of one of his four castles: Mecha Castle, Lift Castle, Magma Castle or Ghost Castle, depending on the player's choice. Regardless of which castle chosen, the little king rides around on ghosts near the ceiling of the final room. Yoshi must chuck Bob-Ombs upwards, then tussle with Baby Bowser on the floor once he falls. The battle is not too difficult, especially since the Super Happy Tree is growing in the center of the room, giving Yoshi a healthy supply of fruit. Yoshi sends Baby Bowser packing once last time. Presumably, Bowser spends the next few years growing up and attacks the Mushroom Kingdom as an adult some time later. Though he's probably not going to make a starring role in the near future, I've noticed that Baby Bowser is also part of the décor in the Yoshi's Island-themed Baby Park racetrack in Mario Kart: Double Dash!! ***SMASH BROS. TROPHY INFO FOR BABY BOWSER*** Even as a youngster, Baby Bowser was already playing pranks and causing trouble for Baby Mario and his pal Yoshi. Even at this early age of his evil career, Baby Bowser had tons of henchmen at his disposal. Many experts speculate that Mario and Bowser have some sort of connection that can be traced back to their mutual births. ***SMASH BROS. TROPHY INFO FOR BABY BOWSER*** Baby Bowser's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Yoshi's Story (Nintendo 64) - 1998 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 Other appearances: Picross NP Vol. 2 (Super Famicom) - 1999 Super Smash Bros. Melee (Gamecube) - 2001 Mario Kart: Double Dash!! (Gamecube) - 2003 ======================================================================= BABY LUIGI Occupation: Overshadowed infant First appearance: Super Mario World 2: Yoshi's Island (1995) If Luigi got the short end of the stick when it comes to starring roles in video games, then Baby Luigi had his stick stolen, stomped into pieces and then recycled. Baby Luigi doesn't show up in his debut game until the very end. Basically, he's the game's Princess Peach. Once Baby Mario and Yoshi trounce Bowser, they find Baby Luigi and the Stork. The Stork flies his bundle back to Mom and Dad. The last shot of the game is proud Mr. and Mrs. Mario holding the young heroes in their hands. The little green guy floated around in Nintendo limbo until Mario Kart: Double Dash!!, in which he and his twin brother tore up the racing circuit in their turbo-powered prams. Like his brother, Baby Luigi makes a split-second cameo in the opening cinema for Mario Power Tennis. During the match between the Marios and the Warios, Baby Luigi is that blurry green tot standing beneath Toadsworth's umpire chair. MARIO KART: DOUBLE DASH!! DATA: Partner: Baby Mario Personal racecar: Rattle Buggy Special weapon: Chain Chomp Baby Luigi's starring role: Mario Kart: Double Dash!! (Gamecube) - 2003 Other appearances: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 Mario Power Tennis (Gamecube) - 2004 ======================================================================= BABY MARIO Occupation: Crybaby, future hero First appearance: Super Mario World 2: Yoshi's Island (1995) In the beginning, Baby Mario makes sense. Kamek buzzes the Stork flying the baby Mario Bros. to their parents and makes off with Baby Luigi and Mr. Stork, but Baby Mario plummets to Yoshi's Island - and onto the back of an unsuspecting Yoshi. Baby Mario's adventure in Super Mario World 2 established three things: (1) the diaper-clad daredevil's lifelong propensity for adventure; (2) his friendly relationship with the Yoshies; and (3) his decidedly less friendly relationship with the Koopas. Baby Mario doesn't do a whole lot in Super Mario World 2. If Yoshi takes a hit, Baby Mario gets bounced off Yoshi's back. He also becomes encased in a bubble, for some inscrutable reason, and will float about the screen until Yoshi can retrieve him. The bubble's no sound barrier, though; Baby Mario shrieks like a banshee when his separated from his steed. Super Mario World 2 actually marks the first time Mario had any kind of voice. If Yoshi snags a Super Star, however, Baby Mario becomes Super Baby Mario. Invincible and clad in the yellow cape from Super Mario World, Baby Mario could run at super speeds - even up walls and on ceilings. The effect was only temporary, but Baby Mario does get his own stage, "4-1: Go! Go! Mario!!," in which a string of Super Stars pits Baby Mario against classic foes from Mario's adult adventures: Koopa Troopas, Goombas, Piranha Plants and even the rarely seen post-cocoon form of the Wiggler: the Wigglerfly. Proving true Kamek's predictions that Mario would be a headache for the Koopas, Baby Mario and his Yoshi companions trample Baby Bowser, setting the turtle folk up for many future losing interactions with the Mario Bros. The ending sequence that follows, however, begins to cause some head-scratchers for those of us looking for any shred of continuity in the Marioverse. When the freed Stork finally delivers the infant brothers, he does so in a village in the Mushroom Kingdom - not Brooklyn, where the Mario Bros. supposedly originally came from. The game's text clearly says "Mushroom Kingdom" and the neighboring houses sport the fungus- style look we Mario fans have come to know and love. With that, Nintendo established a difference between Baby Mario and his adult self. A reader calling himself Tinus points out, however, that Mario's Brooklyn origin never shows up in the text of any game. He's right. The only actual mention of the Mario Bros. as Brooklynites is in the American instruction manual for the original Super Mario Bros. Still, that aspect of Mario and Luigi has shown up in so many adaptations of the Mario series, like the television shows and the movie, that I'd dare to call it canon. Initially, I'd say that being born in Brooklyn would account for Mario and Luigi's accents, but Tinus also points out that the brothers' accents are so thick as to suggest they came from Italy, not the United States. A valid point, I admit. (He also points out that many characters in Paper Mario: The Thousand-Year Door speak with accents - like Dupree in his fake French, for example - and these characters most likely weren't born in the real world. Contradictions on top of contradictions. That's the Nintendo way. Nonetheless, I'd much rather just live with the continuity flaws than disregard original origin story altogether.) This debate is continued to some extent in Mario's bio, but I'll warn readers here that I make no attempt to settle it - just present the two sides of the issue. Baby Mario would show up in subsequent Mario games, though clothed in a toddler version of Mario's overalls instead of just a diaper. Despite his tiny stature, Baby Mario can swing a golf club or drive a go-kart with the best of them. He cries less loudly now, which is a plus. However, his continued presence is a bit of a pain for Mario purists. Mario playing a tennis match against Bowser is enough of a stretch; Mario playing tennis against his own infant self is another matter altogether. It's quite possible that Camelot realized this: Baby Mario is nearly absent from Mario Power Tennis, the Gamecube sequel to the Mario Tennis that Baby Mario starred in. He's not playable, but he makes an ever-so-quick cameo in the game's intro movie. During the opening match between the Mario Bros. and the Wario Bros., look for this pint- sized plumber standing beneath the umpire's chair. He's only there for a second or two, but I'm sure it's him. ***SMASH BROS. TROPHY INFO FOR BABY MARIO*** Long ago, when the stork was carrying Baby Mario and Baby Luigi to the Mario household, the stork was ambushed, causing Baby Mario to tumble onto Yoshi's Island. This marked the beginning of the Yoshies' adventure to deliver Baby Mario to his parents. Since then, Baby Mario's been spotted on golf courses and tennis courts. ***SMASH BROS. TROPHY INFO FOR BABY MARIO*** MARIO KART: DOUBLE DASH!! DATA: Partner: Baby Luigi Personal racecar: Goo Goo Buggy Special weapon: Chain Chomp Baby Mario's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Mario Golf (Nintendo 64) - 1999 Mario Tennis (Nintendo 64) - 2000 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Other appearances: Super Smash Bros Melee (Gamecube) - 2001 Mario Power Tennis (Gamecube) - 2004 ======================================================================= BABY YOSHI Occupation: Compulsive eater-in-training First appearance: Super Mario World (1990) Before Baby Mario or Baby Bowser or - I dread it - Baby Wario, Baby Yoshi showed up in Super Mario World. While the regular green Yoshi popped out of his shell fully grown, the special classes of Yoshies - red, yellow and blue - were little squirts whom Mario carried around and fed enemies until they matured. Additionally, each time Mario toppled one of the Koopalings' castles, he freed one of the captive Yoshi eggs. At the end of the game, when Mario and Peach return to Yoshi's house, the seven eggs hatched, producing seven baby Yoshies. (Curiously, while the eggs all had yellow spots, Yoshies of all four colors emerged. This flaw was fixed when Nintendo ported thew game to Game Boy Advance.) The heroes of Yoshi's Story were also supposed to be juveniles - ones who hadn't yet cracked out of their shells when Baby Bowser zapped Yoshi's Island into storybook flatness. These eight Yoshi kids, however, didn't look any different than full-sized Yoshies. In Paper Mario: The Thousand-Year Door, Mario rescues a Yoshi egg from Hoggle, the porcine hotdog vendor who'd like to incorporate the egg into a new dish. Mario rescues the egg and it eventually hatches into a cute Baby Yoshi - complete with an eggshell diaper. This Baby Yoshi model seems to be based more off the anklebiter Yoshies from Paper Mario than the look of the original Baby Yoshies. This tagalong is more customizable than most. Players get the option of naming the little guy and colors varied from one game to another. (I got an orange one and named him Doshi.) Though tiny, this Baby Yoshi packs a punch. Mario can ride on his back to get around a little more quickly. And in battle, the Baby Yoshi can stomp and slurp as well as a full-grown one. His Slurp ability, which allows him to swallow one enemy and spit it at another, is instrumental in the defeat of the Armored Harriers, a pair of baddies made from the hardest substance in the Marioverse. In the game's epilogue, we find that Baby Yoshi has re-entered the Glitz Pit fighting circuit as a solo act. He fights under the name "The Great Gonzalez Jr." Baby Yoshi's starring role: Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Other appearances: Super Mario World (Super NES) - 1991 Yoshi (NES) - 1992 Yoshi (Game Boy) - 1992 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Mario's Picross (Game Boy) - 1995 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Tetris Attack (Super NES) - 1996 Game & Watch Gallery 2 (Game Boy) - 1998 Game & Watch Gallery 3 (Game Boy Color) - 1999 Paper Mario (Nintendo 64) - 2001 Game & Watch Gallery 4 (Game Boy Advance) - 2002 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 ======================================================================= BALL BUNNY [Japanese name: Shoot] Occupation: Hare at the hoops First appearance: Wario Land II (1998) Ball Bunny is a basketball-loving rabbit whom Wario must fight in an unusual way: by shooting hoops. Ball Bunny will attempt to jump on Wario and turn him into Ball Wario, then shoot his newly round form into his basket. Alternatively, Wario will be trying to squash Ball Bunny into a make a basket with him on his side of the court. Ball Bunny is the only boss from Wario Land II to show up in the sequel. There, he's the fourth boss in a stage called "A Town in Chaos." The rules are fairly similar, except that Ball Bunny and Wario are aided in their basketball efforts by a neutral third party: a happy little tortoise. Ball Bunny's starring roles: Wario Land II (Game Boy) - 1998 Wario Land 3 (Game Boy Color) - 2000 ======================================================================= BANDIT [Japanese name: Thief] Occupation: Super-evolved Shy Guy First appearance: Super Mario World: Yoshi's Island (1995) Bandit, who looks like a taller, sneakier Shy Guy in a blue robe, is a generic enemy with a knack for thievery. He'll snatch Baby Mario right off Yoshi's back. Bandit has a profile here, however, because he is also Yoshi's opponent in a series of mini-games Yoshi can find during his adventure. Yoshi and Bandit square off in such competitions as Balloon Toss, in which they must key in a certain sequence to toss the gradually expanding balloon to their opponents, or Watermelon Spit, where they try to snipe each other with a high-speed stream of watermelon seeds. Some players might not know that Bandit is also a playable character. While on the map screen, a player could hold select and then press X, X, Y, B and then A to unlock a special menu that allowed both practice sessions of the microgames and a two-player version of certain games. Whoever held the second controller played as Bandit, making him the first playable Shy Guy ever in a Mario game. The generic Bandits showed up as minor villains in the Dry Dry Desert area of Paper Mario, as well as on the mean streets of Rogueport in the sequel, Paper Mario: The Thousand-Year Door. Bandit's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Super Mario Advance 3: Yoshi's Island (Game Boy Advance) - 2002 Other appearances: Paper Mario (Nintendo 64) - 2001 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ======================================================================= BANDY ANDY [Japanese name: Prots] Occupation: Gossipy grunt Only appearance: Paper Mario: The Thousand-Year Door (2004) A combatant in the Glitz Pit who fights on a team called the Hand-It- Overs. Bandy Andy has been around long enough to learn a secret or two, and he'll blab if Mario gives him a chance. Loose lips sink ships, of course, and soon Bandy Andy vanishes, just like the other missing fighters he's warned you about. Bandy Andy is a particular member of the generic Bandit enemy class, as his name might imply. ======================================================================= BARBOS Occupation: Irksome urchin First appearance: Donkey Kong Country 3: Dixie Kong's Double Trouble (1996) A giant spiny sea urchin and the boss of the game's sixth area, Razor Ridge. Dixie and Kiddy sit this fight out and leave the heroics to Enguarde, the smiling swordfish that has served the Kong family since the days of the original Donkey Kong Country. Enguarde must poke Barbos' soft body during the brief seconds in which his shell opens up. Barbos' starring roles: Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 ======================================================================= BELCHA Occupation: Big-time barrel First appearance: Donkey Kong Country 3: Dixie Kong's Double Trouble (1996) And you thought Dumb Drum was an odd choice for a boss. Belcha is the boss of the game's first area, Lake Orangutanga. He's is a giant animate barrel that spits smaller, inanimate barrels. Dixie must crack open the barrels and throw the contents - beetles, unless I'm mistaken - into Belcha's mouth. Doing so causes the big guy to burp, which will send him rocketing backwards. Eventually, he'll burp himself right off the pier. The fight sounds a lot like Yoshi's against Roger the Potted Ghost in Super Mario World 2: Yoshi's Island. Belcha's starring roles: Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 ======================================================================= BELOME [Japanese name: Berome] Occupation: Sewer mutant Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) A big, four-eyed dog who lives in Kero Sewer. Before the much- feared Belome goes down in the fight against Mallow and Mario early in the game, he predicts, "If you defeat me, you still won't beat me. Beware the flood!" His prophecy comes true when a huge wall of water knocks the heroes out of the sewer and into the cascades of the Midas River. Mario and company fight Belome again in Belome Temple, the complex located beneath the shifting sands of the Land's End desert. This time, he's even stronger and he'll eat party members and generate clones of them. As a point of interest, Belome thinks Mario tastes sour, Geno tastes like wood, Peach tastes peachy, Bowser tastes worst, and Mallow tastes the best. In Japan, Belome's name can also be written as "Berome." Fellow Mario researcher TheKoopaBros. notes that "bero" means "tongue" and "me" means "eye." This makes sense, since Belome's two most outstanding characteristics are his big, lolling canine tongue and his four eyes. ======================================================================= BIFF ATLAS [new] [Japanese name: Maddi] Occupation: Bodybuilder boogeyman Only appearance: Luigi's Mansion (2001) A muscular ghost who haunts the rec room in the haunted mansion. Though his body is gone, Biff still spends his time lifting barbells. If Luigi knocks one of the punching bags into Biff as he floats by, he'll be vulnerable just long enough for Luigi to suck him up with this vacuum. According to the Game Boy Horror on Biff, he likes weightlifting and lilies, the latter because they symbolize purity. Image link: http://www.gamehiker.com/gallery/displayimage.php?album=64&pos =7 ======================================================================= THE BIG BOB-OMB [also known as the Bob-Omb King] Occupation: Lord of all blasting matter First appearance: Super Mario 64 (1996) This stately bomb sits atop the hill in the middle of Bob-Omb Battlefield, the first area Mario encounters in Super Mario 64. He claims to be powerful and uses words like "methinks," but if Mario can pick him up and throw him three times, he'll explode and Mario will earn a star. In Mario Golf: Toadstool Tour, the Big Bob-Omb appears atop a mountain in the Peach Castle grounds. According to reader Tinus, the Ring Golf mode makes players hit a ring that the Big Bob-Omb is wearing - a difficult task. The Big Bob-Omb's starring roles: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Mario Golf: Toadstool Tour (Gamecube) - 2003 Super Mario 64 DS (Nintendo DS) - 2004 Other appearances: Mario Party 5 (Gamecube) - 2003 ======================================================================= THE BIG BOO Occupation: Principal poltergeist First appearance: Super Mario World (1991) The Big Boo awaits Mario at the end of a hidden ghost house in the Donut Plains area of Super Mario World. He's a supersized version of the regular Boo ghosts, who made their debut in Super Mario Bros. 3. Unlike his underlings, however, the Big Boo doesn't shy away if he looks Mario in the face. Mario defeats him by kicking blocks upward into the Big Boo's face. Super Mario World also has a look-alike ghost in a later Ghost House on Chocolate Island. It's a blue-toned version of the same ghost - presumably the Big Blue Boo. In Super Mario RPG, a minor baddie called "The Big Boo" inhabits Kero Sewers. But because this ghost is anything but big, I'll assume this name was just given arbitrarily. The Boo Mansion area of Super Mario 64 pits Mario against the Big Boo in a boss battle three separate times for three separate stars, as reader Tinus reminds me. "Scarier than ever," Tinus writes. The Big Boo has recently seemed to lose his position as Boo boss to King Boo from Luigi's Mansion. Biggie did, however, show up in Game Boy Advance's Game & Watch Gallery 4, as the second-level boss in the boxing game. He even used a smaller Boo to "punch." GameFAQs poster Kirby021591 theorizes that the Big Boo and King Boo are one in the same, as the character referred to as the Big Boo in Super Mario 64 DS wears a crown - though only in the stage "Big Boo's Haunt," which Nintendo created specifically for Super Mario 64 DS. (The other Big Boo appearances in Super Mario 64 DS are sans- crown.) A crown, after all, is the primary defining characteristic of King Boo aside from his size. This Big Boo also has a cackle that sounds more like King Boo's than that of the typical Super Mario 64 Boo. (Though, again, the cackle only shows up in the Big Boo's Haunt stage.) Since the Big Boo had no crown in the Nintendo 64 incarnation of Super Mario 64, maybe the programmers just decided to place the game more on continuity with the current state of the Marioverse. The Big Boo's starring roles: Super Mario World (Super NES) - 1991 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Super Mario 64 DS (Nintendo DS) - 2004 Other appearances: Mario Party-e (Game Boy Advance E-Reader) - 2002 ======================================================================= BIG BULLY Occupation: Horny pusher First appearance: Super Mario 64 (1996) A boss Mario must fight in steamy, dreamy Lethal Lava Land. As Mario hops from one island to the next in a sea of lava, he eventually comes to one populated by three Bullies, minor baddies that look like Bob-Ombs with bull's horns. They'll try to knock Mario into the lava if he steps into their line of sight. Once the three Bullies are boiled, the Big Bully will drop down and take Mario on. He's no real threat, though. All Mario has to do is trick him into plunging into the lava and he'll earn a star. Big Bully's appearances: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Super Mario 64 DS (Nintendo DS) - 2004 ======================================================================= BIG LANTERN GHOST [Japanese name: Big Torch-kun] Occupation: Brooder-in-the-dark First appearance: Paper Mario (2001) The Big Lantern Ghost is a mid-boss in Shy Guy's Toy Box. He loves the dark and hates the light, so the only way to defeat him is to attack his lantern to brighten the room - and weaken him. Once Mario stomps the Big Lantern Ghost, he can break open the lantern, revealing Watt, the source of the light and Mario's sixth companion. Smaller Lantern Ghosts first showed up as generic baddies in Super Mario Bros. 2: Yoshi's Island. Big Lantern Ghost's appearance: Paper Mario (Nintendo 64) - 2001 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= THE BIGGER BOO Occupation: Plus-size poltergeist First appearance: Super Mario World 2: Yoshi's Island (1995) Boss of the third castle in Yoshi's Island. Pelting him with eggs make him grow bigger. Then he dies. The Bigger Boo's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 ======================================================================= BIONKINTON Occupation: Floating chicken hatchery Only appearance: Super Mario Land (1989) A mini-boss Mario fights in the final stage of Super Mario Land. Bionkinton is a fairly generic-looking cloud, from which helmet- wearing chickens launch at Mario. When Bionkinton absorbs twenty shots from Mario's Sky Pop, the considerably more-menacing Tatanga appears. Oddly, while nearly every other enemy in Super Mario Land has a Japanese name, the chickens Bionkinton fires are simply named "Chicken." ======================================================================= BIRDO [Japanese name: Catherine] Occupation: Bazooka beak First appearance: Doki Doki Panic (1987) "That's as far as you'll go!" Get it straight. It's not Ostro. It's not Birdetta. It's Birdo, and she's a girl. Birdo first showed up in Doki Doki Panic, better known as Super Mario Bros. 2 with Arabian people. As far as I know, the Doki Doki Birdo was identical to her Super Mario Bros. 2 incarnation: a pink dinosaur - who looked like Yoshi even before there was a Yoshi - who spat eggs, wore a bow and guarded a crystal ball. (One should also note that Birdo's emblematic bow only showed up in the promotional artwirk initially. Nintendo didn't add it to her sprite until Super Mario All-Stars.) By hopping on her eggs and tossing then back in her face, Mario and his friends could beat Birdo and open the portal to the next level. Later in the game, Birdo got tougher, mixing fireballs into the stream of projectiles shooting from her cannon-shaped proboscis. Unfortunately for Birdo, those behind Super Mario Bros. 2's translation made a few mistakes. In both the game's ending and instruction manual, Birdo's name shows up as "Ostro," which is actually the name of the ostrich-like baddie ridden by Shy Guys - that's Birdo as a beast of burden, which is another Yoshi-before-there- was-a-Yoshi connection. Furthermore, some clown at Nintendo decided to decide that the bow-adorned Birdo was a transvestite - "He thinks he is a girl and likes to be called 'Birdetta,'" as the instruction manual put it. But that transvestite complication has since vanished, especially since Birdo is now a quasi-love interest for Yoshi, who also blurs the gender line by producing eggs. Weird! That's pre- Yoshi connection number three. At first, it seemed Birdo would go the way of Stanley the Bugman, dropping out of sight after her fifteen minutes of video game fame. But then she made a cameo both in Wario's Woods and in the background of Kirby Super Star. She also appeared as a boss in Super Mario RPG: Legend of the Seven Stars. As one of Valentina's guards, Birdo shot eggs as fiercely as ever as a one of the many bird-pets skulking around the Nimbus Land Castle. Birdo bounced from the fringes of obscure cameo land to the mainstream Mario crew in 2000 in Mario Tennis for the Nintendo 64. This game marked the first major addition to the "Big Eight" in years with the arrival of Birdo, Daisy, Baby Mario and Waluigi. Each have appeared regularly since. This also means that Birdo followed in the footsteps of Donkey Kong and Wario as a former foe that reformed into a friend. Her popularity has grown in the past few years. In Mario Kart: Double Dash!!, Birdo and Yoshi raced together. Birdo's likeness even graced the box art for Super Mario Advance - which, interestingly, is the third remake of Super Mario Bros. 2 and the fourth remake of Doki Doki Panic. A giant robotic version of Birdo, Robirdo, even replaced the second Mouser, who had previously been boss of level 3-3. And players could now pluck the bow from Birdo's head if they wanted. The act does nothing to further their battles with Birdo, but it's a Mario first nonetheless. Birdo also has a voice in Super Mario Advance - an eloquent and evil sounding voice. In most games, though, she merely makes honking, quacking noises, with a vocabulary limited to her own name. Birdo treads the line between goodie and baddie in Mario and Luigi: Superstar Saga. The Princess Peach who gets her voice stolen by Cackletta is actually a cleverly disguised Birdo. Later, the bazooka- beaked one becomes an adoring apprentice to Popple after sense gets knocked back into the previous apprentice, an amnesiac Bowser. But it would seem the writers of the game's script decided to bring back Birdo's ambiguous gender. Popple pauses before referring to Birdo as a "dame," and Birdo insists that Popple call her the more feminine "Birdie." Birdo's small but dedicated following may have been disappointed to find out that she is not playable in Mario Power Tennis, despite having appeared in several previous Mario sports titles. What's interesting is that she appears in the intro sequence as a generic race. No Mario game has featured generic Birdos since her Doki Doki Panic/Super Mario Bros. 2 days, but check out the opening movie and you'll see scores of Birdos - orange ones, blue ones, yellow ones, green ones - trotting about the stadium, alongside other generic races like Pinatas, Nokies, Toads, Goombas and Koopas. Even more interesting: there's not a single pink Birdo. ***SMASH BROS. TROPHY INFO FOR BIRDO*** First seen in Super Mario Bros. 2, Birdo is known for shooting eggs and fireballs from her mouth. Mario and his friends would have to jump onto the eggs in midair, pick them up and throw them back at her. Long missing from the Nintendo scene, Birdo recently reappeared in Mario Tennis and Super Mario Advance. ***SMASH BROS. TROPHY INFO FOR BIRDO*** Note: the trophy bio for Birdo is technically incorrect, as Birdo appeared in Wario's Woods, Super Mario RPG: Legend of the Seven Stars and Kirby Super Star before returning full-force in Mario Tennis. She was never completely absent, just under the radar. MARIO KART: DOUBLE DASH!! DATA: Partner: Yoshi Personal racecar: Turbo Birdo Special weapon: Birdo Egg Birdo's starring roles: Doki Doki Panic (Famicom) - 1987* Super Mario Bros. 2 (NES) - 1988* Super Mario All-Stars (Super NES) - 1993* Super Mario All-Stars + Super Mario World (Super NES) - 1994* Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Mario Tennis (Nintendo 64) - 2000 Super Mario Advance (Game Boy Advance) - 2001* Super Smash Bros Melee (Gamecube) - 2001 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Other appearances: Wario's Woods (NES) - 1994 Kirby Super Star (Super NES) - 1996 Animal Crossing (Gamecube) - 2001 Mario Power Tennis (Gamecube) - 2004* * Because Birdo is both a unique character and a generic term for her whole race, I decided to differentiate between her appearances in this list. Entries with an asterisk mean that Birdo appears as a generic race - not as the specific pink egg-spitter we all know and love. (In Japan, I suppose, this unique Birdo the one they call "Catherine.") ======================================================================= BLABLANADON Occupation: Friendly neighborhood pterodactyl Only appearance: Mario and Luigi: Superstar Saga (2003) This prehistoric anachronism waits at the foot of Hoohoo Mountain and to fly travelers to the mountain's summit. When Mario and Luigi travel through Hoo Hoo Village, however, Blabblanadon is nowhere to be found. Once Mario and Luigi ascend to the mountain's summit, they see him incubating an egg, the contents of which are, of course, evil. Once Mario and Luigi beat the hatchling, a nasty fire-breather named Dragohoho, Blablanadon returns to Hoohoo Village. Much later in the game, Bowletta pilots Bowser's castle high into the sky, where she rains down fiery terror on the good people of Beanbean Kingdom. Mario and Luigi's only hope at getting high in the sky is, of course, Blablanadon, who waits at the castle entrance to fly the brothers back down again when they emerge victorious. ======================================================================= BLEAK Occupation: Not-so-jolly snowman First appearance: Donkey Kong Country 3: Dixie Kong's Double Trouble (1996) A giant snowman who's not interested in spreading Christmas mirth - or any mirth, for that matter. Bleak is the boss of K3, the tallest mountain in the entire Northern Kremisphere and the fifth area of the game. The battle departs from typical boss fights, however. It's a snowball fight that plays more like Swanky's Sideshow, the mini- games in which Dixie must throw balls at targets. Bleak's starring roles: Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 ======================================================================= BLOAT [Japanese name: Billy] Occupation: Skele-glutton Only appearance: Mario and Luigi: Superstar Saga (2003) A bony member of the skeleton crew of the S.S. Chuckola who, despite lacking flesh, has still managed to become obese and wedge himself in a doorway. Mario and Luigi must blast Bloat out of the way with dynamite. ======================================================================= BLOOEY Occupation: Blooper buddy Only appearance: Paper Mario: The Thousand-Year Door Blooey, known to his friends as the "White Torpedo" is a feisty Blooper who joins Luigi on his quest to rescue Princess Eclair. Mario first meets them in the plaza in Rogueport, where Luigi details their escapades in Rumblebump Volcano. Blooey, sporting what would appear to be a golden tan, seems none too pleased with the adventure, however. He apparently got dunked in lava and, now crispy fried, blames Luigi. He'd be playable if you could play Luigi's quest. But you can't. ======================================================================= BOBBERY [Japanese name: Barel/Bareru] Occupation: Salty sea dog Only appearance: Paper Mario: The Thousand-Year Door (2004) Before Flavio will set sail to Keelhaul Key, he wants Mario to find Admirable Bobbery, the trustworthiest deckhands in Rogueport. Bobbery, however, isn't keen of being found. Once Mario stumbles upon the secret entrance into his locked house, he finds that Bobbery - a standard black Bob-Omb who sports with a big white moustache, a sailor's hat and a nautical steering wheel spinning about on his back - is completely unwilling to leave on a high-seas adventure. Podley, proprietor of Rogueport's soda bar and the one guy privy to the inside scoop on Rogueport residents, explains that Bobbery's beloved wife, Scarlette, passed away from a sudden illness while he was away on a voyage long ago. Since then, Bobbery has been too depressed to do much of anything. Fortunately, Podley has an old letter that Scarlette wrote before she died and he asks Mario to deliver it. Upon reading the letter, Bobbery realizes that Scarlette would have wanted him to continue living. He merrily skips off to the S.S. Flavio to join Flavio's crew. Once on Keelhaul Key, Bobbery takes a licking from some pirate ghosts and seems nearly ready to kick the bucket. But a sip of Chuckola Cola fills the old guy with the life he needs to keep on fighting. Bobbery joins Mario's party. Bobbery has similar talents as Bombette from the first Paper Mario. It makes sense, as both characters are Bob-Ombs. In battle, Bobbery explodes to harm enemies. Out of battle, he can explode to blast open secret passage ways. No matter how many times Bobbery explodes, he always reforms, good as new. He's the second playable Bob-Omb ever in a Mario game. ======================================================================= BOBO [new] Occupation: Black Sugar pirates mascot First appearance: Super Mario Land 3: Wario Land A giant pink bird and Capt. Syrup's personal pet. Wario first fights Bobo in the S.S. Teacup area of the original Wario Land. She swoops at Wario and sends smaller birds at Wario like projectiles. The oversized avian shows up again in the game's sequel, Wario Land II, as the boss of the second area - again, the S.S. Teacup. I'm actually not completely sure that "Bobo" is the character's name. Jay Mitchell, reader and self-described Wariologist, brought the character to my attention, but I have yet to verify it online. If another Wario buffs can help me check this out, I'd appreciate it. Bobo's starring roles: Super Mario Land 3: Wario Land (Game Boy) - 1994 Wario Land II (Game Boy Color) - 1998 ======================================================================= BODDLE Occupation: Theatre owner Only appearance: Mario and Luigi: Superstar Saga (2003) The eccentric brother of Bubbles, the inventor of Chuckola Cola. Boddle, the president of the Yoshi Fan Club, loves Yoshies so much that he wears a Yoshi egg like clothes. He even poured his money into constructing a theater so the Yoshies can come to Beanbean Kingdom and watch movies. When Mario and Luigi first meet Boddle, he's using a fragment of the shattered Beanstar to decorate the theater marquee. He's willing to lend the piece to the Mario Bros., but on one condition: they collect suitable replacement decorations. Mario and Luigi have no choice but to search the world for Bean Fruit, a delicacy that grows underground. If they feed the Bean Fruit to the seven different colors of Yoshies - red, orange, yellow, green, azure, blue and purple - the respective Yoshies will lay a neon egg that Boddle will use in the sign. (Together, the two brothers names are Bubbles and Boddle, which sounds just a bit like the classic Taito arcade game, Bubble Bobble. The resemblance is probably coincidental.) ======================================================================= BOGMIRE [Japanese name: Shadoma] Occupation: Cemetery spook Only appearance: Luigi's Mansion (2001) A manifestation of the haunted mansion's collective fear and despair. A shapeless, grimacing ghost that Luigi must fight in the mansion's backyard cemetery. Once Luigi beats Bogmire, he can access the third wing of the mansion. ======================================================================= BOMBETTE [Japanese name: Pinky] Occupation: Adorable explosive device Only appearance: Paper Mario (2001) Little Bombette is a pink Bob-Omb with an iron will - and a fiery temper. An outburst in front of her bosses, the Koopa Bros., sent her to the dungeon of the their fortress, so she's more than happy to help Mario fight them. All the other Bob-Ombs respect Bombette and many of the male ones seem to be head-over-heals in love with her. Bombette is the first playable Bob-Omb in any Mario game. Despite her size, Bombette packs a lot of power. She can explode - though she re-forms after every explosion - or send her round little body careening into enemies. Her explosions can also break through walls to reveal hidden rooms and passageways. Bob-Ombs have been a staple of the Marioverse since their introduction in Super Mario Bros. 2 (and before that, Doki Doki Panic). But those Bob-Ombs didn't show the personality Bombette does. They just mindlessly walked forward, stopped, and then exploded, taking out anyone - good guys or bad guys - who might be standing nearby. Bob-Ombs were actually the first Super Mario Bros. 2 baddie to show up in another game. Of all the baddies in the game, only they appeared in Super Mario Bros. 3. (Most, like Shy Guys and Snifits didn't appear again until Super Mario World 2: Yoshi's Island.) Super Mario 64 introduced the friendly pink Bob-Ombs, the Bob-Omb Buddies. Unlike their nasty black-colored brethren, the Bob-Omb Buddies would help Mario and shoot him from their cannons to let him reach far-off ledges. Presumably, Bombette, whose Japanese name is "Pinky," is one of these friendly ones, thought the Paper Mario series offers many friendly Bob-Ombs of all colors. ======================================================================= BONEHEADS Occupation: Samurai demon Only appearance: WarioWare, Inc.: Mega Microgame$ A giant skeleton clad in samurai armor who creeps into the castle where Prince or Princess Insert Your Five-Letter Name Here lives and promptly possess him or her. Ana and her troop of ninjas tries to kill him but fail. Kat and her dog Paw rush to Ana's rescue. Kat shred Boneheads into ribbons. I have no idea why this guy's name is plural, but I'd presume it's a typo. ======================================================================= BONETAIL [Japanese name: Zonbaba] Occupation: Biggest, baddest dragon Only appearance: Paper Mario: The Thousand-Year Door (2004) The third of the three pet dragons who once served the Shadow Queen. Bonetail is the older brother of Hooktail and Gloomtail. A skeletal beast, he awaits Mario at the bottom of the Pit of 100 Trials. The fight against him is purportedly the toughest in the game. ======================================================================= BOO [also known as: Boo Diddly, Boo Buddy; Japanese name: Teresa] Occupation: Shy spook First appearance: Super Mario Bros. 3 (1990) This shy little ghost originally appeared as Boo Diddly, another character in the Nintendo tradition of rock star namesakes. (Bo Diddly was a famous musician and singer.) Boo was a generic baddie who lived in fortresses and other dark places. Of the many, many new baddies introduced in Super Mario Bros. 3, Boo was one of the only ones to appear again in other games - Chain Chomps, Nipper Plants and Thwomps being among the others. Though their name changed to simply "Boo," their behavior has remained virtually identical: look at Boo, Boo won't move; turn away, he tries to bite you in the butt. Boos have been popular ever since. They congregated in myriad forms in their own haunted houses in Super Mario World and appeared as items in Super Mario Kart that, when used, would render a character invisible and steal opponents' weapons. This ghost wasn't so shy in Mario Tennis, the first game to feature a playable Boo. Apparently, phobia of looking people in the face fades when faced with athletic competition. (I remember when the preview specs for Mario Tennis were released. Several websites listed Boo as being a female character because the Japanese version of the game listen the ghost's name as "Teresa." As it turns out, the reference wasn't to the common name but the Japanese name for the character, which can be also be Anglicized as "telesa." Boos, I'll wager, generally are gender ambiguous, with the exception of Bow, Bootler and King Boo. "Teresa," incidentally, seems similar to the Japanese word for "shy," "tereru.") In his trek through the haunted homestead in Luigi's Mansio, Luigi gradually eliminates various lesser Boos before he finally defeats the King Boo. Before they attack, each introduces itself, so I hthought I'd list their names here: BamBoo, Boo B. Hatch, Boodacious, Boofant, Boogie, Boohoo, Booigi, Boo La La, Boolderdash, Boolicious, Booligan, Boolivia, Boomeo, Boomerang, Boonita, Boonswoggle, Booregard, Booris, Booscaster, Bootha, Bootique, Game Boo, Game Boo Advance, GumBoo, Kung Boo, LimBooger, Little Boo Peep, Mr. Boojangles, PeekaBoo, ShamBoo, TaBoo, TamBoorine, TurBoo and Underboo. The remaining twenty Boos have no names, and Luigi dispatches them in the form of the jumbo ghost, Boolossus. A generic Boo also materialized as a playable character in Mario Party 5, replacing the much-missed Donkey Kong. Boo had previously shown up in each of the Mario Party games as an instrument players could use to rob opponents of money or even stars. Though Mario Party 5's Boo lacked feet or a body, he competed in games with the rest of the characters. Now that King Boo has risen to popularity, it will be interesting to see whether the generic Boo persists as a playable character. Camelot decided to inclue him in Mario Power Tennis, in which he could summon his spectral companions to help defeat his opponents. You haven't played real tennis until you see a wall of Boos materialize against you mid-match. Much of the rest of Boo folklore is collected in the profiles for the Big Boo, the Bigger Boo, Bow and King Boo. ***SMASH BROS. TROPHY INFO FOR BOO*** These shy spirits inhabit Mario's world and have been known to vanish or freeze when met face-to-face. In recent years, they seem to have overcome their fears in order to pursue tennis and other social activities. They usually appear in groups and fly in formation. From time to time, giant Boos make surprise appearances. ***SMASH BROS. TROPHY INFO FOR BOO*** Boo's starring roles: Mario Tennis (Nintendo 64) - 2000 Mario Party 5 (Gamecube) - 2003 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Party 6 (Gamecube) - 2004 Other appearances: Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario Land 2: Six Golden Coins (Game Boy) - 1992 Super Mario Kart (Super NES) - 1992 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Mario's Picross (Game Boy) - 1995 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario World 2: Yoshi's Island (Super NES) - 1995 Super Mario 64 (Nintendo 64) - 1996 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Mario Kart 64 (Nintendo 64) - 1997 Game & Watch Gallery 2 (Game Boy) - 1998 Super Mario Bros. Deluxe (Game Boy Color) - 1999 Picross NP Vol. 2 (Super Famicom) - 1999 Mario Party (Nintendo 64) - 1999 Mario Party 2 (Nintendo 64) - 2000 Paper Mario (Nintendo 64) - 2001 Mario Party 3 (Nintendo 64) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Luigi's Mansion (Gamecube) - 2001 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Super Mario Sunshine (Gamecube) - 2002 Mario Party 4 (Gamecube) - 2002 Mario Kart: Double Dash!! (Gamecube) - 2003 Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 WarioWare, Inc. (Game Boy Advance) - 2003 Mario vs. Donkey Kong (Game Boy Advance) - 2004 Mario Pinball Land (Game Boy Advance) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= BOOLOSSUS [Japanese name: Jumbo Teresa] Occupation: Jumbo Boo Only appearance: Luigi's Mansion (2001) A conglomeration of twenty Boos mashed together into one big, fat, bouncing Boo. Luigi must trick Boolossus, the third boss in Luigi's Mansion, into popping itself on the horn of one of the unicorn statues on the balcony. Doing so will cause Boolossus to divide into its smaller members, whom Luigi can freeze with ice and suck into the Poltergust 3000. ======================================================================= BOOM-BOOM [new] Occupation: Fortress foe Only appearance: Super Mario Bros. 3 (1990) Basically, Boom-Boom is the Birdo of Super Mario Bros. 3. Scattered throughout the various kingdoms of the Mushroom World are fortresses Mario must conquer. In each of fortresses lurks Boom- Boom, a brutish Koopa mini-boss who swings a pair of mighty biceps as he scuttles around the floor. If Mario stomps Boom-Boom three times, he drops a crystal that will unlock a door on the map screen. In the final kingdom, Dark World, Boom-Boom appeared in Bowser's tanks, airships and boats as well. Image link: gamehiker.com/gallery/displayimage.php?album=74&pos=3 Boom-Boom's appearances: Super Mario Bros. 3 (NES) - 1990 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 ======================================================================= BOOMER Occupation: Smithy's minion Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) An honorable fighter who duels Mario and his party on the chandeliers in Bowser's Keep, much as Mario and Bowser did at the beginning of the game. When beaten, Boomer performs a melodramatic death scene before plummeting off the chandelier and onto the floor. ======================================================================= BOOSTER [new] [also known as Booster the Seventh; Japanese name: Bukki] Occupation: Crazed train enthusiast Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) During the quest to collect the Star Pieces and give Smithy the boot, Mario and company met Booster, the seventh in a line of Boosters. Booster lived in Booster Tower, which sat atop Booster Hill. Surrounded only by toy trains and his three beetle-collecting Snifit pals, Booster went quite mad. Smithy first arrived in Mario's world by crashing through the roof of Bowser's Keep in his giant sword-shaped vehicle, Exor, during the middle of Mario and Bowser's umpteenth fight. Consequently, the three figures central to the brawl - Bowser, Mario, and Peach - went flying in three different directions. Peach happened to land on the balcony of Booster Tower. A stranger to the interactions of normal humans, Booster decided to marry Peach despite her pleas of "MARIOHELPMEMARIOHELPME MARIOHELPME." Intent of making Peach his bride, Booster kidnapped her to the marriage resort, Marrymore. Mario and his crew intervened just in time, however; Booster ended up kissing Bowser and returning to his tower wifeless. (Technically, Booster could also end up kissing Mario. Different kissing variations depend on how quickly Mario collects Peach's various bridal articles: her shoes, her brooch, her ring, and her crown. I'm just going by the best-case scenario here.) Undaunted, Booster played with his trains until a second woman fell from the sky: Valentina, the villainess who had been plotting to overthrow the Nimbus Land royal family. Somehow, the two fell in love. Super Mario RPG's ending led one to believe Booster and Valentina eventually got married. With his big red nose, bug eyes, and wild facial hair, Booster bore a more-than-passing resemblance to Wario. (Wario, however, had a much less prominent role in the Mario universe at the time Nintendo released Super Mario RPG: Legend of the Seven Stars than he does now.) A painting of a guy who looks a lot like Wario - big nose, moustache, yellow hat - even hangs in the lobby of Booster Tower, in the wall of portraits showing Booster's ancestors. (Players can spot this one easily because the blue Snifit that casually peruses each painting, one by one, jumps back when he sees Wario's mug in the slot marked "Booster the Second.") Since Square owns the rights to all the characters unique to Super Mario RPG, Booster has yet to reappear. Too bad, because Booster is a kickass character, with kickass theme music to boot. Image link: gamehiker.com/gallery/displayimage.php?album=46&pos=13 ======================================================================= BOOTLER Occupation: Spectral Smithers First appearance: Paper Mario (2001) A minor character in Paper Mario, Bootler is Lady Bow's ghostly butler. This Boo serves as an advisor to Lady Bow and seems very protective of her. Much as the Chancellor of the Mushroom Kingdom does to Peach in Super Mario RPG, Bootler tries to persuade Bow not to journey with Mario. Bow and Bootler's exchanges, however, involve quite a bit more shouting that the polite ones in the Mushroom Kingdom court. Apparently, Booter traveled the world with Goompa and Koopa Koot when they were younger. Various asides throughout the game reference Bootler's legendary status. Bootler makes a cameo in Paper Mario: The Thousand-Year Door. After Mario vanquishes the Shadow Queen, he'll find Bootler and Lady Bow on vacation in Poshley Heights. Bootler is just as adoring of his mistress as ever. Bootler's appearances: Paper Mario (Nintendo 64) - 2001 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ======================================================================= BOSHI [new] [Japanese name: Washi/Warshi/Warushi] Occupation: Mushroom Derby champion Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) In Super Mario RPG: Legend of the Seven Stars, the Yoshies reside on Yo'ster Isle. No, scratch that. A bunch of red and yellow Yoshies reside there, plus one green one - the Yoshi we all know and love - and one blue one - Yoshi's jerk of an alterego, Boshi. It's not evident in the English translation, but Boshi was conceived as a rival for Yoshi on the same lines as Wario and Waluigi were for Mario and Luigi. The Japanese root "warui," which means bad," got blended into Yoshi's name to turn "Washi" - or possibly "Warshi" or "Warushi." Nintendo of America apparently thought "Boshi" sounded tougher. Boshi certainly looks tough. He sports some wicked shades and a spiked choker. The other Yoshies resent Boshi because he dominates the Mushroom Derby, the Yoshi footrace, and will only take challengers on a one-on-one basis. Once Mario shows up, Yoshi schools Boshi and the races open up to everybody. Boshi reforms. Since Square owns the rights to Boshi and all the other characters unique to Super Mario RPG, Boshi has yet to cause any more trouble. Image link: gamehiker.com/gallery/displayimage.php?album=46&pos=14 ======================================================================= BOW [also known as Lady Bow; Japanese name: Resaresa] Occupation: Poltergeist royalty First appearance: Paper Mario (2001) She'd be a great colleague for Peach and Daisy. Lady Bow is the reigning royalty for the Boo Kingdom. She oversees all matters ghost- related. And unlike her shy brethren, haughty but well-intentioned Lady Bow does not shrink away from conflict. Her deadly fan weapon in tow, this glamorous ghost joins Mario and his friends to help destroy Tubba Blubba, a lumbering, purple Koopa who's been snacking on Lady Bow's subjects in the desert town of Gusty Gulch. Lady Bow promises to give Mario the Star Spirit Skolar if he helps her find Tubba Blubba's hidden weakness. The weakness, it turns out, is that Tubba keeps his disembodied-yet-still beating heart in the basement of a locked shack in Gusty Gulch. After defeating Tubba Blubba and his talking heart, Mario and Bow emerge victorious. Tubba Blubba coughs up the ghosts he's eaten while Bow's butler Bootler materializes with the Star Spirit. Lady Bow decides to see Mario though his entire journey. She's a formidable fighter who can slap enemies or whack them with her war fan. Lady Bow can also make Mario become invisible. In Paper Mario: The Thousand-Year Door, Mario can meet up with Bow and Bootler after he beats the Shadow Queen. They're vacationing in Poshley Heights. Lady Bow's name keeps in synch with the tendency for Marioverse women to have names that are cute, sweet or diminutive objects. This is, of course, if you pronounce her name to rhyme with "foe" and "doe," instead of "cow" or "how." Either pronunciation makes sense; she does wear bows but also has a position of respect that would necessitate others to bow to her. At the Mushroom Kingdom Squad's Domain, Luigi of the Pipes points out an interesting ambiguity about Boo royalty. Lady Bow's in charge in Paper Mario, but King Boo reigns supreme in Luigi's Mansion. And then there's the Big Boo - not to be confused with the Big Blue Boo - in Super Mario World. Just another example of Nintendo's "to hell with continuity" policy. Interesting, though. Bow's starring roles: Paper Mario (Nintendo 64) - 2001 Other appearances: Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ======================================================================= BOWLETTA [Japanese name: Gerakuppa] Occupation: Hell-spawn he-she Only appearance: Mario and Luigi: Superstar Saga (2003) An unholy union of Cackletta's evil magic and Bowser's brute strength. Bowletta is born when Mario and Luigi stomp Cackletta's body, displacing her angry spirit. Cackletta's assistant, Fawful, pumps her soul into Bowser's unconscious body. Tadah! - evil that bends gender. Ever wondered what Bowser would look like with breasts? Well go find a picture of Bowletta and you'll know. Everyone in the game seems to take to referring to this monstrous amalgam as Bowletta right away, too. Bowletta is the second-to-last battle in the game. And, as any Mario fan would know, Bowletta is hardly the first gender-vague character in the series, what with Toad, Yoshi and Birdo and all. ======================================================================= BOWSER KOOPA JR. [Japanese name: Koopa Jr.] Occupation: Prince of the Koopa First appearance: Super Mario Sunshine (2002) The apple doesn't fall far from the tree - the overgrown, rotten, foul- tempered tree. This pipsqueak first stirred up trouble on Isle Delfino in Super Mario Sunshine. Initially, though, it's not Bowser Jr. who seems to be at the root of the island paradise's problems. It's Shadow Mario, Mario's shady doppelganger - as opposed to his twin brother Luigi or his alterego Wario or his infant self Baby Mario or his twin's alterego Waluigi or his doctor alterego Dr. Mario. Princess Peach first notices Shadow Mario during the in-flight movie promoting Isle Delfino. He's a Mario-shaped silhouette bounding behind a row of hula-dancing Pianta folk. When the Isle Delfino police arrest Mario for vandalizing the buildings in Delfino Plaza, it's clear Shadow Mario painted the graffiti to frame Mario. Under a court order, Mario must postpone his vacation and clean up the graffiti with a water-powered jetpack design by the mad Dr. E. Gadd. Washing away graffiti means leaving Princess Peach behind. Surprising no one, she gets nabbed - this time, by Shadow Mario. After a showdown at roller coaster funland Pinna Park, Shadow Mario removes his mask to reveal the face of young Koopa royalty. Bowser Jr. then drops two bombshells: that his graffiti paintbrush and Mario disguise were designed by the Gadd Science Corporation; and that Princess Peach is his mommy and this whole graffiti mess was just a ploy to have someone to tuck him in at night. In a few short minutes, this revelation changes a lot about the Marioverse, actually. Bowser Jr.'s presence apparently negates the existence of the Koopalings, Bowser's seven children who debuted in Super Mario Bros. 3. After all, why would Bowser wait until his eighth child to name one "Bowser Jr."? Bowser Jr. Certainly seems younger than the original brood. Furthermore, Bowser Jr.'s possession of the Gaddbrush also means that E. Gadd's inventions serve evil purposes as well as good. And finally, Princess Peach's apparent willingness to believe that she's Bowser's Jr.'s mother - you're your mommy?" - means that she is a complete idiot. In the game's final battle, Mario duels Bowser and Bowser Jr. in a Koopa jacuzzi floating high above Corona Volcano. Naturally, he and Peach escape safely. Surprisingly, Bowser and his son seem to escape okay as well. They end up on some island near Isle Delfino, relatively unscathed. Proving Bowser Jr.'s a true heir to the Koopa line, he admits that though he knew Peach was not his mother, the lie does nothing to prevent father and son from gleefully readying their plot against Mario and Peach. The little guy has yet to cause too much trouble, however. Bowser Jr. competed in the Toadstool Tour in Gamecube installment of Mario Golf. He even wore his mask from his Shadow Mario costume. He also raced with his father in Mario Kart: Double Dash!! - this time, without the mask around his face. The young master Bowser appears alongside his pops in Mario Power Tennis, proving that he is quickly becoming a Mario series regular. He seems to have collected the old Gaddbrush for this appearance, as well, as both his super movers involve using that awful goopy paint to ensure a victory. As a side note, it's obvious that while Bowser Jr. and Baby Bowser are separate characters, Baby Bowser - that is, the infant version of the Koopa king seen in games like Super Mario World 2: Yoshi's Island and Yoshi's Story - came first and clearly influenced the look of Bowser Jr. I recently came across an interesting point regarding the apparent paradox between Bowser Jr. and the seven other Koopalings. At the beginning of Super Mario Sunshine, FLUDD scans over Mario and, in processing his earlier exploits, briefly flashes a shot of Mario tussling with Larry Koopa. (Whether this fight is from Super Mario Bros. 3 or Super Mario World, I'm not yet sure.) Thus, this may be unintentional proof on Nintendo's part that Bowser Jr. and the other Koopa offspring do, in fact, exist in the same continuity. Otherwise, how could FLUDD's display and Bowser Jr. appear in the same game? MARIO KART: DOUBLE DASH!! DATA: Partner: Bowser Personal racecar: Bullet Blaster Special weapon: Bowser Shell Bowser Jr.'s starring roles: Super Mario Sunshine (Gamecube) - 2002 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 ======================================================================= BOWSER KOOPA [also known as King Koopa, Big Devil Koopa; Japanese name: Koopa/Kuppa] Occupation: Cantankerous King of the Koopa First appearance: Super Mario Bros. (1985) [bowser] "KOOPAMACALLIT" Easily the most famous turtle-dragon-king-grouch in video games today. King Bowser Koopa, a spiked shell full of bad news, stomped into the Mushroom Kingdom in Super Mario Bros. Using that black Koopa magic, Bowser subjugated the Mushroom people, transforming them into bricks, stones and "field horsehair plants." He then locked away Princess Peach, the only one with the power to break his spell. He's tormented Mario, Luigi, and mushroom folk alike ever since. The origins of Bowser's name are not as well-documented as other Mario characters'. I remember reading somewhere that Shigeru Miyamoto took the name Kuppa from a brand of Asian plateware, thus keeping within the theme of naming characters after food and food- related stuff. However, I can't remember where I read this and researching it online hasn't turned up much. A Mario fan named LajosJancsi posted an interesting point at the SMB Info Station about "Koopa" also being the Japanese pronunciation of the Korean soupy rice dish gug-bab. (If you'd like to read this post in full, check the recommended reading section at the end of this guide; I put its address.) Quite a few readers have also been lobbying the Koopa-Kappa connection as a possible explanation for Bowser's surname. In Japanese folklore, Kappa are water-dwelling creatures who prey upon humans somewhat like vampires do in western folklore. Kappas resemble turtles somewhat, and in some depictions they even have shells, much like the Koopas do. Kappas, however, also have the distinct trait of having hollow-bowl like heads filled with water. If the water spills out, the Kappa dies. No Koopas have this trait, though it did show in Super Mario World; on the climb up to the Yellow Switch Palace on Yoshi's Island, Mario passes through a small body of water on top of a hill. According to the American instruction manual, this geographical formation is called Kappa Mountain, though the game never mentions this. (An actual Kappa shows up in Animal Crossing as Kap'n, the seafaring, cucumber-loving turtle-looking thing, whom the American version never specifies as a Kappa. So clearly such a reference would not be out of place in a Nintendo game.) If having three plausible origins didn't cloud the matter enough already, one of the Mushroom Kingdom's specials on the translation quirks of Japanese Mario games into English states that Bowser had no first name in the original Super Mario Bros. Whatever he was called in Japanese translated to "Big Devil Koopa." Subsequently, the games just called him "Koopa" or "Kuppa," the latter being a Japanese variant of the former. Finally, Patrick Gremillion wrote in and informed me that Bowser may have gotten his doggy-sounding first name in a way similar to how the Koopalings got theirs. One of the members of the classic rock-pop group Shanana is nicknamed "Bowzer." THE BIG BAD Wherever his name might come from, Bowser's been causing trouble since his infancy, as seen in the prequel to the Mario saga, Super Mario World 2: Yoshi's Island. Under the guidance of the Magikoopa Kamek, an early Koopa Troop attacked the Stork that was delivering Baby Mario and Baby Luigi to their parents in the Mushroom Kingdom. Although this plot contradicted Nintendo's earlier story of the Mario brothers hailing from Brooklyn, the continuity works from Bowser's side. No matter where these Mushroom Kingdom-native babies fit into the Marioverse, it's the same Bowser who's been wreaking havoc, whether as a spoiled child king or a full-grown king. Bowser lost this first fight, as he would subsequent ones - and, hell, all future ones, too. Kamek whisked Baby Bowser into the sky, to grow up and devise future schemes for future games. (For certain reasons, arbitrary though they might be, the activities Bowser did as a baby in the Yoshi's Island games are listed in their own profile, under "Baby Bowser.") In the original Super Mario Bros., Mario and Luigi could fight eight separate Bowsers. Every fourth level introduced the brothers to a different Bowser clone. Each could be defeated either by tagging - and apparently removing - the hammer that keeps Bowser's bridge from collapsing or by being sprayed with a volley of fireballs, which would reduce the clones to their original states and fall into the lava. (In order, these baddies-in-disguise are a Goomba, Koopa Troopa, Buzzy Beetle, Spiny, Lakitu, Blooper and Hammer Brother.) Each Bowser, notably, lacked his trademark fire-red mane in the game, though all the promotional art showed him with it. Bowser wreaked similar havoc in The Lost Levels: breathing fire, tossing hammers, and blocking access to Peach and her Mushroom Retainers. And, once again, stages leading up to the last were marked by more decoy Bowsers - and in stages A through D, sometimes more than one Bowser in a stage. The big guy sat out Super Mario Bros. 2, but showed up in the third NES outing flanked by his seven horrible children: Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig. As per their father's instructions, the Koopalings had each raided the castles of various kingdoms in the Mushroom World, stolen the kings' magic wands, and transformed them into animals. A glaring, unanswered question Super Mario Bros. 3 poses is where these Koopalings came from. Although diehard Mario fans would probably be thrilled to meet her, Nintendo has yet to introduce Bowser's better half - the closest thing to a wife so far has been that old hag Magikoopa Kammy Koopa. But regardless of whether his wife lived there too, Super Mario Bros. 3's take on Bowser resides in the Dark World, the gloomy but fiery final kingdom of the Mushroom World. (In the Japanese version of the game, this last kingdom was called "Koopa Kingdom," which would make Super Mario Bros. 3 the only game to depict the often- referenced home of the Koopas.) After collapsing fortresses, legions of army tanks and fleets of airships, Mario or Luigi had to trick thudbutt Bowser into crashing through the brick floor of his throne room. Bowser's Super Mario Bros. 3 in-game appearance marks the first to feature his trademark red mane and yellow spikes. Bowser got a bit craftier for Super Mario World. After the brothers survived the terrors of his neon fortress, the Mario Bros. had to duel on the rooftop with the Clown Car, a grinning quasi-helicopter in which Bowser kept himself, Peach, giant bowling balls, and dozens of mechanical replicas of himself. Some well-placed hits, however, sent the Koopa King hurtling into the night sky. Hanging out with Mario and Peach in various spin-offs that began popping up after Super Mario World didn't change Bowser's nasty ways, however. The Mario series entered 64-bit territory with Mario's quest to break the curse Bowser places over the Mushroom Kingdom castle. A Koopa spell magically imprisoned Peach and her subjects in the castle walls unless Mario finds the 120 stars Bowser secreted away in the castle's various nooks. In Super Mario 64, Bowser brawled with Mario three times. Taller, fiercer, and more Godzilla-like than he'd appeared in earlier games, Bowser belched flames Mario could only douse by swinging him by the tail and tossing him into some ringside explosive devices a wiser king would not have installed. At the end of Luigi's Mansion, the launch title for the Nintendo Gamecube, it wasn't Bowser who dueled with Luigi on the roof at the end of Luigi's Mansion. Instead, King Boo piloted a giant mechanical Bowser suit - the head of which could float off disembodied and expose King Boo to Luigi's vacuum. Spooky stuff. The scheme Bowser hatches in Super Mario Sunshine is downright dastardly. Bowser fought Mario high atop Corona Volcano at the end of Super Mario Sunshine. Bowser Jr. and Peach float in the own lava- proof boats. But what has drawn these characters together this time? Bowser cruelly has convinced Bowser Jr., the eighth Koopaling - whose origins are as mysterious as his older siblings' - that Peach is his mother. This lie prompts Bowser Jr.'s painty shenanigans all over Isle Delfino. When Mario tromps the junior and senior Bowsers in a duel in a volcano-heated bathtub in the sky, they end up on the shores of some island paradise. Bowser admits the lie; Junior seems okay with it. It's the closest to a happy ending Bowser's gotten yet. ARCH-NEMESES LIKE TO PLAY, TOO Back in the heyday of the Super Nintendo, Bowser appeared for the first time as a playable character in Super Mario Kart, the first-ever spin-off of the Mario platforming franchises. Yes, it's a little odd to see Bowser driving around in a miniature car with folks he usually tries to kill or kidnap. But his inclusion in this came has meant that he's playable in the vast majority of subsequent spin-offs - and each time he's the fatty. Like in his original Mario Kart incarnation, Bowser generally plays the slowest, strongest selectable character in whatever the Mario gang does. Tennis, golf, baseball - whatever. This trend continued in Super Smash Bros. Melee as well. Like Mario, Yoshi, Donkey Kong, Peach, and Dr. Mario, Bowser was a selectable character. This Bowser wasn't a bumbling grumblepuss; he was a snarling monster. A suped-up tyrannosaurus rex of angry called Giga Bowser even awaited skilled players who met special conditions. Giga Bowser was a monstrous amalgam of Bowser, Ganondorf, and Mewtwo - the three supervillains from the Mario, Zelda, and Pokémon franchises, respectively. He - it? - stood several times taller than Bowser in his normal form. THE LIGHTER SIDE OF BOWSER It shouldn't be surprising that Bowser makes regular appearances in the Mario RPG series. What's puzzling about these games, however, is that they generally portray him as a much more likeable character than the regular games do. For example, Bowser kept unusually polite company in Super Mario RPG: Legend of the Seven Stars as well. As Bowser sees it, it's Mario, Mallow, and Geno who join the Koopa Troop. In truth, the union between Mario and Bowser is really Bowser's only means of stealing back his castle from the Smithy Gang, whose arrival has stricken him with a serious case of homeless. Bowser proved to be as worthy and ally as was an enemy; he brought brute strength to the group and could fling a mean Chain Chomp. Bowser's special moves included summoning his minions to attack. Returning to the RPG format didn't cheer Bowser up. Bowser played the central villain in Paper Mario in 2001. The Koopa King seized the wish-granting Star Rod, an artifact from the astral paradise Star Haven, and then imprisoned the seven Star Spirits. Aided by Koopa witch Kammy - Kamek's replacement? - Bowser even hoisted the Mushroom Kingdom castle into space. Naturally, Mario eventually trekked all the way to Peach's doorstep in the sky, then fought and defeated a gargantuan Bowser. Still, his acts of villainy were intercut with scenes showing him squabbling with Kammy. Big bad or not, he had a human side to him. He then suffered his worst indignation yet in Mario and Luigi: Superstar Saga. First, his plan to steal Peach gets inadvertently foiled by Cackletta, the Bean Witch, because Cackletta replaces Peach's voice with explosive expletives. Every time the fair princess speaks, her caustic words shake the room. Bowser agrees to fly Mario and Luigi to Beanbean Kingdom in the Koopa Cruiser to retrieve Peach's voice, but Cackletta destroys Bowser's aircraft and Bowser gets his fat butt stuck in a cannon. A pair of Toads named the Stardust Brothers fire the Koopa King into the stratosphere, but he later turns up with amnesia and a new job: apprentice to Popple the thief. Worst of all, Bowser regains his mind just in time to have his body possessed by the disembodied Cackletta. The result: Bowletta, Bowser's body with Cackletta's headdress and what would appear to be breasts. Bowletta even crosses his/her legs when perched on Bowser's throne. Bowletta was the second-to-last fight in this Game Boy Advance RPG. Bowser supplied comic relief once again in the fourth Mario RPG, Paper Mario: The Thousand-Year Door. With the main villainy duties being performed by the Shadow Queen and the X-Nauts, Bowser merely bumbled about Rogueport and the outlying areas in a vain quest for the Crystal Stars. He and Kammy often arrive at areas just after Mario had stormed through and done anything worth doing. Humorous squabbling ensues. He wasn't completely relegated to playing a bit part, however. Bowser fights Mario twice: once in a surprise Glitz Pit match and again at the end of the game, when Bowser is making a last-ditch effort to do something important. Occasionally, Bowser is even playable. His scenes even contain three recreations of original side-scrolling levels from Super Mario Bros. - specifically level 1-1, 2-2 and 1-4 - that Bowser can hop and bop his way through. The Koopa Troopas are replaced with X-Nauts and the mushrooms with chunks of meat, but it's all there, more or less accurate to how you remember it. It's damn cool, and the closest we've gotten yet to a Bowser solo adventure. THE FUTURE On that note, Bowser is the only one of the Big Eight to not yet get his own game. Will players ever get to play as the Koopa King and pummel those pesky plumbers? ***SMASH BROS. TROPHY INFO FOR BOWSER*** Bowser has a long history of kidnapping Princess Peach to lure his nemesis, Mario, into traps. He leads an enormous group of mischievous creatures, not the least of which are his seven children. With outrageous strength, flammable breath, and more spikes than you can shake a Star Rod at, Bowser is a constant threat. ***SMASH BROS. TROPHY INFO FOR BOWSER*** ***SMASH BROS. TROPHY INFO FOR THE CLOWN CAR*** Bowser's single-seat, personal airship doesn't exactly handle like a dream, but it wasn't designed to be sporty. The Koopa Clown Car was made to carry Bowser's huge weight, not to mention a logic-defying arsenal of massive bowling balls. In Super Mario World, Mario busted the Koopa Clown Car by pelting it with Mecha Koopas. ***SMASH BROS. TROPHY INFO FOR THE CLOWN CAR*** MARIO KART: DOUBLE DASH!! DATA: Partner: Bowser Jr. Personal racecar: The Koopa King Special weapon: Bowser Shell Bowser's starring roles: Super Mario Bros. (NES) - 1985 Versus Super Mario Bros. (Arcade) - 1986 Super Mario Bros: The Lost Levels (Famicom) - 1986 Super Mario Bros. + Duck Hunt (NES) - 1988 Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario Kart (Super NES) - 1992 Super Mario All-Stars (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Yoshi's Cookie (Super NES) - 1993 Yoshi's Cookie (Game Boy) - 1993 Yoshi's Cookie (NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Tetris Attack (Super NES) - 1996 Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Mario Kart 64 (Nintendo 64) - 1997 Mario's Tennis (Virtual Boy) - 1997 Super Mario Bros. Deluxe (Game Boy Color) - 1999 Mario Golf (Nintendo 64) - 1999 Mario Tennis (Nintendo 64) - 2000 Paper Mario (Nintendo 64) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Luigi's Mansion (Gamecube) - 2001 Super Smash Bros Melee (Gamecube) - 2001 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Super Mario Sunshine (Gamecube) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Nintendo Puzzle Collection (Gamecube) - 2003 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Super Mario Bros. (Game Boy Advance) - 2004 Super Mario Bros. 2 (Game Boy Advance) - 2004 Mario Pinball Land (Game Boy Advance) - 2004 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Mario Power Tennis (Gamecube) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Other appearances: Tetris (NES) - 1989 Alleyway (Game Boy) - 1989 F-1 Race (Game Boy) - 1991 SimCity (Super NES) - 1991 Hotel Mario (CD-I) - 1992 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Yoshi's Cookie (Super NES) - 1993 Game & Watch Gallery (Game Boy) - 1997 Game & Watch Gallery 2 (Game Boy Color) - 1998 Legend of Zelda: Ocarina of Time (Nintendo 64) - 1998* Game & Watch Gallery 3 (Game Boy Color) - 1999 Mario Party (Nintendo 64) - 1999 Legend of Zelda: Majora's Mask (Nintendo 64) - 2000* Mario Party 2 (Nintendo 64) - 2000 Picross NP Vol. 6 (Super Famicom) - 2000 Mario Party 3 (Nintendo 64) - 2001 Game & Watch Gallery 4 (Game Boy Advance) - 2002 Mario Party 4 (Gamecube) - 2002 Mario Party 5 (Gamecube) - 2003 WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 Mario Party 6 (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 * as the Lon Lon/Romani Medallion and as a portait in Hyrule Castle ======================================================================= BOWYER [new] [Japanese name: Yuminpa] Occupation: Smithy's minion Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) At the heart of the forest maze, Mario and Mallow meet the maniac whose rain of poison arrows has been terrorizing the residents of Rose Town. It's Bowyer, a living, talking bow. (And when I say talking, I mean in the most broken English in a Mario game - Yoda with a learning disability.) Bowyer and his team entered the forest in search of the "shooting star" the residents of Rose Town witnessed a few days earlier. Of course, it's the second Star Piece. When Mario and Mallow fight Bowyer, they join Geno for the firs time. Bowyer has a clever tactic in the fight: he can disable certain buttons to prevent the party from using regular attacks, special attacks or items. By the way, "bowyer" is an archaic English term for a bowsmith. ======================================================================= BRIDGET THE BAKER [new] Occupation: Purveyor of sweet pastries Only appearance: WarioWare: Touched! (2005) A pleasant-looking lass who works at the Sweet Spot, Diamond City's bakery. Wario stops there on the walk back from a particularly nasty visit to his dentist, Dr. Payne, and buys some sweet baked good, only to undo all the work that Dr. Payne had done. Ouch. Bridget looks remarkably like the pop singer Luna, who also debuts in WarioWare: Twisted. ======================================================================= BRIGHTON Occupation: Solar manifestation Only appearance: Mario Party 6 (2004) The sun, though neither the Angry Sun from Super Mario Bros. 3 nor the imprisoned sun from Paper Mario. Brighton, who appears as a sun- shaped head atop a red and white robed body, represents sunlight and daytime. His war with this friend Twila, the moon, will be settled somewhat nonsensically by Mario and his friends playing mini-games and filling up the Star Bank with stellar currency. Make sense? Didn't think so. Brighton and Twila's celestial popularity contest is a recurrent theme in Mario Party 6. Throughout the game, time passes from day to night, affecting game appearance and play. ======================================================================= THE BROTHERS BEAR Occupation: Just short of a jamboree Only appearance: Donkey Kong Country 3: Dixie Kong's Double Trouble (1996) Thirteen bear siblings scattered throughout the Northern Kremisphere. They can help Dixie out, but she'll need to find them various items or perform various tasks, RPG-style. You know the drill. The Brothers Bear, listed alphabetically: * Baffle, the puzzle aficionado * Barnacle, the shell collector * Barter, who runs a swap shop * Bazaar, who sells items and information * Bazooka, the gun enthusiast * Benny and Bjorn, the twins who operate a set of chain lift * Blizzard, a snowbound bear who needs Dixie to deliver a present for him * Blue, who's down in the dumps * Blunder, the Nintendo Power subscriber * Boomer, the explosives expert * Bramble, who loves both flowers and Banana Birds * Brash, the braggart ======================================================================= BRUCE Occupation: Bombette's admirer, Kooper's subleaser Only appearance: Paper Mario (2001) A Bob-Omb who lives in Koopa Village in Kooper's house. Bruce loves Bombette so much he explodes for her - literally - but she doesn't return the affection. ======================================================================= BUBBLES Occupation: Chuckola Cola Inc. owner and proprietor Only appearance: Mario and Luigi: Superstar Saga (2003) An older bean who founded the Chuckola Cola soda company. Bubbles makes his signature brew by brewing choice Chuckleberries and telling quality jokes to get the Chuckleberries to laugh and carbonate the beverage. He'll gladly donate a can of his mightiest brew, Chuckola Cola, to help save the ailing Queen Bean - but only if the brothers can best his brew in battle. ======================================================================= BUNDT Occupation: Monster wedding cake Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Initially, Chef Torte attacks Mario's party when he realizes that they have disrupted Booster and Peach's wedding. Shortly into the battle, however, the cake begins to rumble. Mario and his friends must then fight the living cake itself until all five of its candles have been snuffed. Eventually, all that's left of the Bundt is its raspberry base, which the three Snifits encourage Booster to swallow hole. He does. Mario would fight feisty food again in the third Mario RPG, Mario and Luigi: Superstar Saga, when he and Luigi take on the Chuckolator, the living, fighting barrel of Chuckola Cola. ======================================================================= BUB-ULBER [Japanese name: Flower-san/Mr. Flower] Occupation: Anthropomorphic bulb Only appearance: Paper Mario: The Thousand-Year Door (2004) A cheerful resident of Petalburg whom Mario and Goombella encounter. Bub-Ulber is a Bub-Ulb, a rare plant character that figured into the plotline of the first Paper Mario. Bub-Ulbs look like an oversized bulb with a face and a flower growing out of the top. In Paper Mario, Mario had to collect seeds from red, blue, green and yellow Bub-Ulbs and then let Minh T. grow them into flowers in order to open the passage to Flower Fields. (Curious, since bulb plants don't grow from seeds.) Those Bub-Ulbs, however, did not have names. Obviously, the name "Bub-Ulb" is patterned after the name of the classic Mario baddie, "Bob-Omb." ======================================================================= BURT THE BASHFUL [Japanese name: Donburi] Occupation: Nudity-shy rotundo Only appearance: Super Mario World: Yoshi's Island (1995) Burt is the boss of the first castle Yoshi and Baby Mario encounter. He's a round, bouncy and harmless-looking fellow whose pants fall off if Yoshi nails him with enough well-aimed eggs. He then turns red and deflates while buzzing around the room like a dying balloon. Bye bye, Burt! Burt's Japanese name, "Donburi," refers to a Japanese rish-bowl entrée. Bashful Burt's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 ======================================================================= BUMPTY Occupation: Rubbery penguin First appearance: Super Mario World 2: Yoshi's Island (1995) A penguin who will cause Yoshi to bounce backwards if they touch. The bounce itself won't hurt Yoshi, but he could rebound off a cliff or into another enemy. Like many of the cuter critters from Yoshi's Island, Bumpty shows up in Tetris Attack as a selectable character. He replaced the ice fairy Sherbet, who appeared in the game's original form, Panel du Pon. All the penguins living in Shiver City in Paper Mario and Poshley Heights in Paper Mario: The Thousand-Year Door look just like Bumpty, rather than like Tuxie and the more realistic penguins from Super Mario 64. Bumpty's appearances: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Tetris Attack (Super NES) - 1996 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 Paper Mario (Nintendo 64) - 2001 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ======================================================================= BUZZAR [Japanese name: Geehaa] Occupation: Bridge guardian Only appearance: Paper Mario (2001) Mario must fight Buzzar in order to pass a certain bridge at the end of Mt. Rugged. Goombario, noting that Buzzar sits in a nest all day, wonders if this buzzard is female. Oddly, Mario can completely bypass the fight with Buzzar by claiming that he's Luigi. There's a Rogueport resident named Lumpy who travels to Dry Dry Desert to drill for oil during Mario's quest in Paper Mario: The Thousand-Year Door. Lumpy will let Mario read his diary of his travails in the desert, including an entry about Buzzar stealing his backpack. ======================================================================= CACKLETTA [Japanese name: Geragemoona/Kikimona] Occupation: Bean witch Only appearance: Mario and Luigi: Superstar Saga (2003) The villain of Mario and Luigi: Superstar Saga, Cackletta is one mean bean. Posing as a friendly ambassador to nearby Beanbean Kingdom, Cackletta strolls into Peach's throne room and, in front of an entire court of Mushroom Retainers, ambushes the princess. A rush of green gas to Peach's face steals her voice. Cackletta escapes. But why would Cackletta need Peach's voice? As the adventure progresses, Mario learns that the legendary Beanstar, a wish-granting artifact kept by Queen Bean, can only be awakened by the voice of a pure and noble beauty. Since Peach has the purest soul in the world, Cackletta uses her voice to awaken the Beanstar and fulfill her every dark desire. Cackletta successfully steals the Beanstar and takes it to Woohoo Hooniversity, Beanbean Kingdom's scientific capital, but the plan explodes in her face - quite literally. Unbeknownst to Cackletta or Mario, Peach switched places with Birdo in a Peach getup. Birdo's quacks only enrage the Beanstar, which blasts into the sky and divides into four pieces. Mario and Luigi promptly stomp Cackletta, but Fawful sneaks in at the last minute to suck up her broken body into his handy headgear contraption. Fawful carries his mistress across the world until he finds a suitable host: Bowser, battered once again and just freshly no longer amnesiac. Bowletta is born. The final showdown with Bowletta in the throne room of Bowser's castle is surprisingly easy - too easy, in fact. Just when s/he has run out of energy, Bowletta sucks the Mario Bros. into her belly, where they must fight the vengeful spirit of Cackletta. Once the spirit is stomps, all traces of Cackletta vanish from poor Bowser's body. At present, it would seem that Cackletta is gone forever. Cackletta is the second female character to be in the main villain in a Mario game, the first being Captain Syrup from Super Mario Land 3: Wario Land. After the release of Mario and Luigi: Superstar Saga, however, Nintendo released Paper Mario: The Thousand-Year Door, where Mario fought the game's ultimate battle against the Shadow Queen. ======================================================================= CANDY KONG [alternate Japanese spelling: Kandii Kongu] Occupation: Kong cutie First appearance: Donkey Kong Country (1994) Ah, Candy Kong. I'd call her the apple of Donkey Kong's eye, but everybody knows that Donkey much prefers bananas. And a banana in the eye could be painful, I'd wager. Candy, the only member of the Kong clan with a decent figure, seems to be Donkey's answer to Mario's Peach. She's pink. She has blonde hair. Candy even seems more passive than Peach, as Candy doesn't seem to do much of anything - but at least she doesn't have to get kidnapped all the time. In the first Donkey Kong Country, Candy operated the Save Barrel - a spot on the map where Donkey or Diddy could hop in and record the progress of their adventure. For the sequel, Rare dropped Candy entirely. She didn't show up again until Donkey Kong 64, where she operated some sort of store, I'm told, and played a pivotral role in providing Donkey, Diddy, Chunkly, Lanky and Tiny with magical musical instruments. When Nintendo re-released Donkey Kong Country for the Game Boy Advance in 2004, the option to save at any point - even mid- stage - rendered Candy's original role completely useless. To compensate the comely lass, Nintendo invented Candy Kong's Dance Barrel, a mini-game in which Donkey or Diddy have to master some of Candy's jazzy dance steps. When Nintendo ported Donkey Kong Country 2 to the Game Boy Advance, they kindly inserted Candy into the background of the re-designed Swanky's Bonus Bonanza. She doesn't do much, but at least she's there. I'm told Candy also appears in DK: King of Swing for the Game Boy Advance, but I haven't played the game and couldn't elaborate. Candy Kong's appearances: Donkey Kong Country (Super NES) - 1994 Donkey Kong Land (Game Boy) - 1995 Donkey Kong 64 (Nintendo 64) - 1999 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2003 DK: King of Swing (Game Boy Advance) - 2004 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= CARLTON Occupation: Knight Only appearance: Wario's Woods (1994) A knight in a suit of shiny armor. He's the fifteenth boss. ======================================================================= CATBAT Occupation: Boss of the Sapphire Passage Only appearance: Wario Land Advance (2001) A big purple cat with a bat growing out of its head. Wario must ride the waves Catbat creates when it crashes into the pool of water of the floor and stomp Catbat's head. CHARLIE Occupation: Golfer Only appearance: Mario Golf (1999) One of the generic human characters competing in the Mushroom Kingdom golf tournaments. Rylle has the following to say about this character: "Charlie has brown hair and a yellow shirt (with a lighter yellow collar). Charlie has midnight blue pants, the same color as Harry's hat. Charlie too has brown shoes, and a white and red glove on his left hand." So there you go. ======================================================================= CHARLIETON [Japanese name: Damasu] Occupation: Merchant Only appearance: Paper Mario: The Thousand-Year Door (2004) A chubby fellow who peddles rare wares near the harbor in Rogueport. Mario should be careful spending money around Charlieton, however - his name seems like a pun on the word "charlatan." Charlieton also shows up sporadically in the Pit of 100 Trials, peddling items Mario may need to reach the pit's bottom level. ======================================================================= CHAUNCEY [new] [Japanese name: Bebira] Occupation: Ghost baby Only appearance: Luigi's Mansion (2001) Yikes. If anyone thought Baby Mario was a pain, they should meet Baby Chauncey. Chauncey, the ghost-son of Neville and Lydia, is the first major boss Luigi fights. He seems innocent enough, wiggling around in his cradle, but if Luigi sets Chauncey's rocking horse into motion with his vacuum, Chauncey will want to play. For ghost babies, playtime means zapping you away to some other dimension in a giant cradle while he hurls rocking horses and toy balls at you. By bopping Chauncey with one of his toys, Luigi can make him vulnerable for just enough time to suck him up into the vacuum. But talk about creepy. Dead babies? Demon rocking horses? Yikes indeed. Image link: http://www.gamehiker.com/gallery/displayimage.php?album=64&pos =3 ======================================================================= CHESTNUT KING [new] Occupation: Third-class supervillain Only appearance: Paper Mario: The Thousand-Year Door (2004) The never-seen but often-mentioned villain who steals Princess Eclair from Waffle Kingdom. Luigi treks to Hatesong Tower to fight the fiend, whom Luigi describes as "dripping with toxic goo." Anyone who reads the novelization of Luigi's adventures, however, knows that the Chestnut King isn't all that bad. He's actually Princess Eclair's boyfriend, transformed by the black magic of Waffle Kingdom Minister Crepe, who summoned Luigi on his journey in the first place. In other countries, the Chestnut King is called the "Goomba King." This is probably because the Japanese name for the Goomba, "Kuribo," is derived from the Japanese name for the chestnut, "kuri." Though the Marioverse already has a Goomba King - notably, one that debuted in the first Paper Mario - they character has been called "Goomboss" lately, so whether Luigi's Chestnut King and this character are the same is debatable. ======================================================================= CHET RIPPO [Japanese name: Rebeera] Occupation: Huckster First appearance: Paper Mario (2001) His name is a clue to his criminal activities. This seedy-looking bird lurks around Toad Town and will offer Mario a chance to boost his either a certain set of his stats - health, power or magic. Mario shouldn't take Chet up, though, because allowing Chet to raise one set of stats will lower the others. Chet shows up again in Paper Mario: The Thousand-Year Door, but I can't say it's the same guy. He performs the same function, but he looks a lot more like a member of Merlon's clan than the chubby bird guy we saw in the first game. Maybe he lost weight and bought a stupid lampshade hat? Chet Rippo's appearances: Paper Mario (Nintendo 64) - 2001 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ======================================================================= CHIEF CHILLY Occupation: Surly snowball Only appearance: Super Mario 64 DS (2004) A well-chilled brute whom Luigi must fight in order to free Wario. He prides himself on his moustache and even insults Luigi's spindly moustache, figuring that someone with facial hair that pathetic must be the sidekick, not the hero. Luigi then must show Chief Chilly that sidekicks can fight too and promptly bumps Chief Chilly over the edge of the platform they fight on. Chief Chilly looks like a modified version of the Big Bob-Omb's sprite, but he acts more like the Big Bully boss. He's also the only wholly original character in this remake of the original Super Mario 64. ======================================================================= CHUCK QUIZMO [Japanese name: Hatena Worm] Occupation: Game show host Only appearance: Paper Mario (2001) A worm dressed like Willy Wonka, Chuck pops up all over the world, eager to challenge Mario to a trivia contest. If Mario answers the question correctly, Chuck gives Mario a star piece and then vanishes into the brim of his brightly colored hat. Strange guy, that Chuck Quizmo. Chuck has an assistant, the lovely Vanna T. ======================================================================= CHUCKLEROOT Occupation: Chuckleberry guard Only appearance: Mario and Luigi: Superstar Saga (2003) The Chuckleroot is a large, gnarled tree that will only let Mario and Luigi pass to the Chuckola brewery if they collect three specially colored Chuckleberries. He also has a granddaughter, also a gnarled tree, who will teach Luigi how to collect beans growing underground. ======================================================================= CHUCKOLATOR [Japanese name: Gerane Konti] Occupation: Sword-bearing soda pop Only appearance: Mario and Luigi: Superstar Saga (2003) The warrior form of Chuckola Reserve, the choicest soda made by the Chuckola Cola soda company. The soda has squarely beaten Popple and Bowser by the time Mario and Luigi arrive, and they too must tangle with him. When subdued, Chuckola Reserve cures Queen Bean's belly worm infection. ======================================================================= CHUNKY KONG Occupation: Girthy gorilla Only appearance: Donkey Kong Country 64 (1999) One of the new Kong heroes introduced for the Donkey Kong Country series' only Nintendo 64 foray and the older brother of Kiddy Kong from Donkey Kong Country 3. As his name might imply, this meek gorilla is a big load of muscle. In fact, he's the biggest member of the entire Kong clan. Chunky can even make himself grow to supersized proportions and crush pesky baddies underfoot. ======================================================================= CLAPPER Occupation: Controller of water, lava First appearance: Donkey Kong Country (1994) An affable seal who pops up in a few levels. He sits there, barks and claps. Diddy and Dixie can't ride him, but if they jump on his head, the water level will rise or sink. Or he'll turn lava to water. How, I couldn't imagine. Seal magic, I guess. Clapper's appearances: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong 64 (Nintendo 64) - 1999 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= CLAWGRIP [Japanese name: Chokey] Occupation: King-sized crab First appearance: Super Mario Bros. 2 (1988) Apparently unsatisfied with a third, albino Mouser as the boss of Super Mario Bros. 2's fifth world, the game's American developers created Clawgrip, a rock-throwing crab who waits atop a giant hollow tree for a showdown with whichever dreaming hero you chose to play as. Clawgrip, whose name is misspelled in the game's end credits as "Clawglip," replaces Doki Doki Panic's the original game's fifth boss. Clawgrip has remained a part of the game ever since, even in its Japanese reincarnations - Super Mario USA, Super Mario All-Stars and Super Mario Advance - so it would seem that Clawgrip is the first-ever American-created Mario character. In the Super Mario Advance remake, Nintendo gave Clawgrip a pirate voice. The fight also begins with him looking just like the generic crab baddie from the original Mario Bros. game until a bubble - one of Wart's? - transforms him into the decidedly nastier Clawgrip. Clawgrip's appearances: Super Mario Bros. 2 (NES) - 1988 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Super Mario Advance (Game Boy Advance) - 2001 ======================================================================= CLEFTOR [Japanese name: Gan Gan] Occupation: Glitz Pit competitor Only appearance: Paper Mario: The Thousand-Year Door (2004) A green Cleft who hangs out in the minor league locker room at the Glitz Pit. He doesn't respect Mario initially, but after his team, the Punk Rocks, experience a sound stomping beneath Mario's boots, Cleftor changes his attitude. ======================================================================= CLOAKER and DOMINO Occupation: Smithy's minions Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) A pair of puppets who confront Mario and his friends in Smithy's factory. Cloaker swings a mean sword, while Domino casts magic spells against Mario's crew. If Mario's party defeats Cloaker first, Domino escapes to the Mad Adder, a giant snake puppet that Mario and his party must fight as well. If Domino falls first, Cloaker electronically attaches himself to Earth Link, another snake puppet that is a palette swap of the Mad Adder. ======================================================================= CLOCKWORK SOLIDERS [Japanese name: Puppet Army; alternate spelling: Papetto Ami] Occupation: Robo-ghosts Only appearance: Luigi's Mansion (2001) I didn't know robots could become ghosts, but nonetheless that seems to be the case with the Clockwork Soldiers, a trio of life-size wind-up toys who no longer need to be wound up in order to play. Luigi can wake them up by setting off all the clocks in their room. Once up and about, they'll try to plug Luigi with their toy guns. I'm not sure, but I think the Clockwork Knights might be a reference to the short-lived series Clockwork Knight, which showed up early in the career of the Sega Saturn. That game starred a mustachioed toy soldier who bore a slight resemblance to Mario. ======================================================================= CLOUDJIN Occupation: Hot air-containing mid-boss Only appearance: Yoshi's Story (1998) A semi-transparent genie who blows flames at Yoshi, who must also contend with teetering platforms and spikes balls falling all around him. A few well-placed eggs make Cloudjin evaporate. ======================================================================= CLOUD N. CANDY Occupation: Easily licked mid-boss Only appearance: Yoshi's Story (1998) Horribly, horribly named character. A big yellow puff of something - whether it's a cloud or cotton candy, I don't know. However, I do know that it's one of the most easily beaten bosses in a Mario game. All Yoshi must do to conquer Cloud N. Candy is lick him repeatedly. Eventually, there'll be nothing left to lick, and Yoshi will win. ======================================================================= CORK and CASK Occupation: Vintners Only appearance: Mario and Luigi: Superstar Saga (2003) Twin bean brothers who work at Chateau de Chucklehuck, the headquarters of the Chuckola Cola Inc. If Mario and Luigi can decipher the brothers' thick French accents, they'll learn how to do some new special moves with their hammers. ======================================================================= CORTEZ Occupation: Skeletal spirit of the pirate king Only appearance: Paper Mario: The Thousand-Year Door (2004) Mario first hears of Cortez in the legends recalled by the residents of Rogueport - a great pirate king whose spirit lingers somewhere in Keelhaul Key, near his long-lost treasure horde. Naturally, Mario meets Cortez head-on when he ventures through Pirate's Grotto, a series of caverns that lead to a graveyard of all the ships sunk near Keelhaul Key. A cackling spectral skull with a variety of ghostly appendages at his command, Cortez awaits Mario in the treasure room of the Black Skull, his ship and the first vessel to ever sink near Keelhaul Key. Thinking that Mario has come to plunder his vast stores of treasure, Cortez engages Mario in battle. In a fight, this pirate poltergeist can strike at Mario with his four arms, morph into a bony snake or even levitate four weapons - a saber, a cutlass, a hook and a rapier, each ready to poke, slash or otherwise strike Mario. Even an undead spirit like Cortez eventually gives up in a physical fight with Super Mario, and soon Mario wins the Sapphire Star. Cortez is genuinely surprise when he realizes that the star is all Mario comes for. Among all his piles of gold and jewels, the Sapphire Star is one of his least prized treasures. He doesn't even really mind that Mario takes it. When the X-Nauts attack Mario and the other shipwrecked souls stranded on Keelhaul Key, Mario and Flavio turn to Cortez for help. Offering the Skull Gem, Flavio's treasured family heirloom, as payment, Cortez agrees to sail the group back to Rogueport. He even helps them battle the X-Nauts forces. Later, Cortez and the Black Skull wait for Mario in the Rogueport harbor, in case they ever want to travel back to Keelhaul Key. Kirby021591 points out that Cortez is probably named after famous and infamous Spanish explorer Herndando de Cortés, who "discovered" many parts of the New World in the 1600s. Kirby021591 also notes that the notion of a pirate turning good after Mario stomps him appeared previously in Super Mario RPG: Legend of the Seven Stars. See the bio for Jonathan Jones for more details. ======================================================================= COUNT DOWN [new] Occupation: World's biggest alarm clock Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) A large, silly clock tha Mario fights in the lower levels of Smithy's factory. As Count Down cycles through the hours, unleashing chronologically appropriate attacks. It also has two bells mounted on it, both named "Ding-a-Ling," which also attack Mario's party. ======================================================================= CRACTUS Occupation: Boss of the Emerald Passage Only appearance: Wario Land Advance (2001) A cracked-out cactus whose drool can turn Wario into a zombie. Wario can put the crackdown on Cractus by slamming into its head from above. ======================================================================= CRANBERRY Occupation: Last of the Luffs Only appearance: Paper Mario: The Thousand-Year Door (2004) A sleeping boy who happens to be the last remaining member of the Luffs, an ancient but advanced race. Luigi sneezes and awakens Cranberry, and suddenly Luigi can understand the Luff language. When Luigi leaves the Rapturous Ruins, they disappear, presumably whisking Cranberry away with them. ======================================================================= CRANKY KONG [alternate Japanese spelling: Kurankii Kongu] Occupation: Embittered video game icon First appearance: Donkey Kong Country (1994) "Back in my day, games were only black and white, and we were lucky just to get one shade of gray!" Depending on how you look at this bearded Kong, he's either Donkey Kong's grandfather, Donkey Kong's elderly father or a grizzled senior member of the Kong clan who's not officially related to Donkey but maintains a grandfatherly relationship nonetheless. Yikes. Hunched over and gray-haired, Cranky Kong doesn't look like an ape that could cause too much trouble. Nonetheless, he claims he was the original barrel-tosser - the first Donkey Kong. If what he says is true, then the family moniker eventually got passed onto the hero of the Donkey Kong Country games sometime around 1994. The senior Donkey Kong got stuck with the nickname Cranky, which seems all- too-appropriate, given his nasty disposition. As my good friend Tinus points out, there's actually legitimate reason to doubt Cranky's claims about his former stardom. Other than the fact that he seems senile sometimes, Cranky is a bit of a joke character in that he's the only guy in the entire Marioverse I can think of who repeatedly breaks the fourth wall - that is, Cranky seems to know he's in a video game. (Tinus also reminds me that Cranky is a spot-on parody of retrogamers - people like me who love to claim that video games were so much better back in the old days.) When Cranky isn't lecturing Donkey about how much better video games were before the advent of the 3D model, he'll actually drop hints about where to find secrets in levels Donkey and Diddy have already passed through. In Donkey Kong Country 2: Diddy's Kong Quest, Cranky hangs out in the Monkey Museum, a shrine to the video games of yore - or at least the ones Nintendo and Rare made. He still shells out hints, but he charges this time. He finally gets a more active role in Donkey Kong Country 3. As Dixie travels around on her own adventure, she can compete with Cranky in Swanky Kong's various sideshow mini-games. If Dixie or Kiddy beat him, he'll get angry and chase them off. And in Donkey Kong 64, Donkey's new crew can visit Cranky and exchange coins for potions that allow them to use new moves. If given enough coins, Cranky will allow you to play Jetpac, one of Rare's first-ever titles. Cranky nearly got a chance at being a playable character in Diddy Kong Pilot, the now-defunct Game Boy Advance flying game that Rare no longer seems to be developing. Too bad. To my knowledge, Cranky Kong has not yet been a playable character. Cranky cameos in the background of Donkey's "Jungle Japes" stage in Super Smash Bros. Melee. You can see his silhouette moving around the cabin. He never actually comes out, though, and maybe that's why there's no Cranky Kong trophy available in the game. I should also point out that Cranky was married to Wrinkly Kong for some time, but Rare killed her off in Donkey Kong 64. The poor old guy's a widower now - the first in the Marioverse - though the persistant presence of Wrinkly's ghost seems to keep him from getting too lonely. Cranky Kong's appearances: Donkey Kong Country (Super NES) - 1994 Donkey Kong Land (Game Boy) - 1995 Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 Donkey Kong 64 (Nintendo 64) - 1999 Donkey Kong Country (Game Boy Color) - 2000 Super Smash Bros. Melee (Gamecube) - 2001 Donkey Kong Country (Game Boy Advance) - 2003 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= CREPE Occupation: Minister of Waffle Kingdom Only appearance: Paper Mario: The Thousand-Year Door (2004) Waffle Kingdom's counterpart to Toadsworth, I'm assuming, who summons Mario in order to rescue Princess Eclair. Crepe would seem to be a completely insignificant character to anybody who doesn't buy all the volume's of the novel based on Luigi's adventures. Those who picked up the last installment, however, learn that the story's true villain is not the Chestnut King but Crepe, who transformed the king into a beast in order to steal Princess Eclair for himself. Crepe is the last boss Luigi fights. But, of course, it's only an "as told to" adventure. We see neither the fight nor any of the members of the Crepe-Chestnut-Eclair love triangle. ======================================================================= CROCO Occupation: Thief Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) A purple crocodile with a top hat and a penchant for speaking like a bad gangster movie, Croco steals anything he can get his claws on. Mario first meets him in the Mushroom Kingdom, where Mallow is pursuing Croco in hopes of retrieving the coin Croco stole from him. Croco can jump a lot better than pudgy little Mallow can, however, and Mario must help Mallow catch Croco on Bandit's Way. They eventually fight, and Croco tries to defend himself by throwing whatever he's got in his sack of plundered goods. Croco shows up again in the Moleville Mines. When Mario thumps his head on a low ceiling, Croco and his thuggish chums rob Mario of all his money. Once caught, Croco fights again. As a victory prize, Mario and company get the Bambino Bomb, which they can use to blast away rocks blocking the passage to a different part of the mines. The purple one shadows Mario through most of his adventure. In Bowser's Keep, Croco shows up twice, though for a different purpose: he sells Mario items at a surprisingly reasonable price. In the game's epilogue, Croco seems to have taken residence as a competitor in the footraces on Yo'ster Isle. According to Jellysoup's comprehensive Mario series ending FAQ, Croco cameos in the Legend of Zelda: Link's Awakening DX as a crocodile character named Sale. Readers of this guide disagree on whether this statement is accurate. I've never played this particular game, so I can't say for sure. But it seems unlikely to me that such a minor Marioverse character would earn a cameo in a Zelda game, especially when that Zelda game was released two years before the game that introduced Croco. ======================================================================= CRUMP [also known as Four Eyes; Japanese name: Peckda] Occupation: X-Naut lieutenant Only appearance: Paper Mario: The Thousand-Year Door (2004) The first enemy Mario encounters in Paper Mario: The Thousand-Year Door is also a high-ranking officer in the X-Naut army, the technologically advanced group of soldiers intent on collecting the Crystal Stars. Despite his rank, Crump is a bit of a bumbler. Head X- Naut Grodus himself admits that Crump is "out there" and sends the Shadow Sirens to ensure an X-Naut victory on Crump's mission to the Boggly Woods. Mario beats the Shadow Sirens anyway and eventually must fight Lord Crump in a folding, spinning, transforming robotic contraption called Magnus von Grapple. Once trounced, Crump yields the Emerald Star. Crump later poses as a member of Flavio's crew, "Four Eyes," in order to steal the Sapphire Star from Mario during the daventure on Keelhaul Key. He's using a pretty lousy disguise to it, too. Even Crump seems to realize how obvious his true identity is. He even addresses you, the video game player - "you behind the TV screen" - and asks you not to rat him out to Mario. Once Mario stomps Cortez, Crump drops his "Four Eyes" disguise and attacks Mario, Flavio's crew and some other shipwrecked souls with all the firepower of an X-Naut battleship. While pirate ghosts tackle the X-Naut soldiers, Mario and Crump square off once more. Crump eventually falls, and later Grodus promises Crump only one more chance at stopping Mario. He makes good on that promise when Mario reaches the last room of the X-Naut base on the moon. There, Crump fights Mario with Magnus von Grapple 2.0, a supposedly glitch-free upgrade to the original Magnus von Grapple. When Mario beats Crump, his new contraption explodes, sending Crump into outer space. With his squat frame and pointy beard, Lord Crump looks a bit like a disguised version of Booster from Super Mario RPG. You can pick out Crump from the other X-Nauts easily because Crump wears a purple horned hat. ======================================================================= CRYSTAL KING Occupation: Bowser's goon Only appearance: Paper Mario (2001) The Crystal King resides in the Crystal Palace. Though the palace was built to venerate the Star Spirits, the Crystal King and his gang of Duplighosts had no problem moving in and causing trouble. Mario battles the Crystal King, who shoots jewel shards and creates illusion doubles of himself. ======================================================================= CUCKOO CONDOR Occupation: Boss of the Ruby Passage Only appearance: Wario Land Advance (2001) A hovering clock that will attempts to snatch Wario up in a clamp and drop him onto a sharp gear to hurt him. If Wario knocks the clamp around into the clock, the wood frame will crumble, revealing an angry egg-dropping bird. The Cuckoo Condor may be a variation on a minor baddie that originally appeared in Virtual Boy Wario Land, Coo Coo. It was also a boy that lived in a clock and dropped eggs on Wario. ======================================================================= CULEX [Japanese name: Crystal Monster] Occupation: Dark knight of Vanda Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) If Mario brings a mole girl in Moleville some fireworks, she'll trade him a mysterious shiny stone. And if Mario takes this shiny stone to a sealed door in Monstro Town, he and his party will be pulled into an alternate dimension inhabited by Culex. A monstrous looking fighter flanked by four elemental crystals, Culex asks to challenge the dimension's most valiant knight. Culex doesn't especially look like he belongs in the Marioverse. He's not supposed to. Since Square, the RPG kings behind the Final Fantasy series, helped Nintendo develop Mario's first RPG outing, they included Culex as a nod to the Final Fantasy series. Culex doesn't come from any specific game, but he does look and act like a character who would. The four crystals that accompany Culex into battle are also staple features of the Final Fantasy series: the crystals of fire, earth, air and water. Even the battle music is from the boss battles of Final Fantasy 4. Oddly, "culex" is the genus for the common mosquito. ======================================================================= CZAR DRAGON [Japanese name: Kaizaa Dragon/Kaiser Dragon] Occupation: Lava dweller Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) The boss of Barrel Volcano and the first of two major obstacles standing between Mario and the sixth Star Piece. The Czar Dragon sinks into the hot stuff again once his HP is depleted, only to emerge again as Zombone, a skeletal version of his former self. Once Mario and his party destroy that form of the Czar Dragon, they must still square off with the Axem Rangers. The Czar Dragon looks a lot like Blargg, a lava-dwelling dinosaur from Super Mario World. It also looks like the dragon Hooktail from Paper Mario: The Thousand-Year Door, as several readers have pointed out. ======================================================================= DAISY Occupation: Reigning monarch of Sarasaland First Appearance: Super Mario Land (1989) If Peach is Barbie, then Daisy is Midge - a body double with different hair. In her first appearance in Super Mario Land, Daisy was pretty much just that: a red-haired version of Peach in a yellow dress. As Mario ventured through each of the four kingdoms of Sarasaland - the Egyptian-like Birabuto Kingdom, the seaside Muda Kingdom, the Easter Island-like Easton Kingdom, and the Asian- themed Chai Kingdom - he would rescue a fake Daisy who would transform into a monster and bound away. These monsters, in order, include a Fly (a generic, hopping bug baddie), Gunion (an octopus baddie) and Kumo (a hopping spider baddie). After blasting Tatanga out of the sky, Mario rescued the real Daisy and the two sped away in Mario's mini-plane. Eleven years later, Daisy got a second appearance in Mario Tennis for the Nintendo 64. This time, Nintendo seemed to be posing her as a match for Luigi instead of the trollop who broke up whatever Mario and Peach had going on. As any princess of a desert kingdom would, Daisy sported a nice tan. Nintendo also differentiated her face somewhat, to visually distance her from Peach. Daisy's evolution wouldn't complete until Mario Party 3. Daisy, with shorter hair and cuter than ever, competed in mini-games with a tomboyish toughness. (The instruction manual made a point of referring to Daisy as "a bit of a tomboy" and depicted her swinging a baseball bat. I guess she's a tomboy. She no longer wears a flower in her hair like she did in Super Mario Land. But honestly, anybody would seem tough compared to that frilly cake-baker Peach.) The age of the Gamecube has included Daisy in most Mario- related outings, including Super Smash Bros. Melee, in which Peachy could wear Daisy's duds - and her tan - as an alternate costume. Daisy herself got an alternate costume in 2003's Mario Golf: Toadstool Tour. On the links, she wears short-shorts - a first in the Marioverse, I believe. A few people have written in asking me to note the change in Daisy's appearance from her Nintendo 64 days to her Gamecube days. Originally, Nintendo kept Daisy looking more like she did in the art for Super Mario Land - a desert princess. Daisy looked appropriately tan and her crown was red. In Mario Party 4, however, Nintendo rejiggered her look a bit. Instead of tan skin, she now has pale white skin, which makes sense because people with red hair can hardly ever sport a tan. Beyond that, Nintendo also restructured her face. I'm guessing they did so make her look less like Peach and more like the spunky tomboy character they'd like her to be. The Mushroom Kingdom website discussed this very subject in its March 2005 mailbag and you can check out a side-by-side comparison of new and old Daisy here: http://www.classicgaming.com/tmk/mailbag_050324.shtml Oddly, Nintendo also gave the new Daisy a bit of a pot belly, too. Apparently Nintendo didn't want anybody mistaking Daisy for being the cuter of the too. You can check this out at a screenshot posted by Mushroom Kingdom regular MEGA߼TE, who was kind enough to note the princesses' difference in stomach size: http://www.classicgaming.com/tmk/images/mailbag/20050130_bellies.jpg The difference in appearance between Daisy and Peach is especially interesting when you remember that Peach's first appearance at the end of the original Super Mario Bros. looked a lot more like Daisy than the Peach we know. Check out screenshots: she has Daisy's red hair and a white dress. http://www.vgmuseum.com/end/nes/a/smario.htm Bosom buddies Peach and Daisy raced alongside each other in Mario Kart: Double Dash!! They were the only all-female team. Interestingly, the instruction manual for this game played up Daisy's cuteness, saying her popularity had made her "something of an idol." For this Mario fan, she was something of a pain in the ass, what with her constant need to introduce herself every time she dove into the driver's seat. "Hi! I'm Daisy!" Indeed. Love her or hate her, let's hear it for Daisy for evening out the male-to-female ratio. But will Nintendo ever let her appear in another game that's not some Mario equivalent of a day at the country club? Gof? Tennis? Go-kart racing? The Mario Party series? Will Daisy ever get another appearance in a genuine Mario game? ***SMASH BROS. TROPHY INFO FOR DAISY*** The princess of Sarasaland. Daisy met Mario when he helped defeat the evil alien Tatanga in Super Mario Land. Princess Daisy is a bit of a tomboy when compared with her counterpart, Princess Peach. After her appearance in Mario Golf, some gossips started portraying her as Luigi's answer to Mario's Peach. ***SMASH BROS. TROPHY INFO FOR DAISY*** NOTE: The information in her Smash Bros. trophy bio is incorrect. Daisy did not appear in Mario Golf until its Gamecube installment in 2003. Daisy's trophy, by the way, has a semi-famous flaw. If you zoom the hair on the back of her head, you'll see she has a third eye there. MARIO KART: DOUBLE DASH!! DATA: Partner: Peach Personal racecar: Bloom Coach Special weapon: Heart Daisy's starring roles: Mario Tennis (Nintendo 64) - 2000 Mario Party 3 (Nintendo 64) - 2001 Mario Party 4 (Gamecube) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Party 5 (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario Power Tennis (Gamecube) - 2004 Other appearances: Super Mario Land (Game Boy) - 1989 Super Smash Bros Melee (Gamecube) - 2001 ======================================================================= THE DANCING WHIRLINDAS [Japanese name: Darutten Man and Wife; alternate spelling: Darruten Fusai] Occupation: Ghost waltzes Only appearance: Luigi's Mansion (2001) Mr. and Mrs. Whirlinda are a husband-and-wife dancing team. Trouble is, they're dead. According to info from E. Gadd's Game Boy Horror, they can no longer compete in dancing competitions because their feet no longer touch the floor. The Whirlindas mark the fourth portrait ghost battle in Luigi's Mansion. This couple's name is an allusion to the Flying Wallendas, a legendary family of circus acrobats. ======================================================================= DANGEROUS DUCK [new] [also known as D.D.] Occupation: Wariophobic waterfowl First appearance: Super Mario Land 3: Wario Land This boomerang-tossing duck initially appears as a generic baddie in the first Wario Land adventure. In the sequel, Dangerous Duck appears as both a generic baddie and as the main character of Flagman D.D., a mini-game players can unlock by finding all the game's hidden treasure. The game is a remake of Flagman, a Game & Watch title. Image link: gamehiker.com/gallery/displayimage.php?album=103&pos=1 Dangerous Duck's starring roles: Super Mario Land 3: Wario Land (Game Boy) - 1994 Other appearances: Wario Land II (Game Boy Color) - 1998 ======================================================================= DARKLY Occupation: Seeker of back alley shadows Only appearance: Paper Mario: The Thousand-Year Door (2004) A Twilighter who hangs out in the shady alleys of Rogueport. This grandson of the Twilight Town mayor kindly writes his name on Mario so as to allow him to access Twilight Town. Darkly also has a good chuckle when he learns that Dour spent some time in pig form as a result of the Twilight Town curse. ======================================================================= DAZZLE Occupation: Star Piece collector Only appearance: Paper Mario: The Thousand-Year Door (2004) An obsessive Twilighter who lives in the ruins beneath Rogueport. He loves Star Pieces more than anything and will trade Mario rare badges for them. Basically, Dazzle performs the same service as Merlow did in the first Paper Mario. ======================================================================= DE BUU Occupation: Thuggish swine Only appearance: Wario's Woods NES (1994) The game's second boss, De Buu is a large hog dressed up like a barbarian and carrying a knife and fork. He does not appear in the SNES version of Wario's Woods. ======================================================================= DEDAR Occupation: Sprite Only appearance: Wario's Woods (1994) A green gremlin character wearing a red hat. For some reason, he reminds me of the Poppy Bros. characters from the Kirby games. Dedar is a boss. ======================================================================= THE DIAMOND TROLL [new] Occupation: Overgrown funkster Only appearance: WarioWare: Twisted! (2005) While spending the day on a field trip at Diamond Knoll, Kat and Ana encounter a swarm of bees and therefore flee into a nearby hut. Little do they realize that the hut is inhabited by the Diamond Troll, a ogrish- looking dude with buff arms and a scary Japanese-style mask. If players successfully complete Kat and Ana's game set, they see the girls beat the Diamond Troll with the help of Shadow and Shuriken. ======================================================================= DIDDY KONG [alternate Japanese spelling: Didii Kongu] Occupation: Potassium lover First appearance: Donkey Kong Country (1994) Like Luigi to Mario or Donkey Kong Jr. to... um, the other Donkey Kong, this little guy plays sidekick in the Donkey Kong Country series, the games that took the classic villain Donkey Kong in a bold new direction. According to the game's instruction manual, little Diddy is guarding Donkey's bananas one stormy night as part of his hero training. Suddenly, out of the darkness emerge the Kremlings, a band of reptilian evildoers. The fiends nab the stash and then stuff poor Diddy in a barrel. The next morning, a horrified Donkey finds only empty space where a small mountain of bananas once sat. Determined to reclaim his property, Donkey Kong smashes open the barrel containing his friend and the two set out across Kong Island to fight them and get those nanners back. (Some sources identify Diddy as Donkey's nephew, others as his little friend. The Donkey Kong 64 instruction manual identifies Diddy as Donkey's "little nephew wannabe," but that can be interpreted as meaning that Diddy is both Donkey's nephew and a wannabe or a Kong who has a "little buddy" nephew-like relationship with Donkey. Since Diddy has a prehensile tail, he's clearly not an ape. Maybe he's really not related to Donkey. But then again, he does have the Kong surname. One thing's for sure: he's neither Donkey's son nor Donkey Kong Jr.) Diddy's name works as a code in the original Donkey Kong County. By pushing down, Y, down, down, Y - D-Y-D-D-Y - during the intro sequence in which Cranky cranks his gramophone, the player can unlock a special area in which he can practice the various bonus chances located throughout the game. Whether Diddy was assigned a name with the intention of its letters spelling out a code, I'm not sure. But curiously, the same thing exists in the sequel with Dixie's name. Unlike the Mario games, in which Mario and Luigi must alternate stage-by-stage through the game, Donkey and Diddy share the adventure. With a high five, the two simians slap hands and switch places, letting the player control Donkey or Diddy at any given point. Whereas Donkey's specialty lies in his brute strength, Diddy is far more nimble. Together the two progress all the way to King K. Rool, the Kremling overlord. When K. Rool falls, D and D celebrate the return of the prized banana hoard. The climactic fight on K. Rool's pirate ship, the Gangplank Galleon, is a mere glimmer of the adventure yet to come: Donkey Kong Country 2: Diddy's Kong Quest. Shortly after rescuing the bananas from the Kremlings' scaly hands, Donkey Kong vanishes. Where could he be? All becomes clear when Diddy discovers a note from the Kremlings - who have now become a band of pirates. K. Rool demands that the Kongs hand over their prized banana collection in exchange for Donkey's safe return. At once, Diddy sets out to rescue his mentor; but this for adventure, however, he has his little gorilla-friend Dixie accompany him. The two trace a trail of bananas. Rare left Diddy essentially unchanged from the first game, with the exception of yellow stars on his shirt and the ability to throw his partner to hard-to-reach platforms. Though Diddy and Dixie eventually emerged victorious, the Kremlings struck a third time. For the third Super NES installment of Donkey Kong Country, the Kremlings nab both Diddy and Donkey. Cute-as-a-button Dixie shines as the star of that game as she wanders in search of the two missing guys. Diddy finally reunited with Donkey Kong in their only Nintendo 64 joint venture, Donkey Kong 64. Players could play as the bigger or the smaller D.K. as well as Chunky Kong, Lanky Kong and Tiny Kong. In this game, Rare outfitted Diddy with a special peanut gun, which Diddy could use both for fighting and for reaching areas other characters couldn't. So while Donkey Kong 64 marked the only action-adventure outing of the Donkey-Diddy duo, sneaky little Diddy made his own game on the side: Diddy Kong Racing. Essentially a much-improved, much- innovated spin on the Mario Kart engine, Diddy Kong Racing had the little monkey racing an assortment of furry critters in karts, planes and even hovercrafts. The game's plot involved Diddy traveling to a far- off land to help Prince Timber rid his homeland of the evil Wizpig. Other drivers included such one-hit-wonders as Pipsy the mouse and Bumper the Badger, but also certain Rare originals who would later get their own series: Banjo, sans Kazooie, and Conker, sans rudeness. Enjoy it while you can - I doubt you'll ever see Nintendo characters hanging out with the likes of Banjo or Conker again. In Mario Golf: Toadstool Tour, Diddy finally crossed over in the mainstream Marioverse, where Donkey Kong had been appearing since Mario Kart 64. Most recently, Diddy got to use his Diddy Kong Racing-honed driving skills in Mario Kart: Double Dash!!, where he and Donkey Kong menaced other drivers with some gargantuan banana peels. Diddy is the only non-Japanese-created character in the extended Marioverse in Mario Golf: Toadstool Tour and Mario Kart: Double Dash!! If these games are any indication, I'd say he stands a good chance to being assimilated into the regular Golf/Tennis/Party/Kart crew, a rarity for a character born outside of Japan. (Since Rare works out of Britain, I guess Diddy's a British lad.) Answers.com points out an interesting transformation Diddy underwent when he transitioned from being a Rareware-only character to a Mario mainstay - he grew an extra finger. Previous to his entry into the Mario Golf and Mario Kart series, Diddy - and, I'm assuming, the rest of the Kongs - had only four fingers, a common characteristic among western cartoon characters. Whoever wrote Diddy's profile, however, notes that Japan has a taboo about four- fingered characters, so Diddy apparently gain the extra digit as a result. (Answers.com, by the way, has some cool profiles about other major Marioverse characters, and I heartily encourage you all to check the site out.) At one point, Rare release some preliminary shots of a Game Boy Adance title called Diddy Kong Pilot, which I'd guess would have had Diddy and his friends revisiting the plane-racing action from Diddy Kong Racing. Alas, though Rare still seems intent on developing titles for Nintendo's portable systems - case in point, the puzzle game Mr. Pants - I doubt they'll be starring any sort of Kongs. Unless I'm mistaken, Diddy Kong Pilot given a makeover and now exists as Banjo Pilot. Diddy employs his monkey madness for his appearance in Mario Power Tennis: as super moves, he can either transform his racquet into a curve-ball slicing banana or simply strap on a jetpack from Donkey Kong 64 and soar over to the far side of the court in order to snag the ball. MARIO KART: DOUBLE DASH!! DATA: Partner: Donkey Kong Personal racecar: Barrel Train Special weapon: Big Banana Diddy Kong's starring roles: Donkey Kong Country (Super NES) - 1994 Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land (Game Boy) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Diddy Kong Racing - Nintendo 64) - 1997 Donkey Kong 64 (Nintendo 64) - 1999 Donkey Kong Country (Game Boy Color) - 2000 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Donkey Kong Country (Game Boy Advance) - 2003 Donkey Konga (Gamecube) - 2004 Donkey Konga 2: Hit Song Parade (Gamecube) - 2004 Donkey Kong Country 2 (Game Boy Advance) - 2004 Mario Power Tennis (Gamecube) - 2004 Other appearances: Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 ======================================================================= DIXIE KONG Occupation: Hairy heroine First appearance: Donkey Kong Country 2: Diddy's Kong Quest (1995) Dixie Kong's quite a little lady, when you think about it. She may look girly. In fact, I'm pretty sure she's one of the girliest- looking characters in the Marioverse, even more so than the I-can't- do-anything-but-hang-out-at-the-Save Barrel doily, Candy Kong. What with her long blonde ponytail, stylishly knotted shirt and jaunty pink beret, you might expect that Dixie couldn't do much besides sell girl scout cookies. You're way wrong, though her beret is ridiculously cutesy - did you notice the golden Rare "R" pin on it? Dixie and Diddy together made a decent team in Donkey Kong Country 2. Though a bit slower than her partner, Dixie could spin her ponytail around helicopter-style to slow her descent and allow her to cross wide gaps. Dixie could also whip her hair as an attack, much like Diddy's cartwheel. And man, she'd shake that ponytail all over when she cleared a stage - whereas Diddy would pop out his boom box, Dixie would jam on an electric guitar. (I'm not entirely clear on the nature of Diddy and Dixie's relationship. I believe there's a few references - both in the games and in their instruction manuals - that they're boyfriend and girlfriend, but we never see them canoodling. Besides, they have the same last name. In fact, I'm not even sure whether Dixie is a monkey, like Diddy, or an ape, like Donkey. Her tail may very well be tucked inside her shirt.) Once Diddy and Dixie rescue Donkey from the evil K. Rool, it's only a matter of time before those Kremlings return for a third time, during which they ditch the bananas and take Donkey and Diddy instead. With the series two main male heroes out of commission, who will rescue the day? Who indeed! Dixie Kong, who's busy babysitting brawny baby Kiddy Kong, leaps into action and chases down the Kremling crew for the third and final Super NES Donkey Kong Country game. Now this is the big deal. Think about it: Dixie gets her own game. Her name is even in the title: Donkey Kong Country 3: Dixie Kong's Double Trouble - the "double trouble," I'm guessing, either referring to the dual disappearance of Donkey and Diddy or the seemingly impossible task of defeating the Kremlings and still babysitting her baby cousin, Kiddy Kong. Dixie and her pajama-clad charge venture all about the Northern Kremisphere until they track down K. Rool and KAOS - a robotic contraption powered by Donkey and Diddy's stolen brain energy. This makes Dixie the only female character in the entire Marioverse to carry her own game. And at that, she does it at a time when Nintendo didn't seem particularly interested in evening out the gender ratio. Princess Peach, though nearly ten years older than Dixie, still hasn't starred in her own game. And in 1996, the year Nintendo released DKC3 released, Peach was regularly the solitary female character in any Mario game. Because Dixie rocked so much, many players were peeved to see her needlessly replaced in Donkey Kong 64 with Tiny Kong, her kid sister. The future looked pretty grim for Dixie. In the preliminary shots from the now-defunct Donkey Kong Racing, you could see Tiny, not Dixie, racing rhinoceroses with Diddy. I'm fairly certain a saw a blonde ponytail trailing behind one of the planes in Diddy Kong Pilot, so Rare may have intended to have Dixie back in that game. But as I explained in Diddy's profile, that game seems dead in the water. And if I'm not mistaken, the upcoming Rare release Mr. Pants was originally a puzzle game titled Dixie Kong's Coconut Crackers. But oh well. Oddly, Dixie scored an appearance in Super Smash Bros. Melee as a trophy, while Diddy, Tiny or many of the other Kongs did not. And more happily, she cameos in the later entries of the Donkey Konga series as well.. (Like Diddy's name, Dixie's works as a code. If a player pushes down, Y, X, Y - D-Y-X-Y - on the Donkey Kong menu screen, they can unlock the game's hidden features. But whether Dixie was named with the intention of her name being code, I'm not sure.) ***SMASH BROS. TROPHY INFO FOR DIXIE*** Dixie Kong is also a fearless adventurer and a reliable team player. She earned her wings helping Diddy rescue Donkey Kong from the clutches of King K. Rool. Dixie's amazingly quick and nimble, and she's even able to twirl her ponytail in order to float slowly through the air. ***SMASH BROS. TROPHY INFO FOR DIXIE*** Dixie Kong's starring roles: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 Donkey Kong Country 2 (Game Boy Advance) - 2004 Other appearances: Super Smash Bros. Melee (Gamecube) - 2001 ======================================================================= DODO [also known as Prince Mallow, Tubby] Occupation: Toucan toadie Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Dodo does Valentina's bidding, though one could infer that Dodo's not too happy with his job. (Actually, Mallow does just that - using his Psychopath mind-reading technique, Mallow hears Dodo think the sentence "She's not paying me enough for this.") One of Super Mario RPG's more interesting scenarios involves Dodo pecking various statues in the Nimbus Land gallery to determine which is actually Mario in disguise. Eventually, Dodo escapes with Valentina in tow. Dodo drops Valentina, apparently fed up with her demands. The two end up together again, however. In the game's ending sequence, Dodo seems to be acting as the minister for Booster and Valentina's wedding. Dodo looks a bit like an overgrown Pidgit, but then again so does Raphael the Raven. And Dodo and Raphael look nothing a like. So there. ======================================================================= DOLL MAN Occupation: Hammer-throwing doll Only appearance: Wario Land 3 (2000) The first boss in Wario Land 3, Wario fights Doll Man in the Volcano's Base stage. Apparently Doll Man's hammers turn Wario into Bouncy Wario. I haven't played this game and don't know much about Doll Man other than what Shdwrlm3 posted in his Wario Land 3 guide at GameFAQs. Anybody with further information will be greatly appreciated. ======================================================================= DOLPHIN Occupation: Bottlenose stepping stone First appearance: Super Mario World (1991) A blue dolphin that pops up in a few stages in Super World, particularly the stage Vanilla Secret 3. Dolphin often appears in packs. Some leap vertically into the air, while others bound over the waves in along the horizon. Though Yoshi could eat Dolphin in the Japanese version of Super Mario World, Nintendo removed this from the American translation, perhaps to make Dolphin seem like less of an enemy. Although I initially objected to including Dolphin as a character in this guide, Kirby021591 reminded me that I included Heavy Zed from Super Mario Land 2: Six Golden Coins. Dolphin and Heavy Zed serve essentially the same function: animate, cuddly lifts that Mario can use to get from place to place. Thus, the profile you're reading now. It's just too bad that Nintendo stuck the character with such a boring name. Dolphins - as in the generic species and not this particular character - have a bit of a history with the games on the Gamecube. The system was initially codenamed Project Doplhin, and Nintendo has reflected this in dolphin cameos in many games. Notably, Super Mario Sunshine takes place on Isle Delfino - Italian for "dolphin" - and dolphin helpers appear in the seaside board in Mario Party 4. However, these dolphins are consistently realistic-looking ones, none the ones drawn in the Super Mario World style. The Dolphin character, as far as I know, never appeared beyond Super Mario World and its various reincarnations. Dolphin's appearances: Super Mario World (Super NES) - 1991 Super Mario All-Stars + Super Mario World (Super NES) - 1991 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 ======================================================================= DON Occupation: Messenger bird Only appearance: WarioWare, Inc.: Mega Microgame$ Don is a small brown bird who accompanies Ana into battle with Boneheads. When Ana is captured, she attached a note asking Kat for help to Don, who flies away. ======================================================================= DONKEY KONG [also known as D.K.; alternate Japanese spelling: Dokii Kongu] Occupation: Banana consumer First appearance: Donkey Kong (1981) [donkey] STUPID MONKEY Oh, headaches. The Donkey Kong continuity is nearly as complicated as the whole thing with Mario and Baby Mario. Before I delve into that, though, there's a good story behind how D.K. got his name. As far as video game urban legends go, this one's widely believed to be true. Apparently, back in the planning stages for the original Donkey Kong, Shigeru Miyamoto thought "donkey" meant "stupid" or "stubborn" in English. The second part comes from the famous movie about a stupid ape, King Kong. And it's stuck all these years. Well, at least I can explain one thing. Now for the hard part: Even though the name Donkey Kong has been used continually in Mario games for years, it hasn't always referred to the same simian. This FAQ will try to sort all this out. Undeniably, the first Donkey Kong was the ape who in 1981 nabbed Mario's first girlfriend, Pauline, dragged her to the top of various construction sites and chucked cascades of barrels at any intrepid heroes wanting to rescue her. Big and brawny, D.K. could only be defeated by collapsing the entire site. Tables turned in the 1982 sequel. Guarded by the cruel Mario, Donkey Kong sat in a cage and waited for his son, D.K. Jr., to swing from vine to vine and rescue him. In 1983, Nintendo fazed Mario out of the Donkey Kong franchise altogether. Also fazed out: barrels, D.K. Jr., and vines. The new direction Donkey Kong 3 took involved a greenhouse and a determined insect exterminator named Stanley the Bugman. Donkey Kong, apparently intending to raise all manner of hell among the potted flowers, would slowly lower himself on two poles in the center of the playing field. Stanley, his trusty gas gun in hand, sprays insecticide up Donkey Kong's ass. How successfully was this new direction received by fans? Well, Stanley never appeared again. And Donkey Kong was relegated to cameos until a little company called Rare gave him an extra life. A MORE WELL-ROUNDED APE Rare, the second-party developer behind the Battletoads and Killer Instinct franchises, completely revamped Donkey Kong's appearance and backstory. (According to the now-defunct Donkey Kong Megasite, Rare chose to develop a Donkey Kong series because the paltry backstory allotted to the original D.K. gave Rare a lot of leeway with the games' plots.) Donkey Kong Country was one of the most successful games released on the Super NES. It pitted Donkey Kong and his monkey cousin Diddy Kong against the Kremlings, a race of villainous lizards intent on taking over the lush, banana-rich paradise called the Kong Isle. They even stole D.K.'s banana horde, the jerks. Donkey and Diddy set out together to crunch that evil King K. Rool and his band of Kremlings. This Donkey Kong looked different, and not just because Rare created his model using 3-D rendering. While still the muscle-bound stud players new in the series' arcade days, Donkey was sleeker and sported a sharp-looking red necktie with his initials. The new Donkey Kong could run, jump, and stomp enemies just as well as his old nemesis Mario could. He even had his own blonde-haired, pink-suited girlfriend: Candy Kong, who ran the Save Barrel Booth. The drastic change was explained by the new D.K. being the grandson of the old Donkey Kong. This Donkey Kong became Cranky Kong, a creaky old grump who whiled away his days mocking his younger associates from his rocking chair throne. (It should be noted, however, that various Donkey Kong Country games have changed the familial relationship between Donkey and Cranky. Some have Donkey being Cranky's son, while others have Donkey as the grown-up version D.K. Jr., which would make him Cranky's grandson. Different aficionados have different theories, but one thing's for sure: regardless of their specific relationship, the Donkey from back then and the Donkey we have today are not the same ape.) The new Donkey Kong got his whole mini-universe: lots of Kongs, but lots of Kremlings as well. D.K. himself didn't star in another Donkey Kong Country game until Donkey Kong 64; sidekicks Diddy and Dixie Kong starred in the second and third games, respectively, while Donkey Kong played captive. (Donkey Kong did make a cameo, however, in the 3-D modeled world of Super Mario RPG: Legend of the Seven Stars as the generic "Chained Kong" enemy and later as the generic "Guerilla" enemy.) So fine. Old Donkey Kong replaced by his kid, who now gets the Donkey Kong mantle. Seems simple, but that's not how the Marioverse treated it. IT GETS BANANAS As Donkey Kong's Smash Bros. bio below indicates, the remodeled Donkey Kong was the same as the original, meaning the rift caused by Donkey Kong Country seems largely forgotten - sorta. The new Donkey Kong became one of the core eight Mario characters that populated all the spin-offs: the Mario Party series, Mario Kart, Mario Tennis, and Mario Golf. Yet in Super Smash Bros., Donkey Kong fights under his own logo - the DK barrel - and not the Mushroom that Mario, Luigi, Bowser and Peach fight under. This zigzag between the separate D.K. universe and the Marioverse continues. Donkey Kong teamed up with Diddy, Chunky Kong, Lanky Kong, and that shameless Dixie King knock-off Tiny Kong in Donkey Kong 64, yet a year later in the Nintendo 64 installment of Mario Tennis, Donkey Kong showed alongside D.K. Jr., who by now shouldn't exist. Or something. In the days when the Nintendo Gamecube was still being called Project Dolphin, Rare showed some very exciting screenshots of a game called Donkey Kong Racing, which involved Donkey, Diddy and other Kongs racing such series staples as Rambi the Rhino, Espresso the ostrich and Zinger the killer bee. Unfortunately, Rare and Nintendo called it quits. While it's likely that Donkey Kong Racing died altogether, the game may one day surface with characters not owned by Nintendo. Pity - it's always the children who lose in divorces. Possibly because Rare became a free agent and no longer develops games with characters from the Donkey Kong Country series, Nintendo may be inching closer towards a joined Mario-Donkey Kongverse, much to the relief of overly anal fans like me. Donkey Kong's partner in Mario Kart: Double Dash!! was Diddy Kong and thankfully not D.K. Jr. Since Diddy also hit the links the same year in Mario Golf: Toadstool Tour, maybe more of the crew from Kong Island will make it in future games. Of course, in that tradition of fazing out elements of the Donkey Kong series, Nintendo fazed Donkey Kong out of the pool of selectable characters in Mario Party 5, to make room for Toad, Bowser Jr., and a Boo. Lameness. Hudson Soft at least gave D.K. a paltry game space. Landing on the D.K. space summons the big ape and triggers random mini-games. ***SMASH BROS. TROPHY INFO FOR DONKEY KONG*** While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie. ***SMASH BROS. TROPHY INFO FOR DONKEY KONG*** MARIO KART: DOUBLE DASH!! DATA: Partner: Diddy Kong Personal racecar: DK Jumbo Special weapon: Big Banana Donkey Kong's starring roles: Donkey Kong (Arcade) - 1981 Donkey Kong (Atari 2600) - 1981 Donkey Kong (NES) -1985 Donkey Kong 3 (Arcade) - 1986 Donkey Kong Classics (NES) - 1988 Donkey Kong Classics (NES) - 1989 Donkey Kong Country (Super NES) - 1994 Donkey Kong '94 (Game Boy) - 1994 Mario Kart 64 (Nintendo 64) - 1997 Mario Party (Nintendo 64) - 1999 Mario Golf (Nintendo 64) - 1999 Super Smash Bros. (Nintendo 64) - 1999 Donkey Kong 64 (Nintendo 64) - 1999 Mario Party 2 (Nintendo 64) - 2000 Mario Tennis (Nintendo 64) - 2000 Donkey Kong Country (Game Boy Color) - 2000 Mario Party 3 (Nintendo 64) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Super Smash Bros Melee (Gamecube) - 2001 Mario Party 4 (Gamecube) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Donkey Kong Country (Game Boy Advance) - 2003 Mario vs. Donkey Kong (Game Boy Advance) - 2004 Donkey Konga (Gamecube) - 2004 Donkey Kong 2: Hit Song Parade (Gamecube) - 2004 Mario Golf: Advance Tour (Game Boy Advance) - 2004 Mario Power Tennis (Gamecube) - 2004 Other appearances: Donkey Kong Jr. (Arcade) - 1982 Donkey Kong Jr. Math (NES) - 1983 Donkey Kong Jr. (NES) - 1986 Donkey Kong Jr. (Intellivision) - 1988 Donkey Kong Jr. (Colecovision) - 1988 Donkey Kong Jr. (Atari 7800) - 1988 Tetris (NES) - 1989 Earthbound (Super NES) - 1994 Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996* Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Game & Watch Gallery (Game Boy) - 1997 Game & Watch Gallery 2 (Game Boy) - 1998 Banjo-Tooie (Nintendo 64) - 2000** Animal Crossing (Gamecube) - 2001*** Game & Watch Gallery 4 (Game Boy Advance) - 2002 Donkey Kong Jr. (Game Boy Advance E-Reader) - 2002 Mario Party 5 (Gamecube) - 2003 WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 Mario Party 6 (Gamecube) - 2004 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 * as generic baddie Guerilla in the Mushroom Forest and as generic baddie Chained Kong in Barrel Volcano ** as a plush doll in Bottles' house *** As Louie, an ape character that wears a Luigi-themed t-shirt, but looks just like Donkey Kong. Also, the rest of the ape characters also seem to be based on the basic D.K. design. ======================================================================= DONKEY KONG JR. [also known as D.K. Jr.] Occupation: Second banana First appearance: Donkey Kong Jr. (1982) Like father, like son. Junior might not have equaled his dad in terms of size, but that didn't stop him from being the star of the first sequel to a Mario game. He even got his name in the title. It's odd when you really think about it: the second Mario game features Mario as a villain and the son of the previous game's villain as the hero. But it's true: Donkey Kong Jr., the young ape who wears a bib with a big J, is the second playable character ever in a Mario game. The game premiered in arcades and had D.K. Jr. swinging vine-to-vine to pop D.K. Sr. out of the slammer. Mario, toting a whip instead of a hammer, stood guard in front of the cage. Nintendo later released a dreadful edutainment title, Donkey Kong Jr. Math, based on the original game's engine. In fact, this edutainment version of Donkey Kong Jr. appeared in the life of the NES and three years before Nintendo ported the actual arcade version. In it, D.K. Jr. must solve math problems to advance up a vine in competition with the computer or player two, who controls a pink version of D.K. Jr. As a likely result of the game's mathematical flair, the little guy disappeared for a while. His career revived, however, with Super Mario Kart. Racing alongside the likes of Mario, Bowser, Toad, and Yoshi, D.K. Jr. represented the early days of Mario's video game career. He also represented the heavy class of the Marioverse; junior though he may be, the ape's hefty frame placed him in the same slow- but-powerful weight class as Bowser. Aside from his weight, D.K. Jr. brought something else to the racetrack: banana peels. Every character had a special item, and the ape's was an endless supply of those yellow, smiling traffic hazards that have continued to plague Mario Kart racetracks, even in D.K. Jr.'s absence. The same core eight characters from Mario Kart showed up in the Virtual Boy installment of Mario Tennis - minus Bowser, however - but Donkey Kong Jr.'s days were numbered. Aside from appearances in the Game Boy's Game & Watch Gallery series, Donkey Kong Jr. basically got edged out of the video game scene by the Donkey Kong Country series. Although players argue over exactly how the Kong family tree grows, an idea propagated in several games in that series states that the young ape who was Donkey Kong Jr. grew up into the remodeled tie-wearing Donkey Kong we now see in games like Mario Kart 64 and the Mario Party games. Junior's daddy grew up into Cranky Kong, the grizzled, bearded old ape who now rocks chairs rather than chucks barrels. (Conversely, the other camp of overzealous Donkey Kong fans believes that today's remodeled Donkey Kong is the son of D.K. Jr. and therefore the grandson of Cranky Kong/the original Donkey Kong. Sigh. Continuity blues.) In either case, the new Donkey Kong doesn't need a junior because he has Diddy, a tagalong monkey who fits better into Donkey Kong Coutnry's rendered world. Initially, it seemed that Diddy Kong would stay in the Donkey Kong Country universe, apart from Mario and his tennis-playing, party- having, kart-driving friends. When Donkey Kong needed a partner in the Nintendo 64 installment of Mario Tennis, the developers elected to assign him to Donkey Kong Jr., rather than have Diddy intrude into the Mushroom Kingdom. That idea has seemingly been abandoned. Likely prompted by Rare's decision to develop for non-Nintendo systems, the Donkey Kong Country cast has started to pop in games a lot of fans - me, for one - wouldn't have expected them to. Diddy Kong, not Donkey Kong Jr., hit the links with the Mario crew in Mario Golf: Toadstool Tour. And Diddy was also the senior D.K.'s racing partner in Mario Kart: Double Dash!!, as well as a netter in Mario Power Tennis, the follow- up to the Nintendo 64 tennis title that featured Donkey Kong Jr. Does this mean the end of Donkey Kong Jr.? Has the second ever playable character in a Mario game been bumped off by a monkeyfaced replacement? ***SMASH BROS. TROPHY INFO FOR D.K. JR.*** Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on the enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled at kart racing, tennis, and mathematics. ***SMASH BROS. TROPHY INFO FOR D.K. JR.*** Donkey Kong Jr.'s starring roles: Donkey Kong Jr. (Arcade) - 1982 Donkey Kong Jr. Math (NES) - 1983 Donkey Kong Jr. (NES) - 1986 Donkey Kong Jr. (Intellivision) - 1988 Donkey Kong Jr. (Colecovision) - 1988 Donkey Kong Jr. (Atari 7800) - 1988 Donkey Kong Classics (NES) - 1989 Super Mario Kart (Super NES) - 1992 Donkey Kong '94 (Game Boy) - 1994 Mario's Tennis (Virtual Boy) - 1995 Game & Watch Gallery 2 (Game Boy) - 1998 Game & Watch Gallery 3 (Game Boy Color) - 1999 Game & Watch Gallery (Game Boy) - 1997 Mario Tennis (Nintendo 64) - 2000 Super Smash Bros Melee (Gamecube) - 2001 Game & Watch Gallery 4 (Game Boy Advance) - 2002 Donkey Kong Jr. (Game Boy Advance E-Reader) - 2002 WarioWare: Twisted! (Game Boy Advance) - 2005 Other appearances: Super Smash Bros. Melee (Gamecube) - 2001 Animal Crossing (Gamecube) - 2001 ======================================================================= DON PIANTA (and other Piantas) [Japanese name: Don Monteone] Occupation: Macho mafioso Only appearance: Paper Mario: The Thousand-Year Door You might call Don Pianta a goomba, if that didn't mean something else in the Marioverse. Yes, as if Mario wasn't enough of an Italian stereotype, Paper Mario: The Thousand-Year Door gives us Don Pianta, the leader of the Pianta mafia. He talks just like you'd expect a mafia honcho to talk, too - and with a nickname like "The Don of Untimely Death," you know he means business. (My, the Marioverse has gotten a shade darker these days, hasn't it?) Don Pianta, a big orange Pianta with sunshades and a black suit, controls tickets to the Cheep Cheep Blimp, which ferries travelers between Rogueport and Glitzville. The don will only allow Mario a pass if Mario can locate his daughter, Francesca, who has run away with her beau, Frankie. Don Pianta promises Mario help if he can locate the two - and very bad luck if Mario can't. Mario reunites the don with his daughter. Eventually, Mario's required him to score some tickets for the Excess Express, which connects Rogueport with Poshley Heights. Only Don Pianta can procure such tickets, but Mario first needs to fetch Francesca and Frankie from Keelhaul Key to alleviate the don's grief sickness. When his daughter and son-in-law return, Don Pianta immediately recovers and retires from the Pianta Syndicate, passing on the leadership to Francesca and Frankie. Piantas are the indigenous people of Isle Delfino. They first appeared in Super Mario Sunshine, where they all wore hula skirts and enjoyed a laid-back, tropical lifestyle. Piantas are plump by nature and each has a small tree growing from the top of his or her head. Oddly, not a single one of the scads of Piantas in this game ever had a name. Don Pianta is the first Pianta with a name. ===== FRANCESCA and FRANKIE [Japanese names: Moni and Piton] Occupation: Lovebirds on the lam Only appearance: Paper Mario: The Thousand-Year Door Two of Don Pianta's favorite people - his only daughter and his trusted henchman. They nearly lose his favor when they try to make off to elope, however. Only Mario's intervention can earn them Don Pianta's blessing. The two lovebirds eventually end up in Keelhaul Key, the pirate paradise, when they shipwreck there. Mario must eventually travel back to Keelhaul Key and convince Francesca and Frankie to ditch their island digs when Don Pianta becomes sick with grief for his missing daughter. When he finds them, however, they're busy searching for Francesca's missing wedding ring. Once Mario finds that, the two will happily return to Rogueport. A recovered Don Pianta forgives his daughter and son-in-law for eloping, then passes leadership on to both Frankie and Francesca. Though Mario offers to take them back to Rogueport with him, Francesca and Frankie refuse. They'd rather stay on the island and try to start their lives together. Touching, really. ===== TONY and VINNY [Japanese names: Henchman and Henchman] Occupation: Hired goons Only appearance: Paper Mario: The Thousand-Year Door Twin brothers in the service of Don Pianta. Though loyal to their boss, the plea for him to spare Francesca and Frankie from his anger. They seem genuinely happy with the little soap opera works out tidily. ======================================================================= DOOPLISS [Japanese name: Ranperu/Odoron Temple Ghost] Occupation: Duplicitious doppelganger Only appearance: Paper Mario: The Thousand-Year Door (2004) A stage curse befalls the already-gloomy citizens of Twilight Town. Every time the church bells ring at Creepy Steeple, the residents turn into pigs. (Truthfully, they turn into Li'l Oinks, the pet pigs Mario could hatch in the first Paper Mario. They're also the only characters in this game who look wholly three-dimensional.) When Mario climbs to the top of Creepy Steeple to stop this porcine magic, he finds the belfry is being occupied by a Duplighost - a minor baddie from the first Paper Mario that looks like a dude in a sheet and take on the appearance of other characters. This particular Duplighost wears a party hat, so you know he's special. Curiously, his name won't show up in Goombella's book of baddies. Even more curiously, this anonymous foe falls pretty easily, even when he transforms into a Mario look-alike. Once Mario wins, he leaves with his companions back to Twilight Town with the Ruby Star in hand. The screen, however, lingers on the collapsed Mario clone. Eventually, the player gets control of this purple shadow. But he has Mario's stats, Mario's coins, Mario's badges... It's Mario. The shape-changer somehow switches places with Mario post-fight and heads back to Twilight Town to back in Mario's glory. (He also has an annoying habit for using the word "wrongamundo.") Once Mario learns Doopliss' real name, he can trounce him for good. Once Vivian joins Mario's party, Doopliss joins the Shadow Sirens in her stead. Mario meets Doopliss again aboard the Excess Express, though Doopliss is disguised as the famous movie actor Zip Toad. Mario eventually deduces that Doopliss-as-Zip Toad is mystery terrorist who threatens to derail the train with a bomb made from a prototype Ultra Honey Syrup, the plans for which are being carried by a businessman on the train. Excess Express staff ake Doopliss into custody when Mario fingers him as the culprit, but he escapes. Mario allows Doopliss to lure him through the Thousand-Year Door when Doopliss poses as Professor Frankly near the end of the game. Later, Mario sees him having fully taken Vivian's place in the Shadow Sirens: as "Freak Sheet," the butt of Beldam's endless insults. In the game's epilogue, we learn this shapeshifter makes a living for himself as an actor in Flurrie's new play. ======================================================================= DORAGO Occupation: Big green dragon Only appearance: Wario's Woods NES (1994) Nothing much to say about Dorago other than that he's the third boss in the NES version of Wario's Woods. ======================================================================= DORRIE Occupation: Lake monster First appearance: Super Mario 64 (1996) A blue, Nessie-like creature residing in the lake in the Hazy Maze Cave. She'll let Mario climb on top of her and ride he as she swims from one hard-to-reach ledge to another. If Mario stomps on her back, she'll whimper, lower her head and give Mario and opportunity to jump to even harder-to-reach platforms. Dorrie re-appears in Mario Party 3 in an item-fetching mini-game called Dorrie Dip. Players can again stomp poor Dorrie's head to make her get an item. The blue sea serpent continues to elicit my sympathy in Mario Party Advance, where one of the game's mini- quests involves finding her a friend with whom she can share lonely Loch Dorrie In Super Mario 64 DS, Nintendo seems to have restyled Dorrie to look like a cross between Yoshi and the Dolphins from Super Mario World. Dorrie's appearances: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Mario Party 3 (Nintendo 64) - 2001 Super Mario 64 DS (Nintendo DS) - 2004 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= DOUR Occupation: Mayor of Twilight Town Only appearance: Paper Mario: The Thousand-Year Door (2004) Mayor Dour oversees the goings-on in Twilight Town, a little village that sits in permanent dusk. He's not such a hands-on mayor, though. When the chiming of the bells in Creepy Steeple start turning the Twilighters into pigs, he can only ask Mario to intervene - then promptly turn into a pig himself. Later, he can't tell the difference between Mario and the evil imposter Doopliss disguised as Mario. Oh well, Dour's not such a bad guy, I guess. And he seems to have some head honcho camaraderie with Kroop, mayor of Petalburg, and the Puni Elder. Dour is the grandather of Darkly, a Twilighter who hangs out in Rogueports shady backalleys. ======================================================================= DRAGOHOHO [Japanese name: Ohohoragon] Occupation: Huffy hatchling Only appearance: Mario and Luigi: Superstar Saga (2003) When Mario and Luigi scale Mt. Hoohoo, they find Blablanadon the pterodactyl sitting on an egg. The egg hatches and out comes Dragohoho, a foul-tempered dragon. Once the bros. stomp the dragon, they find he's actually the missing Prince Peasely, who was hexed by Cackletta, transformed into this monstrous shape and trapped in an eggshell. ======================================================================= DRAGONZAMASU Occupation: Sea dragon guardian Only appearance: Super Mario Land (1989) The boss of Super Mario Land's second world, the watery Muda Kingdom. The third and final stage of this world departs from the usual hop-and-bop action for a shooter stage. Mario, in his Sea Pop submarine vehicle, has to fire missiles at Dragonzamasu in between the protective bubble enemies - called "Tamao" - that circle this sea beast. The battle against Dragonzamasu in level 2-3 is the first shooter battle in a Mario game. ======================================================================= DRIBBLE and SPITZ [new] Occupation: Taxi drivers First appearance: WarioWare, Inc. (2003) Dribble, a big bulldog, and Spitz, a little cat, work for Diamond Taxi. One rainy day, they pick up Bill or Bob or Fifi or whatever name you chose to call yourself under the bright lights of downtown Diamond City. As they drive, they change the radio station to an ingratiating, poppy tune. At this point, the player starts Dribble and Spitz' sci-fi games, a wacky collection that seems drawn from action movies of all types, as players will shoot UFOs, dodge ninja darts and fight an Ultraman-style Bowser-versus-Mario fight. When the player beats Dribble and Spitz's games, he or she gets to see them delivering their character to their destination: the beach. With a flash, the passenger transforms into a mermaid - or merman - and leaps into the ocean. Dribble and Spitz forget to collect their fare. The mechanics show up again in WarioWare: Twisted!, again in their taxi cab. They're driving down Route 310, which apparently cuts right through Diamond City when Spitz turns on the radio as a means of staying awake. The action takes a drastic toll on the cab, however, which promptly blows a gasket. In the meantime, the player takes over and plays Dribble and Spitz's set, "Steer Clear," which has the player both tilting the Game Boy and pressing the A button. In the end, Dribble fixes the cab, which blasts into space. Up in the stars, an alien hops in. "Where to?" they ask, to which the alien promptly responds with "Take me to Club Sugar!" Dribble and Spitz do not have their own game set in WarioWare: Touched!, however they do make cameo appearances in other characters story scenes. Also, it's their taxi cab - still in hover mode - that delivers new characters to the screen where players select whose games they'd like to take on. Dribble and Spitz's appearances: WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 Other appearances: Wario World (Gamecube) - 2003 WarioWare: Touched! (Nintendo DS) - 2005 ======================================================================= DR. CRYGOR [new] Occupation: Mad scientist First appearance: WarioWare, Inc. (2003) A bald guy who looks to be part robot, Dr. Crygor would be in great company with Dr. Scienstein and Prof. E. Gadd. They're all mad scientists. This one, however, wears a yellow jumpsuit and works on an island laboratory off the coast of Diamond City. Dr. Crygor gleefully dances around his lab, which sits just of the coast of Diamond City. He's invented some new potion which surely had an intended effect different from what it does when Crygor ingested it. Immediately, he doubles over in pain and hops to the bathroom. That's where Dr. Crygor's series of games begins. With every flush of the toilet comes a new reality-based game, whether its sawing through a sirloin steak with a knife or getting a white cat to sleep by closing its eyes at a precise moment. Having voided his system of the noxious substance, Dr. Crygor breaths a sigh of relief - until the toilet starts spewing forth blue liquid. He tries to swim for it, but a geyser of mystery fluid shoots Dr. Crygor high into the sky. Luckily, Ana's messenger bird Don catches him and he gently descends to the gelateria, where he meets everybody else. Dr. Crygor also competes with Orbulon in the unlockable microgame "Versus Hurdle." In WarioWare: Twisted, the good doctor appears initially in the game's intro sequence. Wario, infuriated at losing while playing on his Game Boy Advance, smashes the game system by throwing it across the room. He then takes the broken Game Boy Advance to Dr. Crygor, who repairs it by tossing it into a converted washing machine that seems to cause all manner of scientific innovations. The system is repaired, but without buttons, and Dr. Crygor must explain that Wario must rotate the system in order to play. Mona and 9-Volt trot on over and immediately take to the unusual game play. Immediately, Wario gets dollar signs in his eyes and decided to market the game. So, ostensibly, Dr. Crygor is supposed to be the one responsible for the tilt-and-turn gameplay you're doing as you play WarioWare: Twisted! In his own story scenes, Dr. Crygor is seen once again inventing. He manages to rig the same washing machine to affect gravity, hence his game series title, "Gravitator," which has the player tilting the Game Boy at all angles to win. Once the games are completed, the Gravitator ruptures and a powerful mechanical suit pops out. Naturally, Dr. Crygor jumps in and takes off into the sky. He soars until he comes into contact with Shuriken, Kat's bird. The super suit disassembles, but Shuriken swoops back and snatches up Crygor before he hits the ground. Safe and on the ground, Crygor meets up with his friends at Club Sugar. Crygor gets an upgrade, of sorts, in WarioWare: Touched!, which features him testing out a new machine that converts old, crappy things into shining new ones. He tosses in an apple core, for example, twists a crank and voila! - a brand new apple. Crygor steps into the machine to fetch the fruit, but the door closes on him. The player, this time, must twist the crank using the Nintendo DS stylus, and out steps Dr. Crygor 2.0 - more metal, more machine and now complete with jetpack. Dr. Crygor's games fall into the set "Slightly Unscrewed," as all of them necessitate the same circular stylus motion the player performed in the intro. Once the player beats Crygor's games, he or she sees the doctor blasting into space - complete with cameos from the Space Bunnies. Then, curiously, he heads back to Earth, to the Hawt House to jam with the rest of the crew. Dr. Crygor's starring roles: WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 Other appearances: Wario World (Gamecube) - 2003 ======================================================================= DR. MARIO Occupation: Medical doctor First appearance: Dr. Mario (1990) What if, instead of a plunger, Mario's tool of the trade was a stethoscope? What if Mario cured people instead of pipes? Then you'd have Dr. Mario, a twist on the usual Mario persona that spends his days wiping out red, blue and yellow-colored viruses with the appropriately colored megavitamins. Dr. Mario may seem improbable at first, but when you remember that Mario has worked at everywhere from a cookie factory to a construction site, the job makes a little more sense. It's unclear whether Mario and Dr. Mario are even the same person, but the good doc is a staple of the Marioverse regardless. Dr. Mario usually shows up in variations on his debut game, a Tetris-like puzzler involving germs and pills. The Nintendo 64 version of the game, however, pitted him against Wario and Dr. Scienstein in an actual plot: Scienstein nabs the good doctor's megavitamins and the height of flu season, and Dr. Mario races Wario to see who can get them first. The good doctor even got a role in Super Smash Bros. Melee as a slight variation on the regular Mario. Dressed in a white lab coat, Dr. Mario hurled bouncing megavitamins when normal Mario would shoot fireballs. ***SMASH BROS. TROPHY INFO FOR DR. MARIO*** Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Somehow he's managed to keep up with all the new viruses that have arisen over the years. ***SMASH BROS. TROPHY INFO FOR DR. MARIO*** ***SMASH BROS. TROPHY INFO FOR MEGAVITAMINS*** Megavitamins come in six color combinations of red, blue, and yellow. Dr. Mario uses these capsules by tossing them into contaminated bottles to destroy viruses. The origin of these wonder pills is a mystery, but the most likely theory is that they're the result of Dr. Mario's lifelong efforts to find a cure for the common cold. ***SMASH BROS. TROPHY INFO FOR MEGAVITAMINS*** Dr. Mario's starring roles: Dr. Mario (Game Boy) - 1990 Dr. Mario (NES) - 1990 Versus Dr. Mario (Arcade) - 1990 Dr. Mario (Bandai Satellaview) - 1998 Dr. Mario 64 (Nintendo 64) - 2001 Super Smash Bros. Melee (Gamecube) - 2001 Nintendo Puzzle Collection (Gamecube) - 2003 WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 Dr. Mario (Game Boy Advance) - 2004 ======================================================================= DR. PAYNE [new] Occupation: Saddistic dentist Only appearance: WarioWare: Twisted! (2005) Diamond City's resident practicioner of pokey, injurious dental surgery. After gorging on sweets, Wario must visit Dr. Payne. The player even gets to simulate actually painful dentistry in the prologue by using the stylus to poke away Wario's various cavities. For whatever reason, Dr. Payne looks almost exactly like The Guru of the Sewer. ======================================================================= DR. TOPPER [Japanese name: Karudi] Occupation: Quizmaster Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) A lone Hammer Brother who resides in Bowser's Keep during Smithy's occupation. He asks Mario to call him "Dr. T." and forces him to participate in puzzles and trivia games. One of Dr. Topper's challenges involves a word problem of sorts in which Mario must sort out the rankings of a race held between four characters: Goo (a Goomba), Boo (a Boo), Bones (a Dry Bones) and Kipp (a member of the fish enemy race called "Mr. Kipper"). ======================================================================= DR. WARIO Occupation: Thinly veiled parody First appearance: WarioWare, Inc. (2003) A parody of Dr. Mario. A fully playable version of the NES Dr. Mario is unlockable in WarioWare, but it's fat old Wario who plays doctor. Dr. Wario's appearances: WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 ======================================================================= DUPREE Occupation: Wandering hipster Only appearance: Paper Mario: The Thousand-Year Door (2004) An afro-sporting hipster who seems to have raided the wardrobe of Jimmy T. from WarioWare. Mario meets him on the streets of Petalburg, where Dupree hits on Goombella, calling her a "leetle cabbage." Goombella rebuffs his advances. This pseudo-francophone shows up again in every city Mario stops at during his adventure. Dupree looks like a blue-colored Doogan, the race that Rowf and Ruff and other rhino-horned dog-looking dino-types belong too. ======================================================================= DUMB DRUM Occupation: Industrial waste disposal unit First appearance: Donkey Kong Country (1994) Certainly not a character in the traditional sense, this inanimate keg is nonetheless the boss of the game's fifth, Kremcroc Industries, Inc. Donkey and Diddy have to kill the monsters Dumb Drum spews out in order to kill it. Dumb Drum's starring roles: Donkey Kong Country (Super NES) - 1994 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2004 ======================================================================= DYNA (and her family) Occupation: Babysitting big sister Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Dyna, a cute mole girl with a big polka dot bow, takes her baby brother Mite into the Moleville Mines just before the third Star Piece crashes into Mole Mountain. Dyna's parents are worried sick about her and Mite. Once Mario and company beats Punchinello, they find little Dyna trying to dislodge a mine cart to escape on. Mario helps. He, Dyna and Mite ride the cart throughout the mines, off the mountain and directly through the roof of Dyna's house. Though Dyna's family and all the residents of Moleville are moles, they don't look much like Monty Mole, the staple mole character of the Marioverse. ===== MITE This infant mole doesn't speak much. He seems young enough that any big sister would have realized taking him into a dangerous abandoned mine would have been a bad idea. Maybe Dyna's just not such a great babysitter. ===== MA'MOLE Dyna's mom. Like all the moles in Moleville, she speaks in a quaint backwoods dialect. She "reckons that Dyna's taken a likin' to Mario." Apparently she always warns her daughter that venturing through the mines by herself is not a good idea. ===== PA'MOLE Friendly Pa'Mole is so happy to have his children back that he doesn't mind the giant hole Mario's mine cart crash landing left in the roof. ======================================================================= ECLAIR Occupation: Princess of Waffle Kingdom Only appearance: Paper Mario: The Thousand-Year Door (2004) Yes, Paper Mario: The Thousand-Year Door denies Luigi another opportunity for heroism. And yes, Luigi's appearance amounts to an extended cameo. However, Luigi does get to see some action, in a way. While Mario is following Peach's map in search of the Crystal Stars, Luigi gets a letter bidding him to rescue Waffle Kingdom's Princess Eclair from the evil Chestnut King. In true RPG fashion, Luigi sets out on his own adventure, collecting the pieces of the Marvelous Compass, which Eclair broke into pieces and scattered about the world before she was kidnapped. Only by finding the broken pieces will Luigi learn where the Chestnut King is keeping Éclair: Hatesong Tower, where the allegedly fiendish Chestnut King awaits. It would seem, alas, that Luigi's adventure only reunites Eclair with her boyfriend, the Chestnut King, whom the treacherous Minister Crepe transformed into a monster. Don't feel too bad for Luigi. He sill has Daisy, right? ======================================================================= E. GADD [new] [also known as Elvin Gadd; Japanese name: Professor Oyama] Occupation: Mad scientist First appearance: Luigi's Mansion (2001) The laboratory of Elvin Gadd, better known as E. Gadd, lies just down the hill from Luigi's Mansion. He's worked there for twenty years, studying ghosts and ghost-hunting technology. The stooped, buck- toothed old inventor proved to be Luigi's most powerful ally in this Gamecube launch title. He would pop up via his Game Boy Horror communication device to give Luigi pointers whenever he could. (He'd also give Luigi less helpful information, such as his favorite homemade dish - pickled dandelions with barnacles in a diesel marinade, in case you were wondering.) As Luigi dispatched the various humanoid ghosts inhabiting the haunted mansion, Gadd would convert them back into the portraits that once hung in his gallery. Curiously, not all E. Gadd's have been used for good, as the Poltergust vacuum cleaner was in Luigi's Mansion. In Super Mario Sunshine, Bowser Jr. claims an old man with glasses created the paintbrush he uses to splatter Isle Delfino with evil graffiti. Fortunately, Gadd is also F.L.U.D.D.'s daddy, so his creations both cause and solve Isle Delfino's hardships. While Gadd didn't join the ranks of Mario regulars who populate the Mario Party and Mario Kart games - his non-playable cameos so far include his own board, E. Gadd's Garage, in Mario Party 6 - this guy snagged a cameo in Mario and Luigi: Superstar Saga, as the proprietor of the Starbeans Coffee Company. His likeness even popped up in Legend of Zelda: The Wind Waker, as one of Tetra's pirates. A bit of trivia: There's a rumor that Gadd's wizened appearance is a caricature of a certain older Nintendo executive. Gadd's inventions: - POLTERGUST 3000 (Luigi's Mansion) Sucks stuff up: dust, money, and mansion-haunting ghosts; can also blow out ice, water and fire. - GAME BOY HORROR (Luigi's Mansion) Provides a map of the mansion; also allows E. Gadd to communicate with Luigi. - THE PORTRIFICATIONIZER (Luigi's Mansion) Transforms ghosts into paintings of said ghosts; also transforms a painting of Mario back into the real deal. - THE GADDLIGHT (Mario Party 4) Scares away meddlesome Boos. - F.L.U.D.D. (Flash Liquidizer Ultra Dousing Device) (Super Mario Sunshine) Cleans graffiti with a concentrated stream of water; also blasts off like a rocket or propels its user across the water with a jet stream. - THE GADDBRUSH (Super Mario Sunshine) Paints horrible graffiti that brings to life evil gloopy paint monsters. Why the hell would Gadd make such a thing? - BEANBEAN MACHINE (Mario and Luigi: Superstar Saga) Allows customers to mix different types of coffee beans to make caffeinated drinks with various effects. The lynchpin invention of the Starbeans Coffee Franchise. - GAMEBOY HORROR SP (Mario and Luigi: Superstar Saga) When Mario or Luigi equip this accessory, enemies drop rare items more often. - GADDGETS (Mario Party Advance) Items with varying effects. - CAPSULE CHANGER (Mario Party 6) Switches items with those of other characters. - FINANCIAL VENTILATOR (Mario Party 6) Creates a gust of wind that focuses on a certain character and blows their spare change out of their pockets. - TELEPOTER (Mario Party 6) Allows to characters to switch places on the game board. A friendly Austrian reader named Klaus Kloss tells me that in his country, E. Gadd is named I. Gidd - a pun on his language's word for "ugly." E. Gadd's appearances: Luigi's Mansion (Gamecube) - 2001 Super Mario Sunshine (Gamecube) - 2002 Legend of Zelda: The Wind Waker (Gamecube) - 2002* Mario Party 4 (Gamecube) - 2002 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Mario Party 6 (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 * as Mako, a member of Tetra's crew ======================================================================= ELLA Occupation: Golfer Only appearance: Mario Golf: Advance Tour (2004) One of the generic human characters whose stats you pick at the beginning of the game, this cute strawberry blonde is Kid's apprentice. ======================================================================= ELLIE Occupation: Friendly firehose First appearance: Donkey Kong Country 3: Dixie Kong's Double Trouble (1996) A young elephant who will happily let Dixie or Kiddy ride on her back. She handles a bit like Rambi, but instead of goring enemies with a horn, Ellie's specialty is sucking up water in her trunk and blasting it at enemies. She's a great help, of course, but she's terrified of mice and will freak out if she happens upon any during her adventures. A slightly more grown-up looking Ellie also pops up in the background of Donkey Konga. Ellie's starring roles: Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 Other appearances: Donkey Konga (Gamecube) - 2004 ======================================================================= ENGUARDE [alternate Japanese spelling: Engaado] Occupation: Ichthyoid instrument of pain First appearance: Donkey Kong Country (1994) A cheerful looking blue swordfish who has the honor of being the only animal buddy to be playable in every installment of the Donkey Kong Country series. Enguarde's role is essentially identical in each. Various Kongs can ride him in underwater levels for better maneuverability and a chance to poke away at baddies. In later Donkey Kong Country games, certain stages allow the player to play as Enguarde - that is, sans Kong. Enguarde's starring roles: Donkey Kong Country (Super NES) - 1994 Donkey Kong Land (Game Boy) - 1995 Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 Donkey Kong 64 (Nintendo 64) - 1999 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2003 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= EVE [also known as Purehearted Eve; Japanese name: Diana] Occupation: Hausfrau Only appearance: Paper Mario: The Thousand-Year Door (2004) A resident of Twilight Town. She's the one who gets transformed into a pig in front of her three children. Later, in non-pig form, Eve will ask Mario to find her lost love, Podley, with whom she once dreamed of becoming a star of the theater. (Her stage name, she tells Mario, was "Purehearted Eve.") Eve and Podley parted ways, but just hearing that Mario spoke to Podley breathes life back into her heart. ======================================================================= EXPRESSO [Japanese name: Ekusupresso] Occupation: High-octane ostrich First appearance: Donkey Kong Country (1994) A sneaker-wearing ostrich that can take Donkey or Diddy on a rocketing ride through a level - provided he doesn't get hit any enemy. Expresso can also flip his wings and slowly glide to the ground, allowing him to cross wide gaps that other characters couldn't. After his appearance in the Game Boy installment of his Super NES adventure, Expresso dropped off the radar. I could have sworn I remember seeing Expresso as one of the animal "vehicles" in the promos for Donkey Kong Racing, the now-cancelled Gamecube title. Fortunately, Nintendo decided to pop Expresso back into the Game Boy Advance rejiggering of Donkey Kong Country 2. Diddy and Dixie can collect golden feathers to bolster the stats of the plucky ostrich in special Expresso mini-races players can engage in by visiting Cranky's cabin. Take away those fancy sneakers and slap a Shy Guy on his back, and Expresso will transform into Ostro, a generic baddie from Super Mario Bros. 2. Expresso's starring roles: Donkey Kong Country (Super NES) - 1994 Donkey Kong Land (Game Boy) - 1995 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2004 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= EXOR [new] [Japanese name: Karibaa] Occupation: Giant talking sword Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) We meet Exor, the giant sword as big as a building, when it crashes through the roof of Bowser's Keep during a duel between Mario and Bowser, both of whom go flying to other regions of the world. When Mario attempts to return to the Keep, he finds Exor firmly stuck through its center. Neosquid, the quizzically named talking hilt on the sword, explains that the keep now belongs to Smithy, then shakes so hard he destroys the only bridge connecting it with the rest of the world. Exor thrust into Bowser's Keep becomes the game's iconic image. Much later in the game, after Mario beats Boomer, his party must fight Exor on the roof of Bowser's Keep. Once defeated, Exor opens his mouth and sucks the party into the dimension inside - a sprawling factory where Smithy creates the weapons with which he hopes to take over the world. As fellow Mario researcher TheKoopaBros. notes, Exor's Japanese name, "Karibaa" is derived from the last half of "Ikusukariba," the Japanese translation of the name for the legendary Excalibur. I would guess that "Exor" comes from the first part of the same word, translated back into English. ======================================================================= FAT MOUTH Occupation: Fishy boss Only appearance: Wario Land 3 (2000) The ninth boss in Wario Land 3, whom Wario fights in the stage called "Bank of the Wild River." Fat Mouth apparently looks like a cross between a fish and a mouse. Wario must beat him by tricking him into eating green cheese. Very odd, even for a Wario game. I haven't played this game and don't know much about Fat Mouth other than what Shdwrlm3 posted in his Wario Land 3 guide at GameFAQs. Anybody with further information will be greatly appreciated. ======================================================================= FAVA Occupation: Egg enthusiast, architect Only appearance: Mario and Luigi: Superstar Saga (2003) Fava hangs out at the brand new Yoshi Theater, in the northern part of Beanbean Kingdom. This bean designed the theater himself, but his true passion is for neon eggs, and he's willing to tell Mario and Luigi where to find the buried Bean Fruit that will prompt the Yoshies to lay some. He'll mark the brothers' map so they can collect the fruit. ======================================================================= FAWFUL [Japanese name: Gerakobittsu] Occupation: Henchbean Only appearance: Mario and Luigi: Superstar Saga (2003) "I have fury!" With a rather loose grip on the English language and a propensity for talking about mustard, Fawful is one of the odder villains in the Marioverse. He's Cackletta's bean toadie and follows her around throughout Beanbean Kingdom. He's a mean green bean, too, just like Cackletta, with a wide grin and rocket-powered headgear. Fawful assists Cackletta throughout the game, until his defeat by the Mario Bros. in Bowser's Castle. Even in the game's final battle, however, against the ghost of Cackletta in the pit of Bowletta's stomach, Cackletta summons an apparition of Fawful to attack Mario and Luigi. ======================================================================= FISHMAEL Occupation: Dock-sitter Only appearance: Paper Mario (2001) A fisherman who hangs out at the docks in Toad Town. At one point, his bait, a Fuzzipede, gets caught in the stomach of a whale. Mario and Watt have to fight the Fuzzipede. The grateful whale will then transport Mario to Lavalava Island, where the fifth Star Spirit awaits. ======================================================================= FLAPPER Occupation: Crappier, flappier parrot First appearance: Donkey Kong Country 2: Diddy's Kong Quest (1995) An alternate version of Squawks. And by "alternate," I mean "worse." Picture Squawks, only blue and unable to really fly. Flapper can carry Diddy or Dixie or whomever, but he can't actually move up. Instead, Flapper can only move forward. Flap though he might, he will slowly drift towards the ground. Often, Flappers show up in flocks. A improved version of Flapper shows up in the sequel, Donkey Kong Coutnry 3. Now purple instead of blue, this bird can pick up things with his (her?) talons and carry them around. Flapper's starring roles: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= FLAVIO [Japanese name: Marco] Occupation: Trader and nutcase Only appearance: Paper Mario: The Thousand-Year Door (2004) He dresses like a sea captain and claims to own many ships - so why does this grinning screwball spend all his time singing to himself in Podley's soda bar? Because he's too hung up in his own grandeur to do anything else. Fortunately, Flavio starts getting a hankering for adventure around the same time Mario needs to sail to Keelhaul Key to find the Sapphire Star in a legendary pirate treasure horde. Flavio's goals: money, romance, adventure and thrills. En route to Keelhaul Key, however, a small army of pirate ghosts sink the S.S. Flavion and strand Mario, Flavio and the entire crew. Flavio immediately begins shouting orders in an especially haughty manner. He is, after all, the editor of Foppish Gourmet Weekly magazine. Flavio briefly joins Mario, but he refuses to fight. After Mario infiltrates Pirate's Grotto and retrieves the Sapphire Star, however, Flavio has a change of heart. The X-Nauts attack and Flavio decides that the crew's only means of escape is to use ghost ship of the legendary pirate king, Cortez. Flavio bravely approaches Cortez and offers the Skull Gem - his priceless family heirloom - as payment for use of Cortez's ship. Cortez agrees and the group successfully fends off the X-Nauts and sails back to Rogueport. In the end, Flavio admits that he enjoyed the trip to Keelhaul Key. Even if he didn't collect any riches, he at least got the money, romance, adventure and thrills he'd been hoping for. Flavio bears a slight resemblance to Prince Pine, the foppish he- damsel from Yoshi's Safari. Compare for yourself: Prince Pine: www.vgmuseum.com/end/snes/a/yoshisafari.htm Flavio: www.smrpglegacy.com/PM%20TTYD%20Artwork/flavio.jpg ======================================================================= FLUDD [Japanese name: PUMP] Occupation: Talking power-up, graffiti cleaner First appearance: Super Mario Sunshine (2002) The second E. Gadd invention to aid one of the Mario Bros. in their quest to conquer evil, FLUDD is a high-pressure water pump that Mario can use to hover, blast-off rocket-style or skip across the water's surface like a human jet ski. FLUDD is also an acronym for "Flash Liquidizer Ultra Dousing Device" and, I might add, a much better name that its Japanese counterpart, PUMP. (I have no idea what PUMP stands for, if anything.) While not a character per se, FLUDD speaks to Mario throughout his quest in Isle Delfino. Sometimes, at critical junctures, FLUDD will give advice, much in the manner Navi does to Link in Legend of Zelda: Ocarina of Time. FLUDD is less annoying, however. Personally, the only reason I'm even including FLUDD in this list is for one specific moment, during Super Mario Sunshine's ending sequence, that totally humanizes the thing. After destroying Bowser's bathtub in the sky, Mario, Peach, Bowser, Bowser Jr. and FLUDD each go plummeting back to the earth. There, Mario pulls a sputtering FLUDD out of the sand. After viewing Mario through its sputtering, fading camera display, FLUDD asks, "Mario... was I... of... assistance?" Touching stuff for a Mario game. Of course, a moment later FLUDD is seemingly healed. "Now the vacation begins," FLUDD announces. Everybody rejoices. Incidentally, FLUDD may have unintentionally proved that Bowser Jr. exists in the same continuity as the other seven Koopalings. When Mario first encounters FLUDD, it scans over Mario and flashes through some clips of his earlier exploits, including a fight with Larry Koopa from Super Mario World. One could argue that this is proof of all the Bowser offspring existing in the same universe, since Bowser Jr. plays such a central role in Super Mairo Sunshine. FLUDD appears as again as a minor character in Mario Power Tennis. Multiple FLUDD units are stationed around the Delfino Isle Plaza Court, as are paint-vomiting Piranha Plants. As the baneful buds puke goo over the court, players must step on switches to activate the FLUDD units into clearing the court. FLUDD's appearances: Super Mario Sunshine (Gamecube) - 2002 Mario Power Tennis (Gamecube) - 2004 ======================================================================= FLURRIE [also known as Madam Flurrie; Japanese name: Clouda/Karauda] Occupation: Retired actress Only appearance: Paper Mario: The Thousand-Year Door (2004) Ever the drama queen, Flurrie refuses to emerge from her bedroom without her treasured necklace. She simply can't have her adoring public see her sans-accessories. Mario must then return to the Shadow Sirens, whom he overheard arguing about a necklace, and retrieve it for Madam Flurrie. Necklace in place, the former stage actress emerges. Little Punio explains how he needs her help to reveal the secret entrance to the Great Tree and Flurrie joins out of her deep love for the Puni clan, her only friends since she retired from acting and became a recluse long ago. Once Mario defeats the Shadow Queen, Flurrie returns to acting. Her new play - "Paper Mario," starring herself and Doopliss - becomes a hit. Flurrie is a wind spirit and whose powers combine with her feminine wiles to make her a formidable ally for Mario in battle. Out of battle, Flurrie can blow a gust of air that can reveal hidden passages - such as the secret entrance to the Great Tree - or stun enemies. There's no award for bustiness in a Mario character - thank god - but if there were, it might go to Flurrie. (Actually, it might go to Queen Been, but Flurrie would give her a run for her money.) She's a big lady, who's essentially walking around naked. But she's made out of air or clouds or something, so I guess that makes it okay. (According to the mouse at Podley's bar, Flurrie didn't used to be so zaftig. I guess she did quite a bit of snacking while in seclusion.) This character is a bit of an oddity. As Masamune points out at the Hitchhiker's Guide to Video Games, Flurrie is the only buddy in either Paper Mario game who doesn't belong to any specific race. Others you can pick out readily - Goombario is a Goomba, Koops is a Koopa Troopa, whatever - but Flurrie doesn't seem to belong to the same race as either Mallow, that other weather controlling cloud-buddy from a Mario RPG, or Huff N. Puff, the blustery boss from Flower Fields in the first Paper Mario. She's a wind spirit or something. Let's leave it at that. Flurrie is also interesting in her resemblence to Ludwig von Koopa, the oldest Koopaling. Looking at the preliminary screenshots for Paper Mario: The Thousand-Year Door, some other gamers and I thought the character might have been the long-missing wife of Bowser - or because of her airy build and lack of feet, perhaps the ghost of this character or something. No dice, it seems. Flurrie does have Ludwig's exact hairstyle and color, though. I also thought her lips looked a lot like Wendy O. Koopa's. Finally, Flurrie is not the first Mario character with that name. Flurries were generic baddies in Super Mario Bros. 2 - little puffs of snow who slid around haphazardly in the ice world. They never appeared again. In meteorological terms, a flurry is a brief bout of light rain or snow. ======================================================================= FLY GUY Occupation: Airborne shyness First appearance: Super Mario World 2: Yoshi's Island (1995) A variant on the regular Shy Guy model, the Fly Guy has a little propeller on his noggin that allows him to fly. Fly Guys appear less requently than regular Shy Guys, except in Super Mario 64, where they're the only Shy Guy in the entire game. A propeller-topped little Fly Guy is an unlockable character in Mario Power Tennis. Fly Guy's starring roles: Mario Power Tennis (Gamecube) - 2004 Other appearances: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Yoshi's Story (Nintendo 64) - 1998 Super Smash Bros. Melee (Gamecube) - 2001 Mario Pinball Land (Game Boy Advance) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 ======================================================================= FRET Occupation: King of Jewelry Land Only appearance: Yoshi's Safari (1993) When Bowser and his children steal Jewelry Kingdom's twelve protective magical gems, natural disasters imperil the area's once- happy citizens and the land divides into dark and light halves. Princess Peach asks Mario and Yoshi to retrieve the gems as a favor to her friend, King Fret, and his son, Prince Pine. Once Mario and Yoshi defeat the Koopalings in the Light World, King Fret helps Mario enter the Dark World, where Bowser is holding Prince Pine captive. King Fret is an appropriately regal looking king, with a robe, a white beard and a mighty crown. ======================================================================= FROGFUCIUS [new] [Japanese name: Frog Mountain Wizard] Occupation: Sagacious amphibian Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Frogfucius is Mallow's adoptive grandfather. He lives as Tadpole Pond, where he instructs young tadpoles in the ways of philosophy. He also likes to appear to levitate, though it's fairly obvious that a Lakitu with a fishing rod is creating the effect. When Mallow returns from his errand to the Mushroom Kingdom with a piece of Cricket Pie, Frogfucius explains that Mallow is not actually a tadpole and should partake in Mario's quest in order to find his true homeland. Frogfucius also has pupil who begins the game as a tadpole and matures into a full-fledged frog by the end of the game. Mario meets him is Seaside Town, where the pupil has gone to ponder the meaning of life. He's the only person who's not kidnapped and locked up when Yaridovich's gang invades. I feel silly even mentioning this, but I suppose some younger Mario fans may not realize that Frogfucius' name is a play on that of the famous Chinese philosopher, Confucius. Image link: gamehiker.com/gallery/displayimage.php?album=46&pos=38 ======================================================================= FRYGUY [Japanese name: Hiibooboo/Hibobo] Occupation: Hothead First appearance: Doki Doki Panic (1987) Oddly, the fiery Fryguy is the boss of the icy fourth world of Super Mario Bros. 2. Even more oddly, he can only be extinguished by dropping wooden blocks on him. Fryguy's appearances: Doki Doki Panic (Famicom) - 1987 Super Mario Bros. 2 (NES) - 1988 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Super Mario Advance (Game Boy Advance) - 2001 ======================================================================= FUNKY KONG [Japanese name: Fankii Kongu] Occupation: Ambassador to barrel travel First appearance: Donkey Kong Country (1994) He's the main monkey. Well, he's not, really. That's Donkey Kong. But Funky's still pretty damn cool. Funky Kong operates Funky's Flights, a service that allows Donkey and Diddy to travel back to previously conquered words via the Funky Barrel - a regular barrel decked out with wings and a propeller. Doing so allows them to rack up extra lives in the easy stages before tackling some of the more taxing ones. In Donkey Kong Country 3: Dixie Kong's Double Trouble, Funky provides a slightly modified version of his usual service. If Dixie delivers the proper items, Funky can forge new vehicles, like a hovercraft. Dixie can use these to travel to new areas. Funky apparently opens up Funky's Armory for Donkey Kong Country 64. This new shop will sell the various shooting devices characters might use in this game: the Coconut Cannon for Donkey, the Peanut Popgun for Diddy, the Pineapple Launcher for Chunky Kong, the Feather Bow for Tiny Kong and the Grape Pipe for Lanky Kong. Players can finally play as Funky in the Game Boy Advance title, DK: King of Swing. He's not the titular swinger, sadly, but an optional character in the game's Jungle Jam mode, in which Donkey, Diddy, Dixie, Funky and others can compete in mini-games. If I remember correctly, Funky was going to be one of the selectable Kongs in this game, which, alas, never saw the light of day. Remember: whatever game he's in, Funky always has the best theme song. Funky's starring role: DK: King of Swing (Game Boy Advance) - 2004 Other appearances: Donkey Kong Country (Super NES) - 1994 Donkey Kong Land (Game Boy) - 1995 Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 Donkey Kong 64 (Nintendo 64) - 1999 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2003 Donkey Konga (Gamecube) - 2004 Donkey Kong 2: Hit Song Parade (Gamecube) - 2004 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= GALROG Occupation: Cyclops Only appearance: Wario's Woods (1994) A gray brute with a single eye in the center of his head. He's the second boss. His name sounds like a cross between "gray" and "Balrog," the beastly monster from the Lord of the Rings books - and, also, the boxer from Street Fighter II. ======================================================================= GAME GUY Occupation: Master of the odds Only appearance: Mario Party 3 (2001) A Shy Guy with a bowtie. Players landing on his space during the game get the luxury of playing games of luck in which they must wager all their coins. ======================================================================= GARBAGE BOY [new] Occupation: Music-lover and garbage-lover Only appearance: WarioWare: Twisted (2005) Almost a non-character, really, Garbage Boy lives in a trash can in the back of the stage at the Hawt House, the venue where Mona's band place. During performances, he periodically peeks his head out from beneath the lid and grins. ======================================================================= GARGANTUA BLARGG [Japanese name: Unbaba] Occupation: Fire beast First appearance: Super Mario World 2: Yoshi's Island (1995) A giant fire beast that rises from the lava and will block Yoshi's pathway unless Yoshi can fire an egg at him. (Smaller forms, called just Blarggs, also pop around in lava pools. Also, a blue version of the Gargantua Blargg - Nep-Enut - also shows up in the game's early stages.) A Gargantua Blargg appears in Tetris Attack as a playable character. The blobby guy replaces Flare, the fire fairy from the game's original Japanese version, Panel du Pon. Though he has the same name as the Blargg enemy in Super Mario World, none of Yoshi's Island Blarggs look much like that monster. The Super Mario World Blargg looks more like a dinosaur - like the Czar Dragon boss in Super Mario RPG. Gargantua Blargg's appearances: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Tetris Attack (Super NES) - 1996 Yoshi's Story (Nintendo 64) - 1998 Picross NP Vol. 2 (Super Famicom) - 1999 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 ======================================================================= GARRO [Japanese name: Garo] Occupation: Sculptor Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) One of the cloud-shaped residents of Nimbus Land, Garro creates statues in his studio in Nimbus Land. When Mario and Mallow first arrive at the studio, they notice what appears to be a statue of Mallow. Garro explains that the statue is actually of Nimbus Land's present king when he was a boy. Mario and Mallow conclude that Mallow is actually the rightful heir to the Nimbus Land throne. In order to sneak into the Nimbus Land castle, Garro disguises Mario and his latest work of art by spraying him gold. Garro tells Valentina's guards, who normally only allow statues of Valentina though the gates, that the statue is of Valentina's nephew, Mariotta. When Valentina balks at the decidedly un-elegant Mario statue, Garro bluffs that it's an sculptural ode to the plight of the working class - "The Plumber's Lament." Mario gets in, and once he skillfully dodges a pecking by Valentina's henchman Dodo, he set his sights on Valentina. ======================================================================= GENERAL GUY [Japanese name: General Heihoo] Occupation: Shy Guy Commander First appearance: Paper Mario (2001) A militant Shy Guy in a military uniform. He's the boss of Shy Guy's Toy Box. ======================================================================= GENERAL WHITE Occupation: Cannon operator Only appearance: Paper Mario: The Thousand-Year Door (2004) A white Bob-Omb with a moustache who mopes around Petalburg until Mario renews his interest in life by asking him to operate the giant cannon at Fahr Outpost. General White hops into action and soon the cannon is blasting Mario and pals to the moon. ======================================================================= GENO Occupation: Living doll First appearance: Super Mario RPG: Legend of the Seven Stars (1996) When Smithy's sword-shaped ship, Exor, fell from the sky and skewered Bowser's Keep, it also punctured the Star Road, a celestial passage vital to the granting of wishes. Seven star pieces scattered throughout the world. Mario, accompanied by his new friend Mallow, had just begun their around-the-world trek to collect the missing star pieces when they stopped in Rose Town. Since Smithy stormed into Mario's world, the people residing in Rose Town couldn't leave their houses safely because a mysterious sniper has been assailing them with a rain of paralyzing arrows. The owner of the inn there has a small child named Gaz - a devout fan of his Geno doll - who insists Mario play dolls with him. Gaz, picking his favorite doll Geno, gets a little too excited a knocks Mario out cold with Geno's Super Star Shot. That night, while Mario recuperates, a single star floated down from the sky and -taking a page from the story of Pinocchio - settles into the Geno doll. (Apparently, he deems Gaz's Mario, Bowser, and Peach dolls unworthy of inhabiting.) The next morning, Gaz tells his mother and Mario that Geno walked into the Forest Maze all by himself. He's not fibbing. Mario and Mallow tail him throughout the woods, joining him just as they find the one firing the poison arrows - Bowyer, one of Smithy's minions. When Bowyer falls, Geno joins Mario and Mallow, asking them to simply call him Geno, as his actual name would be impossible for earth tongues to pronounce. (Specifically, the game's text represents Geno's name as the following characters: heart-musical note- exclamation point-question mark.) He fights enemies with the flashy dazzle of star power, proving to be one o f Mario's strongest allies. Once Mario's party defeated Smithy, the star traveler left Geno's body, reducing the doll to a lifeless toy once again. Although Square, the developers of Super Mario RPG, own the rights to Geno and all the other characters unique to the game, the living doll showed up in again in the Mario and Luigi: Superstar Saga, as the host of Star 'Stache Smash, a video game-within-the-video game in the Little Fungitown arcade. The game's ending credits, however, clearly list Geno as property of Square now Square-Enix. Geno's starring roles: Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Other appearances: Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 ======================================================================= GIANT SNAKE Occupation: A snake... that's giant Only appearance: Wario Land II (1998) A large boss that lives in the caverns beneath Wario's castle. He's the first boss. I'm not sure if "Giant Snake" is his official name, the most obvious description of him or how his name is translated from Japanese. If you know, shoot me an email. ======================================================================= GIGA BOWSER Occupation: Amalgamated menace Only appearance: Super Smash Bros. Melee (2001) What if Bowser could power-up, too? Giga Bowser is a towering freak with a mean streak. You can fight him at the end of adventure mode if you don't use any contiues and get there in eighteen minutes or less. ***SMASH BROS. TROPHY INFO FOR GIGA BOWSER*** An even more imposing figure than the original King of the Koopas, Giga Bowser is roughly twice the size of his scaly, fire- breathing, spike-studded Super Smash Bros. Melee counterpart. Predictably, this monstrous creature's offensive and defensive powers are a grade higher than those of regular Bowser. Good luck defeating this colossus! ***SMASH BROS. TROPHY INFO FOR GIGA BOWSER*** ======================================================================= GLIMMER Occupation: A light in the dark First appearance: Donkey Kong Country 2: Diddy's Kong Quest (1995) An angler fish who shows up in a few underwater levels in Donkey Kong Country 2. Much like Squawks in the first game, Glimmer hovers behind your characters, lighting the way in dark areas. Glimmer's appearances: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong 64 (Nintendo 64) - 1999 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= GLOOMTAIL Occupation: Bigger, badder dragon Only appearance: Paper Mario: The Thousand-Year Door (2004) Hooktail's older brother, whom Mario fights near the end of the game in the Palace of Shadow.Gloomtail, who looks like a black version of Hooktail, has apparently been napping there since the last time the fortress was opened a thousand years ago. He's incensed that Mario beat his little sister and puts up quite a fight with his poison breath attacks. ======================================================================= GOLDBOB (and his family) [Japanese name: Goldman] Occupation: Aristocratic artillery Only appearance: Paper Mario: The Thousand-Year Door (2004) He's so wealthy he wears a monocle. The president of Goldbobbington's, a succusseful but otherwise mysterious company, Goldbob first pops up in Glitzville, where he, his wife and son have arrived to watch some world-class fighting. He becomes a big fan there and will forever after refer to Mario as the "Great Gonzales." Mario meets Goldbob again aboard the Excess Express. It's his son's birthday and Goldbob and his wife can't decide what to get him as a present. ===== SYLVIA [Alternate Japanese spelling: Silvia] Occupation: Rich man's wife Only appearance: Paper Mario: The Thousand-Year Door (2004) A white Bob-Omb with a stylish pink hat. She's as elegant as artillery can be, but she'll put up her dukes to fight for what's best for her son, Bub. She argues that the best birthday present for her son is a primer for proper Bob-Omb etiquette. She's wrong, of course. In the end, Sylvia needs to be rescued along with the rest of the passengers from the Excess Express when they are abducted by Smorg, the dust bunny monster. Once rescued, Sylvia and family return to their home in Poshley Heights. ===== BUB [Japanese name: Konarikin] Occupation: Spoiled son Only appearance: Paper Mario: The Thousand-Year Door (2004) The spoiled son of Goldbob and Sylvia. One day, he'll take over Goldbobbington's, but until then Goldbob and Sylvia will fight over what they think is best for him. Both miss the point. Little Bub loves trains, but his parents don't know. For example, neither one can guess that he wanted the autograph of a train conductor most. ======================================================================= GOLDEN DIVA Occupation: Vanity spirit Only appearance: Wario Land Advance (2001) Jeez. I don't know what to call the Golden Diva. The best way to describe her, I guess, is if an evil female genie wearing a sort of Kabuki mask and holding a lady's fan. Oh, and she's totally evil. Once Wario defeats the bosses of the Ruby, Emerald, Sapphire and Topaz passages of the Golden Pyramid, he can access the Golden Passage. The diva assumes the several different forms throughout the fight, many of them mimicking the attacks of the other pyramid bosses. When Wario wins, however, he reclaims all of the treasure that the greedy Golden Diva plundered from Princess Shokora. The Golden Diva has the dubious honor of being one of the four female bosses of a Mario - or Mario-related - game: her, Syrup (in Wario Land and Wario Land II), Cackletta (in Mario and Luigi: Superstar Saga) and the Shadow Queen (in Paper Mario: the Thousand-Year Door). ======================================================================= GOOMBA KING [Japanese name: Kuri King; also known as Goomboss] Occupation: Regal Shroom First appearance: Paper Mario (2001) A jumbo Goomba with a crown, The Goomba King blocks the bridge leading from Goomba Village to Toad Town. He's flanked by his two underlings, the Red Goomba and the Blue Goomba. He's one of the game's first boss battles. The Goomba King makes an unexpected second appearance in Super Mario 64 DS as the boss of new area hidden behind a painting of Mario. Referred to for some reason as "Goomboss," beating this character unlocks Mario as a playable character. This Goomboss is considerably bigger than the Goomba King, but looks identical otherwise. Goomba King's appearances: Paper Mario (Nintendo 64) - 2001 Super Mario 64 DS (Nintendo DS) - 2004 ======================================================================= GOOMBARIO (and his family) [Japanese name: Kurio] Occupation: Mario's no. one fan Only appearance: Paper Mario (2001) Early in his quest to retrieve the Star Rod from Bowser's dirty mitts, Mario crash lands in the house of a family of Goombas. One of Mario's oldest foes, Goombas are described in the instruction manual of the original Super Mario Bros. as "mushrooms that defected from the Mushroom Kingdom." Not all Goombas are so bad, however. As his name might suggest, Goombario is Mario's biggest fan. He even has a blue cap with a G on it, much like Mario's - or Luigi's or Wario's or Waluigi's or doubtlessly anybody else joining the super plumber club. Goombario lives with his mom and dad, Goomama and Goompapa; his grandparents, Goompa and Gooma; and his kid sister, Goombaria. A battle with the Star Rod-powered Bowser sends Mario crashing into a shady glen in Goomba Village. After the resident Goomba family helps Mario smash through a magic block Kammy Koopa creates to hinder Mario's progress, wise and learned Goompa instructs Goombario to accompany Mario. Years of listening to Goompa's stories have filled Goombario with useful knowledge, and allow him to act as of guide on Mario's journey. (Come to think of it, what Goombario does isn't all that different from what I'm doing with this guide.) Eager little Goombario can also help Mario in fights by bonking enemies with his head or by using his skills as a tattletale to reveal enemies' weaknesses. Goombario is the first Goomba a player could control in a Mario game - or any video game, for that matter. In the sequel to Paper Mario, Mario met Goombella, who was basically a female version of Goombario: a chatty head-bonker who'd explain the world with just a hint of cynicism. ===== GOOMPA [Japanese name: Kurijii] A wise, old, mushroom with a bad back. Goompa taught Goombario everything he knows about the way the world works, so he requests that Goombario travel with Mario. Technically, Goompa - not Goombario - is the first friend to join Mario's party. At the beginning of Paper Mario, Goompa tails Mario in the woods near Goomba Village and explains the basics of the game's battle system. Kirby021591 informs me that Goompa probably gained his extensive knowledge of the world through his youthful journeys with two other old fogeys, Koopa Koot and Bootler. Apparently, the three were quite the adventurers in their younger days. ===== GOOMBARIA [Japanese name: Kuriko] Goombaria is Goombario's little sister. She does three things, basically. (1) She stumbles upon Mario after he falls from the sky. (2) She refers to Kammy as a "weird flying thing." And (3) If you find her missing Princess Peach doll, she gives you a star piece. She's otherwise unremarkable, except that she's the cutest Goomba in the whole damn world. ===== GOOMPAPA Goombario's dad. He has a moustache. Early in the game, he's trying to repair the family's front gate when Kammy smashes it to bits with a giant block. ===== GOOMA Goombario's kindly grandmother. ===== GOOMAMA Goombario's mom. She wears a housewife's headwrap that looks a lot like the one worn by Mamar, the motherly Star Spirit. Apparently that's how Paper Mario's developers represent maternity. ======================================================================= GOOMBELLA [Japanese name: Christine/Kuristinu/Kurisuchiifu] Occupation: Archeology student Only appearance: Paper Mario: The Thousand-Year Door (2004) Did I say Goombaria was the cutest Goomba ever? Scratch that. Mario meets this pink ponytailed Goomba in the harbor at Rogueport, just as he steps of his ship. She's arguing with a man named Lord Crump who is seeking answers about the Crystal Stars. Mario valiantly steps in and stomps Crump. The scarf and pith helmet are dead giveaways that Goombella loves exploring. In fact, she's a junior archeology major at Goom University studying under the brilliant Professor Frankly. One look at the ancient treasure map is motivation enough for her to join Mario's adventure. Goombella functions much like Goombario in the first Paper Mario. Like Goombario, Goombella is Mario's personal tour guide, explaining where they are or what enemy they're fighting. And Goombella does it with her own dry brand of humor. Typically, her most barbed retorts are directed at the many lowlifes who hit on her during the adventure. In battles, Goombella fights also just like Goombario - primarily though a lot of headbonking. A bit of trivia: Goombella's Japanese name seems to be Christine. That might seem like an oddly common name for a Marioverse character, but it's actually quite appropriate. The first two syllables of the Japanese name for the Goomba, "kuribo," blend perfectly into the Japanese pronunciation of the western name "Christine" - "kuristinu." ======================================================================= GOOMBOB AND GOOMBETTY Occupation: High school Goombhearts Only appearance: Mario Party Advance (2005) A pair of would be Goomba lovers. One of the game's mini-quests involves getting this two crazy kids together. Goombob is a rich kid with a big house. Goombetty is a talented violinist. ======================================================================= GOOMFREY [Japanese name: Kuriido] Occupation: Problem solver Only appearance: Paper Mario: The Thousand-Year Door (2004) A shady Goomba who hangs out on the streets of Rogueport, near Professor Frankly's house. He eliminates problems, whether those problems be a who or a what. When Mario needs to dispose of a load of dirty boxer shorts of Glitz Pit fighters, Goomfrey's the only guy to do it. ======================================================================= GOOPER BLOOPER Occupation: Enraged ink squirter First appearance: Super Mario Sunshine (2002) A big squid with whose tentacles Mario must tangle in the Ricco Harbor area of Isle Delfino. After Mario crushes each of Gooper Blooper's arms individually, he must grab hold of its snout, stretch it like a rubber band and then let it snap back in the face of the six-armed menace. Gooper Blooper, who gets his name from his fondness for the icky paint goop Shadow Mario/Bowser Jr. has dripped all over Isle Delfino, is a boss version of the Blooper, a generic seafaring foe that has made swimming dangerous since the original Super Mario Bros. While Cheep Cheeps would stupidly swim about without regard to Mario, these squids were swarm directly towards him. They've appeared in nearly every Mario game with an underwater stage. Gooper Bloober reappeared as a boss, of sorts, in Mario Power Tennis. This ten-tentacled monster owns the Gooper Bloober court, a place for tennis right on the docks of Ricco Harbor. He takes up nearly his entire half of the court, and any netter brave enough to challenge him must contend with the swinging racquets in all of his tentacles. Gooper Bloober's starring roles; Super Mario Sunshine (Gamecube) - 2002 Mario Power Tennis (Gamecube) - 2004 ======================================================================= GOURA Occupation: Lumpy goem Only appearance: Wario's Woods NES (1994) A large, earthy-looking creature who appears as a boss in the NES Wario's Woods. And then no one ever sees him again. ======================================================================= GOURMET GUY [Japanese name: Gourmet Heihoo] Occupation: Glutton Only appearance: Paper Mario (2001) An obese Shy Guy whose girth blocks the path in Shy Guy's Toy Box. He demands food, and only Tayce T.'s cake will send him through the roof. Upon exiting, he drops a cookbook that Mario can give to Tayce to improve the quality of her cooking. Later, Gourmet Guy shows up in Peach's Castle, where Peach is being held hostage. If Peach bakes him a strawberry cake, he'll drop a hint about the location of the next Star Spirit. ======================================================================= GRACE Occupation: Golfer First appearance: Mario Golf (2000) "The Queen of the Course." Tall, beautiful Grace is one of the experienced golfers than players can challenge. Grace's starring roles: Mario Golf (Game Boy Color) - 2000 Mario Golf: Advance Tour (Game Boy Advance) - 2004 ======================================================================= GRATE GUY Occupation: Ballsy jester Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) One of Booster's goons. Mario and company fight him and his partner, Knife Guy, on the balcony of Booster Tower after Booster splits with Peach for Marrymore, the marriage resort. Grate Guy is the one of the pair balancing on a circus ball a la Lemmy Koopa. Despite what his name might indicate, Grate Guy isn't affiliated with the Shy Guys; instead, he's a scary clown. Later in the game, Grate Guy opens a casino where Mario can gamble. It's well hidden in Bean Valley and Mario will need a special pass to enter. There, he'll challenge Mario to a rather difficult game of chance called Look the Other Way, in which Mario must anticipate which direction Grate Guy will look and, as the name would suggest, look the other way. If Mario plays a hundred rounds of the game, Grate Guy will reward Mario with the Star Egg, and item whose effects are like those of the Rock Candy item: pain for Mario's enemies. For a long time I wondered where Grate Guy might have got his name from. He rides a ball, so why not Ball Guy? Lots of readers wrote in and pointed out that a grater - as in a cheese grater - is a kitchen appliance, much like a knife I don't buy it, even with Nintendo's propensity for naming characters after food and food-related products. Joe Etienne and Richard Gallivan both wrote me with a better explanation. He says that Knife Guy and Grate Guy's names are puns on "nice guy" and "great guy." This is still a stretch, but I think it works better than the kitchen explanation. ======================================================================= GRIFTY [Japanese name: Teiruwaasu] Occupation: Rooftop storyteller Only appearance: Paper Mario: The Thousand-Year Door (2004) An odd, crocodile-looking fellow who hangs out high above Rogueport. For a fee, he'll tell Mario about the legends behind Rogueport, the Crystal Stars, the Thousand-Year Door and what might be behind it. Grifty's story (a synopsis): Long ago, a great city stood where Rogueport does now. A great demon, the Shadow Queen, emerged and pulled the city beneath the earth. Her armies plundered the various cities of the world. In order to make herself more powerful, the Shadow Queen created the Crystal Stars and placed them in special castles - the only surviving one of which is Hooktail's Castle in Petal Meadows - to extend its evil influence. Four heroes eventually arose to defeat the demon: a shy Toad from Petalburg, a learned Goomba from Boggly Woods, a wandering Koopa warrior and a powerful Boo magician. They succeeded in nabbing the Crystal Stars and scattered them around the world, knowing that the demon would be sealed unless somebody ever collected the stars. The Goomba took her star to the Boggly Woods. When it started drawing monsters, she hollowed out the tree so the Punies might live peacefully. The Boo hid hers in Creepy Steeple. The Koopa fought with the pirate king Cortez, lost and was imprisoned in a chest. Before the Toad passed away, he entrusted his star to a holy man who promised to stow it where no one would ever find it. In death, each of the four heroes' souls were stolen and magically imprisoned due to a latent curse cast by the demon they had imprisoned. ======================================================================= GRODUS [Japanese name: Lord Batsugaruf] Occupation: Captain of the X-Nauts Only appearance: Paper Mario: The Thousand-Year Door (2004) A dome-headed figure who commands the X-naut soldiers. Grodus is taller than the rest of the X-Nauts and carries a glass scepter. For being one of the main villains of Paper Mario: The Thousand-Year Door, Grodus doesn't actually appear in much of the game. More often, he summons Lord Crump or the Shadow Sirens to do his bidding while he watches from the X-Naut fortress on the moon. The only villainy we see him perform before he confronts Mario at the end of the game is his cruel pulling of TEC's plug. When Mario and company reach the end of the Shadow Palace, they meet Grodus for the first time and learn that Grodus tricked Mario into collecting the seven Crystal Stars for him and opening the Thousand- Year Door so he could awaken the Shadow Queen. Mario beats Grodus, but Grodus escapes to the Shadow Queen's chamber while Mario tussles with Bowser and Kammy. There, he successfully opens the Shadow Queen's tomb. Reborn, however, the Shadow Queen isn't keen on taking orders and swiftly zaps Grodus into oblivion. Judging from Grodus's appearance, I'd wager his at least part computer, if not a computer entirely. Through his glass dome, you can see all manner of blinking circuitry. Also, after the Shadow Queen zaps him into the void, he winds up living the rest of his life as just a head - and I'm pretty sure most living things need a body. ======================================================================= GRUBBA [Japanese name: Gansu/Guns] Occupation: Crooked fight promoter Only appearance: Paper Mario: The Thousand-Year Door (2004) This shady character comes off as a friendly guy, what with his affable Foghorn Leghorn speech patterns and all. And he seems more than happy to dub Mario "The Great Gonzales" and enter him into Glitzville's central fighting arena, the Glitz Pit. As Mario advanced through the Glitz Pit ranks, however, he and his buddies begin to suspect foul play. Combatants have a knack for disappearing, it seems. And someone may be using the prized Gold Star for other sinister purposes. Could it be Grubba's efficient but curt assistant, Jolene? Or the obnoxious champion fighter, Rawk Hawk? And is that a real Crystal Star on his belt? No and no. It's Grubba. Mario - or, I guess, the Great Gonzales - eventually finds out that Grubba, a former fighter, has been maintaining a youthful appearance by sapping the energy out of former prize fighters. Grubba powers up and takes Mario on as Macho Grubba. Grubba appears to be a slightly altered version of Clubba, a minor Koopa foe from the first Paper Mario. Whereas Clubbas have green skin and white hair, Grubba is orange. He also carries no club. He's a complex guy, that Grubba. And yes, as a reader calling himself KWS369 points out, both Grubbas and Clubbas are modified versions of the minor Super Mario Bros. 3 baddie, Spike. (Though, don't confuse him with the non-generic character Spike, who's included in this guide.) ======================================================================= THE GURU OF THE SEWER [new] Occupation: Yuck-smelling yogi Only appearance: WarioWare: Twisted! (2005) An old man who, despite his alleged wisdom, lives in the sewers beneath Diamond City. Wario is happily walking down the street with a stolen Game Boy Advance in one hand and a Game Boy Advance SP in the other when he trips and accidentally drops both systems down a manhole. The Guru of the Sewer emerges, all sagacious and saintly, and offers Wario the choice of his two old systems or a shiny new one with two screens - the Nintendo DS. Wario cleverly hops into the sewer and steals all three from the guru. The old man gets his revenge in the game's epilogue when he knocks Wario over the head. The Guru of the Sewer has the unique honor of being a character from the story cinematics who also shows up in a microgame. In "Light Sleeper," he's snoozing in the air. The player must blow into the Nintendo DS microphone in order to keep him aloft. The Guru shows up once again in "Snore Rope," a minigame unlockable in WarioWare: Twisted's Toy Room feature. In this version, he's still asleep, and the player must blow him through a skipping rope being swung by giggling giant women. Yes, I just wrote that sentence. ======================================================================= GUS Occupation: Westside bouncer Only appearance: Paper Mario: The Thousand-Year Door (2004) A bird who guards the entrance to the western Rogueport. He's also a member of the Robbo band of thieves, all of whom work for Ishnail. Mario can either pay Gus ten coins to pass or fight him and his pointy spear. Either way, Gus isn't too big a deal. ======================================================================= HAMMA JAMMA Occupation: Glitz Pit competitor Only appearance: Paper Mario: The Thousand-Year Door (2004) A Hammer Brother who can't wait to test the strength of his hammer against Mario's in the Glitz Pit. When he fights, he fights with Bamma, a Boomerang Brother, and Flare, a Fire Brother. Together, they're Hamma, Bamma and Flare, and beating them earns Mario a ranking of four on the Glitz Pit roster. Outside of the ring, Hamma Jamma will mention that fights with the hammer he inherited from his grandfather, a Hammer Brother Mario tangled with all the way back in level 8-1 from the original Super Mario Bros. ======================================================================= HAMMERBOT [new] Occupation: Robo-masher First appearance: Wario Land 3 (Game Boy Color) - 2000 Just like his name implies, Hammerbot is a little robot with a big hammer. You'd think people would avoid such a contraption, but Dr. Mario and Wario both have to fight Hammerbot in the Dr. Mario 64 story mode. Hamerbot previously bam-bam-bammed as a minor baddie in Wario Land 3. Image link: gamehiker.com/gallery/displayimage.php?album=105&pos=3 Hammerbot's starring roles: Dr. Mario 64 (Nintendo 64) - 2001 Other appearances: Wario Land 3 (Game Boy Color) - 2000 ======================================================================= THE HAMMER BROS. Occupation: The other brothers First appearance: Super Mario Bros. (1985) The Hammer Bros. first caused trouble in the original Mario Bros., though they were only a minor enemy. In Super Mario RPG, however, these twin Koopas were the first boss Mario faces. They are roughing up poor Toad and blocking the path between Mushroom Way and the Mushroom Kingdom. Defeating them earns Mario one of their hammers. Long a part of the Marioverse, the Hammer Bros. have shown up in many variations: the Boomerang Bros., the Fire Bros., the Sledge Brothers., the Sumo Bros., the Limbo Bros., the yo-yo-swinging Yo Bros., the Chain Chomp-Swinging Chomp Bros., and even the Amazing Flying Hammer Bros. A Hammer Brother suit was even one of Mario's power-ups in Super Mario Bros. 3. In it, Mario could toss hammers and hide in his fireproof shell. And in Paper Mario, a Hammer Brother is actually playable - kinda. Using her magical transformation umbrella, Peach can disguise herself as a number of different enemies: an armored Koopa Troopa, a Clubba or a Hammer Brother. She can't fight in her Hammer Brother guise, but she can stroll about her castle freely looking every bit like a Hammer Brother. The Hammer Bros.' appearances: Super Mario Bros. (NES) - 1985 Super Mario Bros: The Lost Levels (Famicom) - 1986 Super Mario Bros. + Duck Hunt (NES) - 1988 Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Mario Party 3 (Nintendo 64) - 2001 Paper Mario (Nintendo 64) - 2001 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Mario Party 5 (Gamecube) - 2003 Super Mario Bros. (Game Boy Advance) - 2004 Super Mario Bros. 2 (Game Boy Advance) - 2004 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= HAMMERHEAD BROS. Occupation: Hammersmiths Only appearance: Mario and Luigi: Superstar Saga (2003) Twin brothers who forge hammers in their shop in Hoohoo Village who are also two of the first residents of Beanbean Kingdom to help Mario and Luigi on their quest. Their name isn't a coincidence, either; both of the Hammerhead Bros. have hammer-shaped heads. If Mario and Luigi can find them a special stone, they'll create a set of hammers the heroes can use throughout their quest. Sledge is the brother with green eyebrows, while Mallet has red eyebrows. ======================================================================= HARHALL [Japanese name: Kyahaaru] Occupation: Fashion genius Only appearance: Mario and Luigi: Superstar Saga (2003) A fussy, huffy clothes designer whose temperament makes keeping an assistant difficult. He's at the forefront of splart - splatter art - and he'll grant Mario and Luigi a piece of the Beanstar if they help him design some new shirts. ======================================================================= HARLEY QUIN Occupation: Jester Only appearance: Wario's Woods (1994) A clown. He's the third boss in Wario's Woods. Like the Batman villain Harley Quinn, a harlequin is a clown character from old pantomime comedies. You know, from yore. ======================================================================= HARRY HARE Occupation: Suit-wearing bunny Only appearance: Wario's Woods (1994) He's, um, a suit wearing bunny. He's also the seventeenth boss in Wario's Woods. ======================================================================= HARRY (1) Occupation: Golfer Only appearance: Mario Golf (1999) A pudgy golfer with blonde hair, sideburns and a beard. He's a different character than the Harry who appearsin Mario Tennis for the Nintendo 64. Harry's starring roles: Mario Golf (Nintendo 64) - 1999 ======================================================================= HARRY (2) Occupation: Tennis player Only appearance: Mario Tennis (2000) A beefy, tall netter with dark spiky hair and a goatee, this Harry is one of the players made unlockable by connecting the Game Boy Color Mario Tennis to the Nintendo 64 version. He's a different character than the Mario Golf Harry. Mario Tennis (Nintendo 64) - 2000 ======================================================================= HAWKMOUTH [Japanese name: Door Guard] Occupation: Angry aperture First appearance: Super Mario Bros. 2 (1988) A surprise boss and the last obstacle before our heroes can fight Wart and his bad dream machine. Hawkmouth is actually just the bird- shaped gate players enter at the end of every level in Super Mario Bros. 2. Pick up Birdo's crystal ball and voila! - Hawkmouth opens wide and you hope in. In the final stage, however, picking up the crystal ball makes the bird's face pop off the wall and chase our hero around the room. Tossing a few mushroom blocks at him stops Hawkmouth in his tracks and opens the way to Wart's chamber. It's not a typo that Hawkmouth's first appearance is listed as Super Mario Bros. 2 and not Doki Doki Panic; in the original version, the ending gate looked like a human's face or an African mask. Hawkmouth was an original creation for the American version of the game. Hawkmouth's appearances: Super Mario Bros. 2 (NES) - 1988 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Super Mario Advance (Game Boy Advance) - 2001 ======================================================================= HAYZEE Occupation: Drama pansy Only appearance: Paper Mario: The Thousand-Year Door (2004) The fourth of Luigi's traveling buddies. He meets Hayzee, producer from far-off Jazzafrazz Town, as he's looking for the fourth piece of the Marvelous Compass, which will point him towards Princess Eclair. It turns out the compass piece is incorporated into the Dramalala Plaque, which is awarded to the winner of the annual Jazzafrazz Town Drama Slam. Hayzee throws together a winning play titled "The Mystery of the Fiery Hat of Social Awareness," in which Luigi plays grass - as in, a patch of inanimate green stuff. He somehow wins the slam anyway and Hayzee accompanies Luigi back to Rogueport. And Hayzee has... green petals? Seriously, what kind of flower has green petals? Hayzee is a Crayzee Dayzee, a rather innocuous-looking generic baddie who first appeared in Super Mario World 2: Yoshi's Island. They're basically a grinning little flower who sings. That's it. Nothing too scary. They're pushovers in Yoshi's Island, but they're quite more formidable in the Paper Mario's games, where their singing attacks are hard to block. ======================================================================= HEAVY ZED Occupation: Beast of burden Only appearance: Super Mario Land 2: Six Golden Coins (1992) A sleepy owl who wakes up and gives Mario a ride when Mario jumps on him. ======================================================================= HELIO [Japanese name: Balloon Spirit] Occupation: Hot-air boss First appearance: Wario Land 3 (2000) The seventh boss in Wario Land 3, Helio is a difficult character to decsribe. Picture two red balloons that got attached to each other, kind of in a figure eight. Now imagine the top balloon wasn't happy about it. Many people also claim Helio looks a little like Mr. Hanky from "South Park." They're right, though please remember that Helio is a balloon and not poop. Anyway, there you have Helio. Wario fights him in a stage called "The Desert Ruins." Helio pops up again - excuse the pun - in Dr. Mario 64. He's a boss as well as a playable character in the game's multiplayer mode. He's cooler than most of the Wario Land imports in Dr. Mario 64, if you want my opinion. And he makes a cool "ffft" noise whenever he makes a smooth move. Helio's starring roles: Wario Land 3 (Game Boy Color) - 2000 Dr. Mario 64 (Nintendo 64) - 2001 Nintendo Puzzle Collection (Gamecube) - 2003 ======================================================================= HEN [new] Occupation: The Camilla to Wario's Gonzo Only appearance: Wario Land II (1998) This one slipped past me completely. I only realized that this female chicken character figured into the Marioverse after reading her profile on the Super Mario Wiki. Apparently, Wario has a pet hen in Wario Land II. The hen's name is "Hen." (I know. Seems lame, but after all, Yoshi's name is "Yoshi.") Anyway, one story in chapter two of the game apparently revolves entirely around returning Hen to her nest, from which she was apparently roused when the Brown Sugar Pirates attacked Wario's hideout. Shockingly, Wario seems to care more about Hen than money - a first! - but the profile also notes that Hen repeatedly tries to escape Wario while being delivered back to her nest. Thus, one could assume the affection Wario has for Hen is not necessarily returned. And really - could you blame her? ======================================================================= HENRY and ORVILLE [Japanese name: Juan and Ted] Occupation: Hide-and-seek haunts Only appearance: Luigi's Mansion (2001) Twin brothers named after two figures known for their historical contributions to transportation: Henry Ford, inventor of the automobile, and Orville Wright, half of the aviating duo that performed the first successful human flight. Luigi can summon them by spinning the airplane mobile in their bedroom. They'll want Luigi to play hide and seek, though if he wins he'll have to fight them. Orville flies a toy plane that drops bombs, while Henry drives a little car. If Luigi can displace them from their rides, though, he can suck them up into his vacuum. Since Henry and Orville's room is in the same wing of the house as Neville, Lydia and Chauncey's rooms, I'd assume they're supposed to be the older sons in this ghost family. ======================================================================= HERMIE III Occupation: Decorator crab Only appearance: Mario and Luigi: Superstar Saga (2003) Hermie the lisping hermit crab gets his claws on the Beanstar piece that floats to Gwahar Lagoon. Dazzled by its glow, he puts it atop his shell, which he has stylishly decorated like a Christmas tree. When the Mario Bros. first arrive to retrieve the Beanstar piece, Hermie first mistakes Mario for Santa Claus - or more properly, "Thanta Clauth" - then challenges Mario and Luigi to a fight. Hermie is aided in his aesthetic efforts by three sunbathing fishgirls, none of whom I believe have names. ======================================================================= HERRINGWAY Occupation: Mystery novelist Only appearance: Paper Mario (2001) A penguin who lives in snow-covered Shiver Town and writes murder mysteries. Herringway, whose name is a play on that of novelist Ernest Hemmingway, is a bit of a recluse, but Mario must find him when the wife of the Shiver Town mayor accuses Mario of murdering her husband. (Honestly, I never thought I'd see the word "murder" pop up in a Mario game.) In the end, the mayor revived from having fainted, Herringway clears Mario's name and the mayor's excitable wife decides not to read Herringway's novels anymore. Herringway, the mayor, his wife and all the other residents of Shiver Town are modeled on Bumpty, a penguin character from Super Mario World 2: Yoshi's Island. This model is distinctly different from that of Tuxie and the other penguins in Super Mario 64. This character doesn't show up in Paper Mario: The Thousand-Year Door, but that doesn't stop the penguins of Poshley Heights from dropping his name. Most of them even claim to be a relative of Herringway's. ======================================================================= HOGGLE Occupation: Hotdog vendor Only appearance: Paper Mario: The Thousand-Year Door (2004) A pig who runs a hotdog stand outside the Glitz Pit in Glitzville. Shortly into Mario's Glitzville adventure, he gets word that Hoggle has a new item on the menu: the Southern Fried Egg Dogg of Tastiness, made with a special egg imported from a faraway land. When Mario goes to check out this new product, he finds Hoggle chasing what is clearly a Yoshi egg. Mario catches the egg and Hoggle agrees to let him keep it, as people generally don't like eating food that moves. ======================================================================= HIYOIHOI [new] Occupation: Stony guardian Only appearance: Super Mario Land (1989) Fitting in perfectly with the Easter Island-like scenery of Sarasaland's Easton Kingdom, Hiyoihoi is a living stone head whom Mario must beat in order to advance the game's fourth and last world. Hiyoihoi hurls boulders - generic enemies called "Ganachans" - at Mario, but Mario can leap on top of them and peg the fiend with Superballs. Hiyoihoi evolves from the generic Tokotoko baddie, which also looks like a living Easter Island stone head. Image link: gamehiker.com/gallery/displayimage.php?album=77&pos=23 ======================================================================= HIZZA Occupation: Eater of maidens Only appearance: Paper Mario: The Thousand-Year Door (2004) A two-headed snake that Luigi fights during his adventures on the Strudel Continent. Luigi wears the dress of the mayor's daughter in an effort to dupe Hizza and then fight him. Defying physics, Hizza's two heads eat each other. Luigi wins. Of course, since we only hear of Luigi's adventures, Hizza is never seen. I wonder if he'd look like a two-headed version of Triclyde from Super Mario Bros. 2. ======================================================================= HOOHOOROS [Japanese name: Ufurosu] Occupation: Stone idol Only appearance: Mario and Luigi: Superstar Saga (2003) A stone guardian of Hoohoo Mountain that was built an ancient civilization. When Mario and Luigi fight him, he evades their attacks by ducking behind huge stone pillars. ======================================================================= HOOKBILL THE KOOPA [Japanese name: Big Nokonoko] Occupation: Overgrown Koopa Troopa Only appearance: Super Mario World: Yoshi's Island (1995) Hookbill waits Yoshi and Baby Mario on a cloud-shrouded platform high above the final stage of the fourth world. He's really nothing more than a normal red Koopa Troopa pumped up by Kamek's steroid magic. Despite his average nature, Hookbill keeps showing up. He's a boss in Tetris Attack and part of the festive décor in the Baby Park racetrack in Mario Kart: Double Dash!! Hookbill's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Tetris Attack - (Super NES) - 1996 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 Other appearances: Mario Kart: Double Dash!! (Gamecube) - 2003 ======================================================================= HOOKTAIL [Japanese name: Gonbaba] Occupation: Big bad dragon Only appearance: Paper Mario: The Thousand-Year Door (2004) A massive red dragon who patrols the skies above Petalburg and snacks on hapless passers-by, including Koops' father, Koopley. She's easily one of the biggest enemies Mario's ever fought, but that does not deter Mario from marching into her castle and putting up his dukes. Fortunately, Mario learns Hooktail's secret weakness: she hates "the thing that begins with 'cr' and ends with 'icket.'" Apparently, Hooktail ate a bad cricket once and got some nasty food poisoning. Now, just the mere sound of a cricket chirping puts knots in her stomach. Mario cleverly equips the Attack FX R badge, which makes Mario's hammer sound like crickets, and begins pounding away. Hooktail proves to be a bit of a pushover - until she leaps towards the audience watching the battle and starts gobbling up Toads. Eventually, Mario stomps him for good and Koops' father emerges from Hooktail's belly to present the Diamond Star, the first of the Crystal Stars. Keeping with the papery theme of the Paper Mario series, Hooktail seems to be composed entirely of origami. And Mario doesn't actually learn Hooktail's true gender until he fights her older brother, Gloomtail, in the Palace of Shadow at the end of the game. Several readers have noted that Hooktail bears a passing resemblance to the Czar Dragon from Super Mario RPG: Legend of the Seven Stars. ======================================================================= HOOT Occupation: Nocturnal owl First appearance: Super Mario 64 (1996) If Mario jumps into one of the trees at the base of Whomp's Fortress, he'll wake Hoot, a sleeping owl. Since he's awake, Hoot will offer to give Mario a lift to the top of the castle. By holding the A button, Mario can stay airborne with Hoot as long as he wants, though he should let go at the height of the flight to make getting the star in this level much easier. A down-on-his-luck Hoot also appears as a gambler in Super Mario Advance. Hoot's appearances: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Verson (Nintendo 64) - 1997 Super Mario 64 DS (Nintendo DS) - 2004 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= HUFF N. PUFF Occupation: Rambunctious rain cloud Only appearance: Paper Mario (2001) Huff N. Puff is Bowser's minion in Flower Fields. He would like to block the sun out forever, transforming Flower Fields into a cloud's paradise - and a flower's nightmare. Once Mario destroys the Puff Puff Machine, the clouds vanish and Mario can grow a beanstalk into an area called Cloud Climb. There, he fights Huff N. Puff and frees the sixth star spirit. ======================================================================= IL PIANTISSIMO [Japanese name: Monteman] Occupation: Runner Only appearance: Super Mario Sunshine (2002) A dude who will race Mario at several points in Super Mario Sunshine. When and if Mario wins, Il Piantissimo will cough up a Shine Sprite, much as Koopa the Quick does with stars in Super Mario 64. Perhaps to mask the shame of losing a footrace to an overweight plumber, Il Piantissimo wears a disguise. He looks human - notably, with darker skin than most human-types in the Marioverse do - but he wears a purple Pianta mask, gloves and boots, none of which I'd think would make him a better competitive runner. Though he's a minor character, the game's closing image (for players who haven't got all the Shine Sprites or blue coins) is one of Il Piantissimo standing on the beach, looking pensively at Bowser Jr.'s discarded Gaddbrush. Whether the resident runner is considering a life of crime, we never find out. In Italian, Il Piantissimo's name means, as best as I can translate it, "the most plant." "Pianta" means "plant," but it's also the name of the tree-headed residents of Isle Delfino. A reader calling himself TSPhoenix points out that Il PIantissimo looks a lot the running man from Legend of Zelda: Ocarina of Time. Same white clothes. Same dark skin. Same laugh. He's just wearing a Pianta mask. And we all know how popular masks are in Hyrule. ======================================================================= IMAJIN (and his family) Occupation: Heroic brother Only appearance: Doki Doki Panic (1987) Although not officially a Mario character, Imajin appears in Doki Doki Panic, the Japanese from which the American Super Mario Bros. 2 was born. Kacy Shelley tells me that Imajin and his family are actually the mascots of Fuji TV's annual Yume Kojo festival. Doki Doki Panic was released to promote the 1987 festival, and, most interestingly, Shelley claims that Shigeru Miyamoto had more involvement with the programming of Doki Doki Panic than he did with Super Mario Bros: The Lost Levels - the "other" sequel to the original Super Mario Bros. Imajin most likely ended up becoming Mario in the transformation, though the turban and blue pants in Imajin's sprite make him look more like Toad than Mario. In the story, Wart - called "Mamu" in Japan - nabs two children through a magical storybook and the kids' family sets out to rescue them: big brother Imajin, big sis Lina, Mama and Papa. The family is dressed in traditional Arabian garb - or at least as close as 8-bit graphics let the designers approximate - and this fits in with Doki Doki Panic's general Arabian feel. Much of this atmosphere was lost in the translation. Things like the Arabian lamps that opened the door to subs-space were replaced with the bubbling potions familiar to American gamers. However, certain elements remained, like the presence of the red-striped jars and Pidgit's magic carpet. Imajin's family: LINA [alternate spelling: Lina] Lina is clearly the analogue for Princess Peach; she wears pink and can glide through the air. ===== MAMA The tall, skinny mother character clearly became Luigi, though Mama lacks Luigi's signature bicycle kick when she jumps. ===== PAPA Stout and squat, Papa became the heavy-lifting Toad. His turban transformed nicely into Toad's mushroom cap. ======================================================================= INVISO Occupation: Transparent tough Only appearance: Yoshi's Story (1998) One of the four mid-bosses Yoshi may face, depending on which stages he challenges. True to his name, Inviso cannot be seen. However, he can be pelted with eggs. Yoshi should do so. ======================================================================= ISHNAIL Occupation: Boss brigand Only appearance: Paper Mario: The Thousand-Year Door Chief of criminal operations on Rogueport's east side and the chief rival to Don Pianta, who oversees the west side. The two factions are waging a small-scale gang war for control of Rogueport. Ishnail actually seems like a nice enough guy though. Once Mario finds the hidden entrance to Ishnail's hangout, he helpfully explains to Mario the easiest way to contact Don Pianta, from whom Mario needs a favor. Though he looks an awful lot like a Koopa Troopa, Ishnail is, in fact, a snail. You can tell by his shell. Since Rogueport is a maritime city, I'd guess his name is supposed to be a pun on "Ishmael," the name of the narrator from Moby Dick. The first Paper Mario made a similar pun with "Fishmael," the name of the character who fished in Toad Town harbor. ======================================================================= JAGGER [Japanese name: Nokoyan] Occupation: Martial arts student Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Jinx's student, whom Mario must fight before he can fight Jinx. Jagger is a Koopa Troopa who fled the Koopa Troop when Smithy's gang proved to tough. In the vein of the Koopalings and Reznor, Jagger likely takes his name from a singer: Rolling Stones frontman Mick Jagger. ======================================================================= JAMANO Occupation: Salty boss Only appearance: Wario Land 3 (2000) The eighth boss in Wario Land 3, Jamano is a pirate ghosts who attacks with a barrage of glowing skulls. I haven't played this game and don't know much about Jamano other than what Shdwrlm3 posted in his Wario Land 3 guide at GameFAQs. Anybody with further information will be greatly appreciated. ======================================================================= JARVIS [Japanese name: Shibon] Occupation: Pottery ghost Only appearance: Luigi's Mansion (2001) When Luigi stumbles into the ceramics studio, he finds Jarvis, the jar- loving ghost. Jarvis asks Luigi to play a whack-a-mole style game before he'll let Luigi fight him. According to his bio on Luigi's Game Boy Horror, Jarvis likes his jar collection so much that he now lives inside a jar. ======================================================================= JELLYBOB [Japanese name: Ikukakotengu] Occupation: Well-gelled boss First appearance: Wario Land 3 (2000) The fifth boss in Wario Land 3, Jellybob is an electric jellyfish that Wario fights in the stage called "Sea Turtle Rocks." The same character shows up again as a boss in the story mode of Dr. Mario 64. Players can also select him in the game's multiplayer mode. Jellybob's starring roles: Wario Land 3 (Game Boy Color) - 2000 Dr. Mario 64 (Nintendo 64) - 2001 Nintendo Puzzle Collection (Gamecube) - 2003 ======================================================================= JELLYFISH SISTERS [Japanese names: Eren and Ganton] Occupation: Masseuses Only appearance: Mario and Luigi: Superstar Saga (2003) Twin sisters who own the Relaxation Room at Gwarhar Lagoon. They're beautiful and use words like "wowser" and "super duper." Gigi wears the red dress; Merri wears the green one. For two hundred coins, they'll give Mario and Luigi a massage, but when the brothers' hands ignite, Gigi and Merri will realize that the brothers are masters of the Firebrand and Thunderhand techniques, respectively. They take Mario and Luigi to a lair beneath their massage parlor and teach them two special hand techniques: Luigi learns to electrically bond with Mario and move in unison, while Mario learns to use fire to send Luigi dashing across the room. They then demand that Mario and Luigi fetch them the Pearl Beans, a red and green pair of special beans. If Mario and Luigi refuse, the sisters will charge them ten thousand coins. ======================================================================= JERRY Occupation: Bob-Omb buddy Only appearance: Paper Mario: The Thousand-Year Door (2004) The second of the traveling partners Luigi picks up during his never- seen quest to rescue Princess Eclair. Jerry accompanies Luigi to Plumpbelly Village, where he suffers the indignity of seeing Luigi dressed up as a bride. Then they fight a two-headed snake or something. The details aren't that clear to me anymore. Jerry's a fruit red color and it place of his fuse he has a stem. Get it? Jerry? Cherry? Cherry bomb? You got it, right? ======================================================================= JIMMY T. (and his family) [new] [also known as Jimmy] Occupation: Disco king First appearance: WarioWare, Inc. (2003) Jimmy T., a hip dude with a Wario nose and a perfect blue afro, is dancing at Diamond City's disco, Club Sugar, when his phone rings. Bam! - welcome to Jimmy's sport-themed games. Every time the player loses a game, Jimmy's cell battery depletes just a little. No more battery and you've lost Jimmy's games. Jimmy's series of games are the second one players take on in WarioWare, after an introduction from Wario, though Jimmy shows up twice more to challenge the player with remixes of other characters' microgames. Eventually, the player can unlock Chiritorie, a game based on a remote-controlled vacuum cleaner that Nintendo released in Japan in 1979. In the Chiritorie microgame, one player controls the Game Boy Advances L button and another controlled the R button and each directs a vacuum cleaner toward crumpled-up paper wads. Whoever gets a hundred points first wins, but he or she will have to avoid Jimmy, who wanders onscreen to clog up the vacuums. Jimmy shows up again in WarioWare: Twisted, in which he seems to have never left the dancefloor at Club Sugar. Now, however, he's busting a move with his folks, Mama T. and Papa T., much to the annoyance of the club owner, who just wants them to eat their dinner and go home. Jimmy's microgame set, Big Tipper, demands that the player drastically rotate their Game Boy Advance to win. In WarioWare: Touched, Jimmy and his family return once again to the dance floor - cell phones in tow, no doubt - but Jimmy's groove-busting is interrupted by an unfriendly beetle referred to in the credits as Scratchy the Fro Bug. True to his name, Scratchy irritates Jimmy something awful, but his family merely mimics his itch- generated gyrations, thinking they're new dance moves. Scratchy's nuisance then spawns Jimmy's microgame set, Dance Club Rub, in which the player must make short, quick movements with the Nintendo DS stylus to win. On the walk home, Scratchy strikes again, but his family doesn't notice. "There he goes again," they comment. With his giant afro and superior sense of style, this guy is easily my favorite addition to Mario mythos in a long time. I'd like nothing better than to see him absorbed into the Mario Party-Tennis-Golf-Kart circuit, but we'll just have to wait and see. Jimmy T.'s starring roles: WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 Other appearances: Wario World (Gamecube) - 2003 ===== MAMA T. and PAPA T. [new] Occupation: Matriarch and patriarch of one groovy family First appearance: WarioWare: Twisted (2005) Mama T.'s the one with the orange dress and apron. Papa T. sports a green pin-stripe business suit. I don't know if Jimmy inherited his funky sense of style from his folks or if they're just biting his style, but Mama T. and Papa T's cotton candy afros and 3-D glasses are a dead giveaway of the family resemblance. Jimmy's folks debut in WarioWare: Twisted, where they party with their son at Club Sugar. Later, the player can unlock Mama and Papa in their own set of microgames: the Family Scramble, which tosses out random games from other characters' sets. In WarioWare: Touched, Mama and Papa cameo again in Jimmy's story sequence, but they sit out when it comes to microgames, instead allowing their younger children to party. Mama T. and Papa T's starring role: WarioWare: Twisted! (Game Boy Advance) - 2005 Other appearances: WarioWare: Touched! (Nintendo DS) - 2005 ===== JAMIE T. [new] Occupation: Jimmy's disco-fabulous sister Only appearance: WarioWare: Touched (2005) A dance floor cutie in a mini-skirt, Jamie T. is just another entry in a long-line of T family hipsters. Her microgame set, Jamie's Mix, features snippets from Wario, Mona and Jimmy's sets. ===== JAMES T. [new] Occupation: Self-described chick magnet Only appearance: WarioWare: Touched (2005) Portly James T., who just might be the youngest member of Jimmy's family, doesn't let his gut stop him from grooving along with the rest of his family. His microgame set, James' Mix, challenges the player with random games from Crygor, Ashley and Kat and Ana's sets. It's probably a case of the cultural disconnect between Japan and the United States, but I'll bet whoever created this character didn't realize that "Jimmy" is a nickname for "James." Or maybe Mama and Papa T. were just too busy dancing to ever notice. ======================================================================= JINX [Japanese name: Jackie] Occupation: Sensei Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) This flea-sized sensei operates a dojo in Monstro Town. If Mario can beat him three times - and Jinx hits harder each time - Jinx will award Mario his karate belt, the emblem of his power. He also declares Mario the new sensei and Mario Style the dojo's new in-house martial art. In Japan, Jinx was called Jackie. I'd guess that that name - like the name of the martial arts student Chan in Paper Mario - is a reference to martial arts superstar Jackie Chan. ======================================================================= JOE Occupation: Golfer Only appearance: Mario Golf (2000) A dancing machine and one of the generic human characters can chose when they embark on a new golfing quest. Like Azalea, Joe is also playable in the Nintendo 64 version of Mario Golf for players with the proper equipment. His name and stats, however, are variable. Joe's starring roles: Mario Golf (Nintendo 64) - 1999 Mario Golf (Game Boy Color) - 2000 Mario Golf: Advance Tour (Game Boy Advance) - 2004 ======================================================================= JOJORA Occupation: Ice spirit Only appearance: Mario and Luigi: Superstar Saga (2003) A blue spirit who inhabits the icy fortress at Joke's End, Beanbean Kingdom's version of Antarctica. Jojora claims Joke's End is the playground of people like her, though there doesn't seem to be that many people hanging around to play with. She then taunts Mario and Luigi throughout the fortress that they'll never be able to figure out its mazes and puzzles. They prove Jojora wrong, of course, and eventually fight her and one playmate of their choosing: Chucklissa, Oholina, Hoohoolia and Teeheena. (Whichever playmate the player chooses has not effect on the ensuing battle; the four girls are just palette swaps of the same hulking freight train of a girl.) The playmate's the one to look out for, too. Jojora may try to strike Mario or Luigi with her vanity mirror, but a well-timed counterattack will send Jojora away crying. Once beaten, Jojora will deem Mario and Luigi "uncool" and flee for good. ======================================================================= JONATHAN JONES [also known as Johnny] Occupation: Pirate captain Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Jonathan captains the ship that holds a most valuable treasure: the fifth Star Piece. I doubt the ship will travel very far, seeing as how it's a sunken wreck at the bottom of the sea. In any case, this shark pirate and his band will challenge Mario to a duel before he'll relinquish the prize. At first, Mario and two of Mario's allies fight Johnny and four of his pirate chums. Midway through the fight, Johnny will challenge Mario to go one-on-one - Mario's hammer versus Johnny's trident. Beating Johnny earns Mario his respect. When Mario gets duped by Yaridovich, one of Smithy's cronies, into giving up the Star Piece, Johnny and his pirates prevent Yaridovich from escaping. ======================================================================= JR. TROOPA [Japanese name: Kowappa] Occupation: Hatchling hell-raiser First appearance: Paper Mario (2001) Though he's not even fully hatched from his shell yet, Jr. Troopa's already starting trouble. He's the local bully in the woods near Goomba Village. Mario and Goompa show him what's for, though he's not much of a match for Mario's might. Goombario explains that one of Jr. Troopa's hobbies is ordering things by mail. That's probably where get gets all the gadgets he uses in each subsequent, increasingly harder battles: a harder shell, a spike top, wings and a wand that produces a Magikoopa-type hex attack. Jr. Troopa never seems to learn his lesson. By following Mario all over the world - even Bowser's castle! - for a rematch, he ends up fighting Mario seven different times. The little guy seems persistant enough to even cameo in Paper Mario: The Thousand-Year Door. He's lurking in the background of the photo Zip Toad emails Mario. Jr. Troopa's starring roles: Paper Mario (Nintendo 64) - 2001 Other appearances: Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ======================================================================= KAMEK [Japanese name: Kame] Occupation: Head Magikoopa First appearance: Super Mario World 2: Yoshi's Island "The babies are mine!" A cackling Koopa wizard who molded Bowser into the menace he is today - and one of the most neglected characters in Mario mythos. When you think about it, it's Kamek - not Bowser - who sparked the feud between the Koopa Kingdom and the Mario Bros. Kamek, the head of the bespectacled, blue-robed Koopa Troopa wizards called "Magikoopas," foresees all the trouble Mario and Luigi would cause for the Koopas and intercepts the Stork carrying Baby Mario and Baby Luigi to their parents. A blue blur on a broomstick, Kamek buzzes the stork but botches the kidnapping by missing the stork instead of the baby with the red hat. With the help of the Yoshies, Baby Mario treks across Yoshi's Island to find his brother. Kamek, however, doesn't make the journey any easier. He routinely shows up at boss battles to either make monsters grow to a gigantic size - as he does with most enemies - or make Yoshi and Baby Mario shrink to flyspeck proportions - as with the battle against Prince Froggy. Since Kamek shadows the Yoshies throughout the game, he's really the game's true villain, even if he never confronts the heroes directly. In the end, Kamek's magic explodes the game's final fight into goliath proportions. Baby Bowser, magically supersized, bounds from a distance towards Yoshi and Baby Bowser, but Kamek's charge falls all the same. Kamek swoops in on his flying magic wand, snatches up Baby Bowser and zooms away, swearing revenge and still cackling. (In fact, Kamek actually does get his revenge. Players can unlock secret stages by getting perfect scores in all stages in a given world. The secret stage in the fifth world is titles "Kamek's Revenge." Yoshi must hop across a broken bridge and Kamek buzzes through, trying to knock Baby Mario off Yoshi's back.) Kamek's appeared next in Tetris Attack, a puzzle game based on the pixie-populated Panel du Pon. Kamek was one of the four bosses, alongside Hookbill the Koopa, the Naval Piranha and a noticeably adult Bowser. Save a brief flyby over one of the Bowser Castle tracks in the Game Boy Advance version of Mario Kart, Kamek's basically disappeared from the video game scene - even Yoshi's Story, the direct sequel to the game in which he debuted. And at that, the Magikoopa in that stage could honestly be any Magikoopa. Early screenshots from Mario Kart 64, however, showed a bespectacled Magikoopa in the spot that the remodlled Donkey Kong eventually occupied. None of the screenshots I ever saw actually labeled this character as Kamek, though considering the short span of time between Kamek's debut in Super Mario World 2 and Mario Kart 64, it wouldn't be entirely unrealistic to think this was Kamek. It's a moot point now, of course. There's actually a trend in Mario-related storylines to show Bowser being close with a certain Magikoopa that seems more powerful than the rest. In the Super Mario World comics that ran in Nintendo Power a few years back, for example, Bowser clearly had a bearded confidant Magikoopa whom he trusted more than the rest of the Koopa Troop. A similar thing happens in Super Mario RPG: Legend of the Seven Stars. When Mario, Bowser and company storm Bowser's Keep, he encounters a certain Magikoopa who seems especially close to Bowser. He doesn't have a name, but you could draw some parallels with Kamek if you wanted to. Nowadays, Kamek seems to have been semi-retired, though he appeared briefly - and unexpectedly - in Mario and Luigi: Superstar Saga. He wore a white robe and lived in Little Fungitown, where he performed hypnosis on Luigi to give him the courage to infiltrate Guffawha Ruins on his own. The Little Fungitown residents called him "Psycho Kamek." The position of Bowser's confidant has otherwise been filled Kammy, a female Magikoopa who could well be Kamek's wife or sister. In fact, Kamek and Kammy would have been great as a team in Mario Kart: Double Dash!! - much better than, say, Baby Mario and Baby Luigi. But hey, that's just me. And on that note, I thought I'd mention that Wario765, a sharp-eyed gamer posting at the GameFAQs board for Mario Kart: Double Dash!!, brought to my attention that one of the attractions in the background of the Baby Park stage is "Kamek's Magic Show." Neatness. In Mario Party 5, Kamek appears as a capsule event item, the activation of which allows Kamek to magically shuffle all the player's other capsule event items. Hudson Soft saw fit to differentiate Kamek from a normal Magikoopa, apparently, as there's a separate capsule event for a generic Magikoopa in the same game. And in Mario Party Advance, Kamek appears as the leader of a band, the Kamek Krew. One of the game's mini-quests involves finding the band a place to play. Kamek's Japanese name translates as "turtle." Kamek's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Tetris Attack (Super NES) - 1996 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 Other appearances: Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 (?) Mario Kart: Super Circuit (Game Boy Advance) - 2001 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario Party 5 (Gamecube) - 2003 Mario Party 6 (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= KAMMY KOOPA [Japanese name: Kamebaba] Occupation: Koopa consort First appearance: Paper Mario (2001) Evil rides a purple broomstick. Kammy, who introduces herself to Mario as a "beautiful Koopa with a beautiful name," makes life difficult in Paper Mario. Conceivably Kamek's successor as the top advisor and black magician to Bowser, Kammy buzzes around throughout Paper Mario, always causing trouble and trying to prematurely end Mario's quest to retrieve the Star Rod. Kammy, whose last name "Koopa" makes her relationship to Bowser ambiguous, looks a lot like Kamek with pointier glasses, a purple hat and a white witch hair. Her personality isn't that much different either, always ready with a cackle or a spell to harm Mario and his friends. (In fact, it's also not that different from that of Koume and Kotake, the twin pint-sized witches who flank Ganondorf in Legend of Zelda: Ocarina of Time.) Whenever Mario tromps another one of Bowser's goons, Kammy's there to reassure her boss that the next foe will be even more invincible. Before the final showdown between Mario and Bowser, Peach gets a chance to take on Kammy, whose method of attack consists of teleporting large blocks and then dropping them on Peach's buddy Twink. Because stars are powered by people's wishes, however, Peach's prayers give Twink just the boost he needs to knock Kammy off her broom. When Bowser's castle destructs, it would seem that Kammy got her just deserts, yet she shows up for the Paper Mario: The Thousand-Year Door. In fact, she's the only character introduced in the first Paper Mario to have a significant role in the second. Kammy shows up in amusing cutscenes with Bowser. They're trying to figure out who has kidnapped Peach and how they might get their hands on a Crystal Star of their own, only they're completely incompetent at it. They finally meet up with Mario at the end of the game. Kammy and Bowser together mark the second-to-last battle in the game. While Mario's stomping them, in fact, Grodus makes off with Peach to the chamber of the Shadow Queen. Kammy's Japanese name roughly translates as "old lady turtle" or "turtle witch." GameFAQs user, ShinigamiMaxwell, informed me of an interesting connection between Kamek and Kammy and a plotline in the original Dragonball series. In it, Goku meets a character named Kame Sen'nin - or in English, the Turtle Hermit. That character has a fortune teller sister named Kame Baba. Kammy's starring roles: Paper Mario (Nintendo 64) - 2001 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ======================================================================= KAOS Occupation: Rampaging robot First appearance: Donkey Kong Country 3: Dixie Kong's Double Trouble (1996) A giant contraption created by K. Rool. It's the last obstable in the Mekanos area of Donkey Kong Country 3. Dixie can conquer KAOS easily, but she'll encounter it again in the final confrontation with K. Rool's mad scientist personaility, Baron K. Roolenstein. Once Dixie busts KAOS open, she'll find that K. Rool is using the brain power of the kidnapped Donkey and Diddy to power it. KAOS's starring roles: Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 ======================================================================= KAT and ANA (and pets) [new] Occupation: Ninjas First appearance: WarioWare, Inc. (2003) A pair of adorable but fearsome ninja girls. You can tell them apart easily by noting tha Kat has a single, erect ponytail while Ana has pigtails. According to in-game dialogue in WarioWare: Touched!, the two are sisters. Late one night, a skeletal samurai demon named Boneheads descends on the local pagoda and possesses its owner - who is, of course, you. Immediately, Ana and her band of ninjas rushes to dispatch Boneheads, but the demon makes quick work of them, tying Ana up and leaving her hanging. Ana's only hope is her messenger bird, Don, with whom she sends a note: "Ninja girl, save me!" The recipient is her friend Kat, who then travels from her homeland - which looks a lot like Japan but couldn't be, because Japan shouldn't exist in Wario's world - to kill Boneheads and free Ana. Kat and her dog, Paw, enter the pagoda and the player can begin Kat and Ana's series of nature games. Like the rest, they're strange, so be prepared to play a snail trying to eat a leaf or a cute little girl with a watering can trying to hydrate a potted flower. When victorious, players get to see Kat's dog transform into a might blade, which Kat uses to cleave Boneheads into pieces. She and Ana then go for a well-deserved snack at the gelateria. Later, players can also unlock a special game featuring the two ninja girls: Jump Forever. In it, players Wario must jump over a jump rope as Kat and Ana, dressed in kimonos, turn it more and more quickly. The twosome appear again in WarioWare: Twisted. Their game set, Tap Out, demands the player to make subtle movements with the Game Boy Advance will simultaneously tapping the A button. Kat and Ana's cut scene story involves them straying from the group during a Ninja Elementary School field trip. Kat happens onto a bee hive, which chase both girls into an abandoned cabin, whereupon they are ambushed by an angry goblin. Soon enough, Kat and Ana's respective pets tumble into the cabin and KO the goblin, installing just enough of a false sense of security for the girls to step outside - and once again into the swarm of bees, which chases them back to Diamond City. More hijinks abound in WarioWare: Touched!, as the girls chase down an apparent banana thief. With Shadow and Shuriken in tow, the girls corner the person who stole Ana's bananas: a cute monkey. The girls gush and decided to name the simian "Numchuck" and take him home. This little storyline gives way for Kat and Ana's microgames, which are grouped under the title "Ninja Scribble." Appropriately, all of them require writing-type movements with the Nintendo DS stylus. Incidentally, Kat and Ana's names together form the word "katana," a traditional Japanese sword. Kat and Ana's appearances: WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 Other appearances: Wario World (Gamecube) - 2003 ==== SHURIKEN Occupation: Attack bird First appearance: WarioWare, Inc. (2003) [also known as Don] Shuriken, the pet hawk who in the first WarioWare game is called "Don," belongs to Ana and aides her in her adventures. Shuriken is the counterpart to Kat's pet, Shadow. Technically, Shurkien looks a little fiecer than Don, but I assume since both serve as Ana's stalwart animal companion, they're the same character and that Nintendo just chose to rename and remodel the original bird seem cooler. The name is appropriate as shurikens, like the bird, are airborne attack weapons. Shuriken's appearances: WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 ==== SHADOW Occupation: Faithful dog First appearance: WarioWare, Inc. (2003) [also known as Paw] While Ana has a hawk, Kat has this canine character along for her adventures. Originally called "Paw" in the first WarioWare, the revamped Shadow seems to be the same character, if slightly redrawn. Shadow's appearances: WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 === NUMCHUCK Only appearance: WarioWare: Touched! (2005) A sweet little monkey who steals Ana's bananas. Upon realizing his cuteness, the girls give him a name and make him their pet. ======================================================================= KATE Occupation: Tennis player Only appearance: Mario Tennis (2000) Like Alex, Kate is a generic human netter that I players could unlock by hooking their Game Boy Color versions of Mario Tennis to their Nintendo 64 versions via a special cable. I, however, never had this cable and know nothing of Kate's appearance, behavior or tennis abilities. Any pointers would be greatly appreciated. ======================================================================= KATSINI [new] Occupation: Purple... thing Only appearance: Wario's Woods (1994) A purple monster with big red eyes and a little suit like a magician's. He's the first boss in Wario's Woods. Many have noted that Katsini seems like he may be a member of whatever race Tatanga belongs to. This claim, of course, is unsubstantiated. ======================================================================= KEN [new] [also known as Ken the Reporter, Ken the Veejay, Anchorman Ken] Occupation: Diamond City talking head Only appearance: WarioWare, Inc.: Mega Microgame$ A dog in a fez who works for the Diamond City news. He delivers the report about the fad surrounding Pyoro, the hit Game Boy Advance game-within-a-game. Later, he reports on the success of Wario's game. In WarioWario: Twisted!, Ken has taken a desk job at the local news agency, hence his new name, "Anchorman Ken." On-the-scene reporting is handled by a Dalmatian named Rocky. In WarioWare: Touched!, Ken apparently takes a job hosting "Ear Candy," a "TRL"- style show on Diamond City's local music network. Pizza Joe. Ken. Dribble. Rocky Anybody notice that there's a lot of dogs living in Diamond City? ======================================================================= KENT C. KOOPA Occupation: Roadblock Only appearance: Paper Mario (2001) A giant Koopa Troopa - though not as big as Hookbill - who blocks Pleasant Path, which leads from Toad Town to Koopa Village. Kent's toll: one hundred coins. He seems like a tough fight, but if Mario stomps his tail rather than his body, he's a pushover. ======================================================================= KEYZER [new] Occupation: Living key Only appearance: Wario Land Advance (2001) A living, bird-like key Wario must snag to escape any level. Image link: gamehiker.com/gallery/displayimage.php?album=106&pos=0 ======================================================================= KEZUNE Occupation: Foxy boss Only appearance: Wario Land 3 (2000) A sorcerer fox whom Wario must fight at the end of the stage called "The Pool of Rain." Kezune is the third boss in Wario Land 3. I haven't played this game and don't know much about Kezune other than what Shdwrlm3 posted in his Wario Land 3 guide at GameFAQs. Anybody with further information will be greatly appreciated. ======================================================================= KID Occupation: Golfer First appearance: Mario Golf (2000) A ten-year-old golf whiz. Players can chose to play as Kid when they start a new quest in the unique golfing sim-RPG. Kid is also playable in the Nintendo 64 version of Mario Golf for players with the proper equipment. His name and stats, however, are variable. Kid appears again in Mario Golf: Advance Tour as the instructor of Neil and Ella, the two generic characters whose stats you build by playing golf. Apparently, some accident has rendered Kid unable to golf anymore. But you still have to beat him. In a game of golf. Yeah, you heard right. Kid's starring roles: Mario Golf (Nintendo 64) - 1999 Mario Golf (Game Boy Color) - 2000 Mario Golf: Advance Tour (Game Boy Advance) - 2004 ======================================================================= KIDDY KONG [Japanese name: Dinky Kong] Occupation: Brawny baby First appearance: Donkey Kong Country 3: Dixie's Double Trouble (1996) A big baby. Kiddy Kong accompanies Dixie Kong through the third Donkey Kong Country adventure. He's a hefty toddler who looks nearly as big as Donkey Kong himself. Clad in a light blue pair of footie pajamas, Kiddy Kong is the brawn to Dixie Kong's brain. He also has a snazzy attack move in which he snaps the feet of his pajamas at enemies. Sources vary on exactly how Kiddy Kong is related to Dixie, but I've heard he's her baby cousin. I've also read that Kiddy is the little brother of Chunky Kong, one of the simian heroes from Donkey Kong 64. Technically, Kiddy's only appearances are Donkey Kong Country 3 and its Game Boy incarnation, Donkey Kong Land 3. He popped up in the promo shots for the now-cancelled Donkey Kong Racing, but we'll just have to wait and see if he becomes a permanent part of the Donkey Kong Country continuum. In Japan, Kiddy Kong is known as Dinky Kong. In fact, the Japanese name for Donkey Kong Land 3 is "Dixie Kong and Dinky Kong." I think this name is much better, honestly. It keeps with the theme of all the heroes from the Super NES Donkey Kong Country games having the initials "D.K." Also, it helps him sound like a mini version of Donkey Kong, which he essentially is, as far as muscle goes. Oh well. Kiddy Kong's starring roles: Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 ======================================================================= KING and QUEEN NIMBUS [Japanese name: Papa Mallow and Mama Mallow] Occupation: Puffy, fluffy monarchs Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) The rightful rulers of Nimbus Land. Once freed, they gladly welcome Mallow back into their family, though no explanation is given for Mallow's adoption by Frogfucius. ======================================================================= KING BOO [Japanese name: King Teresa, Boss Teresa; alternate spelling: Kingu Teresa] Occupation: Supreme spook First appearance: Luigi's Mansion (2001) When Luigi gets a special letter in the mail notifying him of having won his own mansion, he was a bit suspicious - especially since he never entered a contest to win one. The mansion, which materializes mere days before Luigi arrived to check it out, is merely a ploy to transform both Mario and Luigi into paintings. The ringleader of the gang is a crown-wearing tongue-lolling ghost with a monarch complex: King Boo. Luigi doesn't encounter King Boo until the game's last battle. He pilots a Bowser robot and only shows his pale, translucent face when Bowser's head pops off. King Boo shows up again in Super Mario Sunshine in the casino of the ghost-ridden Hotel Delfino on beautiful Sirena Beach. To defeat King Boo, Mario has to toss King Boo's hot peppers into the ghost's mouth and then pelt him with fruit while his ectoplasmic body is engulfed in flames. Subsequntly, King Boo appeared as a playable character in Mario Kart: Double Dash!! He and his partner, Petey Piranha, were both heavyweights who could use other characters' special weapons. Ousting the Big Boo and Lady Bow as the senior specter, King Boo is the most recent spin on the Boo character. Generic Boos have been playable in Mario Party 5 and the Nintendo 64 version of Mario Tennis. King Boo is just the second major Boo character since Bow to actually have a name and a personality. As Kirby021591 King Boo points out, King Boo and the Big Boo may or may not be the same character. In Super Mario 64 DS, the Big Boo apparently wears a crown, making him look a lot like King Boo. He also has the King Boo cackle, which sounds lower and more raspy than the regular Boo's cackle. Since Nintendo refers to them differently and because King Boo was established as a character with a name and personality and all that in Luigi's Mansion, I'm going to continue to treat them separately, however. MARIO KART: DOUBLE DASH!! DATA: Partner: Petey Piranha Personal racecar: Ghost Pipes Special weapon: Anything! (King Boo and Petey can both use any character's special moves.) King Boo's starring roles: Luigi's Mansion (Gamecube) - 2001 Super Mario Sunshine (Gamecube) - 2002 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario Pinball Land (Game Boy Advance) - 2004 ======================================================================= KING K [Japanese name: Michael] Occupation: Kingly competitor Only appearance: Paper Mario: The Thousand-Year Door (2004) He may not be all that regal, but this yellow-shelled Koopa Troopa sure is friendly. When Mario first joins the Glitz Put fighting circuit, King K offers some advice. King K is so nice that he doesn't even seem very upset when Mario beats his team, the KP Koopas, in the Glitz Pit. Later, King K vanishes altogether. It seems he has fallen victim to Grubba's energy sucking device and zapped into flatness, though he somehow revives for Glitz Pit rematches. ======================================================================= KING KALAMARI [Japanese name: Takotsubagessoo] Occupation: Ship-sinking squid Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) The super-sized squid responsible for sinking the ship that Jonathan Jones and his band now reside in. Mario's party must first tackle King Kalamari's tentacles individually before fighting the big guy himself. ======================================================================= KING TOTOMESU [new] Occupation: Sphinx guardian Only appearance: Super Mario Land (1989) This sphinx is the boss of Birabuto Kingdom, the Egyptian-themed area of Sarasaland. He spits fire, but he shouldn't be too much trouble for Mario. Image link: gamehiker.com/gallery/displayimage.php?album=77&pos=49 ======================================================================= KING ZING STING Occupation: Hum-dinger of a Zinger First appearance: Donkey Kong Country 2: Diddy's Kong Quest (1995) Presimably the husband of Queen B/Bumble B Rumble, a boss from the first Donkey Kong Country. King Zing Sting awaits in a giant honeycomb at the end of Krazy Kremland, the fourth area of the game. Diddy and Dixie actually sit this bout out while Squaks steps in, hocking nuts at the king's stinger. King Zing Sting's starring roles: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= KLEEVAR Occupation: Sentient sword First appearance: Donkey Kong Country 2: Diddy's Kong Quest (1995) This floating sword may not have eyes, but it doesn't let that stop it from trying to skewer Diddy and Dixie. He waits for them in the final area of Crocodile Cauldron, the lava-bubbly second area of the game. Kleevar's starring roles: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= KLEPTO [Japanese name: Jango] Occupation: Hat-snatcher First appearance: Super Mario 64 (1996) A desert condor who will try to gank Mario's cap in Shifting Sand Land. Mario can attack Klepto to knock him away, but Klepto won't take any damage and will just jeep coming after that hat. Without his hat, Mario takes more damage from enemies. Hudson Soft rescued Klepto from obscurity with the Mario Party games. The buzzard appears in some random mini-game in Mario Party 4, I'm told. He also appears in Mario Party 5 as a capsule event item; employing his services means getting an airlift to a spot on the game board occupied by another player. Klepto's appearances: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Verison (Nintendo 64) - 1997 Mario Party 4 (Gamecube) - 2002 Mario Party 5 (Gamecube) - 2003 Mario Pinball Land (Game Boy Advance) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Mario Party 6 (Gamecube) - 2004 Mario Golf: Advance Tour (Game Boy Advance) - 2004 ======================================================================= KLUBBA Occupation: Doorman to the Lost World First appearance: Donkey Kong Country 2: Diddy's Kong Quest (1995) A hulking Kremling who, true to his name, carries a giant club. He won't shy away from swatting Diddy or Dixie with it unless they can pay the fee to enter into the prehistoric Lost World. There, they can challenge the game's hardest levels. Don't confuse this Klubba with Clubba, the generic baddie from Paper Mario. Klubba's starring roles: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= K. LUMSY Occupation: Kremling klutz Only appearance: Donkey Kong 64 (1999) Let's just say that K. Rool and K. Lumsy aren't on good terms like Mario and Luigi. When Donkey Kong first meets K. Rool's younger, nicer brother, the poor guy's been imprisoned in a metallic box. That's just not nice. And just like K. Rool's name is a pun on "cruel," K. Lumsy is a pun on "clumsy" - which he is. ======================================================================= KNIFE GUY Occupation: Edgy jester Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) One of Booster's goons. After Booster, Peach and the Snifits split for Marrymore, Mario's party must fight Knife Guy and his partner Grate Guy on the balcony. Despite what their name might indicate, these two aren't Shy Guys; they're freaky clown jesters. Later in the game, Mario can find Knife Guy hanging out in one of the hallways in Booster Tower. He'll ask Mario to play a game in which he will juggle some balls and then ask which hand holds the yellow ball. If Mario wins on the highest level of difficulty, Knife Guy will give him the Bright Card, which grants Mario access to Grate Guy's Casino. ======================================================================= KOLORADO [Japanese name: Charles] Occupation: Archeologist, explorer and adventurer First appearance: Paper Mario (2001) A resident of Koopa Village. Kolorado is a famous archeologist and Kooper's hero. Mario first meets Kolorado in Dry Dry Desert, where Kolorado's crew searches for the entrance to Dry Dry Ruins. Later, Kolorado follows Mario through the volcanic Mt. Lavalava. The professor valiantly tries to help Mario defeat the Lava Piranha, but burns his butt and runs away. Kolorado, who has a worrisome wife in Koopa Village, is a bit of a bumbler and refers to Mario as "old boy." He also mistakes a whale for a tuna and the Star Spirit Misstar for a starfish. (And it's not the only time someone suffers from such confusion; check out Spangle and Monstermama's profiles for more on this.) In Paper Mario: The Thousand-Year door, Kolorado makes a cameo of sorts. While venturing the skeleton strewn halls of Hooktail's Castle, Mario and Koops happen upon a pile of bones that Koops immediately recognizes as those of his father, who went to defeat Hooktail long ago and never returned. When Koops reads the note attached to the skeleton, however, he finds that its now-dead author addressed his son as "Kolorado" and not "Koops." Indeed, Koops later finds out that his father is alive. Kolorado's father, it seems, was not so lucky. Later, Lumpy mentions having met Kolorado during his oil drilling adventure in Dry Dry Desert. Kolorado's appearances: Paper Mario (Nintendo 64) - 2001 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ======================================================================= THE KOOPA BROS. [new] [Japanese name: Noko Bros.] Occupation: Ninja turtle quartet Only appearance: Paper Mario (2001) Four Koopa Troopas in ninja suits. They're the guardians of the first Star Spirit, Eldstar and the bosses of the first chapter of Paper Mario. Each wears a different colored bandana - red, black, green or yellow - and they're martial artist turtles. Clearly, the Koopa Bros. are a parody of the Teenage Mutant Ninja Turtles. (And not the first Mario RPG bosses to poke fun at a children's superhero team - don't forget the color-coded Axem Rangers from Super Mario RPG: Legend of the Seven Stars.) When they're not masquerading as Toads, the Koopa Bros reside in a fortress near Koopa Village. They've enslaved some Bob-Ombs to work for them, and one of them - Bombette - is more than happy to join Mario to stop them. Later, in Bowser's Castle, Mario once again faces the Koopa Bros., only to have Jr. Troopa run in and knock them down, accidentally defeating the foursome for Mario, who must now fight Jr. Troopa instead. Kirby021591 points out that the brother's colors match the Axem Rangers perfectly, save for the exception of pink. ======================================================================= THE KOOPALINGS [also known as the Koopa Kids] Occupation: Second-generation Koopa chaos First appearance: Super Mario Bros. 3 (1990) "We just love being mean!" After his hiatus in Super Mario Bros. 2, Bowser returned with a vengeance. Instead of merely overtaking the Mushroom Kingdom, his hordes invaded the entire Mushroom World. And instead of solo villainy, Bowser brought along his seven horrible Koopa children, the Koopalings: Larry, Morton, Wendy, Iggy, Roy, Lemmy and Ludwig. (Notably, Bowser seems to have spawned these kids without the aid of a wife. Though fans would love to see Mrs. Bowser, the Koopa King has inexplicably remained a single father.) Each child stole the magic wand of the Mushroom King ruling a different land of the Mushroom World. And each Koopaling used that wand to transform them into an animal, rendering that land's throne up for grabs. Mario or Luigi would venture through each world and eventually board the Koopaling's airship, where one of the Koopalings would be waiting to duel with him one-on-one. The Koopalings appeared again in Super Mario World. They had apparently followed dear old dad to Dinosaur Land, where they each set up a castle from which they waged their war on Yoshi and his friends. This time, they ditched their airships, though according to the Super Mario World instruction manual, the wreckage of one of them lay in the center of the ocean, now inhabited by Boos. The Koopalings share attack patterns. Though Nintendo shuffled the order Mario encounters the Koopalings from Super Mario Bros. 3 to Super Mario World, the Koopalings who fought alike in the first game continued to do so in the second. (Larry always fights like Iggy, Roy always fights like Morton, Lemmy always fights like Wendy, and Ludwig, the oldest, always does his own thing.) The seven Koopa children started to show up regularly. They were end-level bosses in the Super Scope 6 shooter Yoshi's Safari and they were villains again in all versions of Mario's Missing. They even showed up in all incarnations of the Mario comic books and cartoon shows. (In the cartoon, though, they were called different names. See the Frequently Asked Questions section for more on this.) However, Nintendo apparently tired of their antics, because the Koopalings promptly vanished from any further games. Nonetheless, an interesting bit of proof may indicate that the Koopalings and Bowser Jr. may exist in the same continuity after all. When Mario first encounters FLUDD, it scans over Mario and flashes through some clips of his earlier exploits, including a fight with Larry Koopa. One could argue that this is proof of all the Bowser offspring existing in the same universe, since Bowser Jr. plays such a central role in Super Mairo Sunshine. Nintendo threw them a bone in Mario and Luigi: Superstar Saga. The kids showed up at the end of the game as minor bosses in the last dungeon. Strangely, they had a non-speaking role. Since then, their future is indefinite. A younger and cuter pint-sized Koopa, Bowser Jr., has since been following Bowser around. Has this eighth Koopaling ousted his older brothers and sister forever? Rotten as they are, each Koopaling has his or her own individual personality. Also, each draws their name from a real-life musician or celebrity. (I've read that the Koopalings didn't actually have names in the original Japanese release of Super Mario Bros. 3. This might explain why their names are mostly drawn from American celebrities and none from Japanese celebrities.) I've read several places online - the Mushroom Kingdom among them - that the Koopalings were nameless in the Japanese Super Mario Bros. 3. Eventually, they got the names they have here in the states, but the American translators were the ones to invent them. ===== LARRY KOOPA Larry, who overthrew the king of Grass Land, is the Koopaling with a green shell and a blue mohawk. He's quite easy to beat in Super Mario Bros. 3 - three stomps and he's gone, though Mario must dodge the smoke rings Larry shoots from the magic wand he stole. Bowser apparently promoted Larry in Super Mario World; instead of the first boss he's the seventh and last, and his castle is the last major obstacle before Bowser's neon palace in the Valley of Bowser. Larry gets a small cameo in Super Mario Sunshine - an honor he would surely lord over his brothers and sister. When FLUDD is scanning Mario, a small video screen briefly plays clips from some of Mario's previous adventures, including one of Mario's duel with Larry in Super Mario World. I'm not sure which celebrity Larry's name is a reference to, because there's a lot of Larrys out there. There's an article at Super Mario Infostation conjecturing that Larry gets his name from CNN talk show host Larry King. Initially, I didn't believe it, but seeing as how Morton is named after a talk show host, it's not impossible. Anybody have any other guesses? The address to the very cool Super Mario Infostation is located at the bottom of this guide, by the way. Check it out. Larry's starring roles: Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario All-Stars + Super Mario World (Super NES) - 1991 Super Mario All-Stars (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Other appearances: Super Mario Sunshine (Gamecube) - 2001 ===== MORTON KOOPA JR. Morton is the brown Koopaling who looks like he likes to eat. He also has a weird star-shaped birthmark on his face. In both Super Mario Bros. 3 and Super Mario World, Morton is the boss of the second world: Desert Hill or the Donut Plains, respectively. Also in both games, Morton fights just like his brother Roy. Mario finally frees the Donut Plains of this overweight menace by literally stomping Morton's castle into the ground. With the possible exception of Larry, Morton is the only Koopaling whose name isn't a reference to musician. Instead, it's Morton Downey Jr., who was a popular but controversial talk show host in the late eighties. Though it may seem unlikely, Nintendo Power magazine ran a headline "It's the Morton Koopa Jr. Show!" in an article mapping out the path through Morton's airship. Morton's starring roles: Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario All-Stars + Super Mario World (Super NES) - 1991 Super Mario All-Stars (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 ===== WENDY O. KOOPA Bowser's only daughter. But don't let that big pink bow fool you - she's as much trouble as her brothers. In Super Mario Bros. 3, Wendy conquers the island kingdom of Sea Side. She's the third boss Mario fights and she attacks by hurling peppermint candy rings (or old- fashioned floatation devices - I'm not sure which). In Super Mario World, Wendy gets promoted to the sixth boss. Since she's such a sweetie, she's the boss of Chocolate Island. When Mario fights Wendy in her castle, he must also fight two Wendy dummies created to dupe him. Once Mario stomps the real Wendy, he literally wipes out her castle with a giant mop. Wendy gets her name from Wendy O. Williams, late singer from the eighties punk band the Plasmatics. Wendy's starring roles: Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario All-Stars + Super Mario World (Super NES) - 1991 Super Mario All-Stars (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 ===== IGGY KOOPA The taller, skinnier Koopaling with thick glasses and a rainbow mohawk. Iggy, who's the boss of Super Mario Bros. 3's fourth world, the Isle of Giants, fights a lot like Larry. They fight similarly in Super Mario World, as well, though in that game Iggy has been demoted to being the boss of the castle on the first world, Yoshi's Island. The fight takes place on a platform teetering in lava; Mario must kick Iggy over the side to win. Once Iggy's gone, Mario takes dynamite his castle. Iggy most surely takes his name from Iggy Pop, the legendary singer of the band Iggy Pop and the Stooges. He's an icon of the late seventies and if you don't know his music, you should. Generally, whenever one Koopaling shows up, the other six aren't too far behind. But Iggy has the honor of having one more title under his belt than all of his siblings except Larry. In Type A mode of the Super Scope Six game LazerBlazer, Iggy will occasionally glide through the screen, riding a missile. You can shoot him down for points. Iggy's starring roles: Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario All-Stars + Super Mario World (Super NES) - 1991 Super Mario All-Stars (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Other appearances: Super Scope 6 LazerBlazer (Super NES) - 1992 ===== ROY KOOPA He may be as pink as Wendy, but Roy is the toughest of the Koopalings. In both Super Mario Bros. 3 and Super Mario World, Roy is the boss of the fifth world. In the first game, this means he waits for Mario in the sky kingdom. In the next, his castle is at the end of the Forest of Illusion. In a fight, Roy likes to throw his weight around. Roy's sunglasses are a dead giveaway to his musical namesake. It's the late Roy Orbison, a talented crooner who composed a lot of great rock songs, including "Pretty Woman." Roy Orbison, like Roy Koopa, always wore sunglasses. Roy's starring roles: Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario All-Stars + Super Mario World (Super NES) - 1991 Super Mario All-Stars (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 ===== LEMMY KOOPA Judging by the way Nintendo depicts Lemmy in all the official art, I think were supposed to realize there's something wrong with the guy. He's much smaller than his siblings and his eyes always point different directions. Like Iggy, he sports a rainbow mohawk. You can always pick Lemmy out because he's depicted balancing on a ball. In both his major appearances, Lemmy fights just like Wendy. In Super Mario Bros. 3, where Lemmy is the boss of the ice kingdom, he sends several of his circus balls bouncing around the room. In Super Mario World, where Lemmy is the boss of the cavernous Vanilla Dome, he tries to trick Mario by popping out of pipes alongside two Lemmy dummies. Once Mario beats Lemmy, he destroys his castle with a hammer. Lemmy shares his name with the lead singer of the heavy metal band Motorhead. Lemmy's starring roles: Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario All-Stars + Super Mario World (Super NES) - 1991 Super Mario All-Stars (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 ===== LUDWIG VON KOOPA Bowser's oldest and second in command. The wild-haired Ludwig is the boss of the seventh kingdom, the great Pipe Maze. In Super Mario World, Ludwig's castle sits at the end of the fourth area, Twin Bridges, which includes the Butter Bridge, the Cheese Bridge, Cookie Mountain and Soda Lake. Ludwig is the only Koopaling in Super Mario World with an attack pattern not shared by one of the siblings; he spits fireballs (just like his father) and ducks into his spiked shell. Once Mario beat Ludwig, he rockets the Koopaling's castle into a hill on the horizon. Ludwig takes his name from Ludwig von Beethoven. They even share the same hairdo. Ludwig's starring roles: Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario All-Stars + Super Mario World (Super NES) - 1991 Super Mario All-Stars (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 ======================================================================= KOOPA KID [also known as Mini-Bowser, Bowser Jr., Baby Bowser] Occupation: Party crasher First appearance: Mario Party (1999) One of the hardest characters to explain in the whole Marioverse. This little guy, a staple of the Mario Party franchise who has yet to break into other Mario games, has quite a few names. I fairly certain the games refer to him as both Koopa Kid and Mini-Bowser. He's also been called Bowser Jr. and Baby Bowser - perhaps also in the games themselves but definitely by players and my fellow FAQ-writers. These last two are wrong for sure because those names refer to other characters - Bowser's son from Super Mario Sunshine and Bowser's infant self from the Yoshi games, respectively. Even the name I chose to stick with in this guide, Koopa Kid, is problematic because Bowser's seven children from Super Mario Bros. 3 are sometimes called the Koopa Kids. Beyond that, Kirby021591 points out that the name of this character changes depending on which Mario Party you're playing. In the first three, it's "Baby Bowser." In Mario Party 4, he's "Mini-Bowser" It's only in Mario Party 5 and 6 that he is referred to as "Koopa Kid." Yikes. I believe that Koopa Kid has no real identity. He's just a little character made up by Hudson in the development of the first Mario Party. Scads of Koopa Kids show up in the game's final board in place of Toad, who normally sells stars to characters. Once approached, the Koopa Kid makes two dice blocks appear - one cycling between one and ten above his head and another cycling between eight and ten above the head of the potential star-purchaser. Whoever gets the higher number gets the star. Koopa Kid showed up in various other supporting roles - scurrying obsequiously around Bowser, running an item shop in opposition to Toad's - until Mario Party 5, when diehard Mario fans were shocked to find that Hudson had kicked Donkey Kong out to the curb and replaced him with Toad (yay!), Boo (meh) and the irrepressible Koopa Kid. In the same game, red, green and blue versions of Koopa Kid also shows up as the main villains in the story mode. Koopa Kid reappears as a selectable character in Mario Party 6 as well. One can only hope this walking plotline contradiction will soon go the way of Donkey Kong Jr. and Baby Mario. Koopa Kid's starring roles: Mario Party 5 (Gamecube) - 2003 Mario Party 6 (Gamecube) - 2004 Other appearances: Mario Party (Nintendo 64) - 1999 Mario Party 2 (Nintendo 64) - 2000 Mario Party 3 (Nintendo 64) - 2001 Mario Party 4 (Gamecube) - 2002 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= KOOPA KOOT [Japanese name: Nokojirou] Occupation: Curmudgeon Only appearance: Paper Mario (2001) Koopa Koot is the oldest resident of Koopa Village, Kooper's hometown. He asks Mario to do him certain favors, then rewards him - often with a single, paltry coin. Cheapskate. In his youth, Koopa Koot went on a world-spanning adventure with Goompa and Koopa Koot. Kirby021591 informs me that his is why one of the twenty favors he asks of Mario is to fetch his picture from Boo's Mansion. ======================================================================= KOOPA THE QUICK Occupation: Runner First appearance: Super Mario 64 (1996) A fleet-footed Koopa who will challenge Mario to a footrace. If Mario wins, Koopa the Quick will give him a star. In Super Mario 64 DS, he'll challenge Mario to a re-match. This time, he's wearing Supa Koopa Sprint sneakers instead of the Koopa Mach 1 Sprints he wore in the first game. Koopa the Quick's appearances: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Verison (Nintendo 64) - 1997 Super Mario 64 DS (Nintendo DS) - 2004 ======================================================================= KOOPA TROOPA [Japanese name: Nokonoko] Occupation: Koopa foot soldier First appearance: Mario Bros. (1983) They were the turtle menace before there even was a Koopa Troop. The generic Koopa Troopa was the first enemy Mario and Luigi ever faced together. As they scrambled to collect coins in a leaky, pipe- riddled sewer, the Koopa Troopa - then known as the Shell Creeper - would emerge from pipes. If the brothers touched the Shell Creeper, they'd die, as they also would if they jumped on it. No, to combat the little critters, Mario and Luigi had to bop the ground below where the Shell Creeper was walking to flip him onto his back. Only then could they kick him off the screen. (In more recent incarnations of the Mario Bros. game on the Game Boy Advance, Nintendo's substituted the Koopa Troopa-looking enemy with a Spiny, so players would resist the urge to stomp the Shell Creeper.) When Mario and Luigi passed through the warp pipe and into the Mushroom Kingdom, they found that land filthy with turtles once again. This time, however, they were the Koopa Troopas. Green Koopa Troopas would charge blindly right at Mario - and right off a cliff, if he'd let them. Red ones were smarter and would pace back and forth on a platform, avoiding the edges. Both colors also appeared in winged form, the Paratroopa. (He gets his own profile.) Any of the Koopa Troopas could now easily be stomped - as they would in all future Mario games - and their shells kicked as a weapon. Curiously, while Koopa Troopas did not appear in Super Mario Bros. 2/Doki Doki Panic, their shells did. Mario - or Imajin, depending on what you're playing - could pluck the shells out of the ground and use them to plow through enemies, just like in Super Mario Bros. The Koopa Troopa appeared relatively the same in Super Mario Bros. 3 as it did to its Super Mario Bros. incarnation, though in Super Mario World they changed a bit. Bowser's new and improved army included blue Koopa Troopas, which would kick shells at Mario, and yellow ones, whose shells could be turned into near-invincible weapons that could take out Mario and enemies alike. Also, Koopa Troopas now walked upright rather than on all fours as they had previously and, once deprived of their shell, would run around in undershirts. Perhaps the most interesting incarnation of this enemy appeared after Mario conquered the last level of the Special World - an ultra- challenging set of eight levels that, once beaten, would cause Dinosaur Land to change. Spring became autumn, Bullet Bills became Pidgits and Koopa Troopas now wore strange Mario masks. The green-shelled Koopa Troopa got his day in Super Mario Kart, in which he was the very first generic Mario baddie to be playable. Sadly, he'd lose his spot to Wario for the next Mario Kart. (In fact, the instruction manual for Mario Kart 64 claims Wario stole the little guy's kart.) Though he remained a staple of the series - his shells even wound up as weapons in the Nintendo all-star bash, Smash Bros. - he wouldn't pop up again as a playable character until Mario Golf: Toadstool Tour for the Gamecube. Again, he had a green shell, as would all generic playable Koopa Troopas, it would seem. (Generic, playable Paratroopas, it seems, have a red shell.) He was the smallest character, but he swung his club with the best of them. (Tragically, Nintendo dropped Koopa Troopa from the Game Boy Advance of Super Mario Kart, which was an unlockable feature in Mario Kart: Super Circuit. In the little guy's place, again, was Wario.) Nintendo thankfully restored the Koopa Troopa's spot in the Mario Kart circuit by making him a playable character in Mario Kart: Double Dash!! His partner was Paratroopa and they steered little cars made of the shells of their fallen comrades, which is quite morbid, when you think about it. In Mario Power Tennis, an oddly water-powered Koopa Troopa appears as a playable character. This is especially notable because he did not appear in the Nintendo 64 installment Mario Tennis, and several characters who did - Toad, Birdo, Baby Mario and Donkey Kong Jr. among them - are not playable in Mario Power Tennis. The little guy adorably tucks into his shell to zoom around the court, His super moves include a water-powered drop shot and a cool slide move where Koopa Troopa coasts on a film of water. (In Super Mario RPG, Mario can kick Koopa shells at enemies as a basic attack. The first shell he gets is the Noknok Shell, whose name comes from "Nokonoko," the Japanese name for the Koopa Troopa.) MARIO KART: DOUBLE DASH!! DATA: Partner: Paratroopa Personal racecar: Koopa Dasher Special weapon: Triple Green Shell ***SMASH BROS. TROPHY INFO FOR KOOPA TROOPA*** Common soldiers in Bowser's army, Koopa Troopas can retreat into their shells. Unbelievable as it may seem, they're clearly unaware of being kicked and sent sliding when in this position. There are many Koopa types, each with a different shell color and unique traits. They all wear T-shirts and shorts under their shells. ***SMASH BROS. TROPHY INFO FOR KOOPA TROOPA*** Koopa Troopa's starring roles: Super Mario Kart (Super NES) - 1992 Mario's Tennis (Virtual Boy) - 1995 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario Power Tennis (Gamecube) - 2004 Other appearances: Mario Bros. (Arcade) - 1983 Mario Bros. (Arcade) - 1983 Mario Bros. (Atari 2600) - 1983 Mario Bros. (Atari 5200) - 1983 Mario Bros. (Commodore 64) - 1984 Super Mario Bros. (NES) - 1985 Mario Bros. (Atari 7200) - 1985 Versus Super Mario Bros. (Arcade) - 1986 Super Mario Bros: The Lost Levels (Famicom) - 1986 Super Mario Bros: The Lost Levels (Famicom) - 1986 Mario Bros. (NES) - 1986 Super Mario Bros. + Duck Hunt (NES) - 1988 Return of Mario Bros. (NES) - 1988 Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario Land 2: Six Golden Coins (Game Boy) - 1992 Mario Paint (Super NES) - 1992 Super Mario All-Stars (Super NES) - 1993 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario World 2: Yoshi's Island (Super NES) - 1995 Mario Clash (Virtual Boy) - 1995 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Mario Kart 64 (Nintendo 64) - 1997 Game & Watch Gallery 2 (Game Boy) - 1998 Super Mario Bros. Deluxe (Game Boy Color) - 1999 Mario Party (Nintendo 64) - 1999 Super Smash Bros. (Nintendo 64) - 1999 Mario Party 2 (Nintendo 64) - 2000 Picross NP Vol. 6 (Super Famicom) - 2000 Super Mario Advance (Game Boy Advance) - 2001 Mario Party 3 (Nintendo 64) - 2001 Super Smash Bros Melee (Gamecube) - 2001 Paper Mario (Nintendo 64) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Super Mario Bros. (Game Boy Advance) - 2004 Super Mario Bros. 2 (Game Boy Advance) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Mario Party 6 (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 ======================================================================= KOOPER [Japanese name: Kameki] Occupation: Koopa comrade Only appearance: Paper Mario (2001) On their way to the fortress of the Koopa Bros., Mario and Goombario come across Koopa Village, a tiny burg besieged by Fuzzys, the hairball-looking baddies that originally appeared in Super Mario World. The mischievous Fuzzys have stolen the shells of the resident Koopas and Mario must retrieve them. One of the Koopas rendered nude is Kooper. Once Mario snags Kooper's blue shell, Kooper joins the party to follow in the footsteps of his childhood hero, the Koopa archeologist Kolorado. Kooper's fighting talents involve his shell, which he can shoot at enemies at high speeds. Kooper can also use his shell to get items on ledges Mario could not otherwise reach. While the first playable Koopa Troopa appeared in Super Mario Kart, he was a generic one. Kooper is the first playable Koopa Troopa to have a name and a personality. Koopa Troopas are Mario's oldest generic foe; they've been a part of Mario's life since the original Mario Bros., when they were known as "Shellcreepers." ======================================================================= KOOPIE KOO [Japanese name: Nokorin] Occupation: Half-shelled sweetheart Only appearance: Paper Mario: The Thousand-Year Door (2004) A ponytailed resident of Petalburg who initially opposes Koops' plans to venture with Mario to Hooktail's Castle. When Koops returns unscathed, however, Koopie Koo changes her mind and supports her boyfriend's heroic pursuits. I don't know much about Koopa Troopa beauty, but Goombella claims Koopie Koo is cute and had a good head on her shoulders. ======================================================================= THE KOOPINATOR Occupation: Glitz Pit competitor Only appearance: Paper Mario: The Thousand-Year Door (2004) A Koopatrol, the spiky armored Koopa Troopas who work in Bowser's Castle in the first Paper Mario. This foot solider seems to have traded in his military duties for the glamor of the Glitz Pit, however. He's a tough customer and he's has a surly attitude. ======================================================================= KOOPLEY Occupation: Hard-to-swallow hero Only appearance: Paper Mario: The Thousand-Year Door (2004) Koops' father, presumed dead long ago when he ventured to Hooktail's Castle and never returned. Once Mario and Koops stomp Hooktail, however, Koopley emerges, as fit as ever and with the prized Diamond Star in his hand. Afterwards, Koopley waits in Petalburg for his son to return once Mario's quest has finished. ======================================================================= KOOPS [Japanese name: Nokotaro] Occupation: Timid turtle Only appearance: Paper Mario: The Thousand-Year Door (2004) A resident of Petalburg and the second buddy to join Mario's adventure for the Crystal Stars. Koops is a green-shelled Koopa Troopa who sports a black eye and dresses like he's training for a boxing match - which is odd, since Koops seems like a bit of a coward. After approaching Mario twice and then chickening out twice, Koops finally joins Mario on Petal Path, much to the dismay of his girlfriend, Koopie Koo. Koops claims he wants revenge on the dragon Hooktail for eating his father. Once Mario and Koops beat Hooktail, however, Koops' father emerges safe and sound - and carrying the Diamond Star, the first of the Crystal Stars. With new confidence, Koops continues with Mario for the remainder of the adventure. The game's epilogue reveals that Koops returns to Petalburg and thinks about becoming the mayor. Koops is nearly identical in nearly every way to Kooper, his counterpart in the first Paper Mario. Only Koops doesn't have a cool blue shell; he has a generic green one. I'd venture to say he's the least original of the buddies in Paper Mario: The Thousand-Year Door. In battle, Koops even has most of Kooper's old moves. ======================================================================= K. ROOL [also known as Kaptain K. Rool. Baron K. Roolenstein] Occupation: King of the Kremlings First appearance: Donkey Kong Country (1994) Bowser, reconfigured as a crocodile instead of a turtle, more or less. K. Rool and the reptilian creeps called the Kremlings were designed by Rare for a different game that was released, but they seem perfectly at home tormenting the lives on the Kong clan. But I have to wonder: what does a crocodile want with a bunch of bananas, anyway? When Donkey and Diddy emerge from the Chimp Cavers, they find K. Rool's ship, the Gangplank Galleon, waiting for them at the shore. On board, they duel with K. Rool. The wily king of the Kremlings will try to nail the simian heroes with his spiky crown, which he throws like a Frisbee, or splatter them with a cannonball shot from his blunderbuss gun. Once beaten, K. Rool's troops withdraw from Kong Island, return the stolen banana horde to Donkey Kong and sail away. The pirate motif established in the last battle of the first Donkey Kong Country carries over throughout the enter sequel, in which Diddy and Dixie Kong chase down the Kremlings - now in pirate get-ups - in order to rescue the kidnapped Donkey Kong. Diddy and Dixie trace the banana trail all through the Kremlings' homeland and eventually step on board the Flying Krock, Kaptain K. Rool's personal aircraft. If they can dodge the cannonballs, bombs and spiked balls K. Rool shoots from his gun, Diddy and Dixie will rescue Donkey Kong, who punches K. Rool so soundly that he flies all the way to the swamps of the Lost World, a prehistoric region of Kremling Island. Though Donkey Kong is already rescued, intrepid heroes can follow K. Rool to the heart of the Lost World, Krocodile Kore, and fight him, now dripping wet and considerably angrier than ever, one more time. The third Donkey Kong Country takes place in an alpine region of the Kongs' world called the Northern Kremisphere. The game seems to posit a new Kremling named KAOS as the primary villain, but Dixie soon finds that KAOS is merely a mechanical contraction designed by the evil Baron K. Roolenstein, the same old K. Rool re-imagined as a mad scientist. KOAS is powered by the brain energy of the kidnapped Donkey and Diddy Kong, whom Dixie must free by breaking the contraption apart. Dixie eventually clocks both K. Roolenstein and KAOS, but she can still travel to Krematoa, this game's version of the Lost World, to challenge K. Roolenstein to another fight. In the end, K. Roolenstein will try to escape on a hovercraft, but he gets crushed beneath a giant egg laid by the Queen Banana Bird. K. Rool's only Nintendo 64 appearance hinged around his scheme to annhiliate Kong Isle with the Blast-o-Matic, a high-powered and aptly named ray gun mounted to his ship. Kidnapping D.K.'s friends and his Golden Bananas is just a diversionary tactic to ready the Blast-o- Matic. The final shodown involves five separate rounds in a boxing ring. Each of the game's five heroes must separately triumph over K. Rool in order to beat him for good. E-107 Sigma tells me that Donkey blasts from Barrel Cannons to attack K. Rool, Diddy flies high enough with his jetpack to drop lighting fixtures on K. Rool. Lanky Kong must trick K. Rool into slipping on banana peels. Tiny Kong must shrink small enough to sneak into K. Rool's shoes and shoot his toes. And Chunky Kong must grow large and pummel K. Rool. Finally, Funky Kong steps in and knocks him square with a boxing glove, sending him into the sunset. And, obviously, K. Rool's name is pun on the word "cruel." ***SMASH BROS. TROPHY INFO FOR K. ROOL*** The demented head of the Kremlings and big boss in the Donkey Kong series. K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the DK Isles with his Blast-o-Matic shows how unbalanced he is. ***SMASH BROS. TROPHY INFO FOR K. ROOL*** K. Rool's starring roles: Donkey Kong Country (Super NES) - 1994 Donkey Kong Land (Game Boy) - 1995 Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 Donkey Kong 64 (Nintendo 64) - 1999 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2003 Donkey Kong Country 2 (Game Boy Advance) - 2004 Other appearances: Super Smash Bros. Melee (Gamecube) - 2001 ======================================================================= KROOP [Japanese name: Hanahana Village Elder] Occupation: Petalburg elder Only appearance: Paper Mario: The Thousand-Year Door (2004) Kroop, the oldest and therefore the wisest resident of Petalburg, helps Mario find his way to Hooktail's Castle. This bushy-eyebrowed elder sure shows his age. He can't seem to remember Mario's name and repeatedly calls him "Murphy." Kroop looks a lot like Koopa Koot, a similar character who was the elder of Koopa Village in the first Paper Mario. ======================================================================= KROW Occupation: Seafaring squawker First appearance: Donkey Kong Country 2: Diddy's Kong Quest (1995) Avian confusion. Krow wears a pirate hat, but she's not a parrot. Krow lives in the crow's nest of the Kremling pirate ship, but she's not a crow. She's a buzzard and the first boss of the game. Splatter Krow with eggs until she hits the deck. Krow pops up again later as a ghost. She's the boss of Gloomy Gulch, the fifth area of the game. (I'm assuming Krow is female because she's always guarding a next. And more often than not, it's the Missus Bird who sits on the eggs.) Krow's starring roles: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= KUDGEL Occupation: Klumpy Kremling First appearance: Donkey Kong Country 2: Diddy's Kong Quest (1995) A heavyweight Kremling who's boss of Krem Quay, the third area of Donkey Kong Country 2. He's a gray palette swap of Klubba, the semi-friendly chap who guards the entrance to the Lost World. Kudgel's starring roles: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= KRUNCH Occupation: High-revving Kremling Only appearance: Diddy Kong Racing (1997) This tough-looking crocodile snarls through races with Diddy's crew. As the heaviest of the bunch, he takes as the slow-but-powerful racer: the Bowser, essentially. On the advice of a reader calling herself Mega Rose, I included a profile for Krunch. I had excluded all the other characters introduced in Diddy Kong Racing because seemed more like Rareware types and they hadn't appeared in a game since. However, Mega Rose points out that Krunch is a Kremling and therefore part of the Donkey Kong canon. ======================================================================= LADY LIMA Occupation: Queen Bean's advisor Only appearance: Mario and Luigi: Superstar Saga (2003) Looking just a bit like Impa, Princess Zelda's nursemaid from the 8-bit Legend of Zelda days, Lady Lima helps Mario and Luigi on their adventures through Beanbean Kingdom - until the brothers prove they live up to their superstar status by fixing the leaky plumbing in Beanbean Castle. Once the pipes are tightened, Mario and Luigi find a second Lady Lima in the basement. Surely enough the Lima who plunked the brothers into the sewers is Cackletta's servant Fawful in disguise - and, strangely, the key to disarming the castle's security is fixing the plumbing. Eventually, Mario and Luigi restore order in Beanbean Castle and the real Lady Lima assists the brothers however they can. She's a tiny, old confidante to a ruler in the tradition of Toadsworth or Kammy Koopa. In fact, Toadsworth and Lady Lima tearfully embrace at the end of the game, before he and the regular crew head back to the Mushroom Kingdom. ======================================================================= LAKILESTER [Japanese name: Pokopi] Occupation: Rebel with a lame name Only appearance: Paper Mario (2001) Initially, Lakilester appears as one of Bowser's agents, introduces himself as Spike and then attacks. When Mario trounces him, his girlfriend Lakilulu arrives and begs Mario to forgive Lakilester, calling him by that instead of Spike even though Lakilester hates his given name. When Mario does, this mohawk-and-shades dude joins the party to atone for his crimes in Flower Field. As a Lakitu - the cloud- riding, Spiny-tossing Koopas who have plagued Mario since the original Mario Bros. - Lakilester can fight enemies by throwing Spiny eggs or help Mario by letting him ride on his cloud. Once Mario defeats Huff N. Puff, the one behind all the cloud-covered mayhem, Lakilester realizes that helping people isn't so bad. He reforms and pledges to help Mario through the rest of his quest. ======================================================================= LAKILULU [Japanese name: Pokona] Occupation: Worried girlfriend Only appearance: Paper Mario (2001) With Lakilester's rebel attitude and Lakilulu's overprotective nature, the couple seems like a teenager movie from the fifties. Lakilulu has a red ponytail and demands that Mario forgive Lakilester for his crimes, lest she bop Mario with a Spiny egg. ======================================================================= LAKITU [Japanese name: Jegum/Jegumu] Occupation: Cloud-riding, Spiny-groomer First appearance: Super Mario Bros. (1985) Lakitu, the bespectacled Koopa riding a cloud, debuted as a minor villain in the original Super Mario Bros. He'd cruise the sky and pelt Mario with eggs that would hatch into Spinys, dim-witted baddies with spiked shells. More and more often, however, Lakitu helps Mario and his friends rather than Bowser. In Super Mario Bros. 3, players could use his cloud as an item to pass over a stage without having to play it. In Super Mario World, Lakitus would dangle tempting items from fishhooks. Even Mario knocked Lakitu out of his cloud, Mario could actually ride in the cloud for a short time. Lakitu always appears as the race master in the Mario Kart franchise. He holds the start light, marks how many laps you've driven and snatches you out of a hole or water with his fishing pole. In Super Mario 64, a team of photojournalist Lakitus filmed Mario's progress and controlled the camera angle from which the player viewed Mario. Many players might think Paper Mario's Lakilester is the first-ever playable Lakitu, but Lakitu technically first showed up a few years before in Tetris Attack. When Nintendo remade Panel du Pon as Tetris Attack, they replaced all the fairies with Yoshi's Island characters. Probably because Lakitus have that cloud motif, a generic Lakitu replaced the air fairy Windy. (SiR6 pointed out to me that Spinys are not actually Koopas in the turtle sense. They're actually kin to Buzzy Beetles and Spike Tops. It actually makes sense if you look at the sprite. Furthermore, Spiny seems to share a bit of programming with Buzzy Beetle in Super Mario Bros. 3. SiR6 tells me that a debug mode proves the connection because the Kuribo's Shoe item appears graphically distorted in any level not featuring a Spiny, which makes sense, since this rare power- up only appears in the Spiny-populated level 5-3. The exception is any level featuring Buzzy Beetle. Thus, the two baddies use the same template sprite. Off subject, I realize, but this will just have to wait here until I compose a profile for Spiny.) ***SMASH BROS. TROPHY INFO FOR LAKITU*** These airborne menaces used to ride their clouds exclusively as Bowser's henchmen. They typically hover just out of Mario's reach and hurl Spinys with irritating precision. More recently, however, they've been known to take on less evil tasks, such as doing camera work for sports events and even helping Mario on his quests. ***SMASH BROS. TROPHY INFO FOR LAKITU*** Other appearances: Super Mario Bros. (NES) - 1985 Super Mario Bros: The Lost Levels (Famicom) - 1986 Super Mario Bros. + Duck Hunt (NES) - 1988 Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario Kart (Super NES) - 1992 Super Mario All-Stars (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Super Mario World 2: Yoshi's Island (Super NES) - 1995 Super Mario 64 (Nintendo 64) - 1996 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Mario Kart 64 (Nintendo 64) - 1997 Super Mario Bros. Deluxe (Game Boy Color) - 1999 Mario Golf (Nintendo 64) - 1999 Mario Tennis (Nintendo 64) - 2000 Picross NP Vol. 6 (Super Famicom) - 2000 Paper Mario (Nintendo 64) - 2001 Super Mario Advance (Game Boy Advance) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Super Smash Bros Melee (Gamecube) - 2001 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Party 5 (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario Party 5 (Gamecube) - 2003 Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Super Mario Bros. (Game Boy Advance) - 2004 Super Mario Bros. 2 (Game Boy Advance) - 2004 Legend of Zelda: The Minish Cap (Game Boy Advance) - 2004 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Mario Party 6 (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= LANKY KONG Occupation: The long arm of the Kong Only appearance: Donkey Kong Country 64 (1999) The only orangutan in the Kong clan - or at least the only one we've met so far. A distant cousin to the Kong clan, Lanky Kong fights like an orange-furred fury. Lanky has the unique ability of stretching his arms to reach out-of-the-way objects and enemies. Lanky's status as an orangutan brings up an interesting question about the Kong family. Donkey is an ape. Chunky is a gorilla. Diddy and Tiny seem to be monkeys. Perhaps the Kongs are a family only in the extended sense? The mind boggles.... In the end, though, it may be a moot point, as Lanky and the other characters who debuted in Donkey Kong 64 seem to have vanished since Rare left Nintendo. ======================================================================= LAVA PIRANHA Occupation: Hot-tempered weed Only appearance: Paper Mario (2001) The boss of Mt. Lavalava, a volcano on the verge of eruption. The Lava Piranha is just an overgrown Piranha Plant that's adapted to living in the boiling hot lava. ======================================================================= LEE and CHAN Occupation: Martial arts students Only appearance: Paper Mario (2001) The Master's two students at the dojo in Toad Town. Lee is a Buzzy Beetle. Chan is a Duplighost. Their names reference those two famous martial artists, Bruce Lee and Jackie Chan. Nintendo made a similar reference in the Pokémon series with two martial arts Pokémon: Hitmonlee and Hitmonchan. ======================================================================= LILY [Japanese name: Suireen] Occupation: Bathing beauty Only appearance: Paper Mario (2001) A scatterbrained water lily growing in Flower Fields. Her pond has run dry, however, and only the missing Water Crystal can end the drought. Mario must retrieve the crystal from selfish Rose to save Lily. ======================================================================= LIZARDON Occupation: Dino guy Only appearance: Wario's Woods (1994) A purple dinosaur. He's the twelfth boss. ======================================================================= LUIGI [new] [also known as Luigi Mario, Player Two, Mr. Green; alternate Japanese spelling: Ruiji] Occupation: Heroic Plumber's Little Brother First appearance: Mario Bros. (1983) [luigi] GREEN GREENS Green fireballs and green-striped raccoon tails aside, this lean, mean stringbean has been playing second fiddle to Mario since his introduction in Mario Bros. At least in his first appearance, Luigi shared screen time with Mario. The two battled for coins and high scores in the Brooklyn sewers. In most subsequent games, he'd be relegated to Player Two. Like the whole Mario-"marui" thing, the explanation for Luigi's name may lie in the native language of the guys who invented him. Japanese has the word "ruiji," meaning "similar." Since Luigi was originally a palette swap, this connection also makes sense. Of course, Luigi's also just a common Italian name - and, also, allegedly a pizza parlor near Nintendo of America's original headquarters - so maybe this is just a meaningless coincidence after all. As far as most of the games storylines go, Luigi is Mario's younger, taller, thinner brother. The Nintendo Database points out that although Super Mario World 2: Yoshi's Island indicated that the brothers were twins, games before or since have stated otherwise. Thus, for the purposes of this guide, Baby Mario and Baby Luigi are being treated as separate characters and given separate bios. Screw continuity. In Super Mario Bros., you can tell the difference between Mario and Luigi because Luigi sported white and green duds. (His moustache is also a bit green, thanks to lousy 8-bit color restraints.) He wore the same shirt and overalls in the Japanese sequel too, but it's The Lost Levels that differentiated Luigi from his brother in a much more important way: Luigi could jump higher. Aside from hair-pulling difficulty, booby-trap poison toadstools, and heavy winds that affected on-screen movement, The Lost Levels threw Luigi's superior jumping ability into the mix. Players could choose to rescue Peach as Mario, who had tighter controls, or Luigi, who could leap higher and farther but tended to slide a bit when he got going too fast. Luigi would continue to out-jump Mario in the American Super Mario Bros. 2, the Game Boy advance versions of Super Mario Bros. 3 and Super Mario World, and both Smash Bros. games. Logically, when Nintendo revamped the Doki Doki Panic engine with Mario characters for the American sequel, Luigi took the place of high-jumping - but slow-digging and slow-turnip plucking - Mama character. Inexplicably, his legs made a bicycle kick ever time he jumped. This adventure allowed Luigi his own sprite, so he looked taller and thinner than Mario. IN HIS BROTHER'S SHADOW As time passed, however, Luigi's role in the canon series of Mario games diminished. For example, in Super Mario Bros. 3 and Super Mario World, Luigi once again was a palette swap of Mario, a slight that wouldn't be corrected until the two games' respective Super Mario Advance updates. Although he raced his friends in Super Mario Kart, Luigi would be further ignored in later Super NES games. In 1993, Luigi starred in Mario Is Missing!, an "edutainment" title. For the uninitiated, edutainment games teach children about geography or math. They also suck balls. In this game, Bowser nabs Mario for a change, so Luigi sets out to rescue Mario by learning about geography. And no, not Mushroom Kingdom geography - ours. Like, Paris and London and stuff. And there's something about Bowser wanting to melt Earth's polar ice caps. Totally lame. So sure, Luigi gets to be the main character, but this game's innate crappiness this starring role ultimately a slap in his mustachioed face. No matter what people decide the "L Is Real 2041" inscription on the castle courtyard fountain might mean, Luigi got screwed out of appearing in Super Mario 64 altogether. Luigi's Mansion, the title that launched the Gamecube in late 2001, finally permitted the green guy the lead in a game that doesn't suck. This is especially notable in that Luigi's co-star is a vacuum cleaner. In the game's set-up, Luigi wins a contest he doesn't remember entering. The prize: a giant mansion. Around the same time, Mario goes missing. Geography won't help Luigi this time, however. His mansion is full of ghosts. With the help of a flashlight, the ingenious Professor E. Gadd, and the Poltergust 3000, a spook-sucking vacuum cleaner. The gameplay is a departure from typical Mario antics, as its overhead view, search- and-explore interface owes more to the Legend of Zelda games than the hop-and-bop mechanics of the Mario games. Nonetheless, it's populated with Mario series mainstays like Boos enough that it's unmistakably part of the family. Luigi's Mansion helped may have ushered in a new generation of Mario games on the Gamecube, but Nintendo still neglected to include the other brother in Super Mario Sunshine, which most gamers recognize as the next canon Mario game in the series following Super Mario 64. The injustice of being shut out of the Nintendo 64 version of Super Mario 64, however, was righted with the game's port to the Nintendo DS. Players could finally choose to play as Luigi - but only after Mario frees him. Fittingly, the key to poor Luigi's door was secreted away in the Boo's Mansion stage, keeping up with Luigi's feud with ghosts. Once out and about, Luigi proves to be the most nimble of the four heroes in Super Mario 64 DS. He can perform some floaty acrobatic moves and can also sprint across water for short distances. Futhermore, Luigi can also touch the Power Flower to gain the invisibility power-up. This would mark the first-ever instance of a Luigi-specific power-up in a Mario game. A LITTLE MORE GREEN IN THE MIX So while the mainstream Mario games might have started to shun Luigi more and more, the RPG series has become quite a bit kinder to the green guy, especially in recent years. Luigi is basically absent from Super Mario RPG: Legend of the Seven Stars, save for a few blink-and-you-miss-it cameo in the ending as the leader of a parade of the game's cast and, as the Sunset Kid points out, in an obscure "non-corporeal" cameo on Star Hill. Mario and company can walk about the hill and overhear the different wishes characters have made by checking out fallen wishing stars on the ground. One star was wished upon by somebody who wants to be "a great plumber like my brother, Mario." Clearly, it's the L man. The sequel to Super Mario RPG, Paper Mario, offered Luigi a bit more to do than merely be neglected. He sulked. While Mario ventured around the world to stop Bowser and rescue Peach, homebody Luigi hung out at the brothers' pad and made humorous observations. Mario could peek at Luigi's diary now and then for some insight into his shy brother. Luigi had confided in his diary that although he enjoyed the go-kart racing and golf and tennis and parties, he maybe enjoyed letting Mario hog the spotlight. Maybe, he wondered, he could have his own game one day. A short time later, Luigi's Mansion debutted on the Gamecube. Luigi finally got to share the top billing with Mario in Mario and Luigi: Superstar Saga, their first RPG for the Game Boy Advance. The two brothers took turns leading one another through Beanbean Kingdom, a neighboring land to the Mushroom Kingdom. Only by constantly switching into the leader position and using their various skills in combination could the brothers triumph over the evil witch Cackletta. Luigi's participation in this trip is initially involuntary. He's serenely hanging his laundry to dry when Mario races out to rescue Peach from Cackletta's attack. Luigi, and the laundry, get tangled up with Mario as he races to the Mushroom Kingdom castle. At one point in the quest, Luigi goes solo. The prize for trying a new game at the video arcade in Little Fungitown is an Invincishroom - a scientific revolution that combines a 1-up mushroom with a invincibility-granting Super Star. Mario chows down, but promptly falls ill. A doctor diagnoses Mario's illness as Bean Fever, which often befalls travelers not accustomed to Beanbean cuisine and can - if not properly treated - transform its victim into a bean. The only cure: Crabbie Grass, which grows in Guffawha Ruins. Peach, visiting from the Mushroom Kingdom begs Luigi to go. Only hypnotizing Luigi into thinking he's his more courageous brother get him to stop shaking cowardly and trek through the ruins. (Later in the game, that gloryhog Mario thanks Luigi by flattening him and riding him as a makeshift surfboard.) Luigi shines once again, near the game's end, when he dons a wig and a dress of Princess Peach's to fool Cackletta into thinking he's the real monarch. The ruse works, momentarily, and Cackletta drops the real Peach and grabs Luigi. A short time later, however, Cackletta wonders why "Peach" covers her nose and mouth. She shouts that a cockroach is right behind "Peach," tricking "her" into revealing the schnoz and moustache formerly covered by hands. Open fire on poor Luigi, but he escapes with the Beanstar. The Mario RPG series proved to be kinder to Luigi again with its latest installment, Paper Mario: The Thousand-Year Door. Although Luigi's appearance essentially amounted to an extended cameo, Luigi purportedly went on his own quest throughout the game, collecting pieces of the Marvelous Compass in an effort to locate and rescue Éclair, the never-seen princess of Waffle Kingdom. (A very Zelda-esque plot, if you ask me.) Between the various chapters of the game's main, Mario-centric quest, Mario could find his brother hanging around the streets of Rogueport, eager to introduce his new partners - Blooey, Jerry Torque, Hayzee and Screamy - or relate his recent escapades. Eventually, Luigi's adventures are published in book form and sold at the Rogueport general store at the multi-volume "Super Luigi." Throughout the game, Luigi and various other characters wonder if Luigi will ever get his own game - "Paper Luigi," perhaps? Seeing as how the first Paper Mario alluded to Luigi's Mansion being a solo-Luigi title, one has to wonder if perhaps the man in green will one day claim the RPG series from his brother. I could happen. KING OF THE EXTRACURRICULARS Mario may take precedence over Luigi in the games that require somebody to fight a bad guy, but in the other Mario games - the ones where the crew is driving go-karts, playing sports or attending unusual parties - Luigi always shows up. Sure, it may be for no other reason than to round out the cast, but he's there as a selectable character all the same. Luigi, for example, was playable right from the get-go in Super Mario Kart, the game that launched the Mario spin-off craze. Its sequel, Mario Kart 64, marks Luigi's first appearance on the Nintendo 64. For the first time, also, Luigi gets a racetrack named after himself. It's the first track and the most basic one. It sucks. But hey - it's there. Nintendo graciously allowed Luigi into Super Smash Bros. as a secret character, in the ranks with Ness, Captain Falcon, and Jigglypuff. Luigi shared the spotlight with the rest of the crew through the Mario Party and sports games during the last days of the Nintendo 64. In Mario Tennis, notably, he even got his own versions of Wario and Peach with the introduction of Waluigi as Luigi's rival and the reintroduction of Princess Daisy, this time as a potential love interest for Luigi. He returned for the second Smash Bros., as well as the seemingly endless Mario Party sequels. He and Mario even teamed up for the Gamecube's go-kart outing, Mario Kart: Double Dash!! Their special weapon, of course, was their trademark fireball. Luigi's fireballs were green. Luigi also appeared alongside his brother and the usual Mario crew in Mario Power Tennis. All the characters could wow their opponents with super moves, but Luigi's were perhaps the most interesting. In addition to an offensive shot the employed a plastic squeaky hammer, Luigi's repertoire also included a defensive shot wherein he sucked up the ball using his Poltergust 3000 and then fired it back. Nintendo has apparently tried to right the wrong that has so long cast Luigi to the side. Who knows where he'll be as the Mario franchise forges onto the next generation of consoles? ***SMASH BROS. TROPHY INFO FOR LUIGI*** Although Mario's younger brother has always played second fiddle, Luigi finally garnered the spotlight with his very own game, Luigi's Mansion. Things are looking up for the eternal understudy; he's even picked up his own rival in Waluigi. The day he's referred to as the "lean, mean, green machine" may not be too far off. ***SMASH BROS. TROPHY INFO FOR LUIGI*** ***SMASH BROS. TROPHY INFO FOR VACUUM LUIGI*** In a strange twist of fate, Luigi wins a huge mansion in a contest he didn't even enter, and the place turns out to be haunted! After meeting a weird professor named Elvin Gadd, Luigi enters the place armed with a flashlight and a ghost-sucking vacuum cleaner. Mario's trapped somewhere in there! Can Luigi save him? ***SMASH BROS. TROPHY INFO FOR VACUUM LUIGI*** MARIO KART: DOUBLE DASH!! DATA: Partner: Mario Personal racecar: The Green Fire Special weapon: Green Fireballs Luigi's starring roles: Mario Bros. (Arcade) - 1983 Mario Bros. (Arcade) - 1983 Mario Bros. (Atari 2600) - 1983 Mario Bros. (Atari 5200) - 1983 Mario Bros. (Commodore 64) - 1984 Super Mario Bros. (NES) - 1985 Wrecking Crew (NES) - 1985 Mario Bros. (Atari 7200) - 1985 Versus Super Mario Bros. (Arcade) - 1986 Super Mario Bros: The Lost Levels (Famicom) - 1986 Mario Bros. (NES) - 1986 Mario Bros. 2 (Commodore 64) - 1987 Super Mario Bros. + Duck Hunt (NES) - 1988 Return of Mario Bros. (NES) - 1988 Super Mario Bros. 2 (NES) - 1988 Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 Super Mario Bros. 3 (NES) - 1990 NES Open Tournament Golf (NES) - 1991 Super Mario World (Super NES) - 1991 Yoshi (Game Boy) - 1992 Yoshi (NES) - 1992 Super Mario Kart (Super NES) - 1992 Hotel Mario (CD-I) - 1992 Super Mario All-Stars (Super NES) - 1993 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Mario's Tennis (Virtual Boy) - 1995 Excitebike: Bun Bun Mario Battle (Bandai Satellaview-X) - 1996 Excitebike: Bun Bun Mario Battle 2 (Bandai Satellaview-X) - 1996 Game & Watch Gallery (Game Boy) - 1997 Mario's Tennis (Virtual Boy) - 1997 Mario Kart 64 (Nintendo 64) - 1997 Wrecking Crew '98 (Bandai Satellaview) - 1998 Game & Watch Gallery 2 (Game Boy) - 1998 Super Mario Bros. Deluxe (Game Boy Color) - 1999 Game & Watch Gallery 3 (Game Boy Color) - 1999 Mario Party (Nintendo 64) - 1999 Mario Golf (Nintendo 64) - 1999 Super Smash Bros. (Nintendo 64) - 1999 Mario Golf (Game Boy Color) - 2000 Mario Party 2 (Nintendo 64) - 2000 Mario Tennis (Nintendo 64) - 2000 Mario Party 3 (Nintendo 64) - 2001 Super Mario Advance (Game Boy Advance) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Luigi's Mansion (Gamecube) - 2001 Super Smash Bros Melee (Gamecube) - 2001 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Mario Party 4 (Gamecube) - 2002 Game & Watch Gallery 4 (Game Boy Advance) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Party 5 (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Super Mario Bros. (Game Boy Advance) - 2004 Super Mario Bros. 2 (Game Boy Advance) - 2004 NBA Street V3 (Gamecube) - 2004 Mario Power Tennis (Gamecube) - 2004 Mario Party 6 (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 Other appearances: Tetris (NES) - 1989 F-1 Race (Game Boy) - 1991 Mario Teaches Typing (PC and Mac) - 1991 Mario Paint (Super NES) - 1992 Mario & Wario (Super Famicom) - 1993 Stunt Race FX (Super NES) - 1994 Mario Clash (Virtual Boy) - 1995 Super Mario World 2: Yoshi's Island (Super NES) - 1995 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Legend of Zelda: Ocarina of Time (Nintendo 64) - 1998* Legend of Zelda: Majora's Mask (Nintendo 64) - 2000** Paper Mario (Nintendo 64) - 2001 Animal Crossing (Gamecube) - 2001 Pikmin 2 (Gamecube) - 2004*** Paper Mario: The Thousand-Year Door (Gamecube) - 2004 *as Ingo and as a portrait in Hyrule Castle ** as Gorman *** as Louie ======================================================================= LUMP Occupation: He's in my head First appearance: Wario Land 3 (2000) A fat, gray toad who looks more like a rock than an amphibian. Lump appears in Wario Land 3 and an enemy that obstructs Wario's path. He also croaks his way into Dr. Mario 64's story mode as a boss and into the multiplayer mode as a selectable charactet. Lump's appearances: Wario Land 3 (Game Boy Color) - 2000 Dr. Mario 64 (Nintendo 64) - 2001 ======================================================================= LUMPY [Japanese name: Mokorimu] Occupation: Entreprenuer Only appearance: Paper Mario: The Thousand-Year Door (2004) Lumpy hangs out around the Rogueport Harbor during the first few chapters of the game. He'll ask Mario for a loan - whatever he can spare to lend out, as long as it comes in multiples of a hundred. Much later, Lumpy will return from a successful oil drilling venture in Dry Dry Desert, an area Mario ventured through in the first Paper Mario. There, Lumpy tangles with Buzzar, Merluvlee, Moustafa and Kolorado, each of whom appeared in the first Paper Mario. Lumpy is a Ratooey, a species introduced in Paper Mario: The Thousand-Year Door. They look like tall rats that sit on their hind legs. Curiously, only two appear in the entire game: Lumpy and the nameless businessman who rides the Excess Express. ======================================================================= LUNA [new] Occupation: Blue-haired pop sensation Only appearance: WarioWare: Twisted (2005) With a modest hit ranking fourth on the Diamond City's pop charts, you'd think Luna would be a recognizable face. I, however, can honestly not tell the difference between her face and that of Bridget the Baker, another Diamond City resident. Is this a result of lazy programmers or secret identities? I suppose we'll have to wait until the next WarioWare for an answer. ======================================================================= LUNGE FISH Occupation: Pond-dwelling snacker First appearance: Super Mario World 2: Yoshi's Island (1995) A fish. He's a lot like Boss Bass, the Super Mario Bros. 3 baddie who will attempt to eat Mario whole. True to his name, the Lunge Fish pops out of the water in hopes of a Yoshi snack. He also is easily one of the ugliest fish in a Mario game. The Lunge Fish is a selectable character in Tetris Attack, where he replaced the sea fairy Neris from the game's original Japanese version. Lunge Fish's appearances: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Tetris Attack (Super NES) - 1996 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 ======================================================================= LYDIA [Japanese name: Mamara] Occupation: Ghost mother Only appearance: Luigi's Mansion (2001) Lydia is the second portrait ghost Luigi fights. She's Neville's wife and the mother of Chauncey, Henry and Orville. She's a self-absorbed woman who constantly brushes her hair in front of her vanity mirror. By pulling open the bedroom curtain, Lydia will notice a draft and go to close it. That's Luigi's moment to suck her up into his vacuum. ======================================================================= MAPLE Occupation: Golfer Only appearance: Mario Golf (1999) Of the four generic human golfers in this game - Sonny, Charlie, Harry, Plum and Maple - only Maple really stands out in my mind. I remember she was a typical looking lady with short hair and a visor. If my memory serves, she was also one of the later players to be unlocked and therefore one of the best. I'd almost put money on Maple's name somehow being a mistranslation of the more common girl's name "Mable," but there's always that tendency to name female characters after objects in the Marioverse. Then again, a witchy character named Maple shows up in Legend of Zelda: Oracle of Seasons and Legend of Zelda: Oracle of Ages for Game Boy Color. ======================================================================= MACK Occupation: Smithy's minion Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) One of Smithy's henchmen, Mack hops around on a giant knife. Mario meets him when he returns to the Mushroom Kingdom from Bandit's Way, where he helped Mallow fight Croco. Mario and Mallow find the town overrun by Mack's horde of Shysters, pogo stick-mounted Shy Guys. Once Mario and Mallow fight and defeat Mack in the throne room of Peach's Castle, they earn their first Star Piece. Mack's name is probably a reference to the old song "Mack the Knife." ======================================================================= MADAME CLAIRVOYA [Japanese name: Madam Mieru] Occupation: Fortune teller Only appearance: Luigi's Mansion (2001) What would a mansion be without a fortune teller's room? And what would a fortune teller's room be without a fortune teller? The haunted mansion has both. Madam Clairvoya's specializes in reading fortunes by examining personal affects. As such, it's in Luigi's interest to bring Madame Clairvoya the five items Mario dropped on his way through the mansion - his hat, his shoe, his glove, a letter he wrote and a star. Once Luigi's shows her all of Mario's lost items, Madam Clairvoya decides she's done speaking with the spirits. Instead, she's ready for the next astral plain - or at least the comfort of her oil paint prison in a picture frame. She won't even attempt to resist him. According to Madame Clairvoya's bio on the Game Boy Horror, her crystal ball only lets her see forty-nine days into the future. Most people probably realize that Madame Clairvoya's name is an obvious pun on the word "clairvoyant," which refers to the ability to see things beyond the normal range of perception. ======================================================================= MALLOW Occupation: Not a tadpole Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) When the promotional material for Super Mario RPG first showed up Nintendo Power, I was confused. It introduced Mario's partner Mallow as a tadpole. Mallow looks like a ball of cotton with pants. I just assumed tadpoles looked different in Japan. Mario bumps into the marshmallow-like Mallow, a white pile of puffy with a tiny shock of pink hair, just as his only coin has been stolen by the crocodile bully Croco. Poor little Mallow breaks into tears and immediately a rainstorm drenched the Mushroom Kingdom. Mario agrees to help Mallow and the two crush Croco. When Mario accompanies Mallow back to his home, Tadpole Pond, he meets Mallow's "grandfather," the wise frog sage Frogfucius. Frogfucius advises the pair as to the location of Bowser, Peach and the Star Pieces. He also reveals that Mallow is not a tadpole - a revelation that anybody with a brain should have seen coming a mile away. Mallow starts crying again and the weather turns to rain. The journey to find the star pieces eventually takes the pair to Nimbus Land, the city in the clouds. The buildings are clouds. The ground is clouds. And all of the people are made of fluffy white clouds - just like Mallow. Here, Mario and Mallow also arrive just in time for a royal proclamation: the return of the long-lost Prince Mallow! Only the Prince Mallow introduced is an overweight toucan. The phony prince proposes to a birdbrained ditz named Valentina, making Mario and Mallow suspicious of the state of Nimbus Land. In the studio of the famed sculptor Garro, Mario and Mario find what appears to be a statue of Mallow. Garro, however explains that the statue is of Nimbus Land's present king as a child. Figuring that Mallow is almost certainly the kingdom's rightful prince. With Garro's help, Mario and Mallow infiltrate royal palace and eliminate Valentina and the fake prince. Tossing Valentina's butt out of the clouds means freeing the rightful king and queen. Mallow has a naturally tearful reunion with his parents and with his new royal title Mario's group gets access to the formerly off-limits Barrel Volcano. As the prince of Nimbus Land, Mallow can control all matter of weather phenomena. He can use this power to shock and freeze his opponents or heal them with a refreshing shower. Mallow's magic is so powerful that during his spells, Mallow literally jumps out of his pants. He's also skilled in hand-to-hand combat with Frogfucius' staff or a pair of cymbals. Because Square owns the rights to the characters created for Super Mario RPG: Legend of the Seven Stars, Mallow has yet to reappear. ======================================================================= MANGLYLOX Occupation: Orange thing Only appearance: Wario's Woods (1994) You could have fooled me, but the Mushroom Kingdom website's Mariopedia describes this boss as a hairy, orange dragon. ======================================================================== MARCHING MILDE [Japanese name: Puchipuchi] Occupation: Placid Puffball Only appearance: Super Mario World 2: Yoshi's Island Easily one of the friendliest-looking bosses in a Mario game, Marching Milde is a giant pink puffball who bears a more-than- passing resemblance to that other Nintendo mascot, Kirby. Milde isn't nearly as cool as Kirby, though. He (she?) doesn't do much besides slowly trudge forward. Yoshi must perform his hip drop stomping move onto Milde's head, which causes him/her to divide into two smaller Mildes. Keep stomping until Milde is no more. Milde is a giant version of a smaller but equally harmless baddie in Yoshi's Island called Mini Milde. Marching Milde's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 ======================================================================= MARIO [also known as Mario Mario, Jumpman, the Great Gonzales] Occupation: Heroic plumber First appearance: Donkey Kong (1981) [mario] IT'S-A ME, JUMPMAN! If you've reading video game FAQs and still need to read this to find out who Mario is, you must be from Mars - in fact, a cave in one of the more remote parts of Mars. But hey. We're not all perfect. Mario, the Italian stereotype we all know and love today, is the product of the gaming genius of Nintendo pioneers Shigeru Miyamoto and Gunpei Yokoi. In the early days of Nintendo's arcade business, Mr. Yukoi dreamed up a nifty little game where a jump-happy hero could dodge rolling obstacles and save his sweetheart from a big brutish bad guy. Donkey Kong, right? Not yet. The preliminary Donkey Kong engine originally was designed with Popeye characters; Mario was originally Popeye, Pauline was Olive Oyl, and Donkey Kong was supposed to be Bluto. However, Nintendo couldn't snag the rights to the Popeye characters, so in 1981 the guys at Nintendo re-designed the game with a different starring trio: a mustachioed hero, a red-dressed damsel, and a big brutish ape. Only Donkey Kong had an actual name at this point, though; Mario was instead referred to as "Jumpman." This proto-Mario was not even a plumber in his earliest incarnation, but a carpenter. Could the pink scaffolding Mario climbs to rescue Pauline presumably be some building Jumpman is working on? The programming limits of the early video game age dictated Jumpman's appearance. Hair was hard to animate, so programmers gave him a hat. Mouths, apparently, were too hard to animate back then, so Jumpman got a moustache. Those suspenders helped give Jumpman's body a crude suggestion of arm movement. And sideburns helped differentiate his ears. Jumpman jumped over endless volleys of barrels all the way to the game's sequel the following year. According to video game folklore, it's during this interim that Nintendo of America president Minoru Arakawa coined the name "Mario" when he saw Jumpman for the first time. Arakawa decided Mario bore a resemblance to NOA's landlord Mario Segali. It stuck. On a side note, Mario's name may also have some relevance in Japanese as well. In Japanese the word "marui" means "round" or "ball-like." Those who've played Metroid might remember that the item that allows Samus to transform into a ball is called the Maru Mari. Anyway, of the two Mario brothers, Mario is certainly the fatter and rounder one. But though he already looked portly in his early days, whether his pudge had any bearing on his name has yet to be verified. He might have gotten himself a name, but Mario lost his spotlight to his old nemesis' son in Donkey Kong Jr. in 1982. Donkey Kong now awaited a rescue in a cage, Mario stood guard with a whip, while DK Jr. swung from vine to vine to rescue his dad. Quite odd to think of Mario as the villain, but I guess that's the case sometimes - especially if your last name is "Koopa" or "Kong" or "the Hedgehog." INTO THE PIPES Nintendo released another sequel to Donkey Kong in 1983, but this installment did not star Mario. Instead, a different release that same year put the "brother" in Mario Bros. with the introduction of Mario's younger brother Luigi: Mario's sprite with red overalls replaced with green ones. And yes, Luigi's last name is Mario. So is Mario's. Hence the name "Mario Bros." In this game, the boys battled monsters - and each other - in the leaky pipes of the sewers. Presumably, these sewers are in Mario's alleged homeland, Brooklyn, New York, and not the Mushroom Kingdom, but the truthfulness of this backstory is questionable - more a product of Nintendo of America's repackaging of the title that was further perpetuated by Mario-related books and cartoons released in the U.S. Honestly, if you think about in-game text - that being the info most highly prized in this guide - there's no mention of Mario and Luigi existing in this world. So we could just as easily assume that Mario has always lived in the Mushroom Kingdom. Yes, being Italian-American is an integral part of his appearance - thick, black moustache as an Italian- American man could have - and his heavily accented speech - what with his "Mama mias" aplenty. But Nintendo may just as easily have retconned this element out of existence, while preserving the look and the accent. It's a tough one, with good arguments either way. I'm not intending to settle it here, since I think it's good for fans to judge for themselves. The one thing Nintendo did set in stone was Mario's profession as a plumber. Miyamoto has said in an interview that the he wanted Mario to have a solid, hard-working occupation. Mario Bros. also introduced a slew of gaming elements that became trademarks of the series. Aside from Luigi's status as Player Two, Mario Bros. introduced jumping as the brothers' primary method of attacking their enemies. Fireballs bounced across the playing field and POW blocks only needed one knock to send enemies tumbling. Most interestingly, the Koopa Troopa basically made its entrance in Mario Bros. as the Shellcreeper. With all the basics pretty well established, Mario made the transition from the arcade to the Nintendo Entertainment System in 1985. Some faulty plumbing warped Mario and his brother to the Mushroom Kingdom just in time to rescue Princess Peach (then Toadstool) from the clutches of Bowser, the King of the Koopa. On this adventure (and pretty much every subsequent one) Mario could power-up by snagging items. Interestingly, this power-up system inferred that Mario's shorter form was his natural one. Mario started the game little - half the size of Super Mario. Indeed, Miyamoto has said in interviews that "[the designers] wanted him to be shorter than the enemy characters and princesses he rescues." As many players already know, the details surrounding the first follow-up to Super Mario Bros. are quite complicated. In 1986, Japanese Nintendo players got what amounts to an extreme version of the original Super Mario Bros. - the same sprites and music with only slight modifications. Frustratingly hard levels and the choice between playing with Mario or Luigi set it apart from its predecessor, but Nintendo of Japan apparently decided American players would not be interested in this adventure. Instead, Nintendo monkeyed with the programming of the 1987 Japanese release Doki Doki Panic and replaced its heroes - a quaint Arabian family - with Mario, Luigi, Toad, and Princess Peach. The American version eventually did hit Japanese shores in 1992 as Super Mario USA; The Lost Levels was featured on both ubercollection Super Mario All-Stars in 1993 and Super Mario Deluxe in 1999. In the American Super Mario Bros. 2, Mario and crew plucked and chucked turnips at a whole new legion of baddies. The gameplay was nothing like any previous or subsequent Mario game. Stomping didn't work in Subcon, the land of Dreams, so heroes had to pull root vegetables from the ground and kill bad guys with those. The game's different feel didn't stop with combat techniques. The backgrounds consisted of 8-bit interpretations of palm trees and weird, ovular clouds. Powering-up meant throwing a red potion on the ground, which predictably turned into a door, and venturing into a dreamy, silhouetted subspace. And somehow, the residents of Subcon grew rocket ships in the soil next to the turnips and radishes. Fittingly, Nintendo explained the game's innate weirdness by explaining the whole thing as a kooky dream Mario has. And while plunk-and-chuck vegetable warfare vanished from the Marioverse after Super Mario Bros. 2, a lot of elements remained in the series. Many of the enemies, notably Bob-Ombs, Pokeys, Shy Guys, and Birdo, showed up again and again in later games, despite the fact that the plot of Super Mario Bros. 2 was explained as a dream. Whatever. MARIO GETS HIGHER AND HIGHER With Super Mario Bros. 3, Mario returned to a more standard plan of attack: jump and stomp. Bowser declares war on the Mushroom World, the area beyond the Mushroom Kingdom. With the help of some magical suits, Mario and Luigi set out to stop Bowser and his seven bratty children. The brothers could transform into a frog, a Hammer Brother, or a mythical Japanese raccoon. Miyamoto has said in interviews that he had even considered having Centaur Mario be one of Mario's possible transformations. Oddly, even though Super Mario Bros. 3 is the best-selling video game of all time - 15 million copies worldwide at the time of my writing this - and was even featured in the 1989 film The Wizard, few features from this game became regular features in the series. Mario's animal suits all but vanished - at least until Mario and Luigi: Superstar Saga, 20003's Game Boy Advance RPG, in which the brothers fought Tanoombas, freaky Tanooki-mushroom hybrids. The Koopalings also got pushed to the backburner with the introduction of the eighth Koopaling, Bowser Jr. Even the iconic raccoon tail got replaced with the Super Cape in Super Mario World. As far as enemies, Thwomps and Boos premiered in Super Mario Bros. 3, but far more of the series' regulars were drawn from Super Mario Bros. 2 or Super Mario World. Odd. Mario leaped into 16-bit glory in 1991 with Super Mario World, in which Miyamoto's dreams of Mario riding an animal buddy were finally realized with the introduction of Yoshi. Yoshi instantly became a staple of the Mario games, and has since starred a few of his own games, including Super Mario World 2: Yoshi's Island, which told the story of Baby Mario's traumatic delivery to his parents. (For the purposes of this FAQ, Mario and Baby Mario are being treated as separate characters. To find out why, read Baby Mario's section.) Oddly, it was as late as Super Mario World that Mario's onscreen appearance became finalized, likely since 16-bit games allowed enough characters on his sprite to reflect what his artwork in the instruction booklet looked like. Mario's consistently appeared slightly pudgy, but his clothes changed from game to game during his 8-bit days. In Donkey Kong, Mario sported a blue shirt and red overalls - the opposite of his present outfit. In Super Mario Bros, however, the mustachioed one wore a green shirt and red overalls. These clothes never appeared again. His look in Super Mario Bros. 2 matched his present one, but in Super Mario Bros. 3, Mario's overalls were black. His look since Super Mario World, however, has stuck. FROM SIDE-SCROLLING TO ANYWHERE-SCROLLING It's a cliché, really, to write about how Mario revolutionized anything. Nonetheless, Mario took video games in a radically new direction with his premiere in the 3-D world of the Nintendo 64's flagship title, Super Mario 64. This game was the first 3-D adventure of its type. In it, Mario could move about arenas in any direction. Other video game companies mimicked it like crazy. In Super Mario 64, Mario rescued Princess Peach from the imprisonment inside her own castle by diving through magical paintings and explored the worlds inside them. Jumping and stomping was again central to gameplay, but now Mario could finally punch and kick his enemies - and send them flying in any direction, no less. Specially powered hats lent Mario the powers of flight, invisibility, and.... um... metal. Perhaps most importantly, however, Super Mario 64 marked Charles Martinet's debut as the plumber's voice. Martinet's vocal work may verge on stereotypical Italian quips like "Mama mia!" and "It's-a me, Mario!" but he's been faithfully voicing Mario - and, in later games, Luigi, Wario, and Waluigi as well - ever since. It's curious, though, to think that despite how much Super Mario 64 might have changed video games, it marked the only installment of the main Mario series for the Nintendo 64. (By the main series, of course, I mean the platformers, which would include Super Mario 64 and Super Mario Sunshine, but not the RPG games and the like.) Indeed, the Nintendo 64 marked the age of the spin-offs. Rather than fighting Bowser, Mario spent much more time games with him - golf, tennis, and funky large-scale boards games. The Nintendo Gamecube debuted in 2001. Most interestingly, this system's launch title, Luigi's Mansion, featured Mario only in a minor role. Mario's first big game for Nintendo's first disc-based system is Super Mario Sunshine. Essentially, a modification of the Super Mario 64 engine, Mario trades in some of his more acrobatic moves for F.L.U.D.D. (the Flash Liquidizer Ultra Dousing Device), a superpowered water pistol designed by the ingenious Dr. E. Gadd. Super Mario Sunshine unfolds during Mario and Peach's vacation on the tropical Isle Delfino, so Mario also sports rolled up sleeves and - with a little work - a Hawaiian shirt and sunglasses. MARIO WITH HIT POINTS IS STILL MARIO Mario's last appearance on the Super NES broke tradition by placing the plucky plumber in his first role playing game. Nintendo teamed up with Square, the minds behind the RPG juggernaut Final Fantasy series, to tell the story of Mario's battle with Smithy, the extraterrestrial forger of weapons. Armed with a hammer, a Koopa Troopa shell and his trusty stomping boots, Mario fought alongside Princess Peach, Bowser (!), a puffball named Mallow, and an alien- animated puppet named Geno. Super Mario RPG also showcased the first 3-D rendered models for Mario and the rest of his friends. but he bid farewell to the Nintendo 64 in 2001 with Paper Mario - known in Japan is Paper Mario Story, which reduces to a funny acronym. A semi-sequel to Super Mario RPG: Legend of the Seven Stars, Mario again set out to piece the Star Road back together. This RPG, however, conspicuously lacked any characters from the first game. The rift caused by Squares decision to develop games for the Sony Playstation instead of the Nintendo 64 meant none of the cast introduced in Super Mario RPG could appear, as Square owned the rights to all of them. Sans Square, Nintendo took Paper Mario in a different direction: flat. By giving the entire game the look of cut-out characters in a picture book, Nintendo gave a new twist to the fight between Mario and Bowser. This time, Mario also had the help of a team of reformed baddies like Goombario, a Mario-idolizing Goomba, and Bombette, the cutest little explosive device in the world. Unlike Super Mario RPG: Legend of the Seven Stars, Paper Mario received a full-fledged sequel. Titled Paper Mario: The Thousand- Year Door, the game sent Mario off to the dangerous streets of Rogueport, from which Peach had recently disappeared. Left with only an ancient treasure map, Mario trekked all across the continent in search of the Peach and the fabled Crystal Stars. The journey include all the typical RPG stops - the jungle, the desert, a haunted house - but this game took Mario as far as the moon - a feat a Mario game hasn't attempted since Super Mario Land 2: Six Golden Coins. As in the first Paper Mario, a small army of traveling buddies accompanied Mario on his journey, including revamps of buddies from the first game - Goombella, Koops and Bobbery - as well as wholly new ones - Flurrie, Vivian, Ms. Mowz and an unnamed Baby Yoshi. The game preserved the paper cut-out aesthetic of the first Paper Mario and even underscored it by giving Mario special power ups that allowed him to take advantage of the his paper form: he could roll up into a cylinder and roll, turn to the side to fit through narrow passages, fold into a paper airplane or even an origami boat. Though the game's main villains were the X-Nauts, a tribe of tech-savvy baddies, Mario eventually had to fight the Shadow Queen, an evil entity bent on bringing about the apocalypse. CREAMED SPINACH COLOR While Mario starred in game after game on Nintendo's home systems, he also expanded his universe with a few titles for Nintendo's Game Boy. Though the Game Boy launched in 1989 with Tetris bundled into every package, Super Mario land premiered two months later. Mario visited Sarasaland to rescue Princess Daisy from crazed spaceman Tatanga. For the first time, Mario incorporated vehicles into his repertoire of goodies. Although his mini-plane - his "Sky Pop" - and mini-sub - his "Marine Pop" - were basically the same machine, two of Super Mario Land's twelve stages were essentially shooters - departures from the traditional side-scroller fare. While Super Mario Land played much like a creamed spinach-colored version of Super Mario Bros, the second Game Boy game owed much of its look and feel to Super Mario World. In Super Mario Land 2: Six Golden Coins, Mario returned from rescuing Princess Daisy to his home in Mario Land to find that Wario had ganked his castle. While this plotline never explained where the hell this Mario Land came from or why Mario had built a castle there, it did introduce Mario's alterego, the villainous and greedy Wario. Like Yoshi, Wario became instantly popular and quickly commandeered the Mario Land series. WHAT WON'T MARIO DO? If anyone deserved to relax in the meantime, it would be Mario. More and more often, he whiles away his hours playing any game he can. Following the advent of the Mario Kart franchise back in the days of the Super Nintendo, Mario seems happy to call his ever-growing stable of friends - and some enemies, oddly - together for polite competition, whether it be on the go-kart track, the tennis court, the golf course or even the baseball diamond. In nearly every game, Mario plays the well-rounded character. He's heaver than Peach, less squirrelly than Luigi and quicker than Bowser. The big exception to this rule is the Mario party franchise, in which none of the ever- growing cast of partiers seems to have a physical edge over another. It seems that Mario won't even stop at kicking the crap out of his usual crew. Twice now, Mario has starred in the Smash Bros. games, which pit him against familiar friends and mascots from other series. It begs the question: What will Mario's next hobby be? (For a list of Mario's various powered-up forms, check the miscellaneous lists section at the end of the guide.) ***SMASH BROS. TROPHY INFO FOR MARIO*** Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls. ***SMASH BROS. TROPHY INFO FOR MARIO*** ***SMASH BROS. TROPHY INFO FOR RACCOON MARIO*** In Super Mario Bros. 3, Super Leafs caused Mario to grow raccoon ears and a tail. By sprinting and rapidly wagging the tail, Mario gained the ability to fly for short periods. Like the Cape in Super Mario World, the tail also reduced the speed at which he fell, making midair moves easier. Needless to say, real raccoons were jealous. ***SMASH BROS. TROPHY INFO FOR RACCOON MARIO*** ***SMASH BROS. TROPHY INFO FOR MARIO & YOSHI*** Yoshi was first introduced in Super Mario World, and the sight of Mario riding the helpful character soon became an enduring image. Despite his Cape, Mario can't fly while astride Yoshi. The pair can make huge jumps and drift slowly back to earth, though. As a last resort, Mario could leap off Yoshi's back to safety. ***SMASH BROS. TROPHY INFO FOR MARIO & YOSHI*** ***SMASH BROS. TROPHY INFO FOR METAL MARIO*** Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss. ***SMASH BROS. TROPHY INFO FOR METAL MARIO*** ***SMASH BROS. TROPHY INFO FOR PAPER MARIO*** The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs. Mario is familiar for Mario aficionados, but Paper Mario is novel. What this game brings to the 3D polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry. ***SMASH BROS. TROPHY INFO FOR PAPER MARIO*** MARIO KART: DOUBLE DASH!! DATA: Partner: Luigi Personal racecar: The Red Fire Special weapon: Red Fireballs Mario's starring roles: Donkey Kong (Arcade) - 1981 Donkey Kong Jr. (Arcade) - 1982 Donkey Kong (Atari 2600) - 1981 Mario Bros. (Arcade) - 1983 Mario Bros. (Atari 2600) - 1983 Mario Bros. (Atari 5200) - 1983 Mario Bros. (Commodore 64) - 1984 Super Mario Bros. (NES) - 1985 Donkey Kong (NES) -1985 Wrecking Crew (NES) - 1985 Versus Super Mario Bros. (Arcade) - 1986 Super Mario Bros: The Lost Levels (Famicom) - 1986 Mario Bros. (Atari 7200) - 1983 Donkey Kong Jr. (NES) - 1986 Mario Bros. (NES) - 1986 Mario Bros. 2 (Commodore 64) - 1987 Super Mario Bros. + Duck Hunt (NES) - 1988 Return of Mario Bros. (NES) - 1988 Super Mario Bros. 2 (NES) - 1988 Donkey Kong Jr. (Intellivision) - 1988 Donkey Kong Jr. (Colecovision) - 1988 Donkey Kong Jr. (Atari 7800) - 1988 Donkey Kong Classics (NES) - 1988 Super Mario Land (Game Boy) - 1989 Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 Super Mario Bros. 3 (NES) - 1990 NES Open Tournament Golf (NES) - 1991 Super Mario World (Super NES) - 1991 Yoshi (Game Boy) - 1992 Yoshi (NES) - 1992 Super Mario Land 2: Six Golden Coins (Game Boy) - 1992 Super Mario Kart (Super NES) - 1992 Super Mario All-Stars (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Yoshi's Cookie (Super NES) - 1993 Yoshi's Cookie (Game Boy) - 1993 Yoshi's Cookie (NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Donkey Kong '94 (Game Boy) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario World 2: Yoshi's Island (Super NES) - 1995 Mario Clash (Virtual Boy) - 1995 Mario's Tennis (Virtual Boy) - 1995 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Excitebike: Bun Bun Mario Battle (Bandai Satellaview-X) - 1996 Excitebike: Bun Bun Mario Battle 2 (Bandai Satellaview-X) - 1996 Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Game & Watch Gallery (Game Boy) - 1997 Mario Kart 64 (Nintendo 64) - 1997 Excitebike: Bun Bun Mario Battle 3 (Bandai Satellaview-X) - 1997 Excitebike: Bun Bun Mario Battle 4 (Bandai Satellaview-X) - 1997 Wrecking Crew '98 (Bandai Satellaview) - 1998 Game & Watch Gallery 2 (Game Boy) - 1998 Super Mario Bros. Deluxe (Game Boy Color) - 1999 Game & Watch Gallery 3 (Game Boy Color) - 1999 Mario Party (Nintendo 64) - 1999 Mario Golf (Nintendo 64) - 1999 Super Smash Bros. (Nintendo 64) - 1999 Mario Golf (Game Boy Color) - 2000 Mario Party 2 (Nintendo 64) - 2000 Mario Tennis (Nintendo 64) - 2000 Paper Mario (Nintendo 64) - 2001 Mario Party 3 (Nintendo 64) - 2001 Super Mario Advance (Game Boy Advance) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Super Smash Bros Melee (Gamecube) - 2001 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Super Mario Sunshine (Gamecube) - 2002 Mario Party 4 (Gamecube) - 2002 Game & Watch Gallery 4 (Game Boy Advance) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Nintendo Puzzle Collection (Gamecube) - 2003 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Party 5 (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Mario vs. Donkey Kong (Game Boy Advance) - 2004 Super Mario Bros. (Game Boy Advance) - 2004 Super Mario Bros. 2 (Game Boy Advance) - 2004 NBA Street V3 (Gamecube) - 2004 Mario Pinball Land (Game Boy Advance) - 2004 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Mario Power Tennis (Gamecube) - 2004 Mario Party 6 (Gamecube) - 2004 Mario Golf: Advance Tour (Game Boy Advance) - 2004 Mario Party Advance (Game Boy Advance) - 2005 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 Other appearances: Mike Tyson's Punch-Out!! (Arcade) - 1984 Donkey Kong Jr. Math (NES) - 1985 Golf (NES) - 1985 Tennis (NES) - 1985 Pinball (NES) - 1985 Mike Tyson's Punch-Out!! (NES) - 1987 Tetris (NES) - 1989 Alleyway (Game Boy) - 1989 Baseball (Game Boy) - 1989 Earthbound Zero (NES) - 1989 Qix (Game Boy) - 1990 Mario Teaches Typing (PC and Mac) - 1991 F-1 Race (Game Boy) - 1991 SimCity (Super NES) - 1991 Yoshi (Game Boy) - 1992 Yoshi (NES) - 1992 Mario Paint (Super NES) - 1992 Legend of Zelda: A Link to the Past (Super NES) - 1992 Super Play Action Football (Super NES) - 1992 Super Scope 6 LazerBlazer (Super NES) - 1992 Hotel Mario (CD-I) - 1992 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Yoshi's Cookie (Super NES) - 1993 Mario & Wario (Super Famicom) - 1993 Mario's Time Machine (Super NES) - 1993 Legend of Zelda: Link's Awakening (Game Boy) - 1993* Mario's Time Machine (NES) - 1994 Stunt Race FX (Super NES) - 1994 Earthbound (Super NES) - 1994 Super Mario Land 3: Wario Land (Game Boy) - 1994 Mario's Picross (Game Boy) - 1995 Mario's Picross 2 (Game Boy) - 1995 Undake 30 Same Game (Super NES) - 1995 Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Pilot Wings 64 (Nintendo 64) - 1996 Kirby Super Star (Super NES) - 1996 Legend of Zelda: Link's Awakening DX (Game Boy Color) - 1998* F-Zero X (Nintendo 64) - 1998** Legend of Zelda: Ocarina of Time (Nintendo 64) - 1998*** Picross NP Vol. 2 (Super Famicom) - 1999 Donkey Kong 64 (Nintendo 64) - 1999 Legend of Zelda: Majora's Mask (Nintendo 64) - 2000* Picross NP Vol. 6 (Super Famicom) - 2000 Luigi's Mansion (Gamecube) - 2001 Pikmin (Gamecube) - 2001***** Pokémon Stadium 2 (Nintendo 64) - 2001 1080 Avalance (Gamecube) - 2003****** WarioWare, Inc. (Game Boy Advance) - 2003 Pikmin 2 (Gamecube) - 2004***** * as Tarin ** as Mr. EAD *** as Talon **** as a mask on the back of the Happy Mask Saleman's pack ***** as Captain Olimar ****** on the bottom of Ricky Winterborn's snowboard (Mario has appeared in more video games than any other video game character. Eat your hearts out, Sonic and Mega Man.) ======================================================================= MASTER CRASH [Japanese name: Okutaru] Occupation: Glitz Pit competitor Only appearance: Paper Mario: The Thousand-Year Door (2004) A Bob-Omb afflicted with a bizarre speech impediment that forces him to say "BOMB!" every few words. He hangs out in the minor league locker room at the Glitz Pit and offers Mario advice. Mario must fight his team, the Bob-Omb Squad, in the Glitz Pit arena. ======================================================================= MASTER NECKY Occupation: Bad bird with a big beak First appearance: Donkey Kong Country (1994) A jumo version of the generic, vulture-like Necky baddie, Master Necky is the boss of the second area of Donkey Kong Country, the Monkey Mines. His ugly pink head slides in from either side of the screen just long enough to cough a nasty nut towards Donkey and Diddy - and, if they're fast enough, they'll have time to stomp his noggin while he's there. Either Rare was trying to scrimp in character sprites or give Master Necky more character depth, because this boss shows up again as the boss of the game's sixth world, Chimp Caverns. The game remains the same, however. Beak. Nuts. Stomp. No biggie. Master Necky's starring roles: Donkey Kong Country (Super NES) - 1994 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2004 ======================================================================= McGOOMBA [Japanese name: Makuri] Occupation: Goomba-on-the-lam Only appearance: Paper Mario: The Thousand-Year Door A Goomba who hides out behind Zess T.'s kitchen. He claims he's a fugitive and asks Mario to deliver a package for him. ======================================================================= MEGASMILAX [Japanese name: Flower Bud] Occupation: Wicked weed Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) A Piranha Plant residing in Bean Valley with a hydra-like ability to grow multiple heads, each of which are referred to as "Smilax." Eventually, Smilax grows one big head that, when defeated, kills the whole plant. A Shy Away, a skittish, flying Shy Guy with a watering can, works for Valentina as the plant's caretaker. "Smilax" is the Latin name for the plant "sarsaparilla," which is not carnivorous at all, oddly enough. ======================================================================= MEIDOU Occupation: Angry mermaid Only appearance: Wario's Woods NES (1994) The fourth boss in the NES Wario's Woods. Given that she's a dead ringer for Aqualea, the mermaid boss from the SNES Wario's Woods, I'm fairly certain that she's the same character. Perhaps "Meidou" is just her Japanese name. ======================================================================= MELODY PIANISSIMA [Japanese name: Pian] Occupation: Poltergeist pianist Only appearance: Luigi's Mansion (2001) She calls herself the "spectral lady of the ivory keys." If Luigi nudges the haunted instruments in the mansion's conservatory, they will each play the Super Mario Bros. theme and Melody, delighted by the ditty, will materialize. She then plays her concerto, the underwater music from Super Mario Bros. 3., and asks Luigi what the composer had in mind when he wrote that song. If Luigi answers "water," he gets to fight Melody and her possessed sheet music. Alternately, Melody could also play the stage music from the original Super Mario Bros. and ask Luigi to identify what game the tune comes from. Her last name is a musical term meaning "very softly." ======================================================================= MERLON (and his family) [Japanese name: Deaaru] Occupation: Seer Only appearance: Paper Mario (2001) The patriarch of a family of sages, Merlon resides in a spinning house in Toad Town. He's regarded as an eccentric by the Toads, but Merlon proves to be a helpful ally in Mario's quest to rescue the Star Spirits. When four sinister-looking Toads lurk around Toad Town, Merlon's magic reveals them to be the Koopa Bros. in disguise. After that, Mario can visit Merlon's house any time for direction on his quest. Oddly, the model for Merlon and his kin seems to be drawn from Super Mario RPG: Legend of the Seven Stars. Square owns the rights to most of the cast, and as a result, most of the characters introduced in the game never showed up again - Geno being a notable exception. But the game featured a generic character who first appears as a merchant on the beach area before undersea portion of that game and later appears as a generic baddie in Valentina's castle. The robed figures had eyes glowed from beneath the shadows cast by their hoods - just like Merlon's clan. Whether this is a coincidence, I don't know, but it's certainly interesting that of all the characters in Super Mario RPG to bring back, Nintendo chose these guys. Merlon apparently spent the interim between the first Paper Mario and Paper Mario: The Thousand-Year Door growing his moustache. It's quite bushier in the sequel. Mario can visit his shop in Rogueport if he has three Shine Sprites, which Merlon will accept as payment for upgrading one of his buddies' fighting abilities. However, there's some evidence that the Merlon in Rogueport actually isn't the Merlon in Toad Town - nor are the Merluvlees or Merlees the same, either. Wonky, a chatterbox who copious inside information on a number of characters in the Paper Mario series, mentions a certain tribe that names it members by profession. For example, someone with Merlon's job would always be called Merlon. This doesn't quite work, though, when you remember that Merlon doesn't have the same job from on Paper Mario to the next. In the first, for example, he tells Mario what he should do next. In the sequel, he upgrades Mario's partners. Make whatever you will from that. Merlon's appearances: Paper Mario (Nintendo 64) - 2001 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ===== Merlon's family forms a worldwide network of psychics, shaman, wizards and fortune-tellers who will help Mario. MERLUVLEE [Japanese name: Misuteeru] Occupation: Fortune Teller First appearance: Paper Mario (2001) Merlon's granddaughter. Goombario thinks she's beautiful, though you never get a good look at her face underneath her family's trademark cloak. She lives on Shooting Star Summit and can use her crystal ball to see into the future. Merluvlee's house also holds a special chest with star crest that is magically linked to a similar chest in Peach's castle. As Peach sneaks around her castle, she can deposit items in the chest that Mario can access by checking Merluvlee's chest. In Paper-Mario: The Thousand-Year Door, Mario finds that Merluvlee has traded her digs on Shooting Star Summit for considerably less posh ones in the sewers of Rogueport. She looks different, too, as she now seems to be wearing a turquoise version of Merlee's outfit. Even in her new clothes, however, Merluvlee can still see the future. She also still punctuates her speech with hearts and is as cute as ever. Merluvlee's appearances: Paper Mario (Nintendo 64) - 2001 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ===== MERLOW [Japanese name: Atsumeeru] Occupation: Star Piece collector Only appearance: Paper Mario (2001) Merluvlee's little brother. This pint-sized shaman lives with Merluvlee and will trade rare badges for Star Pieces that Mario finds. ===== MERLEE [Japanese name: Sandeeru] Occupation: Fortune Teller First appearance: Paper Mario (2001) Merluvlee's twin sister. She lives in a hidden alley in Dry Dry Outpost. For a fee, she'll make her cards dance and enchant Mario with a spell that will increase his offensive power, defensive power, star points or coins. Merlee performs an identical service in Paper Mario: The Thousand- Year Door, from her new home beneath the streets of Rogueport. Now, instead of cards she uses a magical box to bless Mario with extra luck. Merlee's appearances: Paper Mario (Nintendo 64) - 2001 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ===== MERLE Merlon's son. Only a blonde, droopy moustache distinguishes him from the rest of the family. He lives with the Ninjis in Starborn Valley, were Star Kids live until they are old enough to ascend to Star Haven. Unfortunately, Bowser's meddling in Star Haven has rendered all the Star Kids earthbound. Merle begs Mario to stop Bowser and gives him the scarf, which is a key to unlocking the Star Palace. ===== MERLAR Merlon's ancestor, who appears as a ghost in a hidden room near the Star Palace. Madam Merlar is the messenger of the stars and shares Merlon's tendency to tell long-winded stories that put Mario to sleep. ======================================================================= METAL MARIO Occupation: Short-lived clone First appearance: Super Mario 64 (1996) Metal Mario first showed up as a powered-up version of Mario, not as a separate character. By diving into a pool of molten metal, Mario transformed into a stronger but heavier metal dynamo. For some reason, Metal Mario showed up a few years later as an alternate playable version of Mario in Mario Golf. In the original Smash Bros., characters fought Metal Mario before they took on the game's final boss, Master Hand. Logically, Metal Mario fought a lot like normal Mario, just stronger and heavier like he was in Super Mario 64. In Super Smash Bros. Melee, however, the character was more or less eliminated. The Metal Cap became an item anybody could use and the next-to-last battle with Master Hand was against a metal version of any of the game's characters - Metal Ness, Metal Marth or whoever. Finally, Metal Mario appeared as the boss of the Wario storyline in Dr. Mario 64. He could also be unlocked as a selectable character for players who beat the entire game without losing once.. ***SMASH BROS. TROPHY INFO FOR METAL MARIO*** Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss. ***SMASH BROS. TROPHY INFO FOR METAL MARIO*** Metal Mario's starring roles: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Mario Golf (Nintendo 64) - 1999 Super Smash Bros. (Nintendo 64) - 1999 Dr. Mario 64 (Nintendo 64) - 2001 Nintendo Puzzle Collection (Gamecube) - 2003 Super Mario 64 DS (Nintendo DS) - 2004 Other appearances: Super Smash Bros. Melee (Gamecube) - 2001 ======================================================================= MIKE [new] Occupation: Karaoke robot Only appearance: WarioWare: Touched (2005) One of Dr. Crygor's creations, Mike is a walking, talking karaoke machine who deems his master's singing as "99.78 percent awful." However, upon being powered-up for the first time, Crygor decides to leave the lab and program Mike to clean. Soon enough, his "party- rocking algorithms" overpower clean-the-house mode, and Mike blasts off into space in search of intergalactic karaoke competition. Thus opens his game set, which all involve the use of the Nintendo DS microphone. Blow to win, kids! In the epilogue, Dribble and Spitz show up to return Mike to Crygor's island lab. There, Crygor invite Mike to sing a duet with him. It does not go well. Like Ashley, the other new character introduced in WarioWare: Touched!, Mike gets a theme song with lyrics. It plays during his opening story sequence. Mike's spoken parts are in brackets. The rest of the song is credited to Sal Out, one of Mona's rivals on the Diamond City music charts. Go! Go! Go! Go! Mike! Go! Go! Go! Go! Mike! [[My name is Mike]] Come on, let's robo karaoke! Rock the Mike! Rock the Mike! Get up on stage and Sing a little ditty for me Rock the Mike! Rock the Mike! Rock me! Know what I mean? [[I'm a karaoke machine!]] Rock the Mike! [[I've got two mics on my head Can you sing into me?]] Rock the Mike! Rock the Mike! [[Don't you wanna - Don't you wanna - Don't you wanna karaoke?]] Rock the Mike! Rock the Mike! Rock me! Know what I mean? [[I'm a karaoke machine!]] The song is also played in Mona's prologue in WarioWare: Touched! ======================================================================= MILLENNIUM STAR Occupation: Super Starman Only appearance: Mario Party 3 (2001) A giant talking star re-incarnated every thousand years. This Millennium Star descends into Peach's courtyard just as she and her friends are squabbling over who's the greatest star. Then they play mini-games. Millennium Star also functions as the game's boss. At the end of the game's story mode, he challenges your character to one more round of adventure - "Stardust Battle," in which your character must defeat the Millennium Star by dumping stars on him. Once the battle ends, your character finds that the now-defeated Millennium Star was a fake, and that Tumble, the sentient dice block, holds the real deal. The Millennium Star looks like a big Starman, the bouncing, power-up that grants Mario invincibility. Honestly, you'd think a celestial entity reborn once a millennium would have something better to do with its time than exchange coins for stars in an effort to pick which of eight people is the best at odd, competitive parties. But no. ======================================================================= MIPS Occupation: Little bunny lost First appearance: Super Mario 64 (1996) A brown hare hopping through the leaky basement of Princess Peach's castle. If Mario can catch him, he'll scream something about being late and toss Mario a star for his efforts. After Mario defeats Bowser, MIPS will show up lost in Peach's basement a second time. TSPhoenix points out that MIPS shares his name with that of a special chip in the Nintendo 64 - the "Millions of Instructions per Second" chip. Though Nintendo faithfully ported most of the characters from Super Mario 64 to the remake, Super Mario 64 DS, MIPS is missing, in a sense. The game is full of runaway bunnies, and catching them yields keys that unlock mini-games that you can play in Peach's rec room. But these bunnies are not brown like MIPS. Upon being caught, none introduce themselves as MIPS. So he's there and he's not. MIPS' appearances: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Super Mario 64 DS (Nintendo DS) - 2004 ======================================================================= MISS PETUNIA [Japanese name: Miss Bunya] Occupation: Bath spook Only appearance: Luigi's Mansion (2001) The bathing beauty. When Luigi's enters the bathroom, he can see Petunia's fetching silhouette behind the curtain. Pull back the curtain - and she's actually quite fat. Real fat. Petunia would hate for Luigi to ruin her steamy shower, so Luigi should douse her with some ice. Once chilled, Miss Petunia is vulnerable long enough that Luigi can suck her up in his vacuum. Miss Petunia's Game Boy Horror bio says that though she was runner-up in the Miss Ghost pageant a few years back, she hasn't had much modeling work lately. Miss Petunia the ghostly bather is not to be confused with Petunia from Paper Mario. That Petunia actually is a petunia. ======================================================================= MISS WARP [Japanese name: Waapuchan] Occupation: Hopping teleportation device First appearance: Yoshi's Story (1998) A hopping little character - apparently female, though her appearance doesn't look especially so - whom Yoshi can use to transport himself throughout a level. Yoshi jumps on a sleeping Miss Warp to wake her, and then she'll spring him to somewhere else in the same stage. There's usually four Miss Warps per level. Miss Warp's appearances: Yoshi's Story (Nintendo 64) - 1998 Picross NP Vol. 2 (Super Famicom) - 1999 ======================================================================= MOM PIRANHA [Japanese name: Mother Pakkun] Occupation: Queen carni-flower Only appearance: Mario and Luigi: Superstar Saga (2003) Mom's offspring block the runway at Beanbean International Airport. Only by soaking and then shocking the vile vegetation can Mario and Luigi crack open the giant egg holding the Mom Piranha. Once she's mulch, Princess Peach's plane can safely land. ======================================================================= MONA (and her menagerie) [new] Occupation: Pizza maven and expert scooterer First appearance: WarioWare, Inc. (2003) Co-worker Joe opens up the Diamond City gelateria one morning. It's 7:53 and Mona hasn't punched in yet. Mona, a pretty lady with red hair and a driving goggles, is riding her scooter through some beautiful countryside when she realizes she's late. Mona hits the gas - right as she passes a cop. With the flip of a button, a hatchway on the back of Mona's scooter opens up. A tiny elephant fires sludge out of his truck, knocking out the cop car. Another cop car shows up. Flick - a tiny piggy pops out of the same hatch and kick a soccer ball at the cop car. Soon, whole fleets of Diamond City police are chasing Mona, so she brings out the big guns: her monkey. The player challenges Mona's series of games with the monkey's bananas representing their lives. Each game beaten successfully lobs a banana peel at a cop car, which true to Mario Kart form, spins out of control. Mona's theme, strange games, fits perfectly with the weirdness of a night vision goggles-clad monkey throwing banana product at cop cars. Given a few seconds, players must catch toast popping out of a toaster or push a thread through the eye of a needle. In the end, Mona makes it to work just a second before 8 a.m. - right on time. Everybody else ends up hanging out at Gelato Joe's as well. Players can also unlock a special game featuring Mona and Dribble. It's called - ahem - Dong Dong and requires two players to nudge blocks to fall on each other. By WarioWare: Twisted, however, Mona seems to have quit the gelato job and opened up her own restaurant, Mona Pizza. The place even comes with a nifty billboard parodying the Mona Lisa. She's more popular in Diamond City than her rivals, the corporate franchise Pizza Dinosaur. As Mona speeds out to deliver her loyal customers their pizzas, the Pizza Dinosaur goons give chase - even whipping out an actual Tyrannosaurus Rex and a big dino mech-on-wheels in the effort to stop Mona. Luckily, Mona has her friends - the elephant, the piggy and the monkey - willing to help. In the midst of the fight, Mona's microgames start up - and to the tune of the Mona Pizza jingle by the Yum Yums to boot. When the elephant's oil slicks and the piggy's soccer balls can't stop the Pizza Dinosaur mech, the monkey drops a banana peel on the road. Again, in classic Mario Kart style, the dino mech flips and Mona delivers her pizza successfully. (Mona's games set, "Mini Spin," require the player to perform the appropriate action by making slight turns with their Game Boy Advance.) Apparently unfulfilled with life as a mere pizza personality, Mona becomes a pop star of sorts in time for her appearance in WarioWare: Touched. Her rival, surly diva Vanessa, is tuning in to Diamond City's music news network to make sure that she's still at the top of the charts. But what a shocker - Mona and the Hawt Licks have displaced Vanessa as Diamond City's favorite. With Decko on vocals, Art on lead guitar and Mona on bass, Mona and the Hawt Licks pose a serious threat to Vanessa's stardom. But even burgeoning celebrity status won't stop Mona from scootering food to faithful patrons. As Mona dashes out from rehearsal to deliver more pizza, Vanessa and her back-up singers pursue on their own scooters. (At this point, the action breaks for Mona's microgames, the "Cute Cuts" set, in which the player must make tiny, quick swipes with the stylus in order to win.) With the help of her animal buddies, Mona fends off her attackers, but Vanessa beats her to the Hawt House, the local music venue. Figuring she looks enough like Mona to leech her stardom, Vanessa hops on stage. The fans can tell, though, and boo her off. Soon enough, Mona hops on stage, jams on her guitar and gives the performance her fans wanted. What a girl! A bit of trivia: Mona's voice comes from former Nintendo Power magazine editor Leslie Swan, who also voiced Princess Peach in Super Mario 64. Mona's appearances: WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 Other appearances: Wario World (Gamecube) - 2003 ===== Mona is frequently aided in her roadside conflicts by a group of dedicated animal buddies. NO. 1 Occupation: Betrunked buddy First appearance: WarioWare, Inc. (2003) A cheerful green elephant wearing a shirt with the numeral "1" on it. He helps money by dropping oil slicks on the road. When No. 1, No. 2 and No. 3 stack up totem pole-style, this pachyderm is on the bottom. No. 1's appearances WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 ===== NO. 2 Occupation: Besnouted buddy First appearance: WarioWare, Inc. (2003) A small piggy wearing a shirt with the numeral "2" on it. No. 2's mode of attack involves kicking soccer balls at Mona's enemies. He's the middle of the Mona Buddy totem pole. No. 2's appearances WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 ===== NO. 3 Occupation: Opposable thumbed buddy First appearance: WarioWare, Inc. (2003) A small monkey who usually saves the day by dropping a banana peel on the asphalt and sending Mona's enemies tumbling. I'll bet you could predict he's the one wearing a shirt with the numeral "3" on it. No. 3's appearances WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 ===== 4.1 and 4.2 Occupation: Canine buddies Only appearance: WarioWare: Touched (2003) A pair of wolf-looking characters who pilot a small aircraft in WarioWare: Touched that comes to Mona's aid when Vanessa and her goons attack. The mech Vanessa's goons are driving, however, quickly bats 4.1 and 4.2 away. Their uniforms slightly resemble those of Thing One and Thing Two, the characters from Dr. Suess's "The Cat in the Hat." ======================================================================= MONSIEUR BOO Occupation: Ghost francophile Only appearance: Wario's Woods (1994) Sigh. I'm getting tired of writing bios for these Wario's Woods bosses. Monsieur Boo is not a Boo. He's an ordinary white sheet-over-the- head Halloween costume-style ghost. He's also not particularly French-looking, unless that splash of red pixels on his head is supposed to be a beret. As of this writing, Monsieur Boo must be my least favorite Mario character ever. Seriously. ======================================================================= MONSTAR Occupation: Star spirit monster thing Only appearance: Paper Mario (2001) A scary-looking cloud that blocks Mario from entering Starborn Valley. It's an easy fight. Afterwards, Mario finds that Monstar is actually a swarm of Star Kids in disguise. ======================================================================= MONTY MOLE [Japanese name: Choropoo] Occupation: Dastardly digger First appearance: Super Mario World (1991) Pesky rodents who would burst from the walls of Cookie Mountain at attack Mario. As moles, they had to wear sunglasses to protect themselves from the light of the overworld. They also with their larger, tougher cousins, the Mega Moles, but Yoshi could eat them all the same. Monty Moles enjoyed generic baddie status in many games, in fact, until Super Mario Sunshine. He appeared as a boss in several locations, and he'd attempt to fire Bullet Bills and other artillery at Mario. A short time later, Monty Mole showed up in Mario and Luigi: Superstar Saga as a character who would reside in hard-to-find areas and reward the brothers for reaching him by giving them special items. A character very similar to Monty appeared in Super Mario Bros. 3. His name was Rocky Wrench. He lived on the Koopalings' airships and would toss wrenches at Mario. Though he looked like a mole - the instruction manual even made of point of saying so - he was a Koopa and had a shell. Maybe he was a sort of Monty Mole prototype. Monty Mole's starring roles: Super Mario Sunshine (Gamecube) - 2003 Other appearances: Super Mario World (Super Nintendo) - 1991 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Mario Party 5 (Gamecube) - 2003 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= MOUSER [Japanese name: Donchuruge] Occupation: Explosive rodent First Appearance: Doki Doki Panic (1987) Described in the original Super Mario Bros. 2 instruction manual as "a bomber of bad dreams that destroys good dreams" who "doesn't want to believe that it is just a mouse," this sunglasses-clad, bomb-throwing mouse is the first boss in Super Mario Bros. 2. In this game's original incarnation, the 1987 Japanese release Doki Doki Panic, Mouser was the final boss of the first, third and fifth worlds. In every following remake, however, Mouse lost some of his territory. In the original American Super Mario Bros. 2, the third Mouser was replaced by Clawgrip, a rock-throwing crab. The Mouser who waited at the end of the third world also disappeared, this time being replaced by Robirdo. Nintendo moved this Mouser to the end of the sixth world. He replaced the second Tryclyde. Mouser hasn't yet officially reappeared, but a race of similar-looking mousefolk called the Nomadimice inhabited the desert town of Dry Dry Outpost in Paper Mario. Similar looking mice also populated the Cheese Land racetrack in Mario Kart: Super Circuit. Kirby 021591 and Eab1990 mention that Mouser makes a debatable cameo in the first Paper Mario. A Squeek named Little Mouser runs a shop in Dry Dry Outpost. He looks a bit like the bomb-tossing Mouser. Mouser's appearances: Doki Doki Panic (Famicom) - 1987 Super Mario Bros. 2 (NES) - 1988 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Super Mario Advance (Game Boy Advance) - 2001 Paper Mario (Nintedno 64) - 2001 (?) ======================================================================= MOUSTAFA [Japanese name: Rorenchu] Occupation: Incognito crimelord Only appearance: Paper Mario (2001) A green mouse who controls the underground crime in the desert village of Dry Dry Outpost. Initially, Moustafa introduces himself as Sheek. Later, Moustafa explains that he keeps a low profile. Because his race, the Nomadimice, built Dry Dry Ruins ages ago, only Moustafa can help Mario find them. In Paper Mario: The Thousand-Year Door, a character named Lumpy mentions having been helped by Moustafa while abroad in Dry Dry Desert. (And, oddly, he met Moustafa in his real costume, not his as his incognito ego Sheek. Nomadimice are modeled after a generic mouse baddie in Super Mario World 2: Yoshi's Island. Moustafa's pseudonym, "Sheek," is a reference to the identity Princess Zelda assumes in Ocarina of Time. In order to evade Ganondorf, Zelda wraps her face with cloth and calls herself "Sheik." ======================================================================= MR. and MRS. MARIO Occupation: Hero-makers Only appearance: Super Mario World 2: Yoshi's Island (1995) Negating Mario and Luigi's identity as native Brooklynites, the end of Super Mario World 2: Yoshi's Island has the Stork delivering Baby Mario and Baby Luigi to their parent's home in the Mushroom Kingdom. We never get a good look at Mr. and Mrs. Mario, but we do see their feet as they open the front door to find the stork's bundle. We also see their hands as they joyfully raise their newfound sons. ======================================================================= MR. LUGGS [Japanese name: Ta Han] Occupation: Face stuffer Only appearance: Luigi's Mansion (2001) A fat ghost who obsessively stuffs his ghost face in the dining room of the haunted mansion. According to his bio on Luigi's Game Boy Horror, he prefers all-you-can eat buffets to three meals a day. If Luigi vacuums up his meal - and the phantom waiters who keep delivering more food - Mr. Luggs will attack Luigi. Mr. Luggs is flanked by two waiter ghosts, who will deliver ghost- food until Luigi sucks them up. ======================================================================= MS. MOWZ [Japanese name: Chuchu Rina] Occupation: Squeaky thief Only appearance: Paper Mario: The Thousand-Year Door (2004) A white mouse and a master thief, Ms. Mowz first meets Mario in Hooktail's Castle, where she is plundering the treasure room. Ms. Mowz seems immediately smitten with Mario, though I'd guess that love comes easy to her, since her tail bends into a perfect heart shape. Ms. Mowz might think she's fooling people with her red mask, but anyone with a brain could easily recognize her as the mild-mannered shopkeeper at the Howz of Badges in Rogueport. Eventually, Ms. Mowz will post a bulletin in the Trouble House - a sort of message board where Rogueport citizens can request assistance in various tasks. She wants the Attack FX B badge, which is hidden so well in Hooktail Castle that even her sixth sense for precious booty won't reveal it. When Mario meets her again on the rooftop of the Howz of Badges, he finds that Ms. Mowz deliberately hid the badge in order to determine if Mario was worth joining. She is so impressed she enlists immediately, bringing along her ability to fluster enemies, sneak away items or sniff out hidden treasure. Ms. Mowz is a Squeek, a race of characters that first appeared as a generic baddie in Super Mario World 2: Yoshi's Island, but also populated Dry Dry Outpost as the Nomadimouse people in the original Paper Mario. ======================================================================= THE MUSHROOM KINGS Occupation: Rulers of the Mushroom World First appearance: Super Mario Bros. 3 (1990) The plotline of Super Mario Bros. 3 reveals that the Mushroom Kingdom is merely a portal to the larger Mushroom World, which consists of seven nations, each ruled by a different monarch. Unfortunately, the treacherous Koopa family has invaded each of these lands. Each ruler's magic wand has been stolen by one of Bowser's children, who then promptly used the wand to transform the kings into animals. The transformations differ from the original Super Mario Bros. 3 to the version of that game that appeared on Super Mario All-Stars, the Super NES remake. The king of Grass Land, for example, was a dog in the first game but a Cobrat - the red snake enemy from Super Mario Bros. 2 - in the remake. The rest of the transformations are as follows: * King of Desert Hill: spider / Hoopster (ladybug baddie from Super Mario Bros. 2) * King of Ocean Side: turtle / Dino Rhino (fire-breathing baddie from Super Mario World) * King of the Isle of Giants: dinosaur / Donkey Kong Jr. * King of the Sky: vulture / Albatoss (Bob-Omb carrying bird baddie from Super Mario Bros. 2) * King of Ice Land: seal / Monty Mole * King of Pipe Maze: Piranha Plant (the only non-animal transformation) / Yoshi With the wands retrieved and the seven kings restores to their human forms, the Mushroom World is at piece. Or so you'd think. Bowser nabs Peach at the last moment, so Mario must trek into the eighth and final world, Dark Land/Koopa Kingdom. Incidentally, there's an eighth Mushroom King. And though he precedes Super Mario Bros. 3 by a few years, he never actually appears in any game. He's Princess Peach's father. As far as the games are concerned, this Mushroom King only shows up in the instruction manual for the original Super Mario Bros. The manual states only that Princess Peach is the daughter of the Mushroom King. He never shows up, and none of the seven Mushroom monarchs in Super Mario Bros. 3 seem to be Peach's pop. But the Mushroom King did show up in to non-official incarnations of the Marioverse. In the Valiant comics that ran some years ago, the king was a regularly occurring character - and a bit of a bumbler at that. The king also figured into the plot of the Super Mario Bros. movie, though one should note two things: (1) he's technically Daisy's dad, not Peach's; and (2) this movie sucked. The Mushroom Kings' appearances: Super Mario Bros. 3 (NES) - 1990 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 ======================================================================= NANA [Japanese name: Babara] Occupation: Ghost knitter Only appearance: Luigi's Mansion (2001) If Luigi pops into Nana's room, he sees her knitting pleasantly and grandmotherly. If Luigi fires a few yarn balls on her, though, she'll be vulnerable just long enough for Luigi to suck her up. Take that, Nana. According to the Game Boy Horror's information on Nana, she's spending her afterlife trying to finish knitting a scarf that now stretches to 871 feet. And if Luigi checks a musty old journal he finds on the bookshelf in Nana's room, he'll find that she's a bit of a prankster. She once poured ice water on Miss Petunia during a shower, which no doubt irked the bather. The trick should give Luigi a clue about how to capture Miss Petunia's ghost. ======================================================================= NAVAL PIRANHA [Japanese name: Big Pakkun] Occupation: Poolside Piranha Plant First appearance: Super Mario World 2: Yoshi's Island Sensibly, the boss of the aquatic, Piranha Plant-filled castle at the end of the jungle world is the Naval Piranha, a giant set of leaves and teeth growing in a pool of water. The Naval Piranha will try to ram Yoshi into the wall, but if Yoshi will win if he can get his eggs to bounce off the wall and into a navel-shaped protrusion on the Naval Piranha's stem. Like Hookbill, Nintendo ported the Naval Piranha to Tetris Attack as a boss. Naval Piranha's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Tetris Attack (Super NES) - 1996 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 ======================================================================= NEIL Occupation: Golfer Only appearance: Mario Golf: Advance Tour (2004) This kid is one of the generic human characters whose stats you pick at the beginning of the game. Like Ella, Neil is the apprentice of golf whiz Kid. He has brown, shaggy hair and wears a blue and yellow golfing outfit. ======================================================================= NEVILLE [Japanese name: Papara] Occupation: Ghost father Only appearance: Luigi's Mansion (2001) Neville is the first portrait ghost Luigi encounters in the haunted mansion. He's a father, but he spends his afterlife reading the books he didn't read while he was alive. If Luigi waits until Neville yawns, he can suck him up in his vacuum. ======================================================================= NINA Occupation: Tennis player Only appearance: Mario Tennis (2000) Another of the generic human netters that I players could unlock by hooking their Game Boy Color versions of Mario Tennis to their Nintendo 64 versions via a special cable. I, however, never had this cable and know nothing of Nina's appearance, behavior or tennis abilities. According to the track listing for the Mario Tennis OST, however, Nina apparently shares her victory music with Baby Mario. Odd. ======================================================================= NOKI ELDER Occupation: Number one Noki Only appearance: Super Mario Sunshine (2002) A shriveled member of the Noki race, who reside in the seaside cliffs of Isle Delphino. Bearded and wise, the Noki Elder gives Mario his missions in the Noki Bay area. ======================================================================= NURSE PEACH Occupation: Doctor's aide First appearance: Dr. Mario (1990) I'm not sure if this character even shows up in Dr. Mario 64, but there's offical artwork for the game that depicts Peach standing next to Dr. Mario. Only it's not the usual Peach: She has a pink nurse's uniform instead of her dress and a nurse's hat instead of a tiara. I'm pretty sure I can remember hearing the phrase "Nurse Peach" at some point in my Dr. Mario-playing days. Can anybody help me out? You can see some of the art for Nurse Peach yourself here: http://gallery.gamehiker.com/displayimage.php?album=26&pos=5 I put this in a separate profile since Nintendo seems to treat Mario and Dr. Mario like two different characters. She may not play a large role in the Marioverse but it makes sense to follow that logic for Nurse Peach as well. Kirby021591 reminds be that Nurse Peach also cameos in Super Smash Bros. Melee. Event 35 in the one-player challenge mode is "Time for a Checkup," in which one fighter must take on Mario and Nurse Peach. This Nurse Peach, however, is just the regular Peach in her alternate white costume. There's no real difference between Peach and this Nurse Peach - and if you ask me, I think her costume looks more like a wedding dress. Nurse Peach's appearances: Dr. Mario (NES) - 1990 Super Smash Bros. Melee (Gamecube) - 2001 ======================================================================= OCTO Occupation: Tentacled boss Only appearance: Dr. Mario 64 (2001) An octopus whom Dr. Mario medicates and cures from the flu in the opening sequence to Dr. Mario 64's story mode. Octo later shows up to cause trouble, but only if the player chooses Wario as his or her character in story mode. Like all the bosses in the game, Octo is selectable in the game's multiplayer mode. I'm fairly certain Octo originated in some Wario Land game. If anybody could tell me, I'd appreciate it. ======================================================================= ONNANOKO [new] Occupation: Cute little girl Only appearance: Wrecking Crew '98 (1998) I have no idea what Onnanoko's function is in this Japanese-only update to the original wrecking crew, but she's apparently a character alongside Mario, Peach, Bowser and Foreman Spike. See for yourself: http://www.gamehiker.com/gallery/thumbnails.php?album=122 If anybody can fill me in on little Onnanoko, I'm all ears. ======================================================================= OOSANSHO Occupation: Squishy boss Only appearance: Wario Land 3 (2000) The sixth boss in Wario Land 3, whom Wario fights in the stage called "The Stagnant Swamp." "Ooshanso" translates into English as "The Great Salamander," which is exactly what he is. Neat, huh? I haven't played this game and don't know much about Oosansho other than what Shdwrlm3 posted in his Wario Land 3 guide at GameFAQs. Anybody with further information will be greatly appreciated. ======================================================================= ORBULON Occupation: Spaceman First appearance: WarioWare, Inc. (2003) Orbulon, a white alien with sunglasses and head shaped like a bowling pin, is cruising above earth one day when an asteroid slams into his piggy bank-shaped spacecraft. Desperately needing assistance he boards the craft of the Space Hares, a group of lagomorphic aliens who come to his rescue. On board, the player must play a series of IQ- based microgames. Instead of merely mashing buttons, he or she must input buttons in the correct sequence or use logic to determine which of two groups of stacked tortoises would weigh more. If successful, the Space Hare's cruelly release Orbulon's pig-shaped ship, The Oinker, which plummets down to earth and crashes into what would appear to be the continent of North America. Players can control Orbulon in an unlockable microgame called Hurdle Race, in which he and Dr. Crygor attempt to jump hurdles. Orbulon returns in WarioWare: Twisted!, again in the company of the Space Hares. Apparently since the last game, Orbulon has taken the creatures into his employ. A massage from one lulls him into a sleep, however, that nearly allows The Oinker to get sucked into a black hole. His game set then starts - "Time Warp," in which all the microgames require twice the time to complete that anyone else's do. Every conquered microgame results in the entry a password needed to steer the Oinker away from the abyss. Once successful, Orbulon ends up rocketing into an asteroid, which eats the ship, then spits it out. Orbulon crashes back in Diamond City, where he joins his friends for a dance. Although Orbulon does not have his own game set in WarioWare: Touched!, he cameos in the cinema sequence of newcomer Ashley. Orbulon's Oinker is also responsible for delivering newly won goodies to the main menu screen. Orbulon's appearances: WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 Other appearances: Wario World (Gamecube) - 2003 ======================================================================= OYAZI [new] Occupation: Apparently jolly fellow Only appearance: Wrecking Crew '98 (1998) Like little Onnanoko, I'm unclear as to what Oyazi does in Wrecking Crew '98. But he's apparently a character. He looks happy. See for yourself: http://www.gamehiker.com/gallery/thumbnails.php?album=122 If anybody can fill me in on Mr. Oyazi, please do so. ======================================================================= PAK E. DERM Occupation: Elephantine crossing guard Only appearance: Yoshi's Story (1998) An elephant who shows up to block the pathways in the early stages of Yoshi's Story. Yoshi can't fight Pak E. Derm, and he can't harm Yoshi. Only by stomping the ground can Yoshi remove this roadblock. Though he's a relatively minor character in the Yoshi corner of the Marioverse, Pak E. Derm shows up in the background of the Yoshi's Story-themed Smash Bros. stage. ***SMASH BROS. TROPHY INFO FOR PAK E. DERM*** This pesky pachyderm bars Yoshi's path by sticking poles high into the air. Pak E. Derm has been practicing this skill for years, and he's so masterful that he can even block Yoshi's high-flying Flutter Jump. Pak E. Derm is a little unstable, however, and he tends to topple over if Yoshi pounds the ground anywhere nearby. ***SMASH BROS. TROPHY INFO FOR PAK E. DERM*** Pak E. Derm's appearances: Yoshi's Story (Nintendo 64) - 1998 Super Smash Bros. Melee (Gamecube) - 2001 ======================================================================= PA-PATCH [Japanese name: Konpobi] Occupation: Maritime bomb Only appearance: Paper Mario: The Thousand-Year Door (2004) A Bob-Omb with an eyepatch. He hangs out in the Rogueport harbor until Flavio leave son his expedition to Keelhaul Key. Pa-Patch is a nice guy, but he clashes with Flavio. In fact, the only thing that can prevent them from tearing each other apart is their mutual fear of pirate ghosts. Pa-Patch's only other claim to Marioverse fame - and it's a good one - is that he makes the first fart joke ever in a Mario game. Despite his apparently lack of armpits, he makes an armpit fart to make fun of Flavio. There you go. ======================================================================= PARAGOOM Occupation: Parasol-toting game explainer First appearance: Wario Land 3 (2000) A little guy who floats in the air with an umbrella and looks like a cross between Kirby and Pac-Man, Paragoom initially appeared as a generic bad guy in Wario Land 3. In Dr. Mario 64, he explains the various rules and modes of the game. Also, I should note that this character is not a Para Goomba, the flying Goomba baddie that debuted in Super Mario Bros.3. It's similarly named and similarly powered, but an entirely separate character. Paragoom's appearances: Wario Land 3 (Game Boy Color) - 2000 Dr. Mario 64 (Nintendo 64 - 2001 ======================================================================= PARAKARRY [Japanese name: Paretta] Occupation: Postman First appearance: Paper Mario (2001) A Paratroopa who works as a carrier for the Mushroom Kingdom postal service, though everyone knows he's the slowest mail carrier in the world. Parakarry delivers the party invitation form Peach to Mario and Luigi at the beginning of the game - before Bowser spoils the party by blasting off into space with Peach's castle. Later, Mario meets Parakarry again atop Mt. Rugged, on the way to Dry Dry Outpost. He's lost some letters he needs to deliver, but Mario kindly finds them. In gratitude, Parakarry joins the party. Thankfully, he a better fighter than he is a postman. Even though Parakarry joins the party, the Mushroom Kingdom postal service continues fine. Throughout the game, people are always sending and receiving letters. Each of Mario's buddies receive mail from their family and friends. Mario even received postcards from various friends he makes on his journey. As a Paratroopa, Parakarry repertoire includes a lot of aerial attacks. He can also lift Mario up and carry him across certain chasms. Parakarry is the second playable Paratroopa in a Mario game. (The first, a generic, red-shelled guy showed up in the Nintendo 64 version of Mario Tennis.) To my knowledge, he's also the only Koopa Troopa with a turquoise shell. Paper Mario's sequel actually begins with a quick cameo from Parakarry, who delivers the letter from Princess Peach that launches Mario on another adventure. Parakarry's starring roles: Paper Mario (Nintendo 64) - 2001 Other appearances: Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ======================================================================= PARATROOPA [also known as Para Troopa, Sky Troopa, Para-Koopa; Japanese name: Patapata] Occupation: Koopa aerial soldier First appearance: Super Mario Bros. (1985) The winged form of the Koopa Troopa. Once stomp, though, and they're grounded. This generic baddie, whose name has since been shortened from Koopa Paratroopa to just Paratroopa, has appeared in nearly every game the generic Koopa Troop has appeared in, minus a few exceptions like Super Mario World 2: Yoshi's Island and Super Mario 64. Also like the Koopa Troopa, Paratroopa has been playable. (And, notably, whenever he's playable, he's always in a red shell, as opposed to the normal Koopa Troopa, whose playable form always wears a green shell). Paratroopa was Bowser's partner in Mario Tennis 64. The little guy never touched the ground, which made him quite interesting to control. His only appearance since as a playable character has been Mario Kart: Double Dash!!, where he raced alongside his brother in arms, Koopa Troopa. On the Mario Kart racetrack, by the way, it's the red shells that are always the most prized, as they have the ability to home in on the nearest opponent. The winged one appears as an unlockable player in Mario Power Tennis. (Tennis seems to be his thing, I guess.) Both his super moves are aerial ones: prepare to watch Paratroopa soar into the sky and then rain down opn the earth comet-style as a special attack Neat stuff. Paratroopa's Japanese name, "Patapata" is onomatopoeia for the sound of fluttering wings. ***SMASH BROS. TROPHY INFO FOR PARATROOPA*** These winged Koopa Troopas can fly, but they're none too smart: they tend to spend a lot of their time simply jumping or fluttering around a small area. As a result, no one exactly thinks of them as majestic, soaring creatures. They lose their wings and become normal Koopa Troopas if Mario or Luigi jumps on their backs. ***SMASH BROS. TROPHY INFO FOR PARATROOPA*** MARIO KART: DOUBLE DASH!! DATA: Partner: Koopa Troopa Personal racecar: Para Wing Special weapon: Triple Red Shell Paratroopa's starring roles: Mario Tennis (Nintendo 64) - 2000 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario Power Tennis (Gamecube) - 2004 Other appearances: Super Mario Bros. (NES) - 1985 Super Mario Bros: The Lost Levels (Famicom) - 1986 Super Mario Bros. + Duck Hunt (NES) - 1988 Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario Land 2: Six Golden Coins (Game Boy) - 1992 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario World 2: Yoshi's Island (Super NES) - 1995* Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996** Paper Mario (Nintendo 64) - 2001 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Super Mario Bros. (Game Boy Advance) - 2004 Super Mario Bros. 2 (Game Boy Advance) - 2004 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 * as Para-Koopa ** as Sky Troopa ======================================================================= PARROTOR Occupation: Parrot Only appearance: Wario's Woods (1994) He's... a parrot. He's also the sixth boss. ======================================================================= PARRY Occupation: Straight arrow First appearance: Donkey Kong Country 3: Dixie Kong's Double Trouble (1996) Parry the Parallel-Flying Bird. Tada. He flies overhead in a parallel motion to Dixie. If Dixie moves to the left, so does Parry. If Dixie jumps, Parry flies a bit higher. Dixie can use him to collect otherwise unreachable bananas. Parry's appearances: Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 ======================================================================= PAUL [new] [also known as the Professor] Occupation: Archeologist Only appearance: Wario Land Advance (2001) A doddery, bald professor who follows Wario into the Golden Pyramid in search of artifacts. His face - along with Princess Shokora's - appears on the newspaper that Wario's convertible throws into the wind in the game's opening sequence. Once in the pyramid, Wario encounters Paul in various rooms. Often, Wario will have to throw Paul in order to snag a certain item or activate a switch, acts which result in yelps of pain from the good professor. Paul's name never appears in the game itself, but I've had a few readers claim that the instruction manual for Wario Land Advance indeed identifies him as "Paul." If anyone has any information to the contrary, I'd be happy to adjust the profile. ======================================================================= PAULINE [Japanese name: the Girl] Occupation: Damsel in distress First appearance: Donkey Kong (1981) The pretty lady in a red dress. Much like Mario's earliest incarnation, Jumpman, his girlfriend didn't originally have her own name. By the time she got to the United States, however, Nintendo looked to a silent film icon to get her one. The Perils of Pauline were early serial shorts in which a woman would continually evade death, whether by pirates, gypsies, or sharks. The most common scenario involved Pauline being tied to train tracks, desperately awaiting rescue. Pauline's in-game appearance differed greatly from the look of the brunette hottie in the red dress on the Donkey Kong arcade cabinets. The thing that Mario actually rescued, however, was a fugly mass of pixels with blonde pigtails and a long pink dress. Once Mario traded in barrel-hopping for Koopa-stomping, though, Pauline all but vanished. Some have speculated that Pauline hooked up with that other forgotten Donkey Kong foe, Stanley the Bugman, but that's as much buzz as she's gotten lately. Could Pauline have a chance at Mario Party 8? Pauline's appearances: Donkey Kong (Arcade) - 1981 Donkey Kong (Atari 2600) - 1981 Donkey Kong (NES) -1985 Pinball (NES) - 1985 Donkey Kong '94 (Game Boy) - 1994 Game & Watch Gallery 2 (Game Boy) - 1998 Game & Watch Gallery 4 (Game Boy Advance) - 2002 WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 ======================================================================= PAW Occupation: Kat's partner Only appearance: WarioWare, Inc.: Mega Microgame$ A big white dog who follows Kat all the way from her homeland to Diamond City. When Kat fights the demonic Boneheads, Paw transforms into a sword Kat uses to defeat the fiend. ======================================================================= PEACH [also known as Princess Toadstool, the Princess] Occupation: Benevolent Mushroom Kingdom Monarch First appearance: Super Mario Bros. (1985) [peach] A PRINCESS AMONG PRINCESSES If you were part of a race of mushroom people, would you pledge allegiance to a princess with Barbie doll proportions and a Farrah Fawcett hairdo? And if Peach is the head honcho, shouldn't she be Queen Peach? And could her relationship with Mario go beyond the simple chaste kiss on the nose players see following her countless rescues? Three good questions. None will be answered here. Although she replaced the forgotten Pauline from the original Donkey Kong, Peach pretty much set the standard for video game damsels. She stands beside Zelda and Ms. Pac-Man as one of earliest heroines in a video game. The first glimpse of Princess Peach - still Princess Toadstool all the way back in 1985 - players got was in the instruction manual for the original Super Mario Bros. She was a giant question mark. According to the instruction manual, only Princess Toadstool can break the Koopa curse that transformed the peaceful denizens of the Mushroom Kingdom into stones, bricks, and "field horsehair plants," Also, the game mentions that Toadstool is the daughter of the Mushroom King, a mysterious character whom Nintendo never mentions again. People who actually played and beat the game would get something that looked a little bit more like a princess - although not much more. In her earliest onscreen appearance, Princess Toadstool was a mass of pixels that formed a white dress, red hair, and something approximating a face. The same pixilated princess appeared in the ending of the Japanese-only Super Mario Bros. 2 - later known in the United States as Super Mario Bros: The Lost Levels. Nintendo thoughtfully re-styled her to make her look more feminine and pretty, but her red hair made her look more like Princess Daisy than the Peach we know today. (It should be noted that the Japanese sequel to the original Super Mario Bros. offered a re-styled sprite for Princess Toadstool. She looked off, still, for sure, but the redone sprite had her facing forward and looking just a little more feminine.) HOVERING INTO OUR HEARTS In the American sequel, however, the modern Princess Peach began taking form. Still known as "Toadstool" - though rarely addressed by her one-name moniker and instead as "Princess" - the character joined Mario, Luigi, and Toad in the American Super Mario Bros. 2 on the journey to the cloud-bound castle of Wart, the evil king of bad dreams. Her appearance in the 1988 title is notable, as few video games had active female characters this early. Each of the four heroes had their own specialty; while Toadstool was the weakest and slowest of the four, she could extend her jumps by floating in midair for a few seconds. This ability endeared the character to newbies, who could use her to safely hover over large gaps or enemies. But how did Peach float? Was it the dress? Princess power? Another unanswerable question in the mystery of Peach. Despite the social progress of Super Mario Bros. 2, however, Toadstool quickly resumed a back seat to Mario and Luigi. In Super Mario Bros. 3, the brothers' expedition into the Mushroom World begins at Toadstool's request. She also sends the brothers care packages each time they free a Koopa-conquered kingdom. However, before Mario and Luigi could reach the eight kingdoms, Dark World, Bowser himself nabs her. Toadstool did even less in Super Mario World. According to that game's story, Mario, Luigi, and Toadstool take a vacation after the trials of tangling with Bowser in Super Mario Bros. 3. But Toadstool gets nabbed before anyone gets any rest and relaxation. Mario and Luigi don't see her again until a reunion atop Bowser's castle, complete with heart-shaped fireworks and a chaste kiss. The few seconds Toadstool appeared on screen, however, did depict her finally as having locks as golden as those depicted in the art in the instruction manual. Between Super Mario Bros. and Super Mario Bros. 3, Peach's hair changed from red to brunette. Nintendo finally nailed banana blonde with 16-bit color. Her royal mane has grown gradually blonder ever since. (On a side note, I think Peach may have evolved to look more like as did in the Mario anime, Super Mario Bros.: The Mission to Rescue Princess Peach, a film little known in Japan and downright obscure in the states. The movie came out in Japan in 1986, shortly after the first NES Super Mario Bros and before a lot of official artwork of her emerged. While the film depicts Mario remarkably similar to how she looks today, other characters like Luigi and the Mushroom Retainers are way off. It's presumable that game developers may have drawn subsequent artwork that was heavily influenced by her design in the movie, hence her appearance today. To check out Peach's film debut, go to the SMB Info Station's page on the game, the link for which is at the end of the guide.) DEEPER, PINKER, MORE PRINCESSLY The plot of Super Mario 64 revolved around Peach baking a cake - not the most stereotype-shattering activity, I know, but the game marks three significant changes for the character nonetheless. In Super Mario 64, Peach gets a permanent home, a new name and a voice. In the game's opening sequence, the princess sends Mario an invitation to have cake, but when Mario shows up at her castle, she's nowhere to be found. Although her castle would under go countless permutations through future games, Super Mario 64's included a courtyard, an aquarium, a giant tree-shaped clock, and an iconic stained glass window bearing Peach's likeness, the last of which has been depicted in all subsequent versions of the structure. Although she spent most of Super Mario 64 magically trapped in that stained glass window, Nintendo finally got around to calling her "Peach." Specifically, the princess signs the cake invitation to Mario as "Princess Toadstool," but then has the name - or nickname - "Peach" scrawled stylishly at an angle at the bottom. The move wasn't exactly earth-shattering, however. Characters had casually referred to her as "Peach" as far back as Yoshi's Safari in 1993 and Japanese gamers always known her by this prettier and infinitely more feminine name. But with decision, the cross-culture disparity was eliminated. Incidentally, "Toadstool" seems to be used as her surname now, as least in fanon. (Curiously, the Nintendo DS remake of Super Mario 64 reverts back to "Toadstool," even in text that did not exist in the game's Nintendo 64 incarnation.) Super Mario 64 also provided Peach with a voice. Nintendo veteran Leslie Swan supplied Peach's princessly squeaks, though actress Jen Taylor would provide the voice in later games. This is notable in that she gets to speak whole words before most other Mario characters - Mario and Toad excluded. (For the record, Super Mario 64 features Bowser cackling, but not in any clear language. Luigi and Wario do not get to speak until Mario Kart 64). Finally, Super Mario 64 added further depth to Peach's personality by giving her the hobby of pasty-baking, a pastime that has arisen again in the first Mario Party as well as Paper Mario. So apparently that's four. Likely exhausted from constantly being kidnapped by magical turtles, Peach accompanies Mario for a vacation on Isle Delfino in Super Mario Sunshine. Unfortunately, the tropical resort is no paradise. Shadow Mario - Bowser Jr. in disguise - has painted the town with graffiti. Once released by Isle Delfino police, Mario must clear his good name. Amazingly, despite being surrounded by Mario, Toadsworth, and an entourage of Toads, Shadow Mario still nabs Peach. Why? Bowser has tricked his son into thinking Peach is his mother. It's a pretty good ploy, apparently, as even Peach falls for it. "I'm your mommy?" Indeed. Mario eventually rescues Peach from a giant rubber ducky amidst a Koopa family reunion in the fire of Corona Volcano. To beat the Isle Delfino heat, Peach put her hair in a ponytail and wore a sundress. Curiously, she's been wearing the same dress and hairstyle in subsequent Gamecube appearances like Mario Party 4 and Mario Kart: Double Dash!! EMPOWERED PRINCESS Nintendo can't seem to make a standard Mario platforming game without putting Peach in peril. That means Peach doesn't get to do much besides cry for help. The Mario spin-off series, however, offer Peach considerably more active roles, whether it's being an empowered woman in the Mario RPG franchise or the token selectable girl in the early days of Mario Party and the Mario sports games. Peach's first playable appearance since her days in Super Mario Bros. 2 is Super Mario Kart, in which she is the only female character of the eight selectables. Her go-kart prowess remains well-known among fans even today, and she generally drives high-revving karts in whatever title she appears in. Several years later, Peach got her third active role - and quite a good one at that. In Super Mario RPG: Legend of the Seven Stars, Peach floats out her bedroom window with a parasol to join Mario - and Bowser - in the search for the missing pieces of the Star Road. Her most active role in a Mario adventure since Super Mario Bros. 2, Super Mario RPG allowed Toadstool to wallop enemies with a frying pan, a paper fan, or her parasol. She also had handy healing powers. While the years of the Nintendo 64 saw several games featuring Peach in active roles - the Mario Party games, Mario Golf and Mario Tennis - Peach would get another notably big role in Paper Mario, released during the system's last days. Since Bowser steals the entire Mushroom Kingdom castle and flies it into space, Peach spent much of the game again as a captive, hopelessly pining for Mario and punctuating her dialogue with hearts. This round, however, she hatches hare-brained schemes with her junior star spirit buddy, Twink, from within prison to aid Mario. Players actually got to control Peach as she snuck around her hijacked castle, spying on private conversations between Koopa Troops, reading Bowser's secret diary, baking cakes and participating in game shows. Peach even gets to fight in Paper Mario's penultimate battle; she and Twink take on Bowser's right- hand gal, Kammy. Although Peach doesn't get to trade blows with baddies in the most recent Mario RPG, Mario and Luigi: Superstar Saga, she pops in and out throughout the game. In the opening sequence, the witch Cackletta steals Peach's voice and replaces it with explosives obscenities. A nice touch. Peach figures centrally into the fourth Mario RPG, Paper Mario: The Thousand-Year door. While touring the mean streets of Rogueport, Peach slips away long enough to purchase a mysterious box from a merchant. The box, the merchant claims, will open for only the noble- hearted. Naturally, Peach picks it up and it opens like a jack-in-the- box, revealing a treasure map to the fabled Crystal Stars. She scarcely has time to mail the map to Mario before the X-Nauts nab her and whisk her off to their lair, where they interrogate her about the Crystal Stars. Grodus seems oddly intent on keeping Peach free of harm - a welcome change from the gruff treatment she'd receive at the hands of Bowser, I'd guess - and during her stint in the X-Nauts' lair, players can control Peach. They can even make her shed her dress and take a shower! (The scene, of course, is tasteful.) The game even features a scene in which Peach drinks an invisibility potion and struts about the X-Naut fortress, nude but unseen. The climax of Paper Mario: The Thousand-Year Door puts Peach in perhaps the most peril she's ever been in. Grodus awakens the sleeping Shadow Queen and offers her Peach's body as a vessel for her rebirth. The demon promptly swirls into Peach and zap! - what once was pink has now turned black. Peach looks mighty scary as the reborn Shadow Queen and she attacks with some powerful magic. The fight nearly drains her of all her strength. Once Mario clocks the Shadow Queen, however, Peach reverts to her pleasant pink outfit and descends gently to the floor, unharmed. Like the other big movers in the Marioverse, Peach rumbled with twenty-four other Nintendo mascots in Super Smash Bros. Melee, one of the launch titles for the fourth Nintendo console, the Nintendo Gamecube. Her Melee persona fused her personas from Super Mario Bros. 2 (midair hovering and turnip-plucking), Super Mario RPG (parasol-poking and frying pan-bashing), and the Mario sports titles (tennis racquets and golf clubs). She could even whip out Toad - from under her skirt, of all places - to shield oncoming assaults. EMOTIONALLY CHARGED More then twenty years after Nintendo introduced us to the fair princess, she finally got to star in her own game. (She'd nearly be the first female Marioverse character to take a leading role if Wanda hadn't been the controllable sprite in Mario & Wario and that Donkey Kong offshoot Dixie Kong hadn't walked away as the star of Donkey Kong Country 3.) Super Princess Peach, released in 2006 for the Nintendo DS, featured Peach as a heroine out to rescue the Mario Bros., whom Bowser had kidnapped and taken to Vibe Island. With her trusty, sentient umbrella Parry in hand, Peach fought through eight worlds of levels, featuring all the side-scrolling, hop-and-bop stage set-ups one would expect from a Mario game: grass, lava, ice, clouds. The whole works. She also fought a slew of recognizable Mario baddies: everyone from Goombas and Koopa Troopas to foes like the Lava Flowers and the Amazing Flying Hammer Brother, neither of which had been seen since Super Mario World. Instead of the usual power-ups, however, Peach struggled through stages with an interesting range of emotional powers. Represented on the DS touch screen as four hearts - red for angry, yellow for joyous, blue for sad and green for calm - the emotions generated elemental- style powers when players brushed their finger over them. For example, angry Princess Peach burned with fire, while sad Princess Peach wept streams of tears that could be used to grow seedlings into climbable beanstalks. A joyous Peach would float into the air and attack enemies with swirly whirlwinds, while a grounded, calm Peach would glow green and slowly re-generate her health. Some players criticized this power-up system as being stereotypically feminine - that is, Peach being controlled by a series of quickly changing emotions. You know, like women do. Others also found that the game offered little challenge, as if it were intended for younger players or people unfamiliar to the usual Mario Bros. set-up - girls. Nonetheless, a starring role is a starring role. It will be interested to see if Peach - like Wario, Yoshi and Donkey Kong - will get her own actual series. ***SMASH BROS. TROPHY INFO FOR PEACH*** Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser. ***SMASH BROS. TROPHY INFO FOR PEACH*** ***SMASH BROS. TROPHY INFO FOR PEACH'S CASTLE*** Princess Peach's magnificent royal castle appears to be inhabited solely by the princess and a multitude of Toads. Bowser tried to steal the castle's Power Stars in Super Mario 64, and in Paper Mario, the surly archfiend actually lifted the castle into the stratosphere with his own filthy fortress. ***SMASH BROS. TROPHY INFO FOR PEACH'S CASTLE *** MARIO KART: DOUBLE DASH!! DATA: Partner: Daisy Personal racecar: The Heart Coach Special weapon: Heart Peach's starring roles: Super Mario Bros. 2 (NES) - 1988 Super Mario Kart (Super NES) - 1992 Super Mario All-Stars (Super NES) - 1993 Yoshi's Cookie (Super NES) - 1993 Yoshi's Cookie (Game Boy) - 1993 Yoshi's Cookie (NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Mario's Tennis (Virtual Boy) - 1995 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Mario's Tennis (Virtual Boy) - 1997 Mario Kart 64 (Nintendo 64) - 1997 Excitebike: Bun Bun Mario Battle 3 (Bandai Satellaview-X) - 1997 Excitebike: Bun Bun Mario Battle 4 (Bandai Satellaview-X) - 1997 Game & Watch Gallery 2 (Game Boy) - 1998 Mario Party (Nintendo 64) - 1999 Mario Golf (Nintendo 64) - 1999 Game & Watch Gallery 3 (Game Boy Color) - 1999 Mario Party 2 (Nintendo 64) - 2000 Mario Tennis (Nintendo 64) - 2000 Paper Mario (Nintendo 64) - 2001 Mario Party 3 (Nintendo 64) - 2001 Super Mario Advance (Game Boy Advance) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Super Smash Bros Melee (Gamecube) - 2001 Mario Party 4 (Gamecube) - 2002 Game & Watch Gallery 4 (Game Boy Advance) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Nintendo Puzzle Collection (Gamecube) - 2003 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Party 5 (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 NBA Street V3 (Gamecube) - 2004 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Mario Power Tennis (Gamecube) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Mario Party 6 (Gamecube) - 2004 Mario Golf: Advance Tour (Game Boy Advance) - 2004 Mario Party Advance (Game Boy Advance) - 2005 Super Princess Peach (Nintendo DS) - 2006 Other appearances: Super Mario Bros. (NES) - 1985 Versus Super Mario Bros. (Arcade) - 1986 Super Mario Bros: The Lost Levels (Famicom) - 1986 Super Mario Bros. + Duck Hunt (NES) - 1988 Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 Super Mario Bros. 3 (NES) - 1990 NES Open Tournament Golf (NES) - 1991 Super Mario World (Super NES) - 1991 Mario Teaches Typing (PC and Mac) - 1991 F-1 Race (Game Boy) - 1991 Hotel Mario (CD-I) - 1992 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Legend of Zelda: Link's Awakening (Game Boy) - 1993* Mario & Wario (Super Famicom) - 1993 Mario Clash (Virtual Boy) - 1995 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Kirby Super Star (Super NES) - 1996 Super Mario 64 (Nintendo 64) - 1996 Game & Watch Gallery (Game Boy) - 1997 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Legend of Zelda: Link's Awakening DX (Game Boy Color) - 1998* Legend of Zelda: Ocarina of Time (Nintendo 64) - 1998** Super Mario Bros. Deluxe (Game Boy Color) - 1999 Picross NP Vol. 6 (Super Famicom) - 2000 Legend of Zelda: Majora's Mask (Nintendo 64) - 2000*** Super Mario Sunshine (Gamecube) - 2002 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 Super Mario Bros. (Game Boy Advance) - 2004 Super Mario Bros. 2 (Game Boy Advance) - 2004 Mario Pinball Land (Game Boy Advance) - 2004 WarioWare: Twisted! (Game Boy Advance) - 2005 * as Christine, the girl pictured in a letter Link mails ** as the adult Malon, arguably, and as a portrait in Hyrule Castle *** as Creamia, again arguably ======================================================================= PEASLEY [Japanese name: Mamekku] Occupation: Valiant prince Only appearance: Mario and Luigi: Superstar Saga (2003) An heroic bean with golden locks and a knack for adventure. Prince Peasley is the son of Queen Bean, the ruler of Beanbean Kingdom. Mario and Luigi first meet him at the summit of Hoohoo Mountain, where Cackletta transformed him into the monster Dragohoho. Once returned to his human form - or bean form, if you will - Peasley becomes a lot friendlier. He tails Mario and Luigi throughout their quest in the name of saving his kingdom from the evil Cackletta. Though he carries a rapier and rides around on a cool little flying bean, Peasley seems more deeply concerned with tousling his hair and flashing his blinding smile than actually doing anything. In the end, when Mario and Luigi have successfully trounced Cackletta, Peasley shows up in Bowser's throne room and announces that the entire castle will explode in three minutes. Safely back on the ground, Peasley, Bean and Lima bid goodbye to their Mushroom Kingdom friends, but not before Peasley attaches a large gift package to Peach's plane: a gift-wrapped Bowser. ======================================================================= PEEKA and LAHLA [Japanese names: ???? and Terena] Occupation: Shopkeeper Only appearance: Paper Mario: The Thousand-Year Door (2004) A cute, female Boo who runs Westside Goods, the items shop on the far side of Rogueport. She wears cat ears. Goombella describes her as "pretty... for a Boo." Peeka flirts with Mario, but then again most of the female characters in the game do. Lahla, who looks just like Peeka - and whose name isn't nearly as cute of a pun as her sister's - works at the Pianta Parlor, Don Pinata's casino. She will exchange coins for Pinata Tokens, which Mario can use to play the casino's various games. If Mario slips behind her desk, however, she'll chat with Mario and reveal some interesting quirks about Lahla and her sister. Did you know... - Peeka and Lahla are eighteen years old? - They used to be models? - Lahla's favorite food is Honey Shrooms? - Lahla is on a diet? And she doesn't want you to tell Peeka? - A Doogan named Arfur asked Lahla out? - Lahla secretly wants to open her own shop? And sell cakes and... cute things? ======================================================================= PENNINGTON [Japanese name: Powan] Occupation: Keeper of the Poshley Sanctum (and part-time detective) Only appearance: Paper Mario: The Thousand-Year Door (2004) If you can't tell from the magnifying glass and stash of detective novels in his cabin on the Exfess Express, Pennington is obsessed with being a detective. Unfortunately, he's not even sharp enough to realize that Mario is Mario - he calls him Luigi. Pennington deputizes Mario, but repeatedly points him in the wrong direction in each of the mysteries that pop up during the trip. Pennington's many mysteries: - What does little Bub want for his birthday? - Who threatened to derail the Excess Express with a sticky-sweet explosion? - Who stole Toodles' gold ring? - Who stole the waitress' shell earrings? - Who stole Shimi's pot of stew? - Who has boarded the train without a ticket, thus depriving the conductor of a blanket? - Who raised the drawbridge? The answers, in order, are the autograph of the conductor, Doopliss (disguised as Zip Toad), Doopliss (again), Doopliss (again), Heff T., Ghost T., and Smorg (or at least the Smorg-ettes). For the record, Pennington guesses none of them correctly. When Mario finally reaches the Poshley Sanctum, the place where the Garnet Star is kept, he finds that the keeper of the sanctum is away. He's nearly disappointed, but Pennington trots forward and identifies himself as the keeper. He unlocks the door, but even he doesn't seem to know where in the sanctum the Garnet Star is kept. Pennington, who shares his name with a character in Agatha Christie's murder mystery novel "Death on the Nile," is a Bumpty - a generic penguin baddie from that first appeared in Super Mario World 2: Yoshi's Island and was a selectable character in Tetris Attack. The penguin residents of Shiver City in the first Paper Mario were all Bumpties as well. In fact, many of the ones living in Poshley Heights seem to be aware of Shiver City and have relatives living there. ======================================================================= PETEY PIRANHA Occupation: Bad plant gone worse First appearance: Super Mario Sunshine (2002) Mario first meets Petey Piranha inside a windmill in the Bianco Hills area of Isle Delfino. Petey might well be the mightiest Piranha Plant ever to sprout from the ground. He towers above Mario and even other Piranha Plant bosses like the Lava Piranha or the Naval Piranha. Petey's head is framed by a mane of yellow petals. He can also walk on two leg-like growths. For some reason, Petey wears a pair briefs with the same of red-with-with-spots pattern all Piranha Plants have sported since Super Mario Bros. 3. Only by spraying a stream of water directly into Petey's gaping mouth can Mario defeat the fiend. Petey showed up again in Mario Golf: Toadstool Tour, making him the first playable Piranha Plant in a Mario game. He's got a strong swing and makes disgusting slurping noises to taunt his enemies. Petey races alongside King Boo in Mario Kart: Double Dash!! He assembled his signature kart out of the green pipes his kin has been popping out of since the original Super Mario Bros. Petey's a competent racer, despite the considerable handicap of having no eyes. Petey's ugly self plunks its way into Mario Power Tennis as well. In it, he uses his slimy, grimy digestive system in powering his special attack. Petey can swallow his racket, belch it up and hit an ooey, gooey offensive shot. Or he can merely puke up a Piranha Plant buddy to knock the ball back for him. Yuck. Rampant vomiting aside, Petey is the heaviest of the heavyweights. Piranha Plants are carnivorous plants that plague heroic plumbers like Mario and Luigi because they live in pipes. They pop out at regular intervals, teeth bared, hoping to take a bite out of unsuspecting passers-by. Through the course of the Mario series, a whole slew of Piranha cousins have also been introduced, including the flame- shooting Venus Fire Traps, the mobile Nipper Plants and Ptooies, which spit spiked balls. Austrian reader Klaus sent me a small tidbit regarding the character in his country. Apparently he's called "Mutant Tyranha" and is female, as the name might suggest. Very interesting, in that I wouldn't have imagined other countries besides the United States and Japan switched characters' genders. MARIO KART: DOUBLE DASH!! DATA: Partner: King Boo Personal racecar: The Pipe Car Special weapon: Anything! (Petey and King Boo can both use any character's special moves.) Petey Piranha's starring roles: Super Mario Sunshine (Gamecube) - 2002 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario Pinball Land (Game Boy Advance) - 2004 Mario Power Tennis (Gamecube) - 2004 ======================================================================= PETUNIA Occupation: Seed collector Only appearance: Paper Mario (2001) A flower in Flower Fields. Strangely, she hoards seeds. If Mario kills the Monty Moles that have been harassing her, Petunia will reward Mario with a single magical bean, though she'd rather Mario didn't plant it. The other flowers refer to Petunia as the "Seed Maniac." ======================================================================= PINE Occupation: Prince of Jewelry Land Only appearance: Yoshi's Safari (1993) The son of Fret, King of Jewelry Land. When Bowser steals the twelve magical gems that protect Jewelry Land, it splits into two disaster- riddles halves: a light half, where the Koopas held King Fret captive, and a dark one, where they held Prince Pine. Once Mario and Yoshi defeated the Koopas, the studly prince helped restore peace to the land. Pine's neither a Toad nor a stocky, mustachioed plumber. He might just give Mario some competition for Peach's affections. Dashing but marked with yellow skin and a long nose, Pine actually bears a slight resemblance to the Flavio character from Paper Mario: The Thousand- Year Door. Given Pine's relative obscurity, however, it's probably coincidental. You can see a picture of Pine in the Yoshi's Safari ending screenshots at the Video Game Museum: http://www.vgmuseum.com/end/snes/a/yoshisafari.htm ======================================================================= PIZZA JOE [new] [also known as Gelato Joe] Occupation: Gelateria owner First appearance: WarioWare, Inc.: Mega Microgame$ A stout pooch who owns the Diamond City gelateria. He's Mona's employer and he's a bit worried she won't make it to work on time. Mona, however, checks in a moment before 8 a.m. Wario and the rest of the crew from WarioWare all end up hanging out at Gelato Joe's at the end of the cut scenes. Joe shows up in the two sequels as well, although in these games he's apparently been employed at Mona Pizza. The credits in both games refer to him as "Pizza Joe." Pizza Joe's appearances: WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 ======================================================================= PIZZA DINOSAUR GOONS [new] Occupation: Mona haters and unsatisfactory pizza makers First appearance: WarioWare: Twisted (2003) A pair of Storm Trooper-looking grunts employed by Pizza Dinosaur, the corporate franchise counterpart to Mona Pizza. These two resent that the people of Diamond City prefer Mona's homemade pizza to their generic recipe. (According to their speaking part in the Mona Pizza jingle, Pizza Dinoaur has the most stores in the world - six thousand plus! - but their crust is tough and their sauce is thin.) Tired of getting wrong numbers at their place - mostly people trying to dial Mona Pizza - these two chase Mona en route to her delivery. They re-appear in WarioWare: Twisted. Having shed the horned helmets of their Pizza Dinosaur uniform, these goons apparently get jobs as Vanessa's back-up dancers. They again give chase to poor Mona. The Pizza Dinoaur goons' appearances: WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 ======================================================================= PLUM Occupation: Amateur golfer First appearance: Mario Golf (1999) Cute golfer with dark hair. Pretty much everything there is to say about ol' Plum is said in her Smash Bros. Melee bio. Why she showed up as a Smash Bros. trophy is beyond me. Plum, like Sonny, Charlie, Maple and several other characters introduced in Mario Golf, seemed a bit more real than most characters Mario meets. Plum didn't make the cut for the Gamecube Mario Golf. My guess is that we'll never see her again. ***SMASH BROS. TROPHY INFO FOR PLUM*** Plum is one of the first playable golfers in Mario Golf. She's not all that strong, so her drives tend to lack distance. On the other hand, her strike area is large and allows for refined control. She's a very stable golfer, both well balanced and easy to master, which makes her a favorite among beginners and pros alike. ***SMASH BROS. TROPHY INFO FOR PLUM*** ======================================================================= PODLEY [Japanese name: Master Bean] Occupation: Soda shop proprietor Only appearance: Paper Mario: The Thousand-Year Door (2004) An apparent immigrant from Beanbean Kingdom who runs the soda bar on the mean streets of Rogueport. His specialty: the world-famous Chuckola Cola. Podley apparently had a romance with Eve, who is now a mother and a resident of Twilight Town. Podley's presence in Paper Mario means that the series occurs in the same universe as Mario and Luigi: Superstar Saga, where the Beanbean residents abounded and Chuckola Cola flowed freely. This is notable because Nintendo never made any real effort to tie the Paper Mario franchise to the events or characters of the first Super Mario RPG - though, of course, they couldn't very easily since Square still owns the rights to those characters. ======================================================================= POPPLE [Japanese name: Paanyo] Occupation: Thief Only appearance: Mario and Luigi: Superstar Saga (2003) The foremost thief in Beanbean Kingdom. He looks like a cross between a green bean and one of the Bandit character from Super Mario World 2: Yoshi's Island. Popple pops up throughout Mario and Luigi's adventure to steal everything from the Beanstar to Chucklehuck Reserve. He also has an apprentice in tow. Initially it's Bowser (sans memory of his kingly status) and later Birdo, who seems to be in love with Popple. He refers to both as "Rookie." Popple is not much of a fighter, though. Once the brothers stomps the rookie, Popple scrams. Loyal reader Matt tells me that once Birdo ditches Popple, he ends up scrubbing mushrooms next to the hospital in Little Fungitown. His Toad boss calls him "Rookie." ======================================================================= POOCHY [also known as Poochey, Poochie; Japanese name: Pochi] Occupation: Man's best friend First appearance: Super Mario World 2: Yoshi's Island (1995) Everyone's favorite dog without a nose. (Seriously, if you look at him, he's completely missing a nose.) Poochy first appears in "Visit Koopa Troopa and Paratroopa," the first stage of the second world in Super Mario World 2: Yoshi's Island. A message block explains, "This dog's name is 'Poochy.' He is cute, isn't he? Hitch a ride! He runs in the direction that Yoshi faces!" So in a way, Poochy is controllable. If Yoshi hops on his head, Poochy will run in the direction Yoshi is facing. Yoshi can also jump off Poochy's head, allowing Yoshi to jump a lot higher. And just for the record, that means we had Baby Mario riding Yoshi riding Poochy. Poochy shows up throughout Yoshi's Island, most notably in the first unlockable extra stage: the first world's "Poochy Ain't Stupid." The mutt is one of the selectable characters in Tetris Attack - he replaced Panel du Pon's earth fairy Thiana - but he also shows up again in Yoshi's Story, the sequel to Yoshi's Island. Here, he uses his sniffer to help Yoshi find hidden items like melons. Aside from the re-release of Yoshi's Island for the Game Boy Advance, Poochy hasn't been around a whole lot. Early screenshots for Paper Mario showed that Poochy was initially going to be a character, but anybody who's played the game knows he's nowhere to be found. Oh well. He would have made an excellent partner for Mario. So far, Poochy's first and only Gamecube appearance has been as part of the Yoshi's Island-themed decor around the Baby Park racetrack in Mario Kart: Double Dash!! Poochy's appearances: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Tetris Attack (Super NES) - 1996 Yoshi's Story (Nintendo 64) - 1998 Picross NP Vol. 2 (Super Famicom) - 1999 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 ======================================================================= THE PORK LOINS [new] Occupation: Pen-and-ink pop quartet Only appearance: WarioWare: Twisted (2005) This four-piece band has a hit ranking at the number three spot on the Diamond City pop charts. They look like they were animated by an artist who was getting tired and had to rush to meet a deadline. They also look vaguely familiar... Could they have appeared in a microgame from the first WarioWare? Anyone with any pointers would be greatly appreciated. ======================================================================= POSIE Occupation: Delicate beauty Only appearance: Paper Mario (2001) A friendly flower who grows beneath a crystal tree that drops beautiful crystal berries. Actually, Posie bugs me for two reasons: first, she's clearly a daffodil, not a posy; second, "posy" is technically a misspelling. Drat. ======================================================================= PRINCE FROGGY Occupation: Mini-boss First appearance: Super Mario World 2: Yoshi's Island (1995) Prince Froggy is the boss of the first castle in the world three - the jungle world. He's actually a normal baddie, although one that looks just a bit like Wart from Super Mario Bros. 2. The battle against Prince Froggy is particularly noteworthy, however. While most battles involve Kamek magically making the boss bigger, this one begins with Kamek magically shrinking Yoshi and Baby Mario. Prince Froggy eats them and they must dodge stomach acid as they pummel the amphibian from the inside. Mario versus the digestive system: that's a first. Like many of the cuter characters from Super Mario World 2, Prince Froggy was selectable in Tetris Attack. He replaced Elias, the water fairy in Tetris Attack's Japanese version, Panel du Pon. Prince Froggy's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Tetris Attack (Super NES) - 1996 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 ======================================================================= PROFESSOR FRANKLY [Japanese name: Professor Furankuri] Occupation: Archeology professor Only appearance: Paper Mario: The Thousand-Year Door (2004) A learned, bespectacled Goomba who lives in Rogueport and also teaches archeology courses at Goom University, where Goombella attends. Professor Frankly helps Mario understand the significance of the treasure map that Princess Peach sends him. He also briefly joins Mario and Goombella on a trek down to the eponymous Thousand- Year Door in the sewers beneath Rogueport, though he declines from fighting in any battles they encounter. Frankly may refer to himself as a "shriveled shroom," but he's a good ally nonetheless. Throughout the game, Professor Frankly sends Mario informative emails. He apparently also taught Kolorado, the Koopa archeologist-explorer, as well. ======================================================================= PUNCHINELLO Occupation: Bombastic treasure hunter Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) A master of Bob-Ombs who's searching the Moleville Mines for the Star Piece that crashed there. He wants to be famous one day, but Mario quashes his hopes when he stomps him flat. During the battle, Punchinello summons different bombs to defend himself: the tiny Micro Bombs, the regular Bob-Ombs and the mid-sized Mezzo Bombs. When Punchinello tries to summon a supreme bomb, it crushes him, and then explodes, charring Mario, Mallow and Geno. In case you ever wondered where Punchinello got his name, Punchinello was a stock buffoon character in Italian puppet shows. Though he's a weapon-wielding maniac standing between Mario and a Star Piece, Punchinello is not a member of Smithy's Gang. As a few readers have pointed out, Punchy never mentions working for Smithy. Furthermore, Punchinello doesn't appear as a clone in Smithy's Factory at the end of the game. ======================================================================= PUNIO (and other Punies) Occupation: Lightweight tagalong Only appearance: Paper Mario: The Thousand-Year Door (2004) Mario first encounters Punio in the while searching for a passage to the Boggly Woods in the Rogueport sewers. Out peeps Punio, a tiny, puny insect-like creature with a single glowing dealy-bob antenna. Punio explains that his clan has fallen on hard times and that Mario might be able to help. Though he doesn't enter battles, Punio joins Mario and shows him the way to the monochromatic splendor of the Boggly Woods. Once inside the Great Tree, the Puni clan's home, Mario and Punio find that the X-Nauts have teamed with the rival Jabbi clan and imprisoned the other Punies in an effort to find the Emerald Star. Mario and Punio venture through the Great Tree, freeing the hapless Punies and encouraging them to join Mario. At one point, Mario gets a hundred and one Punies following him, including Punio. In the end, Mario defeats Lord Crump and his robotic contraptions and Punio's people reclaim the Great Tree from the wasp-like Jabbies. While most Punies look the same, you can spot Punio in even the biggest Puni heards because he has a green glowing dealy-bob and stripes, while most Punies are plain white with a yellow dealy-bob. ===== PUNIPER Occupation: Puni heavyweight Only appearance: Paper Mario: The Thousand-Year Door (2004) A husky Puni who distrusts Mario. Eventually, Mario and Punio win him over and he's one of the one hundred and one Punies that join up. ===== PUNI ELDER [Japanese name: Obaba] Occupation: Little lecturer Only appearance: Paper Mario: The Thousand-Year Door (2004) The oldest and therefore wisest Puni. Mario and Punio free her first and receive a several hour-long lecture on responsibility. Despite her age, the elder has some spunk. She can make herself grow twice as big when she's angry and she's not afraid to tell of anybody - even Lord Crump. The elder insists on calling Mario "Marty-o." ===== PETUNI [Japanese name: Puniko] Occupation: Lightweight tagalong Only appearance: Paper Mario: The Thousand-Year Door (2004) Punio's little sister. She was picking mushrooms for Punio when the X-Nauts captured her. In prison, the mushroom shriveled into fungus jerky, but Punio lovingly eats it anyway when Mario frees Petuni and the other captured Punies. You can pick out Petuni because she has a violet dealy-bob and spots. ===== PUNGENT Occupation: Shopkeeper Only appearance: Paper Mario: The Thousand-Year Door (2004) A Puni who runs a hidden shop inside the Great Tree. Mario can uncover the entrance by using Flurrie's wind powers. Inside, Pungent and another Puni, Pungry, hang out. ======================================================================= PUTTS Occupation: Golfer First appearance: Mario Golf (2000) With a name that's all-too-appropriate, Putts is one of the experienced golfers new players can challenge when they start a new quest. He's a suave-looking middle-aged guy in sunglasses. Putts' starring roles: Mario Golf (Game Boy Color) - 2000 Mario Golf: Advance Tour (Game Boy Advance) - 2004 ======================================================================= PYORO [new] Occupation: Sticky-tongued bird First appearance: WarioWare, Inc. (2003) A little bird who, in the world of Wario and Diamond City, is a popular video game character. Pyoro games are briefly glimpsed in various characters' cinematic sequences throughout the series. What's more: Each WarioWare game allows the player to unlike a Pyoro minigame. In the first WarioWare, players can play the Pyoro game after unlocking it by doing well enough in the title's many microgames. The player controls Pyoro as he snags falling dandelion seeds with his Yoshi-like sticky tongue. If the seeds connect with the ground, that patch of earth vanishes. The catch is that Pyoro's tongue shoots out at a 45-degree angle, meaning the little guy must be standing in the right position in order to eat something. The game ends when there's no more earth left of a seed konks Pyoro on the head. WarioWare also offers especially handy players Pyoro 2, which plays much the same as the first game, with the only change being that Pyoro now spits pellets at the falling sproutlings. Each subsequent WarioWare title delivers a new Pyoro variation. WarioWare: Twisted! offers Pyoro R, in which rotating the Game Boy Advance is little Pyoro's main mode of locomotion. Likewise, WarioWare: Touched! has Pyoro T (for "touch") and WarioWare: Smooth Moves has Pyoro S (for "sensor"). WarioWare: Twisted! also features Pyoro as the character who introduces the screens in which the player unlocks a goodie from the prize machine. Pyoro has become successful enough as a video game persona that his game is easily available on your home computer through Flash versions of it. Google "Pyoro." You'll see. Pyoro's appearances: WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 ======================================================================= QUEEN B [also known as Bumble B Rumble] Occupation: Thing of sting First appearance: Donkey Kong Country (1994) A large version of the generic bee-like Zinger baddie, Queen B is the boss of the Vine Valley area of Donkey Kong Country. Donkey or Diddy will have to toss some barrels at her belly - her only vulnerable spot - in order to take the zing out of her sting. Queen B's starring roles: Donkey Kong Country (Super NES) - 1994 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2004 ======================================================================= QUEEN BEAN [Japanese name: Queen Mamera] Occupation: Reigning monarch of Beanbean Kingdom Only appearance: Mario and Luigi: Superstar Saga (2003) When Mario and Luigi first meet Queen Bean, she's a hulking Frankenstein-sized monster, light on small talk and spoiling for a fight. Mario and Luigi fight the clobber queen. When they win, Lady Lima rushes in and explains that Cackletta force-fed Queen Bean a Belly Blech worm, causing her combative craze. Mario and Luigi obtain a special curative soda, Chucklehuck Reserve, which Mario drinks and then - ahem - barfs into Bean's mouth. Soon, the queen is in good spirits and happy to help her rescuers. The soda serum may change her behavior, but the queen's not at all different looking after ingestion. She still a hulking woman, belly worm or no. Queen Bean, who's also the mother of Prince Peasley, shakes the ground with her every step and just might be the most plus- sized woman in the Marioverse. Weight issues aside, Queen Bean is a wise and capable ruler, even when Cackletta's forces pulverize her kingdom. She also proves to be a great ally to Mario, Luigi and Peach during their adventures in Beanbean Kingdom. ======================================================================= RAMBI [Japanese name: Ranbi] Occupation: Rambunctious rhinoceros First appearance: Donkey Kong Country (1994) This gray rhinoceros is essentially the revamped Donkey Kong's Yoshi. When Donkey made the transition from 8-bit obscurity to 3d- rendered glory, Rare gave him his own Bowser (K. Rool), his own Peach (Candy Kong) and his own rideable animal friends, including Rambi. Although Enguarde the swordfish is the only animal buddy to appear in all three SNES Donkey Kong Country titles, Rambi is always the first animal buddy to be unleashed in whatever game he appears in. Like the rest of the animal buddies - and like Yoshi in Super Mario World - Rambi gives your character an extra hit, so to speak. Donkey won't take damage he touches an enemy while riding Rambi. Instead, Rambi will squeal and run away, leaving Donkey to his own devices unless Donkey can catch up to him. In later games, various heroic Kongs can hop into a Rambi barrel and turn into him - that is, play as him without riding him. As a rhino, Rambi's strengths lie in his giant horn. I can't think of an instance in any game he's appeared in which he did anything besides poking baddies with his horn or charging up to full speed and breaking into a secret passage. He does it well, at least. In the early days of the Gamecube, Rare let loose some screenshots of Donkey Kong Racing, a variation on Mario Kart that had the racers rode animals instead of driving go-karts. One of the rideable animals was, of course, Rambi. The schism between Rare and Nintendo effectively ended this game, however, so I guess we'll never see the entire Kong clan riding a stampeding herd of Rambis. Rambi's starring roles: Donkey Kong Country (Super NES) - 1994 Donkey Kong Land (Game Boy) - 1995 Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong 64 (Nintendo 64) - 1999 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2004 Donkey Kong Country 2 (Game Boy Advance) - 2004 Other appearances: Donkey Konga (Gamecube) - 2004 ======================================================================= RAPHAEL THE RAVEN [Japanese name: Big Kyuu-chan] Occupation: Chief raven First appearance: Super Mario World 2: Yoshi's Island Though Raphael first appeared as a boss, he's since become an ally of Mario and Yoshi. Yoshi fights Raphael at end of the last level in the sixth world of Yoshi's Island. Kamek magically enlarges a regular raven - a Pidgit- looking baddie that pops up throughout the game - and whisks both Raphael and Yoshi to a small planet in the night sky. There, the screen rotates a full 360 degrees while Yoshi tries to stomp the entire mini- planet in a way that will crunch Raphael against the screen. It's a truly unique boss battle among the many in the Mario games. Like many Yoshi's Island characters, Raphael is selectable in Tetris Attack, where he replaced the moon fairy Seren from the game's original Japanese version, Panel du Pon. But Raphael made his most notable appearance in Paper Mario, in which he led the tribe of ravens that live with the Yoshies on Lavalava Island. Much like how he looked in Yoshi's Island, Raphael is the biggest of the ravens. He's also a bit of a recluse; hiding in the thick plant camouflage of Jade Jungle, he's become a bit of a local legend. None of the Yoshies can actually remember seeing Raphael. When a section of the jungle appears impassable, Mario must place a jade raven on a pedestal to make Raphael appear. He's quite friendly, and unlike the lesser ravens, he can speak words besides just "caw." Raphael orders the ravens to build a contraption that allows Mario to access Mount Lavalava. Raphael and the rest of the ravens look quite a bit like Pidgit, the magic-carpet riding bird from Super Mario Bros. 2. I'd wager that since Yoshi's Island drew a lot of its minor baddies from Super Mario Bros. 2 and Paper Mario drew a lot of its baddies from Yoshi's Island, there's some connection between Raphael and Pidgit, even if Nintendo's calling him a raven now. ***SMASH BROS. TROPHY INFO FOR RAPHAEL*** The basically laid-back ravens come in several sizes. The smaller ones travel in flocks or traipse around small platforms all day long. The biggest of their breed is called Raphael the Raven, and his enormous size renders most direct attacks useless. Instead of fighting, Raphael and the Ravens helped Mario out in Paper Mario. ***SMASH BROS. TROPHY INFO FOR RAPHAEL*** Raphael the Raven's starring roles: Tetris Attack (Super NES) - 1996 Other appearances: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Yoshi's Story (Nintendo 64) - 1998 Paper Mario (Nintendo 64) - 2001 Super Smash Bros. Melee (Gamecube) - 2001 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 ======================================================================= RATTLY Occupation: Coils of springy justice First appearance: Donkey Kong Country 2: Diddy's Kong Quest (1995) A cheerful green snake whose coiled tail allows him to bounce like nobody's business. While riding Rattly, in fact, Diddy and Dixie have no choice but to bounce. Though he's a snake, Rattly can't bite. He also doesn't show up again after Donkey Kong County 2 and its various reincarnations. Rattly's starring roles: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= RAWK HAWK [also known as The Feral Nuclear Reactor; Japanese name: The Gold Hawk] Occupation: Professional wrestler Only appearance: Paper Mario: The Thousand-Year Door (2004) A hulking bird with blond tresses who acts like a cross between real- life professional wrestlers Hulk Hogan and the Rock. Mario and company initially suspect Rawk Hawk of being the evil mastermind behind the mysterious goings on at the Glitz Pit fighting circuit because a Crystal Star is dangling from his champion ship belt. Further investigation, however, reveals that Rawk Hawk's only interests lie in his legions of adoring fans. When Mario, fighting under the pseudonym "The Great Gonzales," eventually beats Rawk Hawk and becomes the Glitz Pit champion, the big bird seems to hold a grudge. After Mario also Whomps Grubba, however, Rawk Hawk lightens up a bit a promises to no longer fight dirty. Later, Mario can return to the Glitz Pit, re-enter as a beginner and work his way back up to challenging Rawk Hawk again. ======================================================================= RAZOR Occupation: Fishfaced fool Only appearance: Wario's Woods (1994) The ninth boss. Perhaps the only relevant boss in Wario's Woods, the idiotically named Razor is a fishman. He looks a lot like the beach bum fishgirls from Mario and Luigi: Superstar Saga. ======================================================================= REALLY GNAWTY Occupation: Beaver badass First appearance: Donkey Kong Country (1994) A purple palette swap of Very Gnawty, the boss from the first area of Donkey Kong Country. Really Gnawty doesn't pose much more of a threat, even colored purple. Really Gnawty's starring roles: Donkey Kong Country (Super NES) - 1994 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2004 ======================================================================= RED [new] Occupation: Devlish sidekick Only appearance: WarioWare: Touched! (2005) A tiny little devil character whom Ashley orders around. The wicked witch of Diamond City even sics Red after Orbulon under the notion that Orby would complete the ingredients list for her next big spell, but Red fails. Ashley forgives Red, then fiendishly tells him that she'll just use him instead. Red nonetheless follows Ashley to the Hawt House, where rocks out, even if Ashley does not. Red's appearance is notable because it would seem to conflict with Nintendo of America's policy of not including Christian-affiliated characters in their games. Go read up on an old NES title called Devil World. It features a lot of religious elements, with Old Scratch himself as the antagonist. As a result, it never hit American shores. Maybe Nintendo's lightened up on what they think is appropriate for kids? Or maybe they thought Red was cute enough to let him slide? ======================================================================= REZNOR [Japanese name: Buibui] Occupation: Fortress boss First appearance: Super Mario World (1990) The Reznors are a quartet of fire-breathing rhinoceros-like dinosaurs who wait at the end of the four fortresses in Dinosaur Land - Vanilla Fortress, Forest Fortress, Chocolate Fortress and Valley of Bowser Fortress. Mario must bump the platform they stand on to knock them into the lava below. They're not to be confused with the Dino Rhino, a generic, fire-spitting baddie that appears in the Chocolate Island stages. According to the Super Mario World manual, the Reznors are peaceful residents of Dinosaur Land who have been placed under Bowser's evil spell. In the tradition of naming Mario villains after musicians, Reznor would seem to take his name from Trent Reznor, lead singer of Nine Inch Nails. However, reader Aaron LaRose pointed out to me that Reznor is also the name of a heating unit manufacturer - a happy coincidence, since the characters breath fire. Super Mario World (Super NES) - 1991 Super Mario All-Stars + Super Mario World (Super NES) - 1991 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 ======================================================================= RIP CHEATO Occupation: Bargain basement dweller Only appearance: Paper Mario (2001) Unlike Chet Rippo, who promises big things but will only scam anybody dumb enough to pay him, Rip Cheato actually delivers a bargain. He'll sell Mario rare items at reasonable prices. Rip lives in the maze of sewers under Toad Town, and Mario can reach him by letting Bombette blast through a wall. ======================================================================= ROBIRDO Occupation: Robot sentry Only appearance: Super Mario Advance (2001) A giant robotic version of Birdo who replaced Mouser as the boss of the third world in Super Mario Advance, the latest remake of Super Mario Bros. 2 ======================================================================= ROCKY THE REPORTER [new] Occupation: Bespotted television journalist Only appearance: WarioWare: Twisted! (2005) Seemingly Ken's replacement as the Diamond City report on the streets, the fez-wearing Dalmatian Rocky reports on the popularity of WarioWare Inc.'s newest title in the closing cinematics of WarioWare: Twisted! How's that for meta. ======================================================================= ROGER THE POTTED GHOST [also known as the Potted Ghost] Occupation: Possessed planter Only appearance: Super Mario World: Yoshi's Island (1995) Kamek creates most bosses in Yoshi's Island by magically re-sizing normal baddies. Roger, however, is an exception. Kamek creates him from an otherwise benign flowerpot. Roger meets his undoing when Yoshi's pushes his pot into a hole in the floor. Smash. Roger's castle is the last level in the forested second level of the game. Roger the Potted Ghost's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 ======================================================================= ROSIE Occupation: Prickly beauty Only appearance: Paper Mario (2001) Vain and selfish Rosie likes pretty things. She wants to keep the Water Crystal for herself, even though it's the only thing that will save Lily from withering away. Only a crystal berry from Posie can change her mind - and at that, she only decides to save Lily so somebody else can be around to appreciate her beauty. ======================================================================= ROWF and RUFF [Japanese name: Rotten] Occupation: Badge merchant Only appearance: Paper Mario (2001) Rowf sells badges in Toad Town with his son, Ruff. When Shy Guys storm Toad Town, they steal Rowf's calculator, halting business until Mario can retrieve it. Though Ruff is a separate character from his dad, he never really did enough to motivate me to give him his own profile. Judging by their names, I assumed Rowf and his son were dogs, but upon looking closer at them, I think they are actually Doogans, members of a race that doesn't get mentioned until Paper Mario: The Thousand-Year Door. Around Rogueport, several guys who look like Rowf and Ruff mile about. Goombella indetifies them as Doogans. They look quite a bit like flesh-colored versions of the generic Super Mario World baddie Rex, what with the nose spike and all. Incidentally, Rowf's Japanese name is "Rotten," which is also the Japanese name of the Doogan character Arfur from Paper Mario: The Thousand-Year Door. I'd guess this is a coincidence, because the characters wouldn't redily seem to be the same guy. ======================================================================= RUDY Occupation: Demonic clown First appearance: Wario Land 3 (2000) As far as the Marioverse goes, there are few thigns as freaky as a big, giant clown. (Wario Land 5: Waluigi World would be among them, but let's not think about that yet.) Rudy is just that - and a patchwork, multicolored, multipatterned clown at that. In Wario Land 3, Wario must collect five enchanted musical instruments called "orgels" at the request of a mysterious figure who greets our favorite antihero as soon as he gets sucked into a world entirely ecased within a cursed music box. Once Wario collects and plays the orgels, the figure assumes its true form: Rudy the clown, a truly nasty character and the game's central villain. Rudy apparently tricked Wario into gathering the orgels in order to ocnquer the world. Wario stomps Rudy, however, and frees the people living inside the music box. Rudy casues trouble up again in Dr. Mario 64, in which he and Dr. Scienstein attempt to make off with Dr. Mario's prized megavitamins at the height of a nasty flu epidemic. Players chosing to select Dr. Mario to play as must eventually fight Rudy as the final villain. (Those chosing Wario, conversely, fight Scienstein.) The story mode tries to conceal Rudy's identity through as much of the story as possible. Only his red clown nose is visible on the edge of the screen as he barks commands to Scienstein regarding his plan to steal the only cure to flu season. Rudy's starring roles: Wario Land 3 (Game Boy Advance) - 2000 Dr. Mario 64 (Nintendo 64) - 2001 ======================================================================= SAL OUT [new] Occupation: Diamond City pop idol Only appearance: WarioWare: Twisted (2005) A fellow who dresses like an astronaut and made somewhat of a dent in the Diamond City music scene with a cover of Mike's theme. That's if we can trust the latest episode of "Ear Candy," the local music countdown. ======================================================================= SALVO THE SLIME [Japanese name: Big Slime] Occupation: Vicious, viscous villain Only appearance: Super Mario World: Yoshi's Island (1995) Boss of the second castle, the last level in the grassy first world of the game. Salvo is a giant ball of goo who shrinks each time Yoshi hits him with an egg. Eventually, there's nothing left but a pair of giant black eyes. Salvo reappears as a mid-level boss in the first in castle in the sixth world. Salvo the Slime's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= SAMMY RAI [new] Occupation: Breakthough pop sensation Only appearance: WarioWare: Twisted (2005) A big guy in a samurai costume who sings traditional Japanese ballads. Ken the Veejay touts him as this week's highlight sensation on the music countdown show "Ear Candy." And that's everything we know about this overly punny character. ======================================================================= SAM SPOOK Occupation: Ghost hillbilly Only appearance: Wario's Woods (1994) The fourth Wario's Woods boss, Sam Spook wears overalls and a green pumpkin on his head. ======================================================================= SARISSA Occupation: Witch Only appearance: Wario's Woods (1994) A cute little girl witch with green hair. She's the thirteenth boss. ======================================================================= SCIENSTEIN [new] [also known as Mad Scienstein] Occupation: Mad scientist First appearance: Wario Land 3 (2000) He apparently got his doctorate in villainy, because this M.D. has caused nothing but trouble in either the two games he's appeared in. I honestly can't find much info on Scienstein. I can safely say he's one of the most obscure characters in the entire Marioverse. However, I think he's an associate of Rudy, the clown villain from Wario Land 3. He appears more like a generic enemy, however, periodically popping up to toss vials of fluid that will render Wario invisible if they touch him. More than a hindrance, however, this effect allows Wario to pass through doors, so the Scienstein may an inadvertently helpful bad guy. In Dr. Mario 64, Scienstein steals Dr. Mario's megavitamins in a ploy to help cure Rudy's flu and corner the market on the wondrous cure-all pills. He's actually playable in multiplayer mode, though only in the sense that players can select him as their persona as they solve puzzles. Otherwise, Scienstein is the main villain in the Wario storyline. Scienstein seems to have gone the way of Syrup: missing. Honestly, there's not much place for him in the Marioverse anyway, as Nintendo seems to have adopted E. Gadd as the resident mad scientist in the Mario games and Dr. Crygor has emerged as a recurring mad scientist in the Wario Ware games. Oh well. Curiously, Scienstein looks a little big like Dr. Light, the benevolent scientist from the Mega Man games. White beard, white lab coat, goggles. Of course, I suppose a lot of mad scientists look like that. Image link: gamehiker.com/gallery/displayimage.php?album=105&pos=4 Scienstein's appearances: Wario Land 3 (Game Boy Advance) - 2000 Dr. Mario 64 (Nintendo 64) - 2001 Nintendo Puzzle Collection (Gamecube) - 2003 ======================================================================= SCRATCHY THE FRO BUG [new] Occupation: Scalp irritant Only appearance: WarioWare: Touched (2005) A brown beetle that digs its way into Jimmy's fro, thus implementing Jimmy's microgame set, Dance Club Rub, in which the player must make quick, short strokes with the Nintendo DS stylus. In Jimmy's epilogue, Scratchy makes his way back into his fro during the walk home, but everyone just thinks Jimmy is dancing again. ======================================================================= SCREAMY Occupation: Mysterious tagalong Only appearance: Paper Mario: The Thousand-Year Door (2004) The fifth and final of the buddies Luigi meets along his quest to rescue Princess Eclair. Screamy materialized in the Rapturous Ruins, where Luigi meets a young boy named Cranberry who guards the final piece of the Marvelous Compass. Screamy explains the gravity of Luigi's mission, but it's all lost on me. Screamy says he "has something to deliver," but I have no idea what. Beyond that, I can't even tell what Screamy's supposed to be. Reader Kirby021591 guesses that Screamy might be a Luff, the ancient race that constructed the Rapturous Ruins, but I think he looks like the ghost of an onion. He also theorizes that Screamy "something to deliver" is Luigi and that Screamy is actually an agent working for Crepe to deliver the compass pieces. Debate at will. ======================================================================= SERGEANT FLUTTER [Japanese name: Sergeant Pataa] Occupation: Air force commander Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) A gray Paratroopa with aviator goggles whose squadron of Sky Troopas help Mario ascend the steeped bluffs of Land's End. Sgt. Flutter helps Mario at the request of Monstermama, the kindly landlady of Monstro Town. ======================================================================= SHADOW MARIO [Japanese name: Fake Mario] Occupation: Silhouetted imposter First appearance: Super Mario Sunshine (2002) Shadow Mario is the identity Bowser Jr. assumes when he vandalizes the walls of Isle Delfino. If Mario were made of water, he'd look a lot like this guy. Apparently, the get-up was an invention by the famous Dr. E. Gadd. Mario chases Shadow Mario throughout many of the isle's areas, and catching the imposter nets Mario a Shine sprite. This isn't technically a real character, of course, because it's always just Bowser Jr. in disguise. However, I gave Shadow Mario his own profile because he's a playable character in Mario Golf: Toadstool Tour. We never get to see Shadow Mario with his mask off, so we have no way of knowing who's donned the disguise this time. It can't be Bowser Jr. this time, since he's a playable character, but it could easily be anyone else. (After all, remember how pensively Il Piantissimo stared at the discarded Gaddbrush at the end of Super Mario Sunshine?) Bowser Jr. raced along with his dad in Mario Kart: Double Dash!! sans the disguise, though he still wears the mask around his neck. Let's hope future appearances are Bowser Jr. as Bowser Jr. and not in disguise. Shadow Mario's starring roles: Super Mario Sunshine (Gamecube) - 2002 Mario Golf: Toadstool Tour (Gamecube) - 2002 ======================================================================= THE SHADOW QUEEN Occupation: Apocalyptic demoness Only appearance: Paper Mario: The Thousand-Year Door (2004) The ancient evil lurking beneath Rogueport. A thousand years before Mario sets foot in the town, the Shadow Queen arose and wiped out the city that once stood there. A heroic troupe consisting of a Toad, a Koopa, a Goomba and a Boo sealed her away, but their powers could only restrain her for a thousand years When Mario presents the seven Crystal Stars before the Thousand- Year Door, the entry to the last remaining remnant of the Shadow Queen's power, Grodus sneaks in with Peach, opens the tomb in which the Shadow Queen sleeps and promptly allows her shadowy form in possess Peach. The earth shakes, the sky goes black and the end of the world seems high, but Mario fights the Shadow Queen by attacking Peach. Eventually, the demon's real form emerges and only the power of the Crystal Stars combined with the prayers of all the friends he's made during his quest can weaken the Shadow Queen to a point at which Mario can attack. Eventually, Mario triumphs and the Shadow Queen evacuates Peach's body, never to be seen again. The Shadow Queen looks like a bigger, more evil version of the Shadow Sirens: she's a strip of ribbon-like, dark purple shadow with a pointy crown and giant hands. She'd almost be beautiful if she wasn't so gosh darn evil. ======================================================================= THE SHADOW SIRENS [also known as the Three Shadow Beauties; Japanese name: the Three Shadows Group] Occupation: Witchy women Only appearance: Paper Mario: The Thousand-Year Door (2004) Three sorceress sisters - Beldam, Marilyn and Vivian - who seem to serve the X-Nauts but actually worship the evil Shadow Queen. Lord Grodus first sends them to the Boggly Woods to intercept Mario before he reaches the Emerald Star. They are supposed to match any passers-by with a sketch of Mario, but the three can't stop arguing - both over was supposed to bring the sketch and who should keep the necklace that Vivian found in the woods. The Shadow Sirens continue to show up through the remainder of the game, as the members' individual profiles will explain. ===== VIVIAN The youngest and cutest of the Shadow Sirens, with cotton candy-pink swirl of hair and a red-striped hat. Goombella acknowledges that Vivian is even cuter than she is. She's also the least evil, it would seem. Perhaps because she's tired of being picked on by Beldam, Vivian seems reluctant to join in their witchery. When Mario encounters the Shadow Sirens in Twilight Town, they're fighting over who was supposed to bring the Superbombbomb - a dangerous-sounding device that sounds just a bit like a certain Soul Coughing song. Beldam blames Vivian, of course, and leaves with Marilyn to take a nap while poor Viv has to search for the missing explosive device in the grass. Mario kindly offers to help and Vivian sweetly offers to join him as a thanks. Vivian accompanies Mario as he searches through Creepy Steeple to find the name of the jerk who has stolen his identity. When Mario finally named this foe, Doopliss, and challenges him to a showdown, Vivian initially refuses. Mario is, after all, Mario - her foe After a few rounds of duking it out with Doopliss, however, Vivian admits that Mario's been nicer to her than anyone she's ever met. She hops into battle at Mario's side. From this point on, Vivian is Mario's full- fledged companion. She can help him out battle with her crazy fire magic. Out of battle, she can pull Mario into the shadows, where enemies can't see him. This ability comes especially handy in Twilight Town, where Mario and Vivian must eavesdrop on crows in the trees to learn the whereabouts of Doopliss. Maybe it's just me, but I think there's a chance Vivian could be a nod to Vivi, the Black Mage character from Final Fantasy 9. They have similar hats. They practice black magic. They have similar names. And both overcome a potentially evil leaning and join the forces of good. Furthermore, the three sisters present the holy Squaresoft RPG trio of magic - fire, ice and lightning. I was surprised as anyone when The Mushroom Kingdom website's special on Paper Mario 2's translation from Japanese to English indicated that though Vivian looks exactly the same in the land of the rising sun, the character if male - likely the most effeminate male character in the a Mario game. ===== BELDAM [Japanese name: Marjorin/Margarine] The oldest and smallest of the Shadow Sirens. She also has a foul temper to match her wicked cackle. As the oldest, Beldam bosses Marilyn and Vivian around quite a bit, even though she refers to her sisters as "lovelies," she treats them like dirt. She's especially cruel to Vivian and selfishly takes the necklace Vivian finds while trekking through the Boggly Woods. (Also, in turns out, Beldam was the one who had the Mario sketch all along. She blames Vivian anyway.) After the run-in in Twilight Town, Mario meets the Shadow Sires again, only with Doopliss taking Vivian's place. The reformed Shadow Sirens show up once more at the end of the game, where Mario learns that they are devotees of the Shadow Queen, the 1000- year-old demon that once destroyed Rogueport. The Shadow Queen seems to remember Beldam, also, so I guess we can assume that Beldam, Vivian and Marilyn are at least as old as the Shadow Queen. In fact, they even seem to be the same species: inky, shadowy, witchy females spirits adept at casting magic. It's presumable that Beldam is the crone who starts this whole mess in the first place. If you watch the prologue to the game, you'll know that some unseen old woman lures Peach into opening the box with the treasure map to the Crystal Stars. Since Beldam is such a loyal follower of the Shadow Queen, it would make sense that she would want to begin the chain of events that would lead to the demon's revival. Beldam wears a blue striped hat and casts ice spells against her opponents. Her name sounds a lot like "bedlam," a fancy word for "chaos." Ironically, the French for "beautiful lady" would be "belle dame" - which Beldam certainly is not. ===== MARILYN The fat Shadow Siren. Goombella describes her as the "strong, silent type." (She might also call Marilyn the "fat type.") Indeed she is. Marilyn never really talks. She only grunts, though her sisters never have trouble understanding what she's saying. Marilyn wears a yellow-striped hat and casts lightning magic against her opponents. ======================================================================= SHAGGY [new] Occupation: Pixel pet First appearance: WarioWare, Inc. (2003) Shaggy, whom I earlier described as a "yellow, Lego block-thing with Bart Simpson's haircut" shows up throughout Wario Ware. I honestly had no idea what he was supposed to be, but someone tipped me off that he's a member of the Fronk species and 9-Volt's pet. Apparently, during the in-game text says so during break scenes between level-ups when 9-Volt's level is played. Shaggy makes a lot more sense that way. I think he's supposed to be some type of pixilated creature from an earlier age of video games. Players can control Shaggy in quite a few microgames. Among them: Huge Foot, where he must avoid being stomped upon; Shaggy's Rear End, in which players must successfully match Shaggy's front with his back; Mammity Island, in which Shaggy must dodge spouts of water shooting from some Super Mario Bros. 2-ish whales; and Versus Chicken, in which two players make Shaggy and 9-Volt compete to see who can skate closest to the end of a cliff without falling off. Shaggy gets a little more credit in WarioWare: Twisted!, in which he has his own set of microgames, "Surprise Attack Revolution." To unlock Shaggy's games, however, the player must merely keep playing other people's sets - Crygor, Mama and Papa T., to name a few - and randomly open Shaggy's games. Shaggy and other Fronks continue to appear in microgames in later games in the WarioWare series. Shaggy's starring roles: WarioWare, Inc. (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 WarioWare: Twisted! (Game Boy Advance) - 2005 Other appearances: WarioWare: Touched! (Nintendo DS) - 2005 ======================================================================= SHELLSHOCKER Occupation: Glitz Pit competitor Only appearance: Paper Mario: The Thousand-Year Door (2004) A teal-shelled Koopa Troopa whom Mario fights in the Glitz Pit and hangs out in the major league locker room. His team is the Shellshockers. ======================================================================= SHERRY Occupation: Golfer First appearance: Mario Golf (2000) A young, pigtailed golfer whose mother started her playing. Sherry is one of the four generic human characters players can chose to play as when they start a new quest. Like Azalea, Joe and Kid, Sherry is also playable in the Nintendo 64 version of Mario Golf for players with the proper equipment. His name and stats, however, are variable. Sherry's starring roles: Mario Golf (Nintendo 64) - 1999 Mario Golf (Game Boy Color) - 2000 Mario Golf: Advance Tour (Game Boy Advance) - 2004 ======================================================================= SHIISA Occupation: The grim specter of death Only appearance: Wario's Woods NES (1994) A menacing skeleton man clad in a blue cloak. Oddly, he's not the last boss in the game. Wario must fight both Shiisa and a palette swap version of him. ======================================================================= SHIMI Occupation: Gourmet chef Only appearance: Paper Mario: The Thousand-Year Door (2004) This Cheep Cheep cooks meals for passengers riding the Excess Express, the high-class railroad that connects Rogueport with Poshley Heights. His first language being Cheep Cheep, Shimi often uses the wrong word - "masterbeast" instead of "masterpiece," for example. One of the many mysteries amateur detective Mario must solve while aboard the Excess Express is determining who stole Shimi's pot of stew. (It turns out it was the fat guy.) "Shimi" is, of course, short for "sashimi," a Japanese name for a type of raw fish. Some players might remember that there's another Cheep Cheep in the Mario universe with a similar name. Sushie, Mario's Cheep Cheep companion from the first Paper Mario gets a letter from her daughter, Sashimie. ======================================================================= SHIVERS [Japanese name: Se Nobasu-chan] Occupation: Butler Only appearance: Luigi's Mansion (2001) According to his profile on Game Boy Horror, Shivers is the ghostly butler who wanders the halls of the mansion in search of his master's will. But Shivers says he's searching for a way to win the heart of Melody, the pretty ghost lady who plays piano in the music room. Either way, it's a moot point - Luigi sucked them both up in the Poltergust 3000. Shivers is not to be confused with that other ghost butler, Bootler from Paper Mario. ======================================================================= SHOKORA Occupation: Princess of the Golden Pyramid Only appearance: Wario Land Advance (2001) One morning, Wario reads a front-page newspaper detailing the discovery of the lost Golden Pyramid, which was once owned by the lost Princess Shokora. Wario drops the paper, hops in his trademark Wario purple convertible and speeds off for treasure, just narrowly missing a black cat in the road. As Wario ventures through every passage of the Golden Pyramid, you could almost miss that black cat. It scurries into the item shop just before Wario enters, but in the shop, there's a silhouetted Mr. Game & Watch-looking guy inside. The items Wario buys actually call the shopkeeper into boss battles, where he transforms into other shapes to help Wario out. When Wario finally beats the Golden Diva, the evil spirit who cursed Princess Shokora long ago, he finds that the black cat, the Mr. Game & Watch look-a-like and Princess Shokora are one in the same. Though cursed, she still managed to use her transformed state to her - and Wario's advantage. How Shokora appears to Wario depends on how much money Wario collects during his adventure. At worst, Shokora stays a cat. A little more cash, she shows up as the shopkeeper. Her next-to-best appearance - and, in my opinion, the best - is as the pretty, pretty princess Wario glimpses in the newspaper article. She looks a lot like Peach, actually, only with pink hair. If Wario collects enough money, he sees Shokora's best appearance: a boy. Well, maybe not a boy, but definitely a boyish-looking girl - with a boy's haircut and wearing shorts. In the end, Shokora ascends into the sky, blowing Wario a kiss before she vanishes. Wario may lose the girl, but he gets to keep his cash. ======================================================================= SHY GUY [Japanese name: Hei-ho] Occupation: Mischief anonymous First appearance: Doki Doki Panic (1987) In short, Shy Guys are the Goombas of Wart's army, though they'd later be appropriated by Bowser, Smithy and Cackletta, to name a few. They're the dumbest and the most plentiful of the enemies in Super Mario Bros. 2. While the art depicted them as little guys wearing red or pink robes and white masks, their in-game appearance always reminded me more of walking loaves of bread - that, and the red Shy Guys always looked brown. (In the Super Mario All-Stars remake of Super Mario Bros. 2 and the Game Boy Advance version as well, Nintendo changed the pink Shy Guys to blue. I can only guess they did this to make people like me wonder why.) Two alternate forms of Shy Guys existed as well: the Snifit, a Shy Guy who could shoot bullets, and the Beezo, a winged Shy Guy who would aim for Mario and charge with a pitchfork. Despite their plentitude in Super Mario Bros. 2, Shy Guys all but vanished until Super Mario World 2: Yoshi's Island. There, they appeared in as many colors as there were Koopa Troopas in Super Mario World. They also, apparently, had trained during their absence, and now attacked in a variety of inventive ways: on stilts, hiding in flowers, lighting themselves on fire, throwing baseballs, swinging baseball bats and even flying with propeller tops. Since then, Shy Guy sightings have increased. They appear in nearly every Mario game since, including the RPG games. They populated Yoshi's Story as well, where they proved to be especially good eating. The Yoshies in that game could even find the rare White Shy Guy, who, when caught, would follow Yoshi to the exit and then wait with the other Yoshies to rescue one if Bowser's forces caught him or her. Incidentally, in Yoshi's Story, the Shy Guys speak. You can clearly hear them saying "hei-ho," their name in Japanese. And in Luigi's Mansion, Luigi could use his vacuum cleaner to suck off the masks of generic Shy Guy ghosts, finally revealing what lies underneath: a shadowy form with a pair of glowing eyes. Though the Shy Guys truly had their day in Paper Mario, where they dominated an entire area of the game, a crazy-kiddy-colorful maze of games called Shy Guy's Toy Box, the first - and so far only - playable Shy Guy appeared in the Nintendo 64 installment of Mario Tennis. The little guy was an interesting character to control, but apparently not interesting enough. He didn't appear as a playable character again until the sequel, Mario Power Tennis. There, he powered-up his normal tennis skills with the help of an alternate Shy Guy persona: Spear Guy. (Picture a Shy Guy in a hula skirt and tribal paint on his mask and you've got it.) Shy Guy- as-Spear Guy could use his spear to make some devastating returns or approach shots. Maybe Shy Guy's newfound might will earn him a playable spot in a non-tennis Mario game in the future. And did you notice the Shy Guy-related peculiarity in Paper Mario: The Thousand-Year Door? Although the Shy Guys appear in the battle scenes as audience members - sometimes ones that interfere by tossing garbage at Mario and his pals - they never appear in the game otherwise. Not as enemies, not as generic characters. Nothing. Strange, eh? ***SMASH BROS. TROPHY INFO FOR SHY GUY*** There are many types of Shy Guys: they've been known to walk on the ground, fly through the air, traipse about on stilts, wear flowers or camouflage, throw balls, swing bats, sail on pirate ships, carry fruit, do the Bamboo Dance, ride submarines, play guitar, play tennis, wear red, come in large or small sizes, steal people's toys, cause mischief... ***SMASH BROS. TROPHY INFO FOR SHY GUY*** Shy Guy's starring roles: Mario Tennis (Nintendo 64) - 2000 Mario Power Tennis (Gamecube) - 2004 Other appearances: Doki Doki Panic - (Famicom) - 1987 Super Mario Bros. 2 (NES) - 1988 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Super Mario World 2: Yoshi's Island (Super NES) - 1995 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Game & Watch Gallery 2 (Game Boy) - 1998 Picross NP Vol. 2 (Super Famicom) - 1999 Paper Mario (Nintendo 64) - 2001 Mario Party 3 (Nintendo 64) - 2001 Super Mario Advance (Game Boy Advance) - 2001 Super Smash Bros Melee (Gamecube) - 2001 Luigi's Mansion (Gamecube) - 2001 Mario Party 4 (Gamecube) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Mario Party 5 (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Mario vs. Donkey Kong (Game Boy Advance) - 2004 Mario Pinball Land (Game Boy Advance) - 2004 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Mario Party 6 (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= SILKY [Japanese name: Dworm] Occupation: Wormy boss Only appearance: Wario Land 3 (2000) The second boss in Wario Land 3, whom Wario fights in the stage called "The Grasslands." I haven't played this game and don't know much about Dworm other than what Shdwrlm3 posted in his Wario Land 3 guide at GameFAQs. Anybody with further information will be greatly appreciated. ======================================================================= SIR WESTON [Japanese name: Arupu] Occupation: Freezegood ghost Only appearance: Luigi's Mansion (2001) An arctic explorer whose ghost now haunts the mansion's cold storage unit. Luigi will have to melt Sir Weston's shield of ice before he'll get a chance to suck him up in the Poltergust 3000. ======================================================================= SLIM BANKSHOT [Japanese name: Ball Long; alternate spelling: Boru Rongo] Occupation: Lonely pool shark Only appearance: Luigi's Mansion (2001) A lonesome soul who shoots pool by himself in the billiard room. If Luigi sucks up one of the pool balls Slim hits, he can peg him and cause him to be vulnerable just long enough to suck him up. Slim, according to his Game Boy Horror bio, has "never played a living soul," though he's clearly had practice playing against the dead. ======================================================================= SLUGGY THE UNSHAVEN [new] [Japanese name: Big Kemekuji] Occupation: Hearty slime First appearance: Super Mario World 2: Yoshi's Island Sluggy, a purple, hair-covered ball of slime, is the boss of the first castle in the game's fifth world. He's a large version of the minor goo baddies that populate his castle. Though Kamek claims Sluggy has no weak points, aiming an egg at his heart - his only visible organ - will finish him. Sluggy's Japanese name, according to TheKoopaBros., comes from "ke," meaning "hair," and "mekuji," meaning "slug." So there you have it: a big hairy slug. Sluggy the Unshaven's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 ======================================================================= SMITHY (and his factory staff) [Japanese name: Kajioo] Occupation: Forger of the world's weapons Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Smithy: The evil king of weapons, the cause of all the world's strife in Super Mario RPG and the only force powerful enough to unite Bowser with Mario and Peach. Smithy's ship, Exor, crashes through the roof of Bowser's Keep and announces its master's plants for taking over the world. Exor's flight, however, shattered the Star Road. In the game's final leg, Mario, Peach, Bowser, Geno and Mallow enter Smithy's domain, a mechanical world of weapon manufacturing. Past conveyor belts and cheap imitations of the henchmen they've already beaten - Mack, Bowyer, Yaridovich and the Axem Rangers - Smithy waits in his forge, hammering away at new weapons to wreak havoc on the world. Looking just a bit like an evil Santa Claus with a crown, Smithy wants to fill the world with weapons, but Mario and his friends quickly put a stop to his plants. Partway through the fight, Smithy becomes infuriated and starts pounding the floor with his hammer. The room, which his underlings remind him was only built the day before, collapses, and everyone falls down into the bowels of the factory. An angry, angry Smithy reveals his true form. He's not Santa at all! He's actually... a toaster - albeit a very mean one that wears a crown and can morph its head to attack in a variety of different ways. The army tank head is for offensive maneuvers, the wizard head for magic attacks, the safe head for protection and the treasure box head for a randomly selected trick. Eventually, Smithy falls and Mario collects the seventh Star Piece. Peace is restored, and - given the rift between Square and Nintendo - it's safe to say that Smithy will never threaten the world again. ===== Smithy's might army includes all the aforementioned bosses, but when Mario invades the factory at the end of the game, he might fight his way past the factory staff. (And thanks to Kirby021591 for reminding me of these final few mini-bosses and giving me all the information on them.) THE CLERK The first of the four bosses, the Clerk seems to be in charge of the factory's production schedule. He fights Mario's party with a small five Mad Mallets, walking talking hammer baddies. Like the Manager and the Director, the Clerk fights with an axe that bears the same symbol as does the Blade, the airship that the Axem Rangers use. ===== THE MANAGER When Mario first comes upon this boss, he's conferring with a few Pounders - pumped up versions of the Mad Mallet baddies - about the progress of Smithy's plan. Before the Manager fights Mario, he mentions Mack 2 and Yaridovich 2, which I presume are new versions of the bosses Mario has already fought. ===== THE DIRECTOR An intelligent-seeming worker who admits that he's helping prevent Smithy from self-destructing. (Later, during the big battle with Smithy, Mario and company witness his meltdown firsthand.) The Director is flanked by several Poundettes - the highest rank of the generic hammer baddies. ===== THE FACTORY CHIEF An advanced version of the generic Ninja baddie, the Factory Chief is also the inventor of the Gunyolk. He's the last obstacle before Mario and friends can confront Smithy. ======================================================================= SMORG [Japanese name: MOA] Occupation: Dust bunny conglomerate Only appearance: Paper Mario: The Thousand-Year Door (2004) As Mario solves the various mysteries that lurk aboard the Excess Express, little black soot monsters keep popping up. (I call them Smorg-ettes.) Essentially, they're dust bunnies - only with more attitudes. Eventually, the little guys plaster over the trains windows, horror movie-style, and carry away the train's staff and passengers. It's really quite freaky, when you think about it. Mario must climb onto the train's roof, and with the help of Flurrie's hot air he charges through them. They then join together and morph in to Smorg, a many-tentacled monster that tries to smash Mario with the kidnapped passengers: Heff T., Toodles, Goldbob, Sylvia, Bub and Shimi - none of whom seem very happy to be part of the monster. When Mario destroys Smorg, the passengers are freed and the train arrives safely at Poshley Heights. ======================================================================= THE SNIFITS THREE [Japanese name: Mucho] Occupation: Booster's lackeys Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Logically, the only three friends the train-collecting, tower- residing Booster could make are a trio of Snifits. These gray-robed guys do whatever Booster needs: fighting Mario, explaining what a party is or even catching beetles. In fact, that's what they're doing when they first cross Mario's path. They also leak that a girl recently fell from the sky and into Booster's grubby mitts. The Snifits and their underlings seem to be running the show at Booster Tower, really. Given Booster's fragile mental state, it's a wonder the Booster dynasty won't end with Booster. Mario and his party fight with the three Snifits individually. But if Mario gets caught hiding behind the curtains in the room at the top of Booster Tower, he'll have to tangle with Booster and all three Snifits at once. There's also a fourth Snifit Mario meets later along Booster Pass. He'd really like to join Booster's party as Snifit No. Four, but he's not strong enough. Mario beats him easily. (SiR6 informs me that if Mario allow Snifit Number Four to beat his party, he'll race off to Booster Tower, only to be replaced by Snifit Number Five. This trick can be repeated all the way to Snifit Number Eight. Later, Mario can return to Booster Tower and find Snifits Four through Seven happily in Booster's service. Snifit Number Eight, however, gets the shaft, as Booster apparently only needs seven Snifit helpers. All of this, I should note, I'm taking in good faith from SiR6. If anybody can confirm or deny this, please tell me about it.) Snifits first appeared in Super Mario Bros. 2. They were basically Shy Guys with small cannons strapped to their masks. They could nail Mario and his friends with bullets from quite a distance away. Snifits haven't reappeared quite as often as their Shy Guy cousins, however. Aside from appearances in Super Mario World 2: Yoshi's Island, Super Mario 64 and Mario and Luigi: Superstar Saga, they're not around too much. ======================================================================= SONNY Occupation: Golfer Only appearance: Mario Golf (1999) Rylle was kind enough to send in this description of the S man: "Sonny has a brown golfer's hat, which covers all of his hair. He has a red t-shirt with a blue collar and three blue buttons. Sonny also has light-gray pants, with a black belt around his waist. Sonny, like most of the generic human golfers, has brown shoes and a golfer's glove on his left hand. Sonny's glove is red." Now I just need to know what were these normal folk were doing playing alongside a princess, an ape and a turtle-dragon. ======================================================================= SPACE MONSTER GABRIEL [new] Occupation: Gelatinous blob Only appearance: WarioWare: Twisted! (2005) A curious, jellyfish-like fellow whom Dribble and Spitz give a ride to after their taxi cab blasts into outer space. Seems friendly enough. His name is specified as "Gabriel" anywhere but the credits. ======================================================================= SPANGLE Occupation: Elvis-impersonating starfish Only appearance: Mario and Luigi: Superstar Saga (2003) A character I wholly neglected to find either of the time I played through this game. NessMasterSSBM kindly informed me that Spangle hides out in a remote section of Gwahar Lagoon that Mario and Luigi can only reach if they've got Golden Hammers. Once in, Spangle the rockstarfish will hang out in the suitcase until the brothers happen upon Hermie, whom they earlier deprive of adornment by taking his Beanstar shard. There, Spangle will perch himself atop Hermie's Christmas tree-like shell, delighting himself and Hermie as well. Spangle's not even the first musically inclined starfish in a Mario game; let's not forget the Monstro Town Star in Super Mario RPG. And this is where it gets really weird: Spangle's appearance also marks the third time a starfish gets confused with a regular star in the Mario RPG series. In Super Mario RPG, Monstermama can't tell the difference between a Star Piece and her dancing pet Starfish. In Paper Mario, the explorer Kolorado mistakes the Star Spirit Misstar for a starfish as well. Finally, Hermie seems perfectly content with adorning his "tree" with Spangle instead of a regular star ornament. Strange, eh? ======================================================================= SPEARHEAD [new] Occupation: Needlenosed mid-boss First appearance: Wario Land 3 (2000) Spearhead jumps into the path of either Dr. Mario or Wario as the first mid-boss in the story mode of Dr. Mario 64. He looks a lot like the blue germ from the Dr. Mario games, only with a pointy appendage sticking out of his face. It's entirely possible, however, the resemblance is coincidental, since Wario Land 3 features Spearhead as a generic baddie whose pointy proboscis prevents Wario from slamming his shoulder into him. Image link: gamehiker.com/gallery/displayimage.php?album=105&pos=1 Spearhead's starring role: Dr. Mario 64 (Nintendo 64) - 2001 Nintendo Puzzle Collection (Gamecube) - 2003 Other appearances: Wario Land 3 (Gambe Boy Color) - 2000 ======================================================================= SPIKE [new] [also known as Foreman Spike; Japanese name: Blackie] Occupation: Demolition expert First appearance: Wrecking Crew (1985) During Mario's brief stint working in the demolition yard, he ran into the highly unpleasant Spike. According to Masamune at A Hitchhiker's Guide to Video Games, this gruff fellow, teamed up with baddies like the Eggplant Men and the Gotchawrenches to prevent Mario from doing his work. Spike showed up again in the Japanese- only remake, Wrecking Crew '98, in which he had teamed up with Bowser to once again make Mario's work more difficult. There's also a special multiplayer versio of the game in which Spike - as well as minor baddies - is playable. Spike's not wholly absent from the video game world yet. There's a small nod to the guy in Super Smash Bros. Melee: one of Mario's alternate color schemes is brown overalls with a white undershirt. These are Spike's colors. Whee. According to Luigi of the Pipes, Spike bears a slight resemblence to Wario, suggesting that the two villains may actually be one and the same. It's possible - but it's also likely that Spike's design influence Wario's somewhat. Don't confuse the Wrecking Crew Spike with the Spike, the generic Koopa baddie from Super Mario Bros. 3. He's the one who throw spiked balls - hence the name - and later became the Clubba baddies from the Paper Mario series. Also, please don't confuse this Spike with Lakilester from Paper Mario. He prefers to be called "Spike," though no one seems to pay attention. Image link: gamehiker.com/gallery/displayimage.php?album=113&pos=12 Spike's starring roles: Wrecking Crew (NES) - 1985 Wrecking Crew '98 (Bandai Satellaview) - 1998 Other appearances: Super Smash Bros Melee (Gamecube) - 2001 ======================================================================= SPOILED ROTTEN Occupation: Walking temper tantrum Only appearance: Wario Land Advance (2001) A girly child eggplant. She's the boss of the entry way to the Golden Pyramid. This doll-toting eggplant is quite the cutie, but as Wario roughs her up, she'll begin to show her true colors by baring a ferocious set of demonic fangs. ======================================================================= SPOOKY [Japanese name: Supuki] Occupation: Bone chewer Only appearance: Luigi's Mansion (2001) A ghost dog who lives in the backyard behind the haunted mansion. If Luigi defeats the dog's owner, a skeletal spirit named Mr. Bones, Spooky will emerge from his house to chew on one of Bones' bones. That's Luigi's chance to attack. ======================================================================= SQUAWKS [Japanese name: Sukookusu] Occupation: Parrot pal First appearance: Donkey Kong Country (1994) A colorful parrot who has befriended the entire Kong clan. Squawks only shows up in the "Torchlight Trouble" stage of the original Donkey Kong Country. Once Donkey smashes open his crate, Squawks flies out and hovers above him, shakily waving around a flashlight. For the second Donkey Kong Country adventure, the developers at Rare apparently sat around and had the epiphany, "Hey! What if Squawks didn't suck?" For this sequel, a much larger Squawks could actually snatch Diddy and Dixie in his claws and carry them around. (One wonders if he refrained from doing so in the first adventure only to avoid carrying Donkey.) Squawks also got the odd talents off being able to cough an endless stream of rocks at enemies. Squawks appeared basically unchanged in Donkey Kong Country 3: Dixie Kong's Double Trouble, but in Donkey Kong 64 he was relegated to giving hints, which what video games makes characters do when they are no longer loved. Boo. Squawks' starring roles: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 Donkey Kong Country 2 (Game Boy Advance) - 2004 Other appearances: Donkey Kong Country (Super NES) - 1994 Donkey Kong Land (Game Boy) - 1995 Donkey Kong 64 (Nintendo 64) - 1999 Picross NP Vol. 8 (Super Famicom) - 2000 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2003 ======================================================================= SQUIRT Occupation: Waterfall weirdo First appearance: Donkey Kong Country 3: Dixie Kong's Double Trouble (1996) Dixie and Kiddy step this fight out and let Ellie the elephant fight Squirt. I'm guessing Squirt is a crustacean of some sort. We never get a really good look at him since he stays hidden behind a waterfall the whole time. Ellie must nail Squirts eyes and mouth separate with high- pressure jets of water. Squirt's starring roles: Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 ======================================================================= SQUITTER Occupation: Friendly neighborhood spider First appearance: Donkey Kong Country 2: Diddy's Kong Quest (1995) Much friendlier than most big giant spiders in video games today, Squitter is a hairy tarantula who lets various Kongs ride him. He's easily the most innovative of the various animal buddies in the Donkey Kong Country series. Squitter can either fire globs of web at enemies or create temporary web platforms that he can use to scale otherwise impossible heights. I like everything about Squitter, actually, except for the freaky noise he makes when he takes a hit. Spiders shouldn't cry. Squitter's starring roles: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 Donkey Kong Country (Game Boy Advance) - 2003 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= STANLEY THE BUGMAN Occupation: Insect exterminator First appearance: Donkey Kong 3 (1986) You might call him the third Mario Brother. Or you just might not call him at all. No one else has, really. Stanley, who in a blue and white overalls outfit does look a bit like a thinner Mario (minus the moustache), took over the position of hero in the Donkey Kong games. And then they stopped. Gone were the days of hammer swinging and barrel hopping. Instead, Stanley used his insect killing expertise to battle Donkey Kong, who had abandoned his pursuit of sweet Pauline to hang out in a greenhouse. As Stanley, players had to fire shots of bug spray at angry hornets while also firing straight up at Donkey Kong, who attempted to descend onto the potted plants from the ceiling. Specifically, Stanley shot the big spray right into D.K.'s ass, which would make me turn around and run the other way too. Rescuing potted plants and saving greenhouses didn't strike a fair chord with gamers, and Stanley has consequently vanished. Nintendo temporarily uninterred him for Super Smash Bros. Melee, however. The long-forgotten bugman showed up as a trophy, and Mr. Game & Watch used Stanley's vertical insecticide shot - borrowed from the Game & Watch installment of Donkey Kong 3 - as one of his moves. Lately, Stanley seems to have gotten a break with 9-Volt's game sets in the WarioWare series, which often feature him in short homages to his Donkey Kong 3 days. Stanley's starring roles: Donkey Kong 3 (Arcade) - 1986 Game & Watch Gallery 4 (Game Boy Advance) - 2002 WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 Other appearances: Super Smash Bros. Melee (Gamecube) - 2002 ======================================================================= THE STAR SPIRITS Occupation: Guardians of Star Haven First appearance: Paper Mario (2001) Somewhat like the seven missing star pieces from Super Mario RPG: Legend of the Seven Stars, only these stars talk and have actual personalities. They are the seven guardians of Star Haven, the home of the wish-granting stars. When Bowser and Kammy steal the Star Rod, the mystical artifact of Star Haven, the Star Spirits get zapped into playing cards. Bowser entrusts each card to one of his guardians. The spirits: ELDSTAR The oldest and wisest of the Star Spirits. Eldstar first appears to Mario in a dream, and then again on Shooting Star Summit. This star, who sports a gray moustache, asks Mario to rescue him from the Koopa Bros. Once freed, he lends Mario his power. ===== MAMAR The maternal Star Spirit. Like Goomama, she wears a housewife's headwrap to make her look more mom-like. Mario frees her by beating Tutankoopa in Dry Dry Ruins. Her lullaby attack can put enemies to sleep. ===== SKOLAR [Japanese name: Haaru] A bespectacled Star Spirit with a sophisticated vocabulary. Bow releases Skolar when Mario helps her defeat Tubba Blubba. Skolar's specialty is Star Storm, which rains stars down on enemies. ===== MUSKULAR A strong Star Spirit wearing a sailor's hat. He likes to work out. Once Mario beat General Guy, he'll lend Mario his power. Muskular's special move is Chill Out, which lowers enemies' attack power. ===== MISSTAR A cute, flirtatious Start Spirit whom Mario rescues from the Lava Piranha on Lavalava Island. When the volcano is about to erupt, Misstar whisks Mario and Kolorado to safety. (Kolorado repays Misstar's kindness by repeatedly referring to her as a starfish.) Misstar's Smooch ability heals Mario in battle. ===== KLEVAR A yellow Star Spirit carrying a book. Mario rescues him from Huff N. Puff in Flower Fields. Though the game describes him as young and clever, there's absolutely nothing outstanding about his personality - except for the book. His special move, Time Out, freezes enemies in time. ===== KALMAR A Star Spirit with a little black moustache. Mario frees him be defeating the Crystal King in the Crystal Palace. Like Klevar, there's little of interest with this Star Spirit. Once reunited, the Star Spirits grant Mario the power of the Star Beam, a special magic that can halt the power of the Star Rod. When Bowser proves strong enough to resist even the Star Beam, only the power of Peach's wishes give the Star Spirits enough power to counter the Star Rod's power. The Power of the Star Beam plus Peach's will makes the Peach Beam, which is essentially the most powerful force in the game. ===== Stars have represented power since the original Super Mario Bros. If Mario or Luigi touched the bouncing, flashing star item - called either Starman or Super Star, depending on where you read about it - they'd become invincible. Stars never left the series. Stars and the place they live - again, called the Star Road or Star Haven, depending on where you get your information - figure prominently into the storylines of the Mario RPG games. I was genuinely surprised to see the Star Spirits appear in another game - and in Mario Party 5, of all places. The same stellar seven shows up to explain the various mini-games and modes of play. The Star Spirits' (collective) appearances: Paper Mario (Nintendo 64) - 2001 Mario Party 5 (Gamecube) - 2003 ======================================================================= STEWART Occupation: Steward Only appearance: Paper Mario: The Thousand-Year Door (2004) A Cheep Cheep who works for the Cheep Cheep Blimp that takes Mario from Rogueport to Glitzville. He's the second Cheep Cheep in the entire Marioverse with a name. I thought I'd mention that this game isn't the first to feature the Cheep Cheep Blimp. As the deliverer of trophies, this piscine zeppelin has been a staple of the Mario Kart series since its inception. ======================================================================= THE STORK Occupation: Deliverer of babies Only appearance: Super Mario World 2: Yoshi's Island (1995) Although a relatively minor character, the stork is technically the Peach in Super Mario World 2: Yoshi's Island. When Kamek's Toadies buzz the stork on his flight to the home of Mr. and Mrs. Mario, they snag Baby Luigi and the stork - but not Baby Mario. When Bowser and Kamek get their just desserts, Yoshi and Baby Mario find Baby Luigi and the hogtied stork on the castle rooftop. Yoshi frees the stork and he continues on his journey to get the Mario babies to their proper home. The stork's flight plays over the game's closing credits. As peaceful as a lullaby, it's one of the most beautiful scenes ever captured in a video game. ======================================================================= SUBCON Occupation: Dream fairy First appearance: Doki Doki Panic (1987) I'm not sure if Subcon is a proper name or a in-game typo or what, but the end credits for Super Mario Bros. 2 list this as the name of fairies that Wart locks in a vase. Whichever hero beats Wart pulls the cork out the vase frees a few of these fairies, who thank their liberator and promptly dispose of Wart's bruised body. Could these fairies be the voice that calls Mario and his friends into the world of dreams at the beginning of the game? The game's ending credits lists their name as Subcon, but that's also the name of the game's setting. (Notably, the game also lumps Subcon in with the enemies.) Since there are quite a few typos in the game's ending sequence, it's presumable that these fairies aren't named Subcon. Are they the Subcons? The Subcon fairies? Is Subcon their leader? Judging by the way they look, I wonder if these characters have roots in Japanese mythology or something. Subcon's appearances: Doki Doki Panic (Famicom) - 1987 Super Mario Bros. 2 (NES) - 1988 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Super Mario Advance (Game Boy Advance) - 2001 ======================================================================= SUE PEA [Japanese name: Su Pi] Occupation: Dozing ghost Only appearance: Luigi's Mansion (2001) Upon entering the guest bedroom, Luigi will notice two things: one, the room is upside down, and two, sleeping on the bed is little Sue Pea, a little girl ghost who's been napping for a very long time. Sue Pea would rather continue sleeping, but Luigi cleverly shoots water on her - essentially wetting the bed. Wet Sue Pea's bed three times and shell rouse, angry and still-sleepy. If Luigi can dodge her levitating dolls, he can claim her as yet another portrait ghost. Since Luigi must wet Sue Pea's bed in order to wake her, I'll bet the last part of her name is a pun on "pee." (Or maybe "soupy"?) ======================================================================= SUGAR [new] Occupation: Beleaguered disco owner First appearance: WarioWare: Twisted (2005) The slim blond man who works at - and presumably owns - Club Sugar, the Diamond City nightspot frequented by Jimmy T. and his family. Sugar would seem to resent the family, however, as they are too preoccupied playing with their cell phones to notice that he's delivered their spaghetti dinner. Sugar eventually gets his way when Jimmy, Mama and Papa T. tire of dancing and finally head home for the night. Oddly, the cast credits for WarioWare: Touched! also list Sugar as appearing, though I can't remember ever seeing him. Club Sugar, however, appears in each other WarioWare games - and in WarioWare: Twisted!, it's the spot where all the characters meet up with each other after their story sequence. Sugar's appearances: WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched (Nintendo DS) - 2005 (?) ======================================================================= THE SUN Occupation: Source of light First appearance: Super Mario Bros. 3 (1990) For some odd reason, the sun first showed up as a minor enemy in Super Mario Bros. 3. The Angry Sun plagued Mario in two levels of the game - the un-numbered level between levels 2-3 and 2-4 in the desert kingdom and Level 8-2 in the Dark World - swooping down to burn Mario whenever he could. Nowhere near as tough as you'd imagine the source of the universe's energy, he'd die if you hit him with a single turtle shell. And, oddly, it stayed light after he died. The sun shows up again in Paper Mario, though not as a villain and depicted much differently. (Interestingly, Mario's buddy Watt looks more like the Super Mario Bros. 3 sun than the one in Paper Mario.) Bowser's minion Huff N. Puff imprisons the sun in the aptly named Sun Tower and covered the land in clouds. If Mario destroys the evil Puff Puff Machine, the clouds dissipate and the sun can once again return to the sky. Suns would be a popular motif in Mario games following Super Mario Sunshine, in which the sun character ironically does not appear. Mario Party 6, however, features both the sun and the moon as prominent characters. The sun's appearances: Super Mario Bros. 3 (NES) - 1990 Paper Mario (Nintendo 64) - 2001 ======================================================================= SUSHIE [Japanese name: Obuku] Occupation: Aquatic nanny Only appearance: Paper Mario (2001) A purple Cheep Cheep who flops about on land all day. For some reason, the Yoshies on Lavalava Island have hired her to babysit their children. The baby Yoshies actually seem to resent Sushie's meddlesome nature, but they're nonetheless grateful when she and Mario help find them when they get lost in the jungle playing hide and seek. After Sushie hears about Mario's quest to rescue Peach, she's so taken with the romance of adventure that she decides to accompany Mario for the rest of the journey. One of the letters Sushie receives through the postal service is from her daughter, Sashimie, who happily announces that she is about to have her "small fry," making Sushie a "grandcheep." Thus, she's the first playable Cheep Cheep and the first playable grandmother ever in a Mario game. As a fish, Sushie's attacks are mostly water-based. She can also flop onto enemies to cause damage or let Mario ride her though water. Cheep Cheeps appeared as the slow-moving underwater enemies in the original Super Mario Bros. Orange ones swam forward mindlessly, while red ones paced back and force over a certain area. Interestingly, according to the Super Mario Bros. instruction manual, Cheep Cheeps have always been female. It refers to them as "she" and all the other enemies as "he" or "it." ======================================================================= SVËN Occupation: Viking dude Only appearance: Wario's Woods (1994) A little guy who either wants to be a Viking or a dwarf from Final Fantasy. Either way, he's the fifth boss. ======================================================================= SWANKY KONG Occupation: Game show host First appearance: Donkey Kong Country 2: Diddy's Kong Quest (1995) A suave Kong who wears a loud sportscoat and hosts "Bonus Bonanza," a game show in which Diddy and Dixie can answer trivia questions about the game for extra lives. In the sequel, Swanky runs sideshow games in which Dixie or Kiddy can compete with Cranky in various contests. According to the Donky Kong Universe website, Swanky is Donkey's brother. I can't find any proof of this anywhere else online. Anyone? Swanky Kong's appearances: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= SYRUP [Japanese name: Shiroppu] Occupation: Captain of the Black Sugar Pirates First appearance: Super Mario Land 3: Wario Land (1995) Following his defeat beneath Mario's might stomping boots at the end of Super Mario Land 2: Six Golden Coins, Wario sets out on his own adventure to win riches - most notably a giant statue of Princess Peach rumored to be hidden on Kitchen Isle, home of the infamous Captain Syrup and the Brown Sugar Pirates. After trekking through the various nooks of Kitchen Isle, Wario eventually arrives at Syrup Castle, where he hopes to fight the wily pirate captain and steal the treasures horded within in the castle. Wario - and the video game player controlling him - may have been surprised to reach the game's final chamber, however, and find that Captain Syrup is not some bearded sea dog, but actually a beautiful woman. (I'm not sure, but I believe the instruction manual for the game deliberately misleads the player into thinking Syrup is male, possibly to make her true gender all the more surprising.) Looks aside, Syrup immediately attacks Wario with the help of her genie, which allows her to ride on his shoulder and he zaps Wario with fireballs. When Wario beats the genie, Syrup escapes by blowing up her entire castle. She gets her revenge in the sequel, Wario Land II. The game begins with Wario awakening to the sound of his castle's burglar alarm blaring. He's none too surprised when he realizes that the culprit is Captain Syrup, who reformed her posse - now called the scarier- sounding Black Sugar Pirates - and has reclaimed what the riches Wario got in their first confrontation. The game takes Wario throughout Kitchen Isle once again, including aboard Syrup's vessel, the S.S. Teacup. Eventually, Wario and Syrup duel once again. This time, however, Syrup takes on Wario with her mechanical inventions instead of her genie. When Wario wins, he again gets all the loot, leaving Syrup apparently penniless. This villainess, who bears a slight resemblance to Princess Jasmine from the Disney film Aladdin, may be the most neglected character in the Marioverse. She's the first female big bad ever in a Mario game, and she's also the first after Bowser to appear as the main villain in more than one game. And even though Syrup's sweet, sticky name puts her in league with the other cutesy-named female characters in the Marioverse - Peach, Daisy, Valentina - Syrup is notably one of the few human-type Mario characters not wearing a dress. Nonetheless, Syrup seems to have vanished from video games altogether, save a cameo in the seventh installment of the Japanese Picross NP series. Will Nintendo ever pit greedy Wario against the even greedier Syrup once again? Will she ever drive a go-kart or compete in a Mario Party title? Her fans can only hope. Image link: gamehiker.com/gallery/displayimage.php?album=103&pos=13 Syrup's starring roles: Super Mario Land 3: Wario Land (Game Boy) - 1995 Wario Land II (Game Boy) - 1998 Other appearances: Picross NP Vol. 7 (Super Famicom) - 2000 ======================================================================= TAD ROCK Occupation: Reptile thing Only appearance: Wario's Woods (1994) A lizard boss, but one that looks slightly different from Lizardon, a different lizard boss. ======================================================================= TAP-TAP THE RED NOSE Occupation: Almost-invincible mid-boss First appearance: Super Mario World: Yoshi's Island (1995) The like the tinier Tap-Taps that populate Yoshi's Island, Tap-Tap the Red Nose is nearly indestructible. Covered in metal spikes, Tap-Tap the Red Nose comes after Yoshi, grinning all the while. Eggs will knock him back, but they can't hurt him. To finish off Tap-Tap the Red Nose, Yoshi has to knock away the block he stands on, much in the manner of the classic arcade game Alleyway. Tap-Tap the Red Nose is the last boss before the castle of Baby Bowser, though a golden Tap-Tap the Red Nose shows up in that stage. Tap-Tap the Red Nose's starring roles: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 ======================================================================= TATANGA [new] [also known as Tatanga the Mysterious Spaceman] Occupation: Spaceman First Appearance: Super Mario Land (1989) A crazed purple little spaceman who whisks Princess Daisy away in his spaceship. Mario ventures through the four kingdoms of Daisy's homeland - Birabuto Kingdom, Muda Kingdom, Easton Kingdom and Chai Kingdom - in order to defeat Tatanga and rescue this red- haired Peach look-alike. Tatanga is the second Super Mario Land boss for whom the fight is not a traditional hop-and-bop affair. Instead, Mario flies his Sky Pop mini-plane to fight Tatanga in his spaceship, Pagosu. The battle works more like a shooter game than a traditional Mario game. In the end, Mario blasts Tatanga out of the sky, freeing Daisy. However, in the story for the game's sequel, Super Mario Land 2: Six Golden Coins, we find that the entire adventure was merely a ploy to coax Mario out of his castle so that Wario might invade it. Tatanga apparently had no interest in Daisy and was actually hired by Wario to kidnap her. Nothing in Super Mario Land 2 actually mentions Tatanga's name, but the boss of Space Zone is a little spaceman in a little spaceship that looks remarkably like Tatanga. Since Wario hired the guy once, is probably he hired him again. An image at the Gamehiker gallery leads me to believe even more so that the Super Mario Land 2 character and Tatanga are one and the same. The proof: Tatanga as he appeared in Super Mario Land: gamehiker.com/gallery/displayimage.php?album=77&pos=54 The boss from Super Mario Land 2, as per the official artwork: gamehiker.com/gallery/displayimage.php?album=78&pos=28 Pretty darn similar, right? Tatanga's starring roles: Super Mario Land (Game Boy) - 1989 Super Mario Land 2: Six Golden Coins (Game Boy) - 1992 ======================================================================= TEC [also known as TEC-XX; Japanese name: TECH] Occupation: Supercomputer Only appearance: Paper Mario: The Thousand-Year Door (2004) Grodus' personal supercomputer. But TEC is more than just an inhuman panel of blinking lights and a wide screen monitor. It also a machine lost in a world of human emotions. TEC strives to be the perfect computational device. It knows all things - except love, which just might be what it feels whenever Princess Peach walks into the room. Though initially wierded out TEC's robosexuality, Peach promises some lessons about the nature of love in exchange for the ability to send Mario emails that help him on his quest. These activities include everything from answering questions about the world she lives in to waltzing with a holographic projection TEC creates. Peach even volunteers to do some espionage for TEC by downing an invisibility potion - and then removing her clothes to strut about Grodus' fortress, nude yet unseen. All the while, TEC's affection for Peach grows more and more apparent. Eventually, Grodus gets wise to TEC's schemes and cruelly unplugs him. TEC stays online using reserve power and back-up memory long enough to help Mario escape the X-Naut fortress on the moon, but it eventually explodes. The epilogue reveals that, somehow, TEC survived the blast. ======================================================================= THAK Occupation: Ogre Only appearance: Wario's Woods (1994) A big blue lug whose also the game's eleventh boss. ======================================================================= THE THREE MUSTY FEARS [Japanese name: The Undead Three] Occupation: Flag-hiders Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) A Boo, a Dry Bones and a Greaper who visit anyone who sleeps in their free bed in Monstro Town. In the dead of night, these three apparitions materialize and challenge the sleeper to find their hidden flags. When Mario does - Boo's is between the O and A in the world "GOAL" at the racetrack on Yo'ster Isle, Dry Bones' is beneath Mario's bed and Greaper's is behind the flower sign in Rose Town - they'll award Mario the Ghost Medal, which boosts the user's defense. Boo has his own profile in this guide. Dry Bones doesn't - yet - but he will. He's a hard-to-kill skeletal version of a Koopa Troopa. Finally, Greapers are unique to Super Mario RPG. They look like a floating Shy Guy dressed up like the Grim Reaper. A reader calling himself Virus218105 mentions that the group's name is a sound- a-like for the Three Muskateers. ======================================================================= THWOMP [Japanese name: Dosun] [new] Occupation: Onomatopoeitic block First appearance: Super Mario Bros. 3 A chunk of living, spine-encrusted stone that will attempt to squash flat anyone who passes beneath him. Mario could typically pass by running or jumping over this generic enemy. Since Super Mario Bros. 3, Thwomps have appeared regularly in Mario games. More often than not, they're invincible. Over time, Thwomps have also spawned several "cousin" baddies, including Whomps, flat, tile-shaped baddies that attempt to flatten Mario by falling face-first onto him, and Thwimps, a tinier version of the Thwomp that appeared only in Super Mario World. In Mario Party 4, Thwomp awaited players in the Extra Room with his pal Thwomp. Once unlocked, players could challenge the games included in Thwomps Backroom Ball, which were special variations on the boards and multiplayer mini-games available elsewhere in the game. Thwomp also appeared in Paper Mario: The Thousand-Year Door. He waits in the Shhwonk Fortress and the X-Naut Fortress and challenges Mario to trivia in order to let him complete the area. In Super Mario World and Mario vs. Donkey Kong, Thowmps are occasionally accompanied by their smaller counterparts, Thwimps. The Thwomp's Japanese name, "Dosun" is onmatopoeia along the same lines as our "bam." Thwomp's appearances: Super Mario Bros. 3 (NES) - 1990 Super Mario World (Super NES) - 1991 Super Mario Kart (Super NES) - 1992 Super Mario All-Stars (Super NES) - 1993 Legend of Zelda: Link's Awakening (Game Boy) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario 64 (Nintendo 64) - 1996 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Mario Kart 64 (Nintendo 64) - 1997 Legend of Zelda: Link's Awakening DX (Game Boy Color) - 1998 Mario Party (Nintendo 64) - 1999 Mario Party 3 (Nintendo 64) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Legend of Zelda: Oracle of Ages (Game Boy Color) - 2001 Legend of Zelda: Oracle of Seasons (Game Boy Color) - 2001 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Mario Kart: Double Dash!! (Gamecube) - 2003 Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 Mario vs. Donkey Kong (Game Boy Advance) - 2004 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Mario Party 6 (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= TINY Occupation: Golfer First appearance: Mario Golf (2000) A bodybuilder who swings a mean golf club. He's one of the golfers players can challenge. Tiny's starring roles: Mario Golf (Game Boy Color) - 2000 Mario Golf: Advance Tour (Game Boy Advance) - 2004 ======================================================================= TINY KONG [new] Occupation: Sissy simian First appearance: Donkey Kong Country 64 (1999) The only Kong who wears shoes. I wish that was all I had to say about this little tyke. Reputed to be Dixie Kong's little sister, Tiny's one of the five playable Kong heroes in Donkey Kong 64. She has her sister's ability to float through the air using her hair - Dixie uses a ponytail, Tiny uses pigtails - but she also has the unique ability to shrink to fit into spaces other characters can't. I personally loathe Tiny. I loathe her too-cute grunge style, her dorky beanie and even her creepy big blue eyes. I don't really see why Rare picked her to be in Donkey Kong 64 and not Dixie. But whatever. Tiny Kong popped up in the promo shots for the now-cancelled Donkey Kong Racing, but since that game bit the dust she hasn't been seen. (Dixie Kong, by the way, did not show up in any of those screenshots.) I said I'd be happy to never see Tiny Kong again, but Nintendo decide to include the pipsqueak in its port of Donkey Kong Country 2 to the Game Boy Advance. There, players can partake in Funky Kong's various rescue missions, in which little Tiny is the ape needing the rescue. Tiny Kong's starring roles: Donkey Kong 64 (Nintendo 64) - 1999 Other appearances: Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= TOAD (and miscellaneous Toads) [Japanese name: Kinopio] Occupation: Mushroom Retainer First appearance: Super Mario Bros. (1985) [toad] "Thank you, but our princess is in another castle!" While Mushroom Retainers awaited Mario and Luigi at the end of worlds one through seven in the Super Mario Bros. in 1985, the name Toad doesn't pop up quite yet. The Mushroom Retainers are just what their name implies: jolly, mushroom-topped fellows who serve in the court of Princess Peach. One would hope the Mushroom Retainers' royal duties did not include protecting the princess, as the small-statured little guys often need rescuing themselves. Toad, one of the few Mushroom Retainers to get a real name, is one of the four selectable characters in Super Mario Bros. 2. He accompanies Mario, Luigi, and Peach on the picnic that sends them stumbling into Subcon, the land of dreams. Short but stout, Toad took the place occupied by short but stout Papa in Doki Doki Panic. Though Toad jumped like his mushroom cap was made from cement, he could pluck vegetables and dig through sand like nobody's business. Scads of mushroom folk populated Super Mario Bros. 3 in 1990. They worked in the castles of the seven Mushroom Kings and they ran shops and gambling houses. They looked identical, and Toad became the generic term for anyone wearing a mushroom hat. Here's a Toad. There's a Toad. Toads everywhere. But there's still Toad, the guy we all know and love - he's just one Toad who's happened to be named Toad among many nameless look-a-like Toads. So there's Toad and then there's Toads. Got it? Only there weren't any Toads anywhere in Super Mario World, since the setting shifting from the Mushroom Kingdom and its environs to the reptile-populated Dinosaur Land. Nonetheless, Toad got his first and only turn as the central character in a game in Wario's Woods in 1994. A Tetris-like puzzle game, Wario's Woods pitted Toad and flitting pixie Wanda against Wario. Rather than actually controlling the descent of the blocks Wanda dropped, players controlled Toad, who could catch and place the pieces. Since Wario's Woods, Toad has languished in various supporting roles, like being a ghostly wall-bound prisoner of Peach's castle in Super Mario 64. In Mario Kart 64, Toad talked - or chirped, anyway. In fact, Toad's high-pitched voice led many gamers to question his manhood. After all, can a fungus even have gender? Video game magazine Electronic Gaming Monthly devoted a full two-page spread dedicated solely speculation about the little guy's gender. (As it turns out, mushrooms are fungal blooms and do not have true gender.) His fans have since concluded that Toad is indeed male, even if mushroom folk ascribe to a different kind of manliness than the rest of the world does - like carrying the rainbow racquet in the Nintendo 64 installment Mario Tennis, for example. The Mario RPG series also introduced the female Mushroom Kingdom denizens (Toadettes?) that have further specified Toad's gender. Although a gaggle of generic non-Toad Toads appeared in Peach's entourage in Super Mario Sunshine, it was Mario Party 5 that finally gave Toad a chance to compete in the mini-games he usually only hosts, so maybe future Nintendo games won't screw Toad out of all the fun the taller characters in the Marioverse enjoy. Toad even got a partner in crime in the most recent Mario Kart: a female counterpart named Toadette. Players can briefly control Toad at the beginning of Mario and Luigi: Superstar Saga. He comes rushing in to warn Mario and Luigi of the tragedy that has befallen Peach. Luigi merrily continues hanging laundry on the drying line, while Toad has to burst in on Mario in the shower. Yikes. Camelot screwed poor little Toad out of another worthwhile Mario sports appearance with Mario Power Tennis. Even though the little guy was quite the netter in the Nintendo 64 nistallment, he's nowhere to be seen on the character select screen. Curiously, he does appear in the game's intro movie. As Wario and Waluigi deface the image of Mario and Luigi on the tournament roster, the camera briefly pans over an image of Toad and Toadette, as if these two were an entry in the tournament. All the other doubles teams glimpsed in this scene do appear, yet neither Toad nor Toadette are among the secret characters in the game. Could Camelot, as many have hoped, hidden these two in the Game Boy Advance version of Mario Tennis? ***SMASH BROS. TROPHY INFO FOR TOAD*** Toad, Peach's longtime servant, first showed off his strength in Super Mario Bros. 2, then proved to be an agile driver in Super Mario Kart. There are many Toads in Peach's castle and across the Mushroom Kingdom, and although they look similar, they have varied natures. Not the best of guards, Toad must often be rescued. ***SMASH BROS. TROPHY INFO FOR TOAD*** MARIO KART: DOUBLE DASH!! DATA: Partner: Toadette Personal racecar: Toad's Kart Special weapon: Golden Mushroom Toad's starring roles: Super Mario Bros. 2 (NES) - 1988 Super Mario Kart (Super NES) - 1992 Super Mario All-Stars (Super NES) - 1993 Wario's Woods (NES) - 1994 Wario's Woods (Super NES) - 1994 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Mario's Tennis (Virtual Boy) - 1995 Excitebike: Bun Bun Mario Battle (Bandai Satellaview-X) - 1996 Excitebike: Bun Bun Mario Battle 2 (Bandai Satellaview-X) - 1996 Mario Kart 64 (Nintendo 64) - 1997 Excitebike: Bun Bun Mario Battle 3 (Bandai Satellaview-X) - 1997 Excitebike: Bun Bun Mario Battle 4 (Bandai Satellaview-X) - 1997 Mario's Tennis (Virtual Boy) - 1997 Game & Watch Gallery 3 (Game Boy Color) - 1999 Mario Tennis (Nintendo 64) - 2000 Super Mario Advance (Game Boy Advance) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Mario Party 5 (Gamecube) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario Party 6 (Gamecube) - 2004 Other appearances: Super Mario Bros. (NES) - 1985* Versus Super Mario Bros. (Arcade) - 1986* Super Mario Bros: The Lost Levels (Famicom) - 1986* Super Mario Bros. + Duck Hunt (NES) - 1988* Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1988* Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990* Super Mario Bros. 3 (NES) - 1990* F-1 Race (Game Boy) - 1991 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995* Mario Clash (Virtual Boy) - 1995* Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Super Mario 64 (Nintendo 64) - 1996* Kirby Super Star (Super NES) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997* Game & Watch Gallery (Game Boy) - 1997 Game & Watch Gallery 2 (Game Boy Color) - 1998 Super Mario Bros. Deluxe (Game Boy Color) - 1999* Mario Party (Nintendo 64) - 1999 Mario Golf (Nintendo 64) - 1999 Mario Party 2 (Nintendo 64) - 2000 Picross NP Vol. 6 (Super Famicom) - 2000 Mario Party 3 (Nintendo 64) - 2001 Paper Mario (Nintendo 64) - 2001* Luigi's Mansion (Gamecube) - 2001* Super Smash Bros Melee (Gamecube) - 2001 Game & Watch Gallery 4 (Game Boy Advance) - 2002 Super Mario Sunshine (Gamecube) - 2002* Mario Party 4 (Gamecube) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Mario Golf: Toadstool Tour (Gamecube) - 2003 Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 Mario Pinball Land (Game Boy Advance) - 2004* Mario Power Tennis (Gamecube) - 2004 Super Mario Bros. (Game Boy Advance) - 2004* Super Mario Bros. 2 (Game Boy Advance) - 2004* Super Mario 64 DS (Nintendo DS) - 2004 * Because Toad is both a unique character and a generic term for his whole race, I decided to differentiate between his appearances in this list. Entries with an asterisk mean that Toad appears as a generic race - not as the specific Mushroom-hatted fellow we all know and love. ===== Miscellaneous Toads Often throughout Mario's RPG adventures, he encounters various a lot of Toads who contribute to his quest in minor ways. Rather than give each of them there own profiles, I decided to list them here. (I have, however, decided to give separate profiles to Toadette and Toadsworth, the former because she's a playable character and the latter because he's shown up in more than one game.) THE CHANCELLOR OF THE MUSHROOM KINGDOM [Japanese name: Mushroom Cabinet Minister] Occupation: Royal advisor Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) A green-clad Toad who oversees Mushroom Kingdom affairs during Peach's absence. He's not especially remarkable. Toadsworth does a better job at being Peach's elderly voice of wisdom than this guy does. ===== CHANTERELLE [Japanese name: Songstress] Occupation: Pop diva Only appearance: Paper Mario (2001) Chanterelle is the lounge singer in Club 64, the Toad Town Bar. In fact, some characters actually refer to her as Pop Diva, as if that were her name. After Bowser rockets Peach's castle into space, however, she's too shaken up to sing. Mario must find suitable lyrics and a nice melody to goad her into singing again. "Chanterelle" sounds a lot "chanteuse," which is a fancy word for a female singer. In a wonderful coincidence, however, Chanterelle is also a variety of mushroom. Chanterelle is one of the few Toads in Paper Mario whose name doesn't end with the initial "T," which, by the way, stands for "Toad." (But you knew that.) ===== FELISSA T. Occupation: Cutie pie Only appearance: Paper Mario (2001) Felissa is the youngest - and, by Goombario's account, the cutest - of the three Toad sisters known as the Amazingly Beautiful Toad Sisters. She's the one with the purple spots on her mushroom cap. EDIT: God, that list sentence sounds so dirty. ===== FICE T. Occupation: Guard Only appearance: Paper Mario (2001) Fice guards the gate that leads to Forever Forest, which leads to Bow's mansion. Unfortunately, Fice is terrified of ghosts and he shakes in fear whenever one comes near Toad Town. ===== GAZ [Japanese name: Toidoo] Occupation: Rambunctious child Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Gaz is the young resident of Rose Town whose doll, Geno, comes to life and aids Mario in his quest. Gaz likes Mario because Mario plays dolls with him, even if doing so knocks Mario out of consciousness for a bit. Caught up in the spirit of a play-duel between a Bowser doll and a Geno doll, Gaz nails Mario with the Geno doll's Super Star Shot. Later, Gaz makes it clear that he thinks the walking, talking Geno doll is way cooler than Mario. Gaz's house is also the Rose Town Inn. Link can be found sleeping there if Mario checks the upstairs immediately after he stops Bowyer. ===== GHOST T. Occupation: Train spook Only appearance: Paper Mario: The Thousand-Year Door (2004) Other passengers remark that they hear someone scuttering around in Mario's cabin. When Mario checks, there's no one there. If Vivian uses her power to sink into the shadows, however, the noisemaker will think reveal himself: Ghost T., the spirit of a Toad who died on the Excess Express ages ago. He's lingering onto the train because he left his diary in the baggage car and can't bear the thought of a living soul reading it. If Mario presents Ghost T. with his diary, he'll slowly begin his ascent to heaven - then stop partway into it because he decides he likes the wallpaper in his train cabin. (If Mario decides to read the dairy, by the way, Ghost T. will kill him. No lie. Don't read ghost diaries.) ===== GRANDMA Occupation: Peach's caretaker Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) The only relative of Peach's relatives ever seen in a Mario game. At first, the matronly Toad in Peach's bedroom seems like a mere attendant. If Mario examines a Peach's chair, he'll find some mystery item of Peach's. Grandma will rush over and snatch the item from Mario, telling her to leave a lady's belongings alone. Later, when Mario rescues Peach from Booster, he'll return her to the Mushroom Kingdom, where the Chancellor will forbid her to journey with Mario. Peach sneaks out the window, and Grandma lovingly wears a Peach disguise around the castle to fool the Mushroom Retainers. On occasion, Grandma lends out Peach's bed to that other Nintendo heroine, Samus Aran of the Metroid series. ===== HEFF T. Occupation: Glutton Only appearance: Paper Mario: The Thousand-Year Door (2004) An obese Toad who frequents the Excess Express. When Chef Shimi's pot of stew goes missing, Heff initially resents the accusation that the fat guy stole it. Then it turns out he did it. Great message, Nintendo. Fat people steal food. Shimi, thankfully, takes the act as a compliment and they becomes friends. Heff later gets absorbed into the polluted mass that is Smorg, the dust bunny monster Mario must fight at the end of the Excess Express chapter. Beating Smorg frees Heff, who promptly boards the train for another road of Shimi's cooking. ===== HERB T. Occupation: Teahouse proprietor Only appearance: Paper Mario: The Thousand-Year Door (2004) A mustachioed Toad who runs a tea house down in the ruins beneath the streets of Rogueport. It's a safe, calming space compared to the generally rough atmosphere travelers find in the rest of Rogueport. ===== HINOPIO Occupation: Volcano dwelling merchant/innkeeper Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Mario meets Hinopio, a Toad whose cap sports a unique flame pattern, in the heart of Barrel Volcano. A jack of all trades, Hinopio sells items, armor and even a room for the night. He also seems to collect F-Zero figurines, as a few are displayed on his shelf. Hinopio gets his name from the Japanese "hino," meaning "fire," and "Kinopio," Toad's Japanese name. ===== JOLENE [Japanese name: Kinoshikowa] Occupation: Glitz Pit manager Only appearance: Paper Mario: The Thousand-Year Door (2004) When Mario first meets Jolene, the female Toad with the severe bangs and sharp-edged businesswoman style, she's about as warm and friendly as a spike-covered snowball. Curt, abrupt and business-like to a fault, Jolene just doesn't have much interest in making small talk with any of the Glitz Pit competitors, it seems. Her manner earn her the nickname "Queen Nag." As Mario progresses through the ranks, however, he begins receiving mysterious emails from a certain X who's interesting in helping Mario get to the bottom of the mystery of Grubba, some missing competitors and a certain Crystal Star. Jolene also masquerades as the well-dressed lady who hangs out at the juice bar in Glitzville, which just happens to be the spot where X delivers aid packages to Mario. Quite suspicious. Eventually, Mario finds that Grubba has been sucking the life energy out of past champions - particularly the beloved Prince Mush - using a machine powered by the Crystal Star. Once Grubba falls under the power of Mario's might stomping boots, Jolene comes forward and admits to stringing Mario along to help solve the mystery. Jolene continues that Prince Mush was her brother. In the end, she is reunited with her long-lost brother when they use Grubba's machine backwards to restore his vim and vigor. She also becomes owner of the Glitz Pit. You might not expect that Jolene and Toodles would have anything in common besides their tendency to hang out around the Glitz Pit. However, both are conspicuously female Toads whose named don't end in "T." ===== THE MASTER Occupation: Sensei Only appearance: Paper Mario (2001) Like Jinx in Super Mario RPG, the Master teaches at a dojo. Mario can challenge his two disciples, Lee and Chan, and then the Master himself. Though the Master looks elderly, he's one tough Toad in battle. He looks like an old man, but he can transform himself into a younger and buffer version of himself to fight Mario. ===== MISS T. Occupation: Second-rate cutie pie Only appearance: Paper Mario (2001) The middle member of the Amazingly Beautiful Toad Sisters. Mario delivers a letter to Mr. E for her. Miss and Felissa's younger sister is apparently nameless. ===== MINH T. [Japanese name: Lip] Occupation: Horticulturalist Only appearance: Paper Mario (2001) Minh tends the flowers in the Toad Town garden. She also would like to collect seeds from the Bub-Ulbs, a race of talking flowers. Once Mario gives her a red, blue, yellow and green Bub-Ulb seed, the door to flower fields magically appears. Minh has been fretting about the fate of the flowers since Bowser's minions have been causing havoc there. Incidentally, Minh shares her Japanese name with Lip, the protagonist of Panel du Pon, a Japanese puzzle game that was made over as a Yoshi-centric game called Tetris Attack. ===== MONSTERMAMA [Japanese name: Monster Mother] Occupation: Landlady Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) She owns Monstro Town, the village of reformed monsters. When Mario inquires about the fames Monstro Town star, Monstermama directs him to the top floor of her house. There, instead of the sixth Star Piece, Mario finds a dancing starfish - or, to be technical, a friendly member of the Starslap generic baddie species. Monstermama proved helpful after all when she asks Sergeant Flutter and his squadron of Sky Troopas to help Mario scale the cliffs at the edge of Land's End. Oddly, Monstermama's confusion between a starfish and an actual star is not unique in the Mario RPG series. Kolorado makes a similar mistake when he meets Misstar in Paper Mario. And in Mario and Luigi: Superstar Saga, when Hermie the decorator crab dresses himself up like a Christmas tree, he settles for Spangle, an Elvis impersonator starfish, instead of a regular star ornament. ===== MR. E (1) Occupation: Letter writer Only appearance: Paper Mario (2001) A shrouded Toad who lives in Dry Dry Outpost. He's a link in the letter-writing chain Mario and Parakarry must help complete. He's also not the only Toad with the puntastic name "Mr. E." ===== MR. E (2) Occupation: Mystery lover Only appearance: Mario Party Advance (2005) As his name might imply, Mr. E is a sharp-looking Toad with big eyebrows who likes chasing down mysteries in the fair town of Shroom City. He's also a coward, unfortunately, and will flee at the first sign of danger. ===== MRS. SHROOMLOCK Occupation: Housekeeper Only appearance: Mario Party Advance (2005) A purple-capped lady Toad who dresses like a housewife, frying pan in hand and all. She's married to Shroomlock, the famous Toad detective. She's also a notorious gossip. ===== MUSHBERT Occupation: Fanboy Only appearance: Mario Party Advance (2005) A green-capped Toad who collects memorabilia for the popular TV show "Toad Force V." ===== MUSS T. Occupation: Out-of-work castle guard Only appearance: Paper Mario (2001) Muss hangs out by the rubble located where Bowser blasts Peach's castle into the sky. He's a fisher and writes letters to other fishermen about an upcoming fishing trip. ===== PINE T. [Japanese name: Kiino] Occupation: Hapless dad Only appearance: Paper Mario: The Thousand-Year Door (2004) A Toad who becomes trapped around the fiftieth floor of the Pit of 100 Trials. Mario answers a bulletin posted in the Trouble House by Pine T.'s son, Pine T. Jr. Once reunited, father and son return to Rogueport. ===== PLENN T. [Japanese name: Kinoshimo] Occupation: Shopkeeper Only appearance: Paper Mario: The Thousand-Year Door (2004) The shopkeeper who runs the general goods store in Rogueport. He's apparently a bit of a control freak, as he runs his identical twin brother all the way to Keelhaul Key to start his own store. ===== PRINCE MUSH [Japanese name: Kinoshichofu] Occupation: Former Glitz Pit champion Only appearance: Paper Mario: The Thousand-Year Door (2004) Despite what his name might imply, he's not Princess Peach's long-lost brother. He's actually the long-lost former champion of the Glitz Pit and Jolene's little brother. He's hasn't been around for some time, and some investigation reveals that Grubba, the master of ceremonies at the Glitz Pit, has been draining the energy out of fighters in order to keep himself youthful and fit. When Mario finally defeats Grubba, the energy-sucking machine flips into reverse, restoring Prince Mush and reuniting him with Jolene. Happy ending. ===== RAZ and RAINI [Japanese name: Kino and Nancy] Occupation: Newlyweds Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Mario meets these lovebirds in the Mushroom Kingdom early in his journey. They're engaged and very much in love. Eventually, they get married at the chapel in Marrymore, the newlyweds' paradise. I don't know how to gage mushroom folk beauty, but one wedding attendee describes Raini as "a real peach." In the game's closing sequence, Raz and Raini are depicted as honeymooning on Yo'ster Isle. Raini's Japanese name is Nancy, the same name Zess T. has in the Japanese version of Paper Mario: The Thousand-Year Door. I'm fairly certain this is just a coincidence, however. ===== RUSS T. [Japanese name: Kinopon] Occupation: Know-it-all Only appearance: Paper Mario (2001) A bookworm and historian, Russ can tell Mario all about the way the world works if Mario stops by his house in Toad Town. Once Mario retrieves Russ. T's dictionary from the Shy Guy's Toy Box, he can decipher the key to fixing the broken railroad therein and completing the area. ===== SHROOMLOCK Occupation: The great detective of Toadland Yard Only appearance: Mario Party Advance (2005) A lazy and often-tardy Toad who's nonetheless reputed for his skills in detection and deduction. ===== STARSHADE BROS. Occupation: Military men Only appearance: Mario and Luigi: Superstar Saga (2003) A pair of military Toad brothers who live in Area 64 of the Stardust Fields. Sergeant Starshade and General Starshade wear a red and green mushroom cap, respectively, together and They teach Mario and Luigi how to perform high jumps and spin jumps by working as a team. ===== TAYCE T. [Japanese name: Cassie] Occupation: Peach's royal chef Only appearance: Paper Mario (2001) In addition to being Peach's personal chef and the caterer to the fateful party that Bowser destroys at the beginning of the game, Tayce owns a bakery in Toad Town. If Mario brings her a certain ingredients, Tacye can whip up a snack that will restore Mario's health. After Mario gives her a cookbook, Tayce can combine two ingredients into a special meal. Tayce is also the sister of Zess T., who cooks up a storm in Rogueport. ===== THRIFF T. Occupation: Shopkeeper Only appearance: Paper Mario: The Thousand-Year Door (2004) Brother of the owner of the Toad who keeps shop in Rogeuport. Thriff sneaks on board the S.S. Flavio so he can open shop on Keelhaul Key. He's always wanted to open his own place... ===== TOADIA [Japanese name: Kinobia] Occupation: Secretary of the Luigi fan club Only appearance: Paper Mario: The Thousand-Year Door (2004) A lady Toad who hangs out by the fountain near the Poshley Sanctum. According to Goombella, she's an active member in the Luigi fan club. She even wears green - the color of her favorite Mario Brother. ===== TOADOFSKY [Japanese name: Kinokofsky] Occupation: Composer Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) He tries to compose music at Melody Bay, an inlet at Tadpole Pond. He uses the tadpoles there to help him write his music, but it seems he'll need Mario for inspiration as well. Throughout his quest, Mario meets characters who know of a certain melody. If Mario presents these to Toadofsky, the composer will finish another movement of his symphony. The melodies are "Frogfucius' Suite No. Eighteen" (learned from a tadpole), "The Moleville Blues" (learned from the moles working in the mine) and "Monstro Town Melody" (learned from the dancing starfish in Monstro Town). Toadofsky allows Mario to compose the last quarter of the symphony himself. ===== TOODLES [Japanese name: Madam Rose] Occupation: The champion's number one fan Only appearance: Paper Mario: The Thousand-Year Door An elegantly-dressed Toad who hangs out in the foyer of the Glitz Pit, waiting to flirt with whoever happens to be the current fighting champion. Toodles doesn't even acknowledge Mario's existence until he begins to rise in the fighting ranks. Then she begins laying on the charm. Mario meets Toodles again on the Excess Express, which connects Rogueport with Toodles' hometown, Poshley Heights. She's as vain as ever. Being absorbed into the giant, tentacled dust busy monster Smorg can't cut her down. ===== TRAVELING SISTERS THREE Occupation: World tourists Only appearance: Paper Mario: The Thousand-Year Door A trio of female Toads who, as their name might imply, travel together. They shadow Mario as he moves from location to location during his quest. The get temporarily transformed into a trio of piglets during their trip to Twilight Town. They're not the same characters, but these ladies seem awfully similar to two different sets of characters from the first Paper Mario. They're cute like the Toad Town sisters of which Felissa T. was a member; they also travel like the three maids who get an extended vacation when Bowser flies off with Peach's Castle, where they normally work. ===== VANNA T. Occupation: Lovely assistant Only appearance: Paper Mario (2001) A gorgeous Toad who claps when Mario answers questions correctly on Chuck Quizmo's game show. She's the only Toad I know of with hearts instead of the usual round spots. Vanna T.'s name is a double pun. It references both the character's beauty and her status as a parody of Vanna White, the lovely "Wheel of Fortune" letter-turner. ===== ZESS T. [Japanese name: Nancy] Occupation: Cook Only appearance: Paper Mario: The Thousand-Year Door (2004) Miss Zess initially seems like a prickly character. Mario accidentally stomps her contact lens and she stubbornly blocks access to the west part of Rogueport until he finds her a replacement. However, once her vision is back to twenty-twenty, she goes back to work as a cook. If Mario brings her the proper ingredients, she can whip up some tasty treats that will help him in battle. She can even combine two ingredients once Mairo presents her with a cookbooked penned by the famed gourmand, Maitre Delish. Zess apparently does more than cook, however. Rumors on the Rogueport message board eventually suggest of a golden oldie romance blooming between Toadsworth and Zess. Essentially, Zess is Tayce T., the Toad cook from the first Paper Mario. The only major difference is that Tayce was a sweetie, while Zess has a mean streak in her. It makes sense, then, that one of the stories Wonky will tell Mario invovlves a rumor that Zess has a longlost sister living in Toad Town. This is, of course, Tayce T. from the first Paper Mario. Zess's Japanese name is Nancy, which was the same name as Raini has in the Japanese version of Super Mario RPG: Legend of the Seven Stars. The two Nancys, I'm assuming, are unrelated. ===== ZIP TOAD [Japanese name: Mr. Tron] Occupation: Movie star Only appearance: Paper Mario: The Thousand-Year Door (2004) An arrogant Toad in a pink polo shirt and sunglasses. Mario meets him on the Excess Express. Zip claims he's heading to Poshley Heights to scout locations for some million-dollar art flick. He's apparently a famous movie star - and he's not afraid to remind Mario of it. The drawer in his cabin is even stuffed with autographed glossies. When an anonymous terrorist threatens to derail the Excess Express in a gooey, sweet explosion, Mario doesn't initially suspect Zip Toad. And technically, it's not him - it's Doopliss, disguised as Zip Toad. After he's caught, Doopliss sheds his disguise and flees. I guess that means no one ever really gets to meet the real superstar - neither Mario nor the adorable Excess Express waitress who idolizes Zip Toad. It seems like Zip Toad could easily be called Zip T., in the style of every other Toad. But the game never refers to him as such. I wonder why. ======================================================================= TOADETTE Occupation: Cheerful she-fungus First appearance: Mario Kart: Double Dash!! (2002) Toad + Strawberry Shortcake + Smurfette = Toadette. Players balked when the preliminary screens of the Gamecube installment of Mario Kart lacked Toad, a player favorite. But those with patience were rewarded with not just one mushroom but two: Toad and his ladyfriend, Toadette. The gender ambiguous Toad suddenly looked a bit more masculine. Not a lot, mind you. Just a bit. Regardless, Toad's racing partner sported some wicked pink braids with little mushroom balls hanging one the ends. Unlike most Toads, who have white mushroom caps with colored spots, Toadette has a pink mushroom cap with white spots. (It should be noted that while Toad is both a specific character and the generalized race of mushroom folk, Toadette is only Toadette; she is not the generic term for any female mushroom citizen, as far as I know.) In Paper Mario: The Thousand-Year Door, Toadette followed in the footsteps of Waluigi, another "filler character" hastily created to give a pre-existing character a partner, and peeped her way into a more mainstream Mario game. Whenever Mario gets a new special move, the game breaks and Toadette trots onscreen to explain the new feature. This role is essentially one Toad filled in Super Mario RPG: Legend of the Seven Stars. Toadette's appearance in Paper Mario: The Thousand-Year door is especially curious because Toad - the character named Toad and not the generic mushroom Toad - does not appear at all. Toadette's only contribution to the plot of the game besides explanation is a note scrawled on the back of the bulletin board in Rogueport plaza indicating that she misses "squishy little Punio." Toadette has a blink-and-you'll-miss-it cameo in the intro movie to Mario Power Tennis. Apparently, she and Toad were considered at some point as a doubles team, yet no one's seen any sight of them on the court yet. Possibly, the Game Boy Advance version of Mario Tennis will yield some answers. MARIO KART: DOUBLE DASH!! DATA: Partner: Toad Personal racecar: Toadette's Kart Special weapon: Golden Mushroom Toadette's staring roles: Mario Kart: Double Dash!! (Gamecube) - 2003 Mario Party 6 (Gamecube) - 2004 Other appearances: Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Mario Power Tennis (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= THE TOADIES Occupation: Kamek's lackeys First appearance: Super Mario World 2: Yoshi's Island (1995) The Toadies are little Koopas in red robes. They can fly about using propellers that come out of their heads. Yoshi can't actually ever fight them; they only show up to buzz about Baby Mario when he's been knocked off Yoshi's back. If the timer runs out on Baby Mario, the Toadies fly away with him. In Yoshi's Story, the Toadies return even though Kamek does not. When a Yoshi's petal-o-meter reaches zero, the Toadies swoop in and whisk him or her away to Baby Bowser's castle. The Toadies appeared in Mario Party 6 as well. Players could set traps that, when tripped, would summon a Toadie to steal an opponent's item. In Mario Party Advance, they appear in a band called Kamek's Krew, though Kamek himself does not appear to be a member. Toadies' appearances: Super Mario World 2: Yoshi's Island (Super NES) - 1995 Yoshi's Story (Nintendo 64) - 1998 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 Mario Party 6 (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= TOADSWORTH [Japanese name: Kinojii/Uncle Mushroom] Occupation: Grandfatherly fungus First appearance: Super Mario Sunshine (2002) The graying Toadsworth accompanies Mario, Peach and several smaller Toads on the trip to Isle Delfino. He's a wise and concerned Toad who's served Princess Peach for a long time. He carries a walking stick and sports have brown spots - age spots, maybe? - on his Mushroom Cap. Despite his age, Nintendo put this super senior is the driver's seat of the gold victory car that drives the winners into Delfino Plaza in Mario Kart: Double Dash!! Toadsworth also showed up in Mario and Luigi: Superstar Saga as Peach's faithful attendant, much in the tradition of the Chancellor from the first Super Mario RPG. In Mario and Luigi, he seemed to form a close friendship with Lady Lima, his counterpart in Beanbean Kingdom. Toadsworth appears again as Peach's guardian in Paper Mario: The Thousand-Year Door. He's as protective as ever, though he manages to lose Peach just long enough for her to purchase the treasure map that sparks the quest for the Crystal Stars. (One wonders why he even would take her to such a scummy place to begin with.) After she disappears, he hangs out idly in the Rogueport Inn above Podley's bar. It looks like Toadsworth may be around for a while - or at least until Nintendo gets tired of him. He's already supplanted Mario as the chair umpire of the Marioverse tennis matches, as evidenced by his appearance in Mario Power Tennis. Toadsworth's appearances: Super Mario Sunshine (Gamecube) - 2002 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Mario Power Tennis (Gamecube) - 2004 ======================================================================= TOLIELIP Occupation: Fallacious flower Only appearance: Paper Mario (2001) Looks more like a daffodil, but Tolielip makes a better pun. A yellow flower who knows a lot about Flower Fields but won't ever tell Mario the truth. ======================================================================= TOLSTAR [Japanese name: Hossuii] Occupation: Blackmailer, mini-boss Only appearance: Mario and Luigi: Superstar Saga (2003) When Cackletta destroys Bowser's Koopa Cruiser, Bowser tumbles from the sky and slams his rear end into a cannon. Tolstar, a fat, winged Koopa who patrols the Stardust Fields area - and whose own girth leaves him no room to mock Bowser's weighty situation - vows to publicize Bowser's embarrassing situation unless Mario and Luigi collect one hundred coins. Even when they do, Tolstar still challenges the brothers to a fight. Meanwhile, Bowser gets fired out of the cannon to parts unknown. ======================================================================= TORQUE Occupation: Utility beetle Only appearance: Paper Mario: The Thousand-Year Door (2004) A Buzzy Beetle that Luigi pals up with during his expedition to Circuit Break Island, where he must participate in go-kart races to win a piece of the Marvellous Compass, which will lead him to the kidnapped Princess Eclair. Torque has what looks like a crescent wrench growing out of his shell. Apparently, he can attack a variety of tools to his shell, a trait that has helped him to become a mechanical genius. Torque says he continues journeying with Luigi to earn back his racing money. Torque is one of the few named Buzzy Beetle characters in the entire Marioverse. Buzzy Beetles are generic enemies that have been around since the original Super Mario Bros. They're quite the little army tanks - fireballs don't even faze them. (And, I'd imagine if Luigi's quest was playable, Torque would be the first playable Buzzy Beetle.) ======================================================================= TORTE Occupation: Head chef Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Torte, a Koopa Troopa with a chef's hat, works in the kitchen at the chapel in Marrymore, the marriage resort. He's always in a mad rush and barks at his apprentice with a bad German accent. Mario's party fights Torte and his apprentice briefly after the disruption of Booster's wedding to Peach. Once the two chefs realize that the wedding cake is alive, they split. ======================================================================= TRUNKLE Occupation: Desert-dwelling deciduous Only appearance: Mario and Luigi: Superstar Saga (2003) Trunkle blocks access to Little Fungitown, to which Mario and Luigi are trying to escort Princess Peach. He's a mean tree trunk. I'd be mean too if I was a tree that had to live in the desert. ======================================================================= TRYCLYDE [also known as Triclyde; Japanese name: Gapucho] First appearance: Doki Doki Panic (1987) Occupation: Triple threat A three-headed snake who served as the boss of the two desert stages of Super Mario Bros. 2: world two and world six. Mario or whichever of his friends fought Tryclyde could beat him by throwing mushroom blocks at his fire-spitting heads. Probably as a result of programmer laziness, Tryclyde looks like a three-headed version of a Cobrat - a red snake enemy that populates the sandpits and vases of Super Mario Bros. 2. Tryclyde's appearances: Doki Doki Panic (Famicom) - 1987 Super Mario Bros. 2 (NES) - 1988 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Super Mario Advance (Game Boy Advance) - 2001 ======================================================================= TUBBA BLUBBA [Japanese name: Dogabon] Occupation: Ghost-eater Only appearance: Paper Mario (2001) A giant Koopa reputed as being invincible by the ghosts he snacks on. He was holding the Star Spirit Skolar captive, but Skolar escaped to Bow's mansion. Bow held him until Mario agreed to defeat Tubba Blubba and end his feeding frenzy. Basically, Tubba Blubba was invincible until Mario and Bow found that he kept his heart in a separate room beneath a windmill in the windblown valley of Gusty Gulch. When Tubba Blubba and his heart reunited, Mario could finally take him down. Defeated, he admits to being quite sensitive and runs away crying. Tubba Blubba looks a lot like Spike, a minor enemy from Super Mario Bros. 3 who threw spikes balls at Mario. Tubba is bigger and has purple skin. His underlings, who are smaller and have green skin, look exactly like Spike, but they carry clubs and are called "Clubba." ======================================================================= TUMBLE [new] Occupation: Mini-game guide First appearance: Mario Party 3 (2001) A living dice block who replaced Toad as the introducer of mini-ganes in the third Mario Party. Picture Toad's head, but instead of a mushroom cap, he's wearing a dice block. His hands and feet float under his head, disembodied. He'd be creepy if he wasn't so cheerful. Tumble shows up again in Mario Party Advance, but not having played the game yet I'm not sure what he does. I'd imagine it's not too different from what he did in Mario Party 3. Image link: gamehiker.com/gallery/displayimage.php?album=78&pos=28 Tumble's appearances Mario Party 3 (Nintendo 64) - 2001 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= TUTANKOOPA [Japanese name: Kaamen; also known as Egyptian Koopa] Occupation: Pharaoh wannabe Only appearance: Paper Mario (2001) The boss of Dry Dry Ruins and guardian of the Star Spirit Mamar. Tutankoopa dresses like King Tut and keeps Chomps as pets. Because Tutankoopa treats his Chomps so poorly, however, they eventually turn on him. Tutankoopa, or some othe pharaoh Koopa who looks a lot like Tutankoopa makes an appearance as a boss in the Game Boy Adance title, Mari Pinball Land. I was as surprised as anyone. For whatever reason, Nintendo refers to the character as "Egyptian Koopa." Tutankoopa's starring roles: Paper Mario (Nintendo 64) - 2001 Mario Pinball Land (Game Boy Advance) - 2004 (as Egyptian Koopa) ======================================================================= TUXIE and MAMA PENGUIN [Japanese name: Penguin no Oyaku] Occupation: Little penguin lost First appearance: Super Mario 64 (1996) Tuxie is a cute penguin chick who gets lost on Cool, Cool Mountain. Mario has to catch her and slide down the mountains icy slopes all the way to the bottom, where he can reunite her with Mama Penguin. Immediately near Mama Penguin is a second penguin chick who looks just like Tuxie. If Mario presents the fake Tuxie, Mama Penguin will peck at him angrily. Tuxie and her ilk represent a short-lived trend in Nintendo 64 games: penguins. They showed up often in the system's early life. Aside from Tuxie and her mother, a third penguin will challenge Mario to an ice slide race in Cool, Cool Mountain. Tuxies show up in abundance in the Vanilla Lake track of Super Mario 64. Silhouetted penguins even show up in the water in Wave Race 64. And then Nintendo stopped. Today, we have dolphins instead. Tuxie and Mama Penguin's appearances: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Picross NP Vol. 6 (Super Famicom) - 2000 Mario Party 5 (Gamecube) - 2003 Mario Pinball Land (Game Boy Advance) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= TWILA Occupation: Lunar manifestation Only appearance: Mario Party 6 (2004) The counterpart to the solar Brighton, Twila represents the moon in Mario Party 6. She looks like the rare 3-up crescent moon from Super Mario World mounted as a head on a blue and white robed body. Twila and Brighton are feuding over who between them is more popular - and this question will inexplicably be answered by Mario and his friends playing mini-games. ======================================================================= TWINK [Japanese name: Tink] Occupation: Star Kid Only appearance: Paper Mario (2001) When Bowser blasts off into space with Princess Peach's entire castle, she cries in her bedroom and wishes that someone might somehow help her. In flies Twink, a tiny little star-in-training, or Star Kid, from Star Haven. Twink promises to grant Peach's wish. From that point on, he follows Peach, much like Mario's helpers follow him. Throughout the game, Twink relays to Mario vital tidbits that Peach overhears from the Koopa Troop. Near the end of the game, Peach and Twink fight Kammy Koopa together. Though initially powerless, Peach's wishes increase Twink's strength. After Twink and Peach defeat Kammy, Twink adds his power to the Star Beam, the only weapon capable of stopping Bowser. This creates the Peach Beam, which nullifies the power of the Star Road and sends Bowser packing. Twink returns with the Star Spirits to Star Haven, where he can mature one day into a full-fledged star. ======================================================================= UKIKI Occupation: Hat-nabber First appearance: Super Mario 64 (1996) A cute little monkey - and for a change a Mario simian whose last name isn't "Kong." Ukiki resides on the cliffs of Tall, Tall Mountain and will try to steal Mario's hat. While hatless, Mario takes double damage, so it's in Mario's best interest to track Ukiki down and retrieve the hat. As reader Leah Bernard points out, Ukiki bears some resemblance to the Grinders, the generic monkey enemies in the jungle world of Super Mario World 2: Yoshi's Island. Like Ukiki, those monkeys also had a nasty habbit of stealing things - namely Baby Mario. Ukiki and the Grinders do look a lot alike, being monkeys and all. But they also look distinctly different from the simians in the Donkey Kong Country continuity. Ukiki's also made a habit of popping up in the Mario Party games as well. In Mario Party 4, you may remember Ukiki as the monkey at Banana Peel Junction. He'd toss a banana peel, your character would tread on it and the slip would cause them to end up on either side of the game board. (Often, in my case, on the side that would lead away from the next star.) Ukiki also pops up in Mario Party 5, as a capsule event item. Using it allows Ukiki to steal the items from a certain player and scatter them around the game board. I was surprised to see that Ukiki appears as a generic race in the intro movie to Mario Power Tennis. In the stands, you can see various little monkeys hopping around alongside other generic races like Piantas and Goombas. If you look closely, you'll notice that these monkeys are clearly modeled on Ukiki. Ukiki also appears as the mayor of Jungle Town in Mario Advance. He's apparently fond of playing tricks, much to the chagrin of his niece, Akiki. Some players might recall that in the hedge maze before the first Dark World dungeon in Legend of Zelda: A Link to the Past, Link met a monkey named Kiki. This monkey, however, was far more helpful and would help Link open the gates to the dungeon for a fee of 101 rupees. Ukiki's appearances: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Mario Party 4 (Gamecube) - 2002 Mario Party 5 (Gamecube) - 2003 Mario Power Tennis (Gamecube) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Mario Party 6 (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 ======================================================================= UNAGI Occupation: Unprocessed seafood First appearance: Super Mario 64 (1996) A giant, ferocious. eel that lives in Jolly Roger Bay. At one point, Mario must snatch a star stuck to Unagi's tail. "Unagi," as frequent patrons of sushi restaurants may know, is Japanese for "eel." Unagi's appearances: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Verison (Nintendo 64) - 1997 Super Mario 64 DS (Nintendo DS) - 2004 ======================================================================= UNCLE GRIMMLY [Japanese name: Yaminofu] Occupation: Brooding ghost Only appearance: Luigi's Mansion (2001) Only when a lightning bolt knocks out the mansion's power does the reclusive Uncle Grimmly materialize. This ghost loves two things: the solitary dark and mirrors. Luigi finds him standing before the ornate mirror in the wardrobe room and sucks him up in the Poltergust 3000. According to Uncle Grimmly's bio on Luigi's Game Boy Horror, the rest of the family is perfectly fine with his choice to hide in the dark. ======================================================================= UNDODOG Occupation: Chronic sneezer Only appearance: Mario Paint (1992) Really stretching the term "character" here, but anyhow... Undodog is the CTRL-Z in Mario Paint. If you screw up and paint the sky brown instead of blue - you idiot - you just click on the Undodog icon and he'd bark your mistake away. I guess the only reason I'm including this dog, which is basically a practical feature and not a real character, is that occasionally Undodog sneezes. Players have three options for background music: a happy industrious tune, a melodic tune and nothing. If they chose nothing, they'll eventually here the little guy sneeze. ======================================================================= VALENTINA [new] [Japanese name: Margarita] Occupation: Dictatrix Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) What a birdbrain. Mallow travels the world with Mario, searching for his birthplace. He finds it in Nimbus land, where the buildings and the residents are re both made of clouds. In fact, Mallow is actually Prince Mallow, heir to the Nimbus Land throne! Unfortunately, the rightful king and queen sit in a jail cell all day thanks to evil Valentina, a cunning diva with lofty political aspirations. She has somehow fooled the residents of Nimbus Land into thinking her obese toucan underling, Dodo, is the long-lost Prince Mallow - and that he would like to make Valentina his queen! More elegant than the average Mario villain, Valentina wears an evening gown and totes a Martini glass everywhere she goes. Also, indicative of both her insanity and her bird fetish, Valentina wore a parrot atop her ovular head. Mario and company stole into the Nimbus Land castle with the help of the sculptor Garro. Once in, they trashed Valentina's underlings, Dodo and the irrepressible Birdo. The fight Valentina, too, but before the heroes can finish her off, Dodo carries Valentina away. He drops her later in the balcony of Booster's Tower, where she and Booster fall in love. Since Square owns the rights to Valentina and all the other characters unique to Super Mario RPG, Valentina has yet to cause any more trouble. On an interesting note, I've read that Valentina's Japanese name is Margarita. This puts her in synch with the trend of naming female characters after diminutive or sweet objects: she's a sweet alcoholic drink. It seems like a stretch, since Margarita is also a women's name in Italian or Spanish, but if you look at her official art, Valentina is consistently pictured holding a cocktail glass. It looks more like a martini glass than a margarita glass, but it's a cocktail, for sure. Image link: gamehiker.com/gallery/displayimage.php?album=46&pos=92 ======================================================================= VAMPIRE WARIO Occupation: Blood sucker First appearance: Wario Land II (1998) In the latter Wario Land games, Wario powers up by touching enemies. He gets the Vampire Wario status by touching a vampire baddie. In that form, he can fly about the room like a bat. Vampire Wario isn't any more of a character that Raccoon Mario - it's just a form of the initial character. However, players can unlock and then choose to play as Vampire Wario in Dr. Mario 64 by beating the entire game by not losing once. (One of Mario's alternate forms, Metal Mario, can be unlocked as a playable character in a similar manner.) Oddly, the way Wario transforms into Vampire Wario in Dr. Mario 64 isn't through a vampire bit but by ingesting Dr. Mario's megavitamins. Don't eat those megavitamins. Vampire Wario's starring roles: Dr. Mario 64 (Nintendo 64) - 2001 Nintendo Puzzle Collection (Gamecube) - 2003 Other appearances: Wario Land II (Game Boy) - 1998 Wario Land 3 (Game Boy Color) - 2000 Wario Land Advance (Game Boy Advance) - 2001 ======================================================================= VANESSA [new] Occupation: Surly pop diva Only appearance: WarioWare: Touched (2005) "You people disgust me." The queen of the Diamond City pop charts, Vanessa is watching "Ear Candy," the local music countdown show one day and enjoying a cup of tea. When Ken the VJ reveals that Vanessa has been displaced from her number one slot, however, she drops the tea in shock and anger. Vanessa chases after Mona, hoping to destroy the up-and-comer in en route to a pizza delivery. Flanked by her back-up singers - who look remarkably like the Pizza Dinosaur goons in new uniforms - Vanessa fails to run Mona off the road. As a last resort, Vanessa jams over to the Hawt House and hops on stage in a copy of Mona's outfit. Mona's fans won't have it, though. They boo the green-haired diva away. Curiously, Vanessa remains on stage with Mona's band in the epilogues to other characters' stories. She's standing next to Mona, happily singing, so the two may have made amends. One should note that the contrast of Mona's red hair against Vanessa's green hair is reminiscient of that other red-green pair, Mario and Luigi. ======================================================================= VERY GNAWTY Occupation: Beaver boss First appearance: Donkey Kong Country (1994) The boss of the Kongo Jungle area in Donkey Kong Country, Very Gnawty is a giant version of the generic beaver-like baddie, Gnawty. This boss is ridiculously easy to beat. Just stomp him until he croaks. A similar - and slightly harder boss - called Really Gnawty is the boss of Gorilla Glacier, the game's fourth area. Very Gnawty's starring roles: Donkey Kong Country (Super NES) - 1994 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2004 ======================================================================= VINCENT VAN GORE [Japanese name: Seńor Puji] Occupation: Artsy-fartsy ghost Only appearance: Luigi's Mansion (2001) Tortured artist Vincent would hate to let his art die, yet he only paints pictures of ghosts. Luigi must fight a barrage of ghost paintings come to life before he can fight Vincent himself. Even though the Vincent van Gogh, the artist this guy is clearly intended to parody, was not French, Vincent van Gore speaks with a French accent. ======================================================================= THE VIRUSES Occupation: Microbial meanies First appearance: Dr. Mario (1990) Dr. Mario targets this trio of viruses with his megavitamins. Red pills kill red the red disease, blue to blue and yellow to yellow. The viruses appear more-or-less identically in every Dr. Mario game. The viruses show up again in Mario and Luigi: Superstar Saga, as minor baddies running around Woohoo Hooniversity. Every time Mario or Luigi strike the walking illnesses, they change color. When two or more viruses match colors, they die. ***SMASH BROS. TROPHY INFO FOR THE VIRUSES*** These contagious viruses make life difficult for Dr. Mario. They infect everything they come into contact with, and the good doctor must attempt to neutralize them with his trusty megavitamins. Dr. Mario can stop these pesky germs by lining up the megavitamin capsules of the same color with the nasty microorganisms. ***SMASH BROS. TROPHY INFO FOR THE VIRUSES*** The viruses' appearances: Dr. Mario (Game Boy) - 1990 Dr. Mario (NES) - 1990 Versus Dr. Mario (Arcade) - 1990 Dr. Mario (Bandai Satellaview) - 1998 Dr. Mario 64 (Nintendo 64) - 2001 Super Smash Bros. Melee (Gamecube) - 2001 Nintendo Puzzle Collection (Gamecube) - 2003 WarioWare, Inc. (Game Boy Advance) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 Dr. Mario (Game Boy Advance) - 2004 ======================================================================= WALUIGI [alternate Japanese spelling: Waruiji] Occupation: Purple beanpole of evil First appearance: Mario Tennis (2000) "I'm-a Waluigi! I'm-a numbah one!" Shameless clone of a clone with bad fashion sense? Or worthwhile contribution to the Marioverse? No matter whether fans either love or hate Waluigi, he's here to stay. One of the biggest beefs Mario fans seem to have with Waluigi is his clunky name. Wa-Luigi? Bleh. Doesn't really roll of the tongue. Worse yet, it could give way to even worse evil twin names. Wapeach? Watoad? The benevolent and wise Wabowser? Like most of the names in the Marioverse, however, there's a reason Waluigi is called what he is. In Japanese, the word "warui" means "bad." When Nintendo created Wario for Super Mario Land 2: Six Golden Coins, they blended "warui" into "Mario," creating "Wario." Wario needed a doubles partner for the Nintendo 64 installment of Mario Tennis, and so Waluigi was born. Awkward though it may sound in English, the moniker flows a lot more smoothly in Japanese. Because the distinction between R and L is less clear in Japanese, Luigi's name is pronounced more like "ruiji." Thus, "warui" slides perfectly into "ruiji." Furthermore, "Waluigi" is also a perfect anagram for "igiwalu," Japanese for "a bad person." Tall, skinny Waluigi instantly joined the ranks of Mario regulars - neatly bypassing the years of 8-bit obscurity characters like Birdo and Daisy had to endure before getting pulled up into the big leagues. He's yet to get his own game - and damn Nintendo if he gets one before Toad, Bowser or Peach - but he's continually been showing up in all the Mario side games (Golf, Tennis, Party, etc.). His wiry frame makes him one of the two evil characters in Mario Kart: Double Dash!! to not qualify for the heavyweight class. (The other one, by the way, is little Bowser Jr.) Waluigi's giant, pointy nose poked its way in Mario Power Tennis as well. There, he once again served as Wario's doubles partner - both on the court and in crime - and he brought some interesting super moves with him. In one, Waluigi leaps into the arm and contorts himself into the inverted L symbol that appears on his hat. Anyone hitting the ball blasted off by this super move is twirled into a dizzying cyclone. Alternatively, Waluigi can also reach far-off shots by swimming across the court through imaginary water. He's a strange, strange man, that Waluigi. Thankfully, Nintendo has yet to unleash a pair of classless lasses for Wario and Waluigi to carouse around the Mushroom Kingdom with. Pirate queen Syrup and motorcycle babe Mona might fit the role well. ***SMASH BROS. TROPHY INFO FOR WALUIGI*** This tall, thin, evil-looking guy seems to be Luigi's rival. He works hard at his mischief: Waluigi reportedly spent a lot of time training for his debut in Mario Tennis by honing his ability to antagonize the Mario brothers. While it's general knowledge that he's the same age as Luigi, his relationship to Wario is unclear. ***SMASH BROS. TROPHY INFO FOR WALUIGI*** MARIO KART: DOUBLE DASH!! DATA: Partner: Wario Personal racecar: Waluigi Racer Special weapon: Bob-Omb Waluigi's starring roles: Mario Tennis (Nintendo 64) - 2000 Mario Party 3 (Nintendo 64) - 2001 Mario Party 4 (Gamecube) - 2002 Game & Watch Gallery 4 (Game Boy Advance) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Party 5 (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario Party 6 (Gamecube) - 2004 Other appearances: Super Smash Bros Melee (Gamecube) - 2001 Paper Mario: The Thousand-Year Door (Gamecube) - 2004* * as an alternate costume Mario can wear by using both the W and L Emblem badges simultaneously ======================================================================= WANDA [new] Occupation: Block fairy First appearance: Mario & Wario (1993) Following the tradition of characters flying around on flying wands, Wanda scoots around on one throughout Mario & Wario, a 1993 release that never hit American shores. In this game, Mario - or Yoshi or Peach, depending on the difficulty level the player chooses - is blinded when Wario dumps a makeshift helmet on his head. Mindlessly walking forward, this hapless character is in danger of falling into pits or one of Wario's evil traps. Fortunately, Wanda is present to help. Wanda, whom plays control with the Super NES mouse, flits about the screen creating or destroying blocks to direct the path of Mario (or whoever) and help them get safely to the exit. Wanda must have a beef with that creep Wario. Her only other appearance is in the Super NES installment of Wario's Woods. Wanda flies at the top of the screen and drops blocks that Toad uses to fight Wario. (Oddly, Wario's Woods is a kind of a depository for many off- the-radar Mario characters of the time: Wario, Toad, Birdo and Wanda.) Wanda has yet to show up again. Image link: gamehiker.com/gallery/displayimage.php?album=random&cat=118&pos=-5230 Wanda's staring role: Mario & Wario (Super Famicom) - 1993 Other appearance: Wario's Woods (Super NES) - 1994 ======================================================================= WARIO Occupation: Professional plunderer First appearance: Super Mario Land 2: Six Golden Coins (1992) [wario] WARIORIGINS After rescuing Daisy from crazed spaceman Tatanga in Super Mario Land, Mario returned to his home away from home, Mario Land, where he had a cozy setup in his very own castle. But Mario found that the entire original Super Mario Land adventure was Wario's doing; he had paid Tatanga to nab Daisy to give himself a chance at invading Mario's castle. The iconic M heralding Mario's ownership had even been flipped upside-down to a W. Wario's name isn't as simple as a flipped M, however. In what is probably the best-working in-game pun Nintendo has made, Wario's name comes from the Japanese word "warui," which means "bad." And Wario is bad. So it works. But on top of that, the M/W relationship works interestingly too. Mario had to venture through the six sectors of Mario Land - Tree Zone, Turtle Zone, Mario Zone, Macro Zone, Space Zone, and Pumpkin Zone - to collect the six golden coins that unlocked the gate to the castle. There, he fought the yellow and purple-clad Wario, an acquaintance from Mario's childhood who had long been jealous of Mario's fame and fortune. Wario shot back with dark version of Mario's Fire Flower and Bunny Carrot, but Mario prevailed and shrunk his villainous alterego down to size. Playing Mario's foil only made Wario popular. Almost immediately, Wario scored a starring role in Mario & Wario, a Japan-only game in which Wario plunked a makeshift helmet - a bucket, a pipe, an octopus - on the head of Mario, Yoshi, or Peach. Players controlled the fairy Wanda with the short-lived Super NES mouse, creating and destroying blocks with a magic wand to ensure that the blindly walking plumber/dinosaur/princess would not fall. Nintendo then released a Tetris-style puzzle game, Wario's Woods, on both the NES and the Super NES. In this title where he tangled again with Wanda and made an enemy of Toad for the first time. The same year also featured Wario as a playable protagonist in Wario Blast: Featuring Bomberman!, a title that pitted Wario against the explosive-happy Hudson mascot. It's notable that today Wario if often associated with bombs - both Bob-Ombs and generic explosive devices - and particularly so in the Mario Party games, which are also made by Hudson. It could very well be that Wario's association with the boom-booms arose from Wario Blast. This game also was the first to pose Wario as a controllable character, setting him well on his way to anti-herohood. LIKE MARIO LAND, ONLY MEANER Wario had capped off a particularly lucrative year by overtaking the Super Mario Land series with Super Mario Land 3: Wario Land. Having lost Mario's castle, Wario sets out for Kitchen Island, the hideaway of the notoriously wealthy Black Sugar Pirates. Rumor had it that the Brown Sugar Pirates, led by Captain Syrup, had stolen a giant, golden statue of Princess Peach. This game marks Wario's entry into the same side-scrolling platform genre that made Mario so famous. Akin to Mario's animal suits in Super Mario Bros. 3, Wario donned a variety of different hats to battle enemies with special powers. He even has his own twist on the Super Mushroom, the staple power-up of the Mario Bros. diet. Befitting his foul temper, Wario chows down on cloves of garlic, to power-up. This motif would remain associated with Wario in later appearances as well, particularly in the WarioWare games. Wario's adventure led him eventually to Syrup Castle, where he found that the evil Captain Syrup was actually a beautiful woman. Her beauty belying her feistiness, Syrup summoned her genie to eliminate the obese, greasy intruder. Wario prevailed in the fight and even in Syrup's bombing of her own castle. The ruins of Syrup Castle yield the hidden statue of Peach, but no luck for Wario - Mario sweeps in his Sky Pop airplane, thanks Wario then speeds away with the statue. In 1995, Wario starred in a Virtual Boy version of Wario Land. Though the next Game Boy game is called Wario Land II, the Virtual Boy Wario Land is the true sequel, as it retains the magical hats as power-ups. Being a Virtual Boy release, of course, not a whole lot of people played this game, including me. The gist is similar to that of the first game however: money-grubbing Wario is hunting for treasure, this time in a jungle-like area called the Awazon. Wario's initial Game Boy outing ended with Wario keeping nothing but the genie's lamp. Of course, the big guy wished for his own castle. (The level of the castle's grandeur depended on how much loot Wario had collected in the game - a sort of financially dependent ending sequence that would appear again in later Wario games as well as in Luigi's Mansion.) The next Wario game, Wario Land II, begins with Syrup and her new goons, the Black Sugar Gang, returning to Wario's newly granted castle for retribution. They nab the loot and Wario chases them - and the money - all the way back to Syrup Castle on Kitchen Isle, where he once again battles the beautiful pirate. For this outing, however, the developers throw a twist into the typical jump- and-stomp side-scroller formula: Wario can't die. Instead of taking damage from enemies, they change his condition; stomping things would squash Wario flat, allowing him through narrow passages, while fiery foes would light Wario on fire. Some conditions were beneficial. Some weren't. This innovation persisted through Wario Land 3, which had Wario being magically sucked into a music box, much like Boo House music box Mario got sucked into in Super Mario 64. This mystical musical instrument lent its name to subtitle that appeared in the Japanese title of the game, Wario Land 3: The Mysterious Orgel. (According to ShdwRlm3, the author of a Wario Land 3 FAQ, an "orgel" is a certain kind of Dutch organ. Go figure.) Technically, the game had five different orgels, which Wario had to collect to restore to power the figure who summoned him into the world to begin with. When Wario did, however, the figure revealed himself to be Rudy, a giant clown bent on world domination. (Or, at least, the world inside the magical orgel.) Wario dispatched the freaky clown, received thanks from those Rudy had imprisoned, and returned home with priceless treasure in tow. The Game Boy Advance realized the most recent Wario Land outing in full color in 2001. Reading the paper one day, Wario learns of a newly discovered pyramid discovered by archeologists. According to legend, Princess Shokora owned the pyramid until she fell under a sleeping spell. With dreams of even more riches in mind, Wario hops into his purple convertible and sets out for another adventure. After clearing the four different branches of Shokora's pyramid - the Emerald, Ruby, Sapphire, and Topaz Passages - Wario fights and defeated the sinister force called the Golden Diva, thereby freeing Shokora from the Golden Diva's curse. One should note that this game combined the play mechanics of previous Wario titles. Like the latter two, Wario gains wacky status attributes through physical contact with enemies. But like the first two, he has a health meter and can die. MUSHROOM KINGDOM TROUBLEMAKER Running parallel to Wario's burgeoning career as a platform star in the small screen - that is, the smallest of Nintendo's screens at the time - Wario also developed some popularity as a supporting player in the various side-franchises of the Mario games. Mario Kart 64, released in 1997, marked his entry into the Big Eight - the group of core Mario characters who seem appear the most often in the various off-shoot games. Mario Kart 64 also introduced Wario's voice - easily one of the most irritating in a video game, but perfectly suited for Wario's temperament. Since then, Nintendo can't seem to put the Mario characters on a golf course, tennis court, race track, or giant board game without sticking Wario's big-nosed face in the middle of it all. More often than not, Wario represents a power player - the slow-to-start but hard-to-hit kind of character typified by Bowser and Donkey Kong. It's one of these games - the Nintendo 64 installment of Mario Tennis, specifically - that introduces Waluigi, Wario's gangly partner in crime. The two are default tennis partners. The jury's out on exactly what Waluigi's relationship to Wario is - brother? look-a-like buddy? Just some guy who hates Luigi as mush as Wario hates Mario? - but the two do like to cause trouble together. For example, Wario and Waluigi cause memorable trouble in the opening sequence to Mario Power Tennis for the Gamecube. The intro features the Wario and Waluigi teaming up with Bowser to hi-jack the tennis tournament and cause Bob-Omb havoc. The forces of good triumph, naturally. Beyond the intro movie, Wario enhances his tennis skills with an extend-o- glove and a contraption that delivers an electric shock in order to super-power his shots. In the last days of the Nintendo 64, Wario returned once more to the puzzle genre in Doctor Mario 64, where he tangled with Mario's medically licensed alterego, as well as with faces from Wario Land 3 like Rudy Mad Scienstein. The various puzzle stages were framed by a story involving Scienstein stealing Dr. Mario's megavitamins to cure ailing Rudy. Players can either pick Dr. Mario or Wario's scenario, encountering different foes on the quest to Rudy's castle. The port of Super Mario 64 to the Nintendo DS system marks the introduction of Wario into a "real" Mario game - by which a mean one of the central Mario adventures and not an ancillary game like the ones mentioned in this subsection. Wario is the last of the game's four heroes to be unlocked. And for what it's worth, the player can skip Wario entirely and go straight to the big fight with Bowser if he or she chooses. Once Wario's out and about, however, he proves to be a powerhouse. He can break blocks that Mario, Luigi and Yoshi can't. Wario also inherits the metal power-up from the original Super Mario 64, making him even more of a powerhouse than he usually is. WARIO THE ENTREPRENEUR [new] Wario's latest feat is the new WarioWare series, in which he puts his love of money to a more practical use. Picking his nose while watching TV one day at his new pad in Diamond City, Wario sees a news report about the booming success of the latest Game Boy Advance game, Pyoro. Eager to jump on a new, lucrative business venture, Wario buys a computer in hopes of developing his own best- selling game. He even founds WarioWare, Inc. and names himself the president. Unfortunately, Wario is not very smart and can't think of any ideas. Thus, He calls his friends - Mona, 9-Volt, Jimmy, Dribble, Spitz, Kat, Ana, Dr. Crygor and Orbulon - to drop what they're doing and brainstorm some five-second microgames. (I'm noting that we should be surprised Wario even has friends. Good for him!) The action is unique and varied, to say the least, and Wario pops up in many of the title's over 200 microgames as a playable character - clad this time in tough guy biker gear. These appearances include everything from riding a motorcycle to pulling a flag up a flagpole. Several of the microgames infuse Wario into Mario titles he never actually appeared in, like Super Mario Land and the original Mario Bros. By playing WarioWare well, players can unlock special microgames, like Dr. Wario - a Wario-pirated version of Dr. Mario. There's also Fly Swatter, the old coffee break game from Mario Paint, a version of the Game & Watch Classic Sheriff starring Wario, and Pyoro, the seed-eating game-within-a-game that inspired Wario to found his company in the first place. WarioWare sold well - both in Diamond City and in the real world. (In fact, the game ends with Wario making truckloads of cash, but then skipping out on paying his friends for their ideas). The game was ported to the Gamecube - in real the world, I should clarify - as WarioWare, Inc.: Mega Microgame$, which featured special multi- player versions of the game in the first WarioWare. A second WarioWare title also came out for the Game Boy Advance. Titled WarioWare: Twisted, the game featured an innovative game pak that allowed players to control the action onscreen simply by tilting and spinning their Game Boy Advance. The game's intro sequence sets up the unusual gameplay by showing Wario break his Game Boy Advance and then motoring over to Dr. Crygor's lab to have it repaired. The good doctor tosses it into a washing machine-looking contraption that spins it and fixes it - sans buttons. Wario is initially furious at the apparent inability to control his game, but when Mona and 9-Volt trot over and immediately become engaged in the unusual, wobbly game, Wario smells yet another get-rich-quick scheme. The game details various other shenanigans, like Wario chasing a mouse around his house, becoming imprisoned inside a clock, and generating more mini-games in the process. The game's final challenge involves Wario's transformation into his superhero alterego, Wario-Man. (For the sake of brevity, I'm including those in Wario- Man's separate profile.) The fourth game in the series, WarioWare: Touched, begins with Wario dropping both his Game Boy Advance and his Game Boy Advance SP into the sewer. A saintly fellow called the Guru of the Sewer arises and asks which Wario owns: the two dropped game systems, or some fancy new own with two screens. Wario demands all of them and promptly mugs the guru. But he's initially perplexed by the Nintendo DS. He even tries spinning it to no avail. Wario nearly chucks the system, only to shake out the stylus. In a remarkable demo of the Nintendo DS's capabilities, he marvels at how much fun it is to poke a screen - and once again sets out to make big bucks. WarioWare: Touched also features Wario as the maker of the game's first set of microgames, Touch Training. The in-game story features Wario's visit to the aptly named dentist, Dr. Payne, who needs the help of a touch screen helper to rid Wario's mouth of cavities. The game concludes, however, with the reappearance of Wario-Man. (Again, see the appropriate profile.) I'll note here that it's not entirely clear that Wario's new hometown, Diamond City, exists in the same universe as Mario and the Mushroom Kingdom. Case in point: Nintendo seems to exist as a company in Diamond City. Characters like 9-Volt even seem to be familiar with the Mario games. Furthermore, Wario has a map of the world tacked to the wall of his living room. And I mean our world - like the one with North America and Africa and all that. Of course, he also has a photo up that clearly depicts the Golden Pyramid. I suppose it's debatable, but this separation could explain why we haven't seen folks like Mona or Jimmy popping up in the Mario Party or Mario Kart series yet - or closely Wario-associated characters like Waluigi or Syrup showing up in WarioWare. For a list of Wario's various powered-up forms, check the miscellaneous lists section at the end of the guide. For information on Wario's alteregos, see the profiles for Vampire Wario, Dr. Wario and Wario-Man. ***SMASH BROS. TROPHY INFO FOR WARIO*** An old acquaintance of Mario's. His failure to seize Mario's castle has fueled Wario's desire for a palace of his own. Wario has Herculean strength and can do things that even Mario can't imitate. His unexpected skills include a talent with items and the ability to assume many roles, among them a snowman, a zombie, and a bat. ***SMASH BROS. TROPHY INFO FOR WARIO*** MARIO KART: DOUBLE DASH!! DATA: Partner: Waluigi Personal racecar: Wario Car Special weapon: Bob-Omb Wario's starring roles: Super Mario Land 2: Six Golden Coins (Game Boy) - 1992 Mario & Wario (Super Famicom) - 1993 Wario's Woods (NES) - 1994 Wario's Woods (Super NES) - 1994 Wario Blast: Featuring Bomberman! (Game Boy) - 1994 Super Mario Land 3: Wario Land (Game Boy) - 1994 Virtual Boy Wario Land (Virtual Boy) - 1995 Excitebike: Bun Bun Mario Battle 2 (Bandai Satellaview-X) - 1996 Mario Kart 64 (Nintendo 64) - 1997 Excitebike: Bun Bun Mario Battle 3 (Bandai Satellaview-X) - 1997 Excitebike: Bun Bun Mario Battle 4 (Bandai Satellaview-X) - 1997 Wario Land II (Game Boy) - 1998 Mario Party (Nintendo 64) - 1999 Mario Golf (Nintendo 64) - 1999 Mario Golf (Game Boy Color) - 2000 Mario Party 2 (Nintendo 64) - 2000 Mario Tennis (Nintendo 64) - 2000 Wario Land 3 (Game Boy Color) - 2000 Dr. Mario 64 (Nintendo 64) - 2001 Mario Party 3 (Nintendo 64) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Wario Land Advance (Game Boy Advance) - 2001 Mario Party 4 (Gamecube) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Game & Watch Gallery 4 (Game Boy Advance) - 2002 Nintendo Puzzle Collection (Gamecube) - 2003 WarioWare, Inc. (Game Boy Advance) - 2003 Wario World (Gamecube) - 2003 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Party 5 (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 Mario Power Tennis (Gamecube) - 2004 Mario Party 6 (Gamecube) - 2004 WarioWare: Touched! (Nintendo DS) - 2005 WarioWare: Twisted! (Game Boy Advance) - 2005 Other appearances: Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996* Pilot Wings 64 (Nintendo 64) - 1996 Uniracers (Super NES) - 1997** Game & Watch Gallery 2 (Game Boy Color) - 1998 Super Smash Bros. (Nintendo 64) - 1999*** Game & Watch Gallery 3 (Game Boy Color) - 1999 Super Smash Bros Melee (Gamecube) - 2001**** Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003***** Paper Mario: The Thousand-Year Door (Gamecube) - 2004*** * in a painting in Booster Tower ** as the racetrack "Wario Paint" *** as Mario's alternate costume **** as a trophy and as Mario's alternate costume ***** on a poster in the Yoshi Theater ======================================================================= WARIO-MAN [new] Occupation: Diamond City's finest First appearance: WarioWare: Twisted! (2005) "Stouter than an iron burrito" and "studlier than a snow tire," this purple-clad potbelly is Wario's superhero alterego. He shows up in the WarioWare games. That's easy. Saying exactly when he first appears, however, is tricky, as Nintendo released WarioWare: Twisted! after WarioWare: Touched! in the United States, even though Twisted! technically comes before Touched in the series. Furthermore, both games offer their own version of Wario-Man's secret origins. In WarioWare: Twisted!, Wario-Man's technical debut, Wario hops into Dr. Crygor's hopped-up washing machine - the same contraption that transformed Wario's broken Game Boy Advance into the spintastic version. The result is Wario in spandex. Hungry for power, Wario hops into the machine a second time and morphs into a super Wario robo-mech that flies into space. Wario-Man is enjoying his newfound superpowers when along comes space alien Orbulon in his Oinker spaceship, which identifies Wario-Man as a hostile presence and pummels him with shots from his porcine snout. The mech crumbles, and Wario - now reduced to his street clothes - plummets to the earth and splashes into the sea near Diamond City. "I'm firing everyone," he mutters. In WarioWare: Touched! - most American gamer's first introduction to Wario-Man - the player sees fat, lazy Wario sitting around his house and going to the fridge for a snack. The nearest thing to food he finds is a nasty, overgrown clove of garlic. Wario chows down anyway, and like Popeye with spinach he transforms into Wario-Man once again. (The garlic clove, notably, is a throwback to the early Wario Land games, in which garlic served as Wario's power-ups.) Wario-Man decided will use his superstrength to stop a speeding train, but doing so knocks him into the stratosphere. It would seem that Wario-Man's secret weakness is any violent assault against him. (A particularly poor secret weakness for a superhero, if you ask me.) In fact, on the menu screen for WarioWare: Twisted, the player can transform Wario into Wario-Man by dragging the Nasty Garlic icon onto Wario. To undo the transformation, the player has to drag a bomb onto Wario-Man. Funny, that. In both WarioWare: Touched! and WarioWare: Twisted!, Wario- Man's microgames represent the last to be unlocked and therefore the hardest. Wario-Man's appearances: WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 ======================================================================= WART [Japanese name: Mamu] Occupation: King of bad dreams First appearance: Doki Doki Panic (1987) This obese amphibians first appearance is Doki Doki Panic, better known as the American Super Mario Bros. 2 with its original cast. In this plot, Wart abducts the two youngest members of a can-do Arabian family through a magical storybook. Mama, Papa, son Imajin, and daughter Lina rush to the tykes' rescue and show Wart what's for. As far as I know, Wart's existence in the original Doki Doki Panic is identical to that in the Americanized version. Whether it's Imajin or Mario dueling with the regally dressed frog, the showdown happens in the room of the Bad Dream Machine, a three-piped contraption Wart has been using to destroy all bad dreams. Foolishly, Wart's machine also spits out vegetables - Wart's only weakness. When the froggy one opens his mouth to spew out bubbles o' pain, the heroes must toss the produce in. A few hits and Wart goes down. If it's the Imajin-Lina-Mama-Papa team, Wart's defeat frees the kids. If it's Mario-Luigi-Peach-Toad group, victory means freeing the Subcon fairies, flitting red things that keep the land of dreams (also called Subcon) nice and orderly. Wart is the first non-Bowser boss in the Mario series since Donkey Kong. He's also the only main villain in any of the "big" Mario games - not an RPG or a Wario game or something like that. And for a guy who hasn't appeared in an actual Mario game (excluding Super Mario Bros. 2 remakes), he still got a cameo in a Zelda game. Not even Toad got that. (As a side note, some have pointed out that Wart bears a slight resemblence to Prince Froggy, the mini-boss of the jungle world in Super Mario World 2: Yoshi's Island.) Wart's appearances: Doki Doki Panic (Famicom) - 1987 Super Mario Bros. 2 (NES) - 1988 Super Mario All-Stars (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Super Mario Advance (Game Boy Advance) - 2001 Legend of Zelda: Link's Awakening (Game Boy) - 1993* Legend of Zelda: Link's Awakening DX (Game Boy Color) - 1998* Animal Crossing (Gamecube) - 2001** * as Mamu ** as Wart Jr. ======================================================================= WATINGA Occupation: Bionic bug First appearance: Mario Paint (1992) If fumbling around with a Paintbrush knockoff or animating a whole nine-frame movie ain't your thing, Mario Paint offers a game-within- a-game that might be more fun: Fly Swatter. This mini-game, which can be accessed by clicking on the coffee mug icon, seems designed to help players improve their dexterity with the Super NES mouse. You play a hand. It's your job to swat insects as they flitter across the screen: little flies, big flies, Bob-Omb flies, wasps and finally Watinga, a giant robo-bug. Eleven years later, Fly Swatter and its cast of insectoid villains got a reprieve from video game obscurity and showed up in part as a microgame in 9-Volt's retro gaming series and then in full as an unlockable game. This time, of course, players had to do their swatting without the benefit of the mouse. Watinga's appearances: Mario Paint (Super NES) - 1992 WarioWare, Inc. (Game Boy Advance) - 2003 ======================================================================= WATT [Japanese name: Akarin] Occupation: Living flashlight Only appearance: Paper Mario (2001) One of the stranger legs of Mario's journey in Paper Mario involves shrinking down to flea-sized proportions and venturing into the Shy Guy's Toy Box, a dangerous toy land populated by those mask- wearing spooks from Super Mario Bros. 2. Inside, Mario fights the Lantern Ghost and crushes his lantern, releasing little Watt. Even though she looks more like a miniature version of the Sun from Super Mario Bros. 3, Watt is a Li'l Sparky, one of the slow-moving fireball baddies from Super Mario World. (Honestly, such an enemy's inclusion among the menagerie of common enemies - Goomba, Koopa Troopa, Cheep Cheep - that Mario befriends in Paper Mario seems strange to me, but whatever.) Because she's a baby, she sucks on a pacifier - that blue thing on her face, in case you were wondering. Watt joins Mario. She may suck on a pacifier, but she's a mighty ally. Watt can illuminate darkened passages or shock foes with electrical discharges. ======================================================================= WEBBER [Japanese name: Spigon] Occupation: Arachnotastic boss Only appearance: Wario Land 3 (2000) The next-to-last boss in Wario Land 3, Webber is a yellow and black- striped tree spider whom Wario fights in the stage called "Out of the Woods." Wario must dodge Webber's cobweb shots in order to survive. This spidery character pops up again in Dr. Mario 64 as a midboss and as a selectable character in the game's multiplayer mode. Webber's starring roles: Wario Land 3 (Game Boy Color) - 2000 Dr. Mario 64 (Nintendo 64) - 2001 Nintendo Puzzle Collection (Gamecube) - 2003 ======================================================================= WHACKA [Japanese name: Koburon] Occupation: Living whack-a-mole First appearance: Paper Mario (2001) A blue mole-looking guy whose head grows a giant, edible lump if Mario whacks him with a hammer. Whacka doesn't appreciate being hit, but the lumps that fall of his noggin are some of the best power- ups in the game. Whacka only lives on Mt. Rugged. In Paper Mario: The Thousand-Year Door, Whacka shows up again on the island called Keelhaul Key. He's virtually unchanged from the first Paper Mario: whack him with a hammer and he'll produce an edible, healthful lump. Want some tragic news? Have Goombella use her Tattle ability near Whacka and she'll reveal that he's an endangered species - probably because those lumps are so mysteriously delicious. In either game, SiR6 informs me, Whacka will die if Mario bops him too many times. How could Mario be so cruel? Whacka is the second cute, helpful mole character in a Mario RPG game. In Super Mario RPG: Legend of the Seven Stars, Mario met Mukumuku, a cuddly burrower who would attack enemies if Mario used a Mukumuku Cookie. Whacka's appearances: Paper Mario (Nintendo 64) - 2001 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ======================================================================= WHOMP [Japanese name: Battan] Occupation: Sinister stepping stone First appearance: Super Mario 64 (1996) Whomps debuted as minor baddies in Super Mario 64. They acted just like their superior, the Whomp King - they'd try to slam Mario into the ground by falling on him. Their appearance, their behavior and their names would suggest that they are related to the Thowmps - the living blue blocks that would try to slam down from the ceiling whenever Mario comes near. Although Whomp generally shows up as a generic baddie, he awaited players in the Extra Room in Mario Party 3. There, he challenged players to take on the unique one-player games in the Thwomp's Basebment Bouhaha collection. These one-player games were decidedly off-beat, the strangest being Mushroom Medic, in which players had to determine which hospital patient had ingested a poisonous mushroom by checking their heartbeat. Odd indeed. Whomp's appearances: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Verison (Nintendo 64) - 1997 Mario Party (Nintendo 64) - 1999 Mario Party 2 (Nintendo 64) - 2000 Mario Party 3 (Nintendo 64) - 2001 Mario Party 4 (Nintendo 64) - 2002 Mario Party 5 (Gamecube) - 2003 Mario Party 6 (Gamecube) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 ======================================================================= WHOMP KING Occupation: Supreme stepping stone First appearance: Super Mario 64 (1996) Boss of Whomp's Fortress, the Whomp King is a giant slab of stone who tries to crush Mario by falling on him. When the Whomp King falls on his face, Mario can slam down onto his back to defeat him, whereupon the Whomp King makes a terrible pun wit the words "gravel" and "grovel." Whomp King's appearances: Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Verison (Nintendo 64) - 1997 Super Mario 64 DS (Nintendo DS) - 2004 ======================================================================= WIGGLER [Japanese name: Hanachan; also known as Wigglerfly] Occupation: Deceptive caterpillar First appearance: Super Mario World (1991) A segmented yellow caterpillar with a big brown nose, a jolly grin and a daisy growing out of his head. Yes, it seems like Mario and Wiggler should be bosom buddies instead of enemies, but Wiggler's appearance belies his true nature. He's a baddie who'd like nothing better than to trample over Mario. Wiggler first appears in the Forest of Illusion stages in Super Mario World. He seems harmless enough until Mario stomps him. The daisy withers and falls off and Wiggler's shade turns from mellow yellow to a steamed red. He'll come after Mario at full speed. Wiggler appears again as a generic baddie in Super Mario World's sequel, though not as a caterpillar. Yoshi faces off with Wiggler's post-cocoon form, the Wigglerfly: lovely, but just as much of a pain. Players could even chose to play as the Wigglerfly in Tetris Attack, the puzzle game spin off of Super Mario World 2. The Wigglerfly replaced Ruby, the jewel fairy in Tetris Attack's Japanese version, Panel du Pon. Since then, Wiggler has shows up as a boss and not a generic baddie. In Super Mario 64, Wiggler is the final boss in the Tiny-Huge Island area. If, in the tiny version of the island, Mario stomps a certain pool of water, it will drain. Returning to the same spot in the giant version of the island, Mario can slip through the cracks and into Wiggler's lair, where Mario finds the caterpillar fuming because someone has flooded his home. Beating Wiggler earns Mario a star. A green-hued Wiggler shows up as a boss in the Gelato Beach area of Isle Delfino in Super Mario Sunshine as well. That same Wiggler is a model for the Wiggler bus that creates traffic hazards in Mario Kart: Double Dash!! Wiggler also shows up in Mario Party 5 as a capsule event item. Activating it allows Wiggler to give you a ride directly to the next star. Wiggler appears as a true playable character for the first time in Mario Power Tennis, in which he is unlockable by beating the Thunder Cup- level Gimmick Masters in singles mode. Curiously, Wiggler walks with much of his caterpillar body upright, rather than all on the ground as players are used to seeing him. Wiggler proves to be a formidable opponent, as he can morph into his two alternate forms for his power attacks: He can either become enraged, as he does in Super Mario World when Mario dares to stomp him, or he can become the Wigglerfly, his ultra-rare alternate form. Either way, he's eight legs of tennis-playing caterpillar madness. Wiggler's starring roles: Tetris Attack (Super NES) - 1996* Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Game & Watch Galley 4 (Game Boy Advance) - 2002 Super Mario Sunshine (Gamecube) - 2002 Mario Power Tennis (Gamecube) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Other appearances: Super Mario World (Super NES) - 1991 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Super Mario World 2: Yoshi's Island (Super NES) - 1995* Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Picross NP Vol. 6 (Super Famicom) - 2000 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario Party 5 (Gamecube) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Mario Party 6 (Gamecube) - 2004 * only as Wigglerfly ======================================================================= WINKY [Japanese name: Uinkii] Occupation: Hopalong froggy First appearance: Donkey Kong Country (1994) Winky, an unfortunately named green and red-speckled frog, is one of the rideable animal buddies in Donkey Kong Country. He can jump higher than any other character and, curiously, his soft underbelly can stomp baddies other characters can't. (Oddly, considering that it's probably mushier than D.K.'s feet.) Winky never appears again after Donkey Kong Country and its various remakes. Winky's starring roles: Donkey Kong Country (Super NES) - 1994 Donkey Kong Land (Game Boy) - 1995 Donkey Kong Country (Game Boy Color) - 2000 Donkey Kong Country (Game Boy Advance) - 2004 ======================================================================= WISE WISTERWOOD Occupation: Sagacious tree Only appearance: Paper Mario (2001) Much like the Deku Tree in the Zelda games, Wise Wisterwood is the elder of the woodsy environment he lives in. He helps guide Mario through Flower Fields, where Bowser's minion Huff N. Puff aims to block the sun out forever, killing all plant life. ======================================================================= WONKY Occupation: Blabbermouth Only appearance: Paper Mario: The Thousand-Year Door (2004) A Humpty Dumpy-shaped chap who hangs out in Herb. T's teahouse in the ruins beneath Rogueport. For a small fee, he'll spin a yarn - anything from legends of the pirate king Cortez to gossip about Zess T's long lost sister. Is it just me, or does Wonky look a little like Miss Warp from Yoshi's Story? ======================================================================= WRINKLY KONG Occupation: Schoolmarm First appearance: Donkey Kong Country 2: Diddy's Kong Quest (1995) She has an unfortunate name, but the kindest soul in the whole Marioverse. She'd have to - she's married to Cranky Kong. Wrinkly, a hunched over ape with gray hair and glasses, waits for her pupils Diddy and Dixie to stop by the Kong College. There, they can record their progress. She fulfills the same function in Donkey Kong Country 3, only she's ditched her school teacher shawl for - shudder - a workout leotard. Candy Kong was definitely easier on the eyes. When Nintendo ported Donkey Kong Country 2 to the Game Boy Advance, they switched Wrinkly's job to accommodate the game's save feature. Ever the schoolteacher, the revamped Wrinkly Kong now assigned homework - special missions for Diddy and Dixie to perform. Wrinkly holds the dubious honor to be the only recurring character in the entire Marioverse to permanently die. Rare killed her off between Donkey Kong Country 3 and Donkey Kong 64. I'm not sure how, exactly, but she's not around - at least not in the corporeal sense. Her ghost shows up to offer the hints. Spooky. DK: King of Swing, the original platforming title Nintendo developed for the Game Boy Advance, also features Wrinkly Kong in a playable role, I'm told, but I'm not sure how. Is she still even a ghost? Anybody? Wrinkly Kong's appearances: Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Donkey Kong Country 3: Dixie's Double Trouble (Super NES) - 1996 Donkey Kong Land 3 (Game Boy) - 1997 Donkey Kong 64 (Nintendo 64) - 1999 Donkey Kong Country 2 (Game Boy Advance) - 2004 ======================================================================= YAKKEY Occupation: Talkative key Only appearance: Paper Mario (2001) Yakkey unlocks the cellar where Tubba Blubba keeps his greatest secret - his talking, disembodied heart. Mario creeps past sleeping Tubba Blubba to get the key, but the key is unfortunately both sentient and a loyal follower of Tubba Blubba's. Yakkey screams and Tubba Blubba chases Mario through his fortress. ======================================================================= YARIDOVICH Occupation: Smithy's minion Only appearance: Super Mario RPG: Legend of the Seven Stars (1996) Okay. I get that all of Smithy's goons are weapons. Mack hops around on a knife and Bowyer is a bow. The Axem Rangers all carry axes. But what the hell is Yaridovich supposed to be? When Mario and his party first enter Seaside City, it's all but deserted. Instead of Toads happily going about their days, Mario finds only strange Toads who don't act human. The village elder, also a suspicious Toad, asks Mario to fetch the fifth Star Piece from Jonathan Jones at the bottom of the sea. When Mario complies, the elder reveals himself to be a disguised Yaridovich, one of Smithy's henchmen. Yaridovich and the other phony Toads attempt to vamoose, but Jonathan Jones valiantly pops up and blocks their escape root. Trapped, Yaridovich and the phony Toads merge into one giant mental contraption that fights with a spear. It's not too difficult a battle for our heroes, and soon the real residents of Seaside City are released. A reader calling himself Krail points out that Yaridovich is probably a spear. I'd agree, especially since reader Davey points out that "yari" is a Japanese word for a certain type of spear. Honest. Google it. I'd guess that the Russian-sounding "-ovich" ending was just added to make his name sound like a typical bad guy name. ======================================================================= YOSHI [new] Occupation: Egg chucker, compulsive eater First appearance: Super Mario World (1991) [yoshi] YOSHI'S LONG-LOST COUSIN To really understand Yoshi's origins, one would have to first look at Demon World, a Pac-Man clone Nintendo of Japan released for the Famicom in 1984. The game starred Tamagon, a little lizard dude who hatched from an egg and chased demons down dot-lined corridors. Tamagon's big foe was Satan himself, and crucifixes worked as the Devil's World equivalent of Power Pills. Nintendo's strict censors would never permit such Christian icons in an American release, Devil's World never saw the light of day stateside. In fact, Nintendo of America was so leery of pissing off American Christians that they even omitted Tamagon's trophy from Super Smash Bros. Melee nearly twenty years later in 2001. So maybe religious controversy prevented Tamagon from figuring into the Nintendo universe as a whole, but he seems to have influenced the creation Yoshi's creation. Also a green lizard dude, Tamagon makes the exact same noise when he hatches from his egg as Yoshi does. While Yoshi didn't show up until Super Mario World in 1991, Miyamoto has said in interviews that he had wanted Mario mounted on a trusty steed since the days of the original Super Mario Bros. Concept sketches even show an ostrich-looking creature that programming limitations nixed from the three original Mario games. (Or so Miyamoto says. Curiously, in the second game of the Mario Bros.-like Hudson's Adventure Island series, its hero Master Higgins rode a variety of pre-Yoshi dinosaur buddies. So Master Higgins can do it on his NES adventures, yet Mario apparently could not.) HATCHING A HERO Yoshi finally joined Mario during his journey through Dinosaur Land in Super Mario World in 1991. When Bowser stormed the prehistoric vacation spot, he magically trapped Yoshi and his friends in eggs. Mario freed Yoshi, hopped into his saddle, and employed the lizard's sticky tongue in his quest. The dinosaur proved to be a bottomless pit; he could eat nearly any of Bowser's minions. And despite the notable handicap of being male, Yoshi could also lay eggs that could produce - perplexingly - mushrooms or smiling clouds that rained coins. Yoshi accompanied Mario through nearly every section of Super Mario World, excluding Boo Houses, fortresses, and the castles of the seven Koopalings. While the main Yoshi was green, Mario could also unlock three other varieties: the Red Yoshi, the Blue Yoshi, and the Yellow Yoshi. In each of them the shells of Koopa Troopas had magical effects. While the regular Green Yoshi, for example, could eat a red Koopa Troopa shell and spew fireballs, the Red Yoshi could eat any colored Koopa Troopa shell to create the same fire breath. Ending Bowser's terrible reign over Dinosaur Land freed both kidnapped Peach and the seven Yoshi babies. The group returned to the southwestern corner of Dinosaur Land, a subcontinent called Yoshi's Island, where the Yoshies flourished in the shade of Kappa Mountain. Eggs hatched. People rejoiced. The fifth installment of Super Mario Bros. is completely Yoshi's show. Its complete title is Super Mario Bros. 5: Super Mario World 2: Yoshi's Island and it tells the story of how the Yoshi clan saved the infant Mario Brothers from destruction at the hands of Kamek and his charge, the newborn Koopa King. Released ten years after Super Mario Bros. brought Mario to home video game systems in 1985, this game has Baby Mario getting bucked from the saddle of one Yoshi to another as he inches closer towards reunion with Baby Luigi. The game features an expanded rainbow of Yoshi colors - green, red, yellow, blue, purple, pink, orange and navy blue - though the Yoshi's color now has no effect over his abilities. In Yoshi's Island, Yoshi took egg production to a new level. Eating anything now forced Yoshi to poop out an egg. Up to six different eggs would trail behind the Yoshter, and he could aim them at enemies with precision. Though colors granted them no special effects, a full rainbow of Yoshies appeared in this game: green, red, light blue, yellow, purple, pink, orange, and dark blue. The distinctively kiddy look to the game - backgrounds that charmingly resembled a child's crayon scribblings - belied the game's depth. Many argue that innovative play mechanics of Yoshi's Island make it the greatest Mario game ever - even if Mario's role is minimal. One gameplay element that never sailed off Yoshi's Island, however, was the sticky tongued one's transformation into various vehicles: helicopters, submarines, racecars, trains, mole machine. All in all, much like a child's toys. While now mostly forgotten, the Yoshicopter did make a cameo above the Baby Park racetrack in Mario Kart: Double Dash!! YOSHI GROWS UP The whole clan showed in a second dino-only venture in 1998 in Yoshi's Story. That bratty Baby Bowser returned to Yoshi's Island and plucked the source of all happiness and fruit, the Super Happy Tree, from the ground it grew in. To really rub it in, the young king also flattened Yoshi's Island into a storybook. The core six Yoshies - green, red, yellow, blue, purple, and pink - were joined by special black and white Yoshies that could stomach even the hottest chili peppers. (Feed your Yoshi right. Red and Pink Yoshi prefer apples, but Blue and Purple Yoshi like grapes. Green Yoshi likes watermelons (as opposed to normal melons), and Yellow Yoshi predictably hankers for bananas. Black and White Yoshi eat anything with digestive impunity.) The game boasted a circular level design, wherein the same backgrounds were scroll by on an endless loop. The trick to level-beating was fruit eating. Eating each Yoshi's choice fruits earned a higher happiness rating - that is, a score - that opened up more levels accordingly. Melons earned the highest scores. Pestering Poochy the dog to sniff out melons wasn't most players' idea of a great video game. Mixed reception, coupled with an infuriating theme song sung by what sounds like a gibberish-fluent kindergarten class, meant Yoshi didn't make a subsequent solo effort until the latter days of the Game Boy Advance. But while Yoshi's Story did not further entrench Yoshi's status as a platforming star, it did modify his design in a way that has had long-lasting consequences. Previous to Yoshi's Story, Yoshi looked more dinosaur-like, with a longer neck and tiny, useless Tyrannosaurus Rex arms. The Yoshi's Story model, however, had a Yoshi with more humanoid proportions, larger eyes and functional hands. This Yoshi, supposedly a more juvenile Yoshi than the one who had starred in previous games, became the default Yoshi from this point forward. The newly modeled Yoshi makes an appearance in nearly every Mario game. Although he only made a cameo in Super Mario 64, he was ready for action in Super Mario Sunshine. Just as well as Mario's water pack, F.L.U.D.D., the orange, pink, and purple Yoshies native to Isle Delfino could clear graffiti by high-pressure vomiting their favorite fruits. Props to Nintendo for including the rare but existent tropical durian fruit as Purple Yoshi's favorite snack - a first, I'd imagine, for a video game. Nintendo surprisingly posed Yoshi as the star of the Nintendo DS remake of Super Mario 64. The player actually starts the game as Yoshi, and though Mario must be rescued, the decision whether to rescue Luigi and Wario is entirely left to the player, as Yoshi can put on their hats to temporarily borrow their abilities. Yoshi's transition into the three-dimensional world of Super Mario 64 is so seamless that one wonders why he wasn't in the original version of the game. For the first time, he can eat enemies and toss eggs in any direction. In a way, Nintendo giving Yoshi the starring role is almost an apology for his throwaway cameo in Super Mario 64. There, Mario could meet Yoshi atop Peach's castle to gain extra lives and an improved triple jump. At the beginning of Super Mario 64 DS, the camera sweeps over Peach's Castle as Mario, Luigi and Wario are entering. You can briefly spot Yoshi napping on the roof - a nod to his original cameo. FURTHER YOSHI MUTATIONS Cuddly, cheerful, green, and jolly, Yoshi instantly became popular. He joined veterans like Toad and Donkey Kong Jr. in Super Mario Kart in 1992 and then got his name in two multiplatform puzzle games: Yoshi and Yoshi's Cookie. Yoshi appeared in a third puzzle game in 1996: Tetris Attack, nicknamed perfectly by the Mushroom Kingdom website as "Tetris A-Hack." Much like Doki Doki Panic's transformation into the American Super Mario Bros. 2, Nintendo of America stripped the Japanese release Panel de Pon of its original cast of cute fairies and replaced them with Yoshi's pals from Yoshi's Island. The play mechanics were virtually identical, but Nintendo figured American players would rather solve puzzles with cuddly animals than a bunch of girly-girl fairies. (Notably, the main fairy was named Lip. While excised from American gaming, her trademark flower staff showed up in 2001 in Super Smash Bros. Melee as Lip's Stick, which made opponents sprout a flower out of their head when struck with it.) The game itself had nothing to do with the original Tetris concept, surprisingly. Rather than arrange falling blocks, the object of Tetris Attack was to shuffle colored tiles so as to line up similar colored ones. (For a detailed description of Yoshi's transformations, check the miscellaneous lists section at the end of the guide.) ***SMASH BROS. TROPHY INFO FOR YOSHI*** Yoshies are gentle, fleet-of-foot dinosaurs that make their home on idyllic Yoshi's Island. They come in a variety of colors and have evolved an interesting trait to help increase their numbers: they can transform anything they swallow into an egg. With adhesive tongues and bottomless bellies, Yoshies have been known to eat anything. ***SMASH BROS. TROPHY INFO FOR YOSHI*** ***SMASH BROS. TROPHY INFO FOR MARIO & YOSHI*** Yoshi was first introduced in Super Mario World, and the sight of Mario riding the helpful character soon became an enduring image. Despite his Cape, Mario can't fly while astride Yoshi. The pair can make huge jumps and drift slowly back to earth, though. As a last resort, Mario could leap off Yoshi's back to safety. ***SMASH BROS. TROPHY INFO FOR MARIO & YOSHI*** MARIO KART: DOUBLE DASH!! DATA: Partner: Birdo Personal racecar: Turbo Yoshi Special weapon: Yoshi Egg Yoshi's starring roles: Super Mario World (Super NES) - 1991 Super Mario Kart (Super NES) - 1992 Yoshi's Safari (Super NES) - 1993 Yoshi's Cookie (Game Boy) - 1993 Yoshi's Cookie (NES) - 1993 Yoshi's Cookie (Super NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Mario's Tennis (Virtual Boy) - 1995 Super Mario World 2: Yoshi's Island (Super NES) - 1995 Tetris Attack (Super NES) - 1996 Game & Watch Gallery (Game Boy) - 1997 Mario's Tennis (Virtual Boy) - 1997 Mario Kart 64 (Nintendo 64) - 1997 Excitebike: Bun Bun Mario Battle 4 (Bandai Satellaview-X) - 1997 Yoshi's Story (Nintendo 64) - 1998 Picross NP Vol. 2 (Super Famicom) - 1999 Mario Party (Nintendo 64) - 1999 Mario Golf (Nintendo 64) - 1999 Game & Watch Gallery 3 (Game Boy Color) - 1999 Super Smash Bros. (Nintendo 64) - 1999 Mario Party 2 (Nintendo 64) - 2000 Mario Tennis (Nintendo 64) - 2000 Mario Party 3 (Nintendo 64) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Super Smash Bros Melee (Gamecube) - 2001 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Super Mario Sunshine (Gamecube) - 2002* Mario Party 4 (Gamecube) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Game & Watch Gallery 4 (Game Boy Advance) - 2002 Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 Nintendo Puzzle Collection (Gamecube) - 2003 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Party 5 (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Mario Power Tennis (Gamecube) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Mario Golf: Advance Tour (Game Boy Advance) - 2004 Mario Party 6 (Gamecube) - 2004 Mario Party Advance (Game Boy Advance) - 2005 Other appearances: Mario Paint (Super NES) - 1992 Yoshi (Game Boy) - 1992 Yoshi (NES) - 1992 Super Mario All-Stars (Super NES) - 1993* Mario & Wario (Super Famicom) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Super Mario 64 (Nintendo 64) - 1996 Donkey Kong Land 2 (Game Boy) - 1996 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Legend of Zelda: Ocarina of Time (Nintendo 64) - 1998** Legend of Zelda: Link's Awakening DX (Game Boy Color) - 1993 Super Mario Bros. Deluxe (Game Boy Color) - 1999 Paper Mario (Nintendo 64) - 2001* Legend of Zelda: Ocarina of Time (Nintendo 64) - 1998* Super Mario Advance (Game Boy Advance) - 2001* Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003* Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 Mario Pinball Land (Game Boy Advance) - 2004 Paper Mario: The Thousand-Year Door (Gamecube) - 2004* * Because Yoshi is both a unique character and a generic term for his whole race, I decided to differentiate between his appearances in this list. Entries with an asterisk mean that Yoshi appears as a generic race - not as the specific green Yoshi character we all know and love. ** as a portrait in Hyrule Castle ======================================================================= THE YUM YUMS [new] [Japanese name: Nao Komori] Occupation: Pro-Mona pop group First appearance: WarioWare: Twisted (2005) A Diamond City pop group who seem to have scored a hit with the Mona Pizza jingle, which doubles as Mona's theme song during her mini-games in WarioWare: Twisted. The group's singer - whose name may be Nao Komori in the game's English version as well as the Japanese version - takes the lead vocals, though Joe and the goons from Pizza Dinosaur also chime in as well. The lyrics to the Mona Pizza jingle are as follows, according to the WarioWare song lyrics guide posted by Enigmapoeia at GameFAQs.com. Lyrics in parentheses are spoken by Joe. Lyrics in brackets are spoken by the Pizza Dinosaur goons. This here is Mona Pizza Makers of the world's best eats-a Fresh sauce and cheese gal-ore Brought straight to your front do-or This here is Mona Pizza (Buon giorno!) Makers of all tasty treats-a (Buono!) Our pies' crispy crunchy cru-sts (Bellissima!) Leaves others in the d-ust (Mamma mia!) Grab a hot slice and take a big bite It's so good that you'll start a fight for more Mona Pizza (I'm the manager of this joint!) Mona Pizza (My name is Joe!) Mona Pizza (It's a pizza art!) Mona Pizza! (I said a "pizza art," ahahahaha!) [[We represent Pizza Dinosaur]] [[We got the most stores in the world]] [[Our crust is tough and our sauce is thin]] [[But we're everywhere, so you gotta give in]] [[Mona Pizza's got nothing on us]] [['Cause we've got six thousand stores plus!]] [[Pizza Dinosaur!]] [[Pizza Dinosaur!]] [[Wahahahahha! Wahahahahha!]] The Yum Yums briefly cameo in WarioWare: Touched, as well. The Yum Yums' appearances: WarioWare: Twisted! (Game Boy Advance) - 2005 WarioWare: Touched! (Nintendo DS) - 2005 ==M A R I O==G A M E==M A S T E R L I S T=============================== [gamelist] All the games in the Marioverse, plus a brief description of plot, gameplay and the major players. I've also noted when a game introduces characters that appear in subsequent games. Games in which Marioverse characters only make cameos are not listed here. And yes, I know I'm using the word "damsel" fairly liberally. If you can think of a better term, please let me know. ===== DONKEY KONG - Arcade (1981) - Playable character: Mario - Big bad: Donkey Kong - Damsel: Pauline The first ever Mario game. Big ape Donkey Kong kidnaps Pauline to the top of a construction site where Mario works. Mario must leap over the barrels Donkey Kong tosses and rescue Pauline. - Introduces Mario (as "Jumpman"), Donkey Kong and Pauline Remakes and ports - Donkey Kong (Atari 2600) - 1981 - Donkey Kong (NES) - 1985 - Donkey Kong Classics (NES) - 1988 - Donkey Kong '94 (Game Boy Color) - 1994 - Game & Watch Gallery 2 - (Game Boy Color) - 1998 Included in - Donkey Kong 64 (Nintendo 64) - 1999 - Animal Crossing (Gamecube) - 2001 ===== DONKEY KONG JR. - Arcade (1982) - Playable character: Donkey Kong Jr. - Big bad: Mario - Damsel: Donkey Kong Mario has Donkey Kong imprisoned in a cage. D.K.'s son, Donkey Kong Jr., must swing from through the jungle on vine to vine to rescue his pops. For the first and only time, Mario plays the game's villain. - Introduces Donkey Kong Jr. Remakes and ports - Donkey Kong Jr. (NES) - 1986 - Donkey Kong Jr. (Intellivision) - 1988 - Donkey Kong Jr. (Colecovision) - 1988 - Donkey Kong Jr. (Atari 7800) - 1988 - Donkey Kong Classics (NES) - 1988 - Game & Watch Gallery 3 (Game Boy Color) - 1999 - Game & Watch Gallery 4 (Game Boy Advance) - 2002 ===== MARIO BROS. - Arcade (1983) - Playable characters: Mario, Luigi Mario and Luigi, both plumbers, scramble for coins in a sewer populated with pests including Shellcreepers, Fighter Flys and Crabs, which the brothers fight by bopping them from below. Note: Don't confuse this game with the Game & Watch Gallery version of Mario Bros., which plays completely differently. A bit of trivia: this is easily the most-often remade game in the Mario series. - Introduces the Koopa Troopa (as "Shellcreeper") Followed by - Return of the Mario Bros. (Famicom) - 1988 Remakes and ports - Mario Bros. (Atari 2600) - 1983 - Mario Bros. (Atari 5200) - 1983 - Mario Bros. (Atari 7200) - 1983 - Mario Bros. (Commodore 64) - 1984 - Mario Bros. (NES) - 1986 Included in - Super Mario Bros. 3 (NES) - 1990 - Super Mario Advance (Game Boy Advance) - 2001 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 - Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 - Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 ===== SUPER MARIO BROS. - NES (1985) - Playable characters: Mario, Luigi - Big bad: Bowser - Damsel: The Mushroom Retainers, Princess Peach Mario and Luigi venture through the Mushroom Kingdom to fight the Koopas and rescue Princess Peach. Aside from stomping, the brothers can use power-ups like Super Mushrooms and Fire Flowers. - Introduces Bowser, Princess Peach, the generic Mushroom Retainers and a host of generic Mario baddies, including Goomba, Paratroopa, Piranha Flower, Lakitu, Spiny, Buzzy Beetle, the Hammer Bros., Cheep Cheep, Blooper and Poodooboo Remakes and ports - Versus Super Mario Bros. (Arcade) - 1986 - Super Mario Bros. + Duck Hunt (NES) - 1988 - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 - Super Mario All-Stars (Super NES) - 1993 - Super Mario Bros. Deluxe (NES) - 1998 - Animal Crossing (Gamecube) - 2001 - Super Mario Bros. (Game Boy Advance) - 2004 ===== DONKEY KONG JR. MATH [Japanese name: Donkey Kong Jr. Math Lesson] - Nintendo (1985) - Playable character: Donkey Kong Jr. Like regular Donkey Kong Jr. - just with math! Be jazzed, people! ===== WRECKING CREW - NES (1985) - Playable characters: Mario, Luigi - Big bad: Spike Now apparently a construction worker, Mario breaks through concrete walls with his hammer and contends with nasty Foreman Spike. - Introduces Spike Remakes and ports - Wrecking Crew '98 (Bandai Satellaview) - 1998 ===== VERSUS SUPER MARIO BROS. - Arcade (1986) - Playable characters: Mario, Luigi - Big bad: Bowser - Damsel: The Mushroom Retainers, Princess Peach A rare, coin-operated version of the original Super Mario Bros. in which players take turns playing a stage. First Mario goes through Level 1-1, for example, and then Luigi has a go. Whoever reaches Peach first wins. Remake of - Super Mario Bros. (1985) ===== SUPER MARIO BROS: THE LOST LEVELS (Japan only) [Japanese name: Super Mario Bros. 2] - Famicom (1986) - Playable characters: Mario, Luigi - Big bad: Bowser - Damsel: The Mushroom Retainers, Princess Peach The Japanese sequel to the original Super Mario Bros. allows players to choose to play as Mario or Luigi in the one-player version. Luigi jumps higher, but Mario is easier to control. This game also introduces the strange Marioverse tendency for background objects like trees and clouds to have idiot smiling faces on them. Remakes and ports - Super Mario All-Stars (Super NES) - 1993 - Super Mario Bros. Deluxe (Game Boy Color) - 1998 - Super Mario Bros. 2 (Game Boy Advance) - 2004 ===== DOKI DOKI PANIC (Japan only) [also known as Yume Kajoo: Doki Doki Panic] - Famicom (1987) - Playable characters: Imajin, Lina, Mama, Papa - Big bad: Wart (as "Mamu") - Damsel: Imajin's little brother and sister Not a Mario game in the tradition sense, but the Japanese game Nintendo hacked to make the American sequel to the original Super Mario Bros. - Introduces Birdo, Mouser, Triclyde, Fryguy and Wart and several generic baddies, including Bob-Omb, Shy Guy, Snifit, Beezo, Ninji, Pidgit and Pokey Remakes and ports - Super Mario Bros. 2 (NES) - 1988 - Super Mario All-Stars (Super NES) - 1993 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 - Super Mario Advance (Game Boy Advance) - 2001 ===== RETURN OF THE MARIO BROS. (Japan only) [also known as Mario Bros. 2] - Famicom (1988) - Playable characters: Mario, Luigi A minor upgrade to the Mario Bros. arcade game that was only available by purchasing the Famicom Disk Writer accessory. Neither this accessory nor Return of the Mario Bros. were available in the United States. Remake of Mario Bros. (Arcade) - 1983 Remakes and ports - Return of the Mario Bros. (Commodore 64) - 1988 ===== SUPER MARIO BROS. + DUCK HUNT - NES (1988) A compilation of the original Super Mario Bros. and the cutest hunting simulation in the world, Duck Hunt. Remakes of - Super Mario Bros. (NES) - 1986 ===== SUPER MARIO BROS. 2 [Japanese name: Super Mario USA] - NES (1998) - Playable characters: Mario, Luigi, Peach, Toad - Big bad: Wart - Damsels: The Subcon fairies Trades jumping and stomping in the Mushroom Kingdom for vegetable-plucking and tossing in Subcon, the land of dreams. Peach and Toad became playable for the first time, though they would not be so again until four years later in Super Mario Kart. - Introduces Toad and Clawgrip Remake of - Doki Doki Panic (Famicom) - 1987 Remakes and ports - Super Mario All-Stars (Super NES) - 1993 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 - Super Mario Advance (Game Boy Advance) - 2001 ===== DONKEY KONG CLASSICS - NES (1988) The original Donkey Kong and Donkey Kong Jr. ported onto one cartridge. Remake of - Donkey Kong (NES) - 1981 - Donkey Kong Jr. (NES) - 1982 ===== SUPER MARIO LAND - Game Boy (1989) - Playable characters: Mario - Big bad: Tatanga - Damsels: Daisy In his Game Boy debut, Mario ventures through Sarasaland to rescue Princess Daisy from Tatanga. Gameplay is virtually identical to the original Super Mario Bros with two notable exceptions: the Fire Flower is replaces with the Super Flower and two stages depart from jump-and-stomp mechanics for side- scrolling shooter action. (Introduces Daisy and Tatanga.) ===== SUPER MARIO BROS. + DUCK HUNT + WORLD CLASS TRACK MEET - NES (1990) A compilation of three games on one cartridge. A bargain! Remake of - Super Mario Bros. (NES) - 1985 - Super Mario Bros. + Duck Hunt (NES) - 1988 ===== SUPER MARIO BROS. 3 - NES (1990) - Playable characters: Mario, Luigi - Big bad: Bowser - Damsel: The seven Mushroom Kings, Princess Peach Mario and Luigi restore peace to the seven kingdoms of the Mushroom World by defeating Bowser's seven children. Features an expanded system of power-ups such as the Raccoon Leaf, which allows them to fly, and the Frog Suit, which facilitates swimming. This is the first Mario game to feature a map screen. (Introduces the Koopalings and several generic baddies, including Thwomp, Boo, Chain Chomp and the Nipper Plant) Remakes and ports - Super Mario Bros. 3 (Bandai Satellaview) - 1995 - Super Mario All-Stars (Super NES) - 1993 - Super Mario Advance 4: Super Mario Bros. 3 (NES) - 2003 Includes - Mario Bros. (NES) - 1986 ===== DR. MARIO - NES (1990), Game Boy (1990) A Tetris-like puzzle game in which the player must match red, yellow and blue colored pill capsules with similarly colored viruses. Though Dr. Mario is the main character, the player doesn't control him in anyway. (Introduces Dr. Mario, the Viruses) Remakes and ports - Versus Dr. Mario (Arcade) - 1990 - Dr. Mario (Bandai Satellaview) - 1998 - Dr. Mario 64 (Nintendo 64) - 2001 - Wario Ware: Mega Microgame$ - (2003) - Wario Ware: Mega Party Game$ - (2003) - Dr. Mario (Game Boy Advance) - 2004 ===== VERSUS DR. MARIO - Arcade (1990) A coin-operated port of the Dr. Mario engine. Remake of - Dr. Mario (NES) - 1990 ===== NES OPEN TOURNAMENT GOLF - NES (1991) - Playable characters: Mario, Luigi The first Mario-themed sports game. As Mario and Luigi, one or two players can compete in various golf tournaments. ===== SUPER MARIO WORLD [also known as Super Mario Bros. 4: Super Mario World] - Super NES (1991) - Playable characters: * Mario * Luigi * Yoshi * Blue Yoshi (rare) * Red Yoshi (rare) * Yellow Yoshi (rare) - Big bad: Bowser - Damsels: Seven Baby Yoshies, Princess Peach A well-deserved vacation to Dinosaur Land goes awry when Bowser imprisons the dino-residents and kidnaps Peach. Mario and Luigi are aided in their adventure by Yoshi, the hungry, quick- tongued dinosaur, and the Cape Feather, which allows them to fly like never before. - Introduces Yoshi, the Big Boo, Wiggler, Swooper, Spike Top, Magikoopa, Chargin' Chuck and Monty Mole Remakes and ports - Super Mario All-Stars + Super Mario World (1994) - Super Mario Advance 2: Super Mario World (2002) ===== SUPER MARIO LAND 2: SIX GOLDEN COINS - Game Boy (1992) - Playable characters: Mario - Big bad: Wario When Wario overtakes Mario's castle, Mario must venture through Mario Land and collect the six coins that can unlock the seal on the castle's front door. The noteworthy power-up here is the Bunny Carrot, which allows Mario to float with using pair of rabbit ears. - Introduces Wario ===== YOSHI - NES (1992), Game Boy (1992) - Playable characters: Mario, Luigi Instantly popular in the wake of Super Mario World, Yoshi gets his first title - a puzzle game in which Mario must try to arrange alike tiles depicting various Mario baddies between the halves of Yoshi eggshells. ===== MARIO PAINT - Super NES (1992) - Big Bad: Watinga (in Fly Swatter mini-game) Not so much a game as a Mario-infused version of Paintbrush. Included is Fly Swatter, a mouse dexterity mini-game in which the player can swat some nasty insects. - Introduces Watinga ===== SUPER MARIO KART - Super NES (1992) - Playable characters: * Mario * Luigi * Peach * Yoshi * Toad * Koopa Troopa * Bowser * Donkey Kong Jr. The first in the popular Mario Kart series. Mario and friends stage go-kart races on a variety of tracks inspired by Super Mario World. Remakes and ports - Mario Kart: Super Circuit (Game Boy Advance) - 2001 ===== HOTEL MARIO - CD-I (1992) - Playable characters: Mario, Luigi - Big bad: Bowser Mario and Luigi chase a host of baddies through their new hotel. I have not found much information about this title, but I've read the game plays like the NES title Bugs Bunny's Crazy Castle, what with its popping-out-of-doors action. ===== SUPER MARIO ALL-STARS [Japanese name: Super Mario Collection] - Super NES (1993) The NES Mario adventures become realized in 16-bit glory. And the original Japanese sequel to Super Mario Bros. hits American shores for the first time as Super Mario Bros: The Lost Levels. Remakes of - Super Mario Bros. (NES) - 1985, - Super Mario Bros. 2 (NES) - 1988 - Super Mario Bros. 3 (NES) - 1990 - Super Mario Bros: The Lost Levels (Famicom) - 1986 Remakes and ports - Super Mario All-Stars + Super Mario World (Super NES) - 1994, - Super Mario Advance (Game Boy Advance) - 2001 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 ===== YOSHI'S SAFARI [Japanese name: Yoshi's Road Hunting] - Super NES (1993) - Playable characters: Mario, Yoshi - Big bad: Bowser - Damsels: Princess Peach, Prince Pine, King Fret The first and thus far the only Mario shooter. As Yoshi speeds through Jewelry Land, Mario shoots berries at enemies. Players control the gunfire with the Super Scope Six. ===== MARIO IS MISSING! - Super NES (1993), NES (1993) - Playable characters: Luigi - Big bad: Bowser - Damsel: Mario Long before ghosts nabbed Mario, Bowser got his claws on his and whisked him away to the real world - our world. Luigi follows Mario around the globe, learning about geography in the process. ===== YOSHI'S COOKIE [Japanese name: Kuruppon Oven de Cookie] - Super NES (1993), NES (1993), Game Boy (1993) - Selectable characters: Mario, Peach, Yoshi, Bowser Another Yoshi-themed puzzle game. Arrange similar cookies on a grid into a line or column and make them disappear. Like in other Mario puzzle games, the selection of characters doesn't alter gameplay; it only changes the player's on-screen persona. ===== MARIO & WARIO (Japan only) [Japanese name: Mario and Wario] - Super NES (1993) - Playable character: Wanda - Big bad: Wario - Damsels: Mario, Yoshi, Peach Wario fiendishly drops a bucket on Mario, Yoshi or Peach's head, causing them to blindly trudge forward. Only little pixie Wanda can save them by creating or removing blocks in their path. - Introduces Wanda ===== DONKEY KONG '94 - Game Boy (1994) - Playable character: Mario - Big bad: Donkey Kong - Damsel: Pauline A revamp/sequel of the original Donkey Kong that has Mario exploring bigger and more difficult stages, though all still with the purpose or rescuing sweet Pauline. Some suspect that this game may contain elements from The Return of Donkey Kong, the scrapped arcade sequel to the original Donkey Kong. ===== MARIO'S TIME MACHINE - Super NES (1994), NES (1994) - Playable character: Mario - Big bad: Bowser Mario tracks Bowser's crimes through time, learning a bit about history in the process. ===== WARIO'S WOODS - Super NES (1994), NES (1994) - Playable characters: Toad - Big bad: Wario A Tetris-like puzzle game with elements of a platform side-scroller. Control Toad as he catches falling baddies and arranges them next to similar ones to make them disappear. The game's plot involves trying to chase Wario and his cronies from Pleasant Woods. Included in - Animal Crossing (Gamecube) - 2001 ===== DONKEY KONG COUNTRY [Japanese name: Super Donkey Kong] - Super NES (1994) - Playable characters: * Donkey Kong * Diddy Kong * Rambi * Enguarde * Expresso * Winky - Big bad: K. Rool The revamped Donkey Kong and new buddy Diddy Kong search Kong Isle for a missing banana horde in this platform adventure. - Introduces Diddy Kong, Cranky Kong, Funky Kong, Candy Kong, Rambi, Enguarde, Expresso, Squawks, K. Rool and the Kremlings Remakes and ports - Donkey Kong Country (Game Boy Color) - 2000 - Donkey Kong Country (Game Boy Advance) - 2003 ===== SUPER MARIO ALL-STARS + SUPER MARIO WORLD - Super NES (1994) A direct port of Super Mario All-Stars and a minor upgrade to Super Mario World that grants Mario and Luigi different jumping abilities. This is the version of Super Mario World that Nintendo ported for Super Mario Advance 2: Super Mario World. Remake of - Super Mario All-Stars (Super NES) - 1993 - Super Mario World (Super NES) - 1991 Remakes and ports - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 ===== WARIO BLAST: FEATURING BOMBERMAN! - Game Boy (1994) - Playable characters: Wario, Bomberman. Bomb-chucking Wario gets into a blasting match with Bomberman, the explosives-happy fellow from the Bomberman series. Typical Bomberman rules here. Hudson, the company that today churns out the Mario Party games, programmed this one as well. ===== SUPER MARIO LAND 3: WARIO LAND - Game Boy (1994) - Playable characters: Wario - Big bad: Syrup Wario, equipped with a system of magical hat power-ups, takes the reigns of the Mario Land franchise as he hunts for treasure on Kitchen Isle, home of the infamous Black Sugar Pirates. - Introduces Syrup ===== SUPER MARIO WORLD 2: YOSHI'S ISLAND [also known as Super Mario Bros. 5: Super Mario World 2: Yoshi's Island] - Super NES (1995) - Playable characters: * Green Yoshi * Red Yoshi * Yellow Yoshi * Blue Yoshi * Pink Yoshi * Light Blue Yoshi * Purple Yoshi * Brown Yoshi * Baby Mario (only when powered by Starman) * Poochey (only in the sense that Yoshi can control him by facing a certain direction) - Big bad: Baby Bowser - Damsel: Baby Luigi, the Stork The Yoshi clan - multicolored but identically ables - relays Baby Mario across Yoshi's Island in hopes of reuniting him with his brother and stopping Baby Bower and his guardian, Kamek. Typical Mario stomping action mixes with new Yoshi egg-tossing action. - Introduces Baby Mario, Baby Luigi, Poochy, Kamek, the Toadies, Baby Bowser, Hookbill the Koopa, the Naval Piranha, Raphael the Raven, Bandit and several generic baddies, including the Lantern Ghost, Goonie, Crayzee Dayzee, Squeek and Bumpty Remakes: - Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 ===== DONKEY KONG LAND [Japanese name: Super Donkey Kong GB] - Game Boy Color (1995) - Playable characters: * Donkey Kong * Diddy Kong * Rambi * Expresso * Enguarge - Big bad: K. Rool In order to prove to Cranky Kong that modern video games are just as good of the past, Donkey Kong lets the Kremlings re-capture his banana horde in order to re-create their adventure on the Game Boy. While not a port of Donkey Kong Country, its Game Boy Color counterpart presents similar worlds and similar stages. What's especially interesting about this game is the bonus area, Big Ape City, an urban environment that is supposedly the environment in which Mario originally fought Donkey Kong. ===== MARIO CLASH - Virtual Boy (1995) - Playable character: Mario In Mario's first Virtual Boy outing, he must clear rooms of baddies by tossing Koopa shells at them. There's no boss and no damsel - more like the games of an earlier era, the goal is to get a high score. ===== SUPER MARIO RPG: LEGEND OF THE SEVEN STARS - Super NES (1996) - Playable characters: * Mario * Mallow * Geno * Bowser * Peach - Big bad: Smithy Mario's first RPG outing, for which Nintendo teamed with RPG juggernaut Square. The combo mixed standard Mario action with a turn-based RPG system for nice results. Though Square declined for further Mario RPG outings, many elements carried over into the Paper Mario series, such as timed hits, special attack-fueling Flower Points being shared by the entire party and Mario's knack for pantomime. - Introduces Geno ===== MARIO TENNIS - Virtual Boy (1995) - Playable characters: * Mario * Luigi * Peach * Toad * Yoshi * Koopa Troopa * Donkey Kong Jr. Mario and crew spend the day at the tennis courts. ===== VIRTUAL BOY WARIO LAND [Japanese name: Virtual Boy Wario Land: Treasure of the Awazon] - Virtual Boy (1995) - Playable character: Wario Wario falls into a treasure rich underworld during a vacation to the Awazon river basin and must hike out through fourteen levels. A true sequel to Super Mario Land 3: Wario Land, in that Wario uses his magical hat power-ups in both games. ===== DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST - Super NES (1995) - Playable characters: * Diddy Kong * Dixie Kong * Rambi * Enguarde * Squawks * Rattly * Squitter - Big bad: K. Rool - Damsel: Donkey Kong Hot on the tail of the K. Rool and the captive Donkey Kong, Diddy and Dixie journey through Crocodile Isle in this second Kong clan adventure. - Introduces Dixie Kong, Wrinkly Kong, Swanky Kong, Squitter ===== MARIO'S PICROSS - Game Boy (1995) A brain-bending puzzle game involving numbered tiles. Many of the tile arrangements resemble Mario characters. ===== DONKEY KONG LAND 2 [Japanese name: Super Donkey Kong 2 GB] - Game Boy Color (1996) - Playable characters: * Diddy Kong * Dixie Kong * Rambi * Enguarde * Squawks * Rattly * Squitter - Big bad: K. Rool - Damsel: Donkey Kong The Nintendo Database describes this game nicely: "not a remake of Donkey Kong Country, but rather a handheld homage to it." ===== TETRIS ATTACK [Japanese name: Yoshi's Panel du Pon] - Super NES (1996) - Selectable characters: * Yoshi * Poochey * Bumpty * Raphael * Lakitu * Wigglerfly * Gargantua Blargg * Lunge Fish - Big bad: Bowser A remake of the Japanese title Panel du Pon infused with characters from Super Mario World 2: Yoshi's Island. Pick a character, then flip colored panels like mad to make similar colors match up. Like in other Nintendo puzzle games, playing as different characters doesn't alter gameplay; it only changes the player's on-screen persona. ===== SUPER MARIO 64 - Nintendo 64 (1996) - Playable character: Mario - Big Bad: Bowser - Damsel: Princess Peach For his 64-bit debut, Mario gets rendered in 3-D, though many of the play mechanics of his 2-D, side-scrolling world remain. In this adventure, Mario is searching for the hidden Power Stars that free Peach and open the doorway to a showdown with Bowser. - Introduces Metal Mario, Whomp, Mr. Blizzard, Bob-Omb King, Dorrie, Klepto, Ukiki and MIPS Remakes and ports: - Super Mario 64 Shindou Version (Nintendo 64) - 1997 - Super Mario 64 DS (Nintendo DS) - 2004 ===== DONKEY KONG COUNTRY 3: DIXIE KONG'S DOUBLE TROUBLE [Japanese name: Super Donkey Kong 3: Nazo no Kremis Shima] - Super NES (1996) - Playable characters: * Dixie Kong * Kiddy Kong * Ellie * Squitter * Enguarde * Squawks * Parry (only in the sense that Parry mimicks the player's movement and can collect items by touching them) - Big bad: Dr. K. Roolenstein - Damsels: Donkey Kong, Diddy Kong Those Kremlings strike again, this time nabbing both Donkey Kong and Diddy Kong. Dixie and her toddler cousin Kiddy Kong follow them to the uncharted lands of the Northern Kremisphere for even more Kong family hijinx. - Introduces Kiddy Kong, Ellie ===== EXCITEBIKE: BUN BUN MARIO BATTLE - Bandai Satellaview (1996) - Playable characters: Mario, Luigi, Yoshi, Toad Mario and friends team-up for this remake of the original NES motorcycle racing game. ===== EXCITEBIKE: BUN BUN MARIO BATTLE 2 - Bandai Satellaview (1996) - Playable characters: Mario, Luigi, Yoshi, Wario The same deal at as the first game, only with Wario in place of Toad. ===== EXCITEBIKE: BUN BUN MARIO BATTLE 3 - Bandai Satellaview (1997) - Playable characters: Mario, Peach, Toad, Wario For this third Excitebike remake, Peach joins the races. Lord knows how you can ride a motorcycle in an ankle-length skirt. ===== MARIO KART 64 - Nintendo 64 (1997) - Playable characters: * Mario * Luigi * Peach * Toad * Yoshi * Bowser * Donkey Kong * Wario Mario and friends cruise onto the Nintendo 64 through racetracks inspired by Super Mario 64. This is the first game to feature a group I call the "Big Eight" - the core eight characters that seem to populate Mario games nowadays. ===== EXCITEBIKE: BUN BUN MARIO BATTLE 4 - Bandai Satellaview (1997) - Playable characters: Mario, Peach, Yoshi, Wario The last Excitebike remake. ===== SUPER MARIO 64 SHINDOU VERSION (Japan only) - Nintendo 64 (1997) - Playable character: Mario - Big Bad: Bowser - Damsel: Princess Peach A Japanese-only remake of Super Mario 64 remade to be compatible with the Nintendo 64 Rumble Pak. Shakey shakey. Remake of - Super Mario 64 (Nintendo 64) - 1996 ===== GAME & WATCH GALLERY [Japanese name: Game Boy Gallery] - Game Boy (1997) - Playable characters: Mario (in modern Fire, modern Octopus and modern Oil Panic), Luigi (in modern Fire), Yoshi (in modern Manhole) A compilation of mini-games from Nintendo's Game & Watch systems, including Manhole, Fire, Octopus, Oil Panic. Each game is available in its original version and an updated version populated with Mario characters. The classic versions star the omnipresent Mr. Game & Watch. ===== DIDDY KONG RACING - Nintendo 64 (1997) - Playable characters: * Diddy Kong * Conker (from Conker's Bad Fur Day) * Banjo (from Banjo-Kazooie) * Tiptup * Bumper * Pipsy * Timber * Krunch * Drumstick [unlockable] * T.T. [unlockable] - Big bad: Wizpig A variation on the Mario Kart engine populated with Diddy Kong and his woodland critter friends. Instead of just go-karts, characters can also race in hovercrafts or tiny one-seater airplanes. This is Diddy's first solo effort. (I'm not including any of the Diddy Kong Racing crew in this guide. Banjo and Conker appeared on Nintendo systems for a while, but have since crossed over. They're clearly Rareware characters. Since none of the others ever appeared again in a Nintendo-only title, I've got to assume they belong to Rare as well.) ===== DONKEY KONG LAND 3 [Japanese name: Donkey Kong GB: Dixie Kong and Dinky Kong] - Game Boy Color (1997) - Playable characters: * Dixie Kong * Kiddy Kong * Ellie * Squitter * Enguarde * Squawks - Big bad: K. Rool - Damsels: Donkey Kong, Diddy King Again, a portable version of its Super NES counterpart, only with different stages. ===== WRECKING CREW '98 (Japan only) - Bandai Satellaview (1998) - Playable characters: Mario, Spike, Eggplant Man, Gotchawrench - Big bad: Spike This Japanese-only sequel includes two games: a port of the original as well as a Panel de Pon-like, Wrecking Crew-themed puzzle game. Remake of - Wrecking Crew (NES) - 1986 ===== DR. MARIO - Bandai Satellaview (1998) A cosmetic upgrade to the original Dr. Mario engine. Remake of - Dr. Mario (NES) - 1990 ===== GAME & WATCH GALLERY 2 [Game Boy Gallery 2] - Game Boy (1998) - Playable characters: * Mario (in modern Parachute, modern Helmet, modern and classic Donkey Kong), * Luigi (in modern Parachute) * Peach (in modernChef), * Yoshi (in modern Vermin) - Big bad: Donkey Kong (in classic and modern Donkey Kong) - Damsel: Pauline (in classic Donkey Kong mini-game); Peach (in modern Donkey Kong mini-game) A second compilation of Game & Watch classics includes Parachute, Chef, Donkey Kong, Helmet, Vermin and Ball, each with modern and classic versions. While Mario characters populate the remakes, the classic versions usually star the omnipresent Mr. Game & Watch. Remake of - Donkey Kong (Arcade) - 1982 ===== WARIO LAND II [Japanese name: Wario Land II: Nusumare ta Zaihou] - Game Boy (1998) - Playable characters: Wario - Big bad: Syrup Wario wakes up one morning to the sound of his security alarm blaring. Syrup has returned to Wario Castle to retrieve the treasure Wario stole in his last adventure. Depending on the player's actions, the story unfolds differently in this side-scrolling game. Also, Wario cannot die; touching enemies merely changes his status in a number of amusing ways. ===== YOSHI'S STORY - Nintendo 64 (1998) - Playable characters: * Red Yoshi * Yellow Yoshi * Green Yoshi * Dark Blue Yoshi * Light Blue Yoshi * Pink Yoshi * White Yoshi [unlockable] * Black Yoshi [unlockable] - Big bad: Baby Bowser - Damsel: The Super Happy Tree Baby Bowser steals the source of the Yoshies' happiness, the Super Happy Tree, and transforms Yoshi's Island into a storybook. The stages, each of which are rendered to look like a different material, loop endlessly and Yoshi must collect a certain amount of fruit in each to advance. ===== SUPER MARIO BROS. DELUXE - Game Boy Color (1999) - Playable characters: Mario, Luigi - Big bad: Bowser - Damsel: The Mushroom Retainers, Princess Peach A port of both the original Super Mario Bros. and its Japanese sequel, Super Mario Bros: the Lost Levels. The remake included special challenge modes - one in which Mario has to find red coins and a hidden Yoshi egg in each level and another in which he raced against a Boo. Remake of - Super Mario Bros. (NES) - 1985 ====== GAME & WATCH GALLERY 3 [Japanese name: Game Boy Gallery 3] - Game Boy Color (1999) - Playable characters: * Mario (in classic and modern Mario Bros.) * Luigi (in classic and modern Mario Bros.) * Yoshi (in modern Egg, modern Greenhouse) * Toad (in modern Turtle Bridge) * Donkey Kong Jr. (in classic and modern Donkey Kong Jr.) - Big bad: Mario (in classic and modern Donkey Kong Jr.) - Damsel: Donkey Kong (in classic and modern Donkey Kong Jr.) Another collection of Game & Watch titles, including classic and modern versions of Egg, Greenhouse, Turtle Bridge, Donkey Kong Jr. and the Game & Watch version of Mario Bros., which is quite different from the arcade version. Four more games are also unlockable, though only in classic versions - Flagman, Judge, Lion and Fire. Remake of - Donkey Kong Jr. (Arcade) - 1982 ===== MARIO PARTY - Nintendo 64 (1999) - Playable characters: * Mario * Luigi * Peach * Yoshi * Wario * Donkey Kong Mario and each of his friends sure throw some strange parties. Their fiestas involve competing in button-mashing mini-games for coins and stars and hopping around on such game boards as Mario's Rainbow Castle, Donkey Kong's Jungle Adventure, Peach's Birthday Cake, Yoshi's Tropical Island, Wario's Bob-Omb Battlefield, Luigi's Engine Room, Bowser's Magma Mountain and the stellar Eternal Star. If you lack friends, you can also sail to Mini Game Island and tackle these little contests solo. - Introduces the Koopa Kid ====== MARIO GOLF [Japanese name: Mario Golf 64] - Nintendo 64 (1999) - Playable characters: * Plum * Charlie * Peach * Baby Mario * Luigi [unlockable] * Yoshi [unlockable] * Sonny [unlockable] * Wario [unlockable] * Harry [unlockable] * Mario [unlockable] * Maple [unlockable] * Bowser [unlockable] * Metal Mario [unlockable] * Azalea (by linking to the Game Boy Color version of Mario Golf) * Joe (by linking to the Game Boy Color version of Mario Golf) * Kid (by linking to the Game Boy Color version of Mario Golf) * Sherry (by linking to the Game Boy Color version of Mario Golf) Hit the links with Mario, his friends and a bunch of folks who look like they don't belong in the Mushroom Kingdom. Courses include Toad Highlands, Koopa Park, Shy Guy Desert, Yoshi's Island, Boo Valley and Mario's Star. Oddly, Mario is not immediately playable when you first start the game - a rarity in a Mario title. ===== DONKEY KONG 64 - Nintendo 64 (1999) - Playable characters: * Donkey Kong * Diddy Kong * Lanky Kong * Chunky Kong * Tiny Kong - Big bad: K. Rool K. Rool kidnaps the extended Kong family and only Donkey Kong can rescue them. As he journeys through this first-and-only 3-D rendering of his world, Donkey is joined by Diddy and several new friends, each with his or her own special ability. Includes a remake of - Donkey Kong (Arcade) - 1983 ===== SUPER SMASH BROS. [Japanese name: Nintendo All-Star! Royal Battle Smash Bros.] - Nintendo 64 (1999) - Playable characters: * Mario * Yoshi * Donkey Kong * Luigi [unlockable] * Link (from Legend of Zelda) * Samus (from Metroid) * Fox McCloud (from StarFox) * Pikachu (from Pokémon) * Kirby (from Kirby's Dreamland) * Jigglypuff (from Pokémon) * Ness (from Earthbound) * Captain Falcon (from F-Zero) - Big Bad: Master Hand The imagination of some gloved video game fan sends his officially licensed Nintendo products into battle against each other. Mascots battle and try to knock each other out of the ring. (And yes, as some readers have pointed out, the characters are technically just dolls of various video game characters and not the characters themselves. Nonetheless, you're still playing as Mario, though, no matter how you look at it.) Up to four characters can fight at once. Characters retain moves from the franchises that made them famous, so Mario and Luigi throw fireballs, Yoshi tosses eggs and Donkey Kong can lift heavy objects. ===== MARIO PARTY 2 - Nintendo 64 (2000) - Playable characters: * Mario * Luigi * Peach * Yoshi * Donkey Kong * Wario One party isn't enough. Sixty-four new mini-games on new amusement park-themed game boards, including Pirate Land, Western Land, Space Land, Mystery Land and Horror Land. Adorably, the characters dress up in a costume appropriate to whatever board they're playing on. ===== MARIO GOLF - Game Boy Color (2000) - Playable characters: * Kid * Joe * Sherry * Azalea An unusual hybrid of golfing simulation and RPG and players create a character and play golf to build their stats. ===== WARIO LAND 3 [Japanese name: Wario Land 3: The Mysterious Orgel] - Game Boy Color (2000) - Playable character: Wario - Big bad: Rudy Magical forces summon Wario inside a haunted organ, where he must battle an evil clown named Rudy and free the people trapped inside. Play mechanics work similarly to Wario Land II - again, Wario can't die. - Introduces Rudy, Scienstein ===== MARIO TENNIS [also known as Mario Tennis 64] - Nintendo 64 (2000) - Playable characters: * Mario * Luigi * Peach * Daisy * Yoshi * Birdo * Toad * Baby Mario * Bowser * Paratroopa * Wario * Waluigi * Donkey * Boo, * Donkey Kong Jr. [unlockable] * Shy Guy [unlockable] * Alex (by linking to the Game Boy Color version of Mario Tennis) * Nina (by linking to the Game Boy Color version of Mario Tennis) * Kate (by linking to the Game Boy Color version of Mario Tennis) * Harry (by linking to the Game Boy Color version of Mario Tennis) The group returns to the tennis courts, but the matches are now spiced up with typical Mario zaniness: character-themed courts and a special battle mode where items affect gameplay. - Introduces Waluigi ===== DONKEY KONG COUNTRY - Game Boy Color (2000) While the Game Boy title Donkey Kong Land is a re-envisioning of the original Donkey Kong Country, this Game Boy Color title is a direct port. All the levels from the original are re-created faithfully. Remake of - Donkey Kong Country (Super NES) - 1995 ===== DR. MARIO 64 - Nintendo 64 (2001) - Selectable characters: * Dr. Mario * Wario * Spearhead (multiplayer mode only) * Webber (multiplayer mode only) * Silky (multiplayer mode only) * Appleby (multiplayer mode only) * Jellybob (multiplayer mode only) * Octo (multiplayer mode only) * Helio (multiplayer mode only) * Lump (multiplayer mode only) * Hammerbot (multiplayer mode only) * Scienstein (multiplayer mode only) * Rudy (multiplayer mode only) * Metal Mario [unlockable] * Vampire Wario [unlockable] - The Big Bad: Rudy A remake of the original Dr. Mario engine with infused with a story mode, in which Dr. Mario, Wario and Scienstein vie for the wondrous cure-all megavitamins. Somehow, a bunch of characters from the Wario Land games get mixed in. The graphics of the game's story sequences are done in a Paper Mario-inspired two-dimensional cut-out style. And as in Tetris Attack, the selection of available characters doesn't really alter gameplay; it only changes what your on-screen persona looks like. Remake of - Dr. Mario (NES) - 1990 ===== PAPER MARIO [Japanese name: Paper Mario Story] - Nintendo 64 (2001) - Playable characters: * Mario * Goombario * Kooper * Bombette * Parakarry * Bow * Watt * Sushie * Lakilester * Peach (during special scenes) * Goompapa (very briefly) * Twink (very briefly) - Big bad: Bowser - Damsel: Peach Nintendo renders Mario's world as flat as a page in a storybook as Mario travels the world in search of the missing Star Spirits and the precious Star Rod. The second Mario RPG adventure pairs Mario with an entourage of baddies as buddies in battle. - Introduces Kammy and Bow ===== MARIO PARTY 3 - Nintendo 64 (2001) - Playable characters: * Mario * Luigi * Peach * Yoshi * Donkey Kong * Wario * Waluigi (though not in Story Mode) * Daisy (though not in Story Mode) - Big Bad: Millennium Star These party animals don't quit - and they've picked up two more revelers in their never-ending contest to determine who among them is the celeb most worthy of winning the Millennium Star. Game boards include Chilly Waters, Deep Blooper Sea, Spiny Desert, Creepy Cavern, Waluigi's Island and the idiotically named Woody Woods. This installment also includes a "duel" mode in which characters go head-to-head with another with some generic baddies - Goombas, Whomps, Mr. Blizzards, Toads - fighting along their side. ===== SUPER MARIO ADVANCE [also known as Super Mario Advance: Super Mario Bros. 2] - Game Boy Advance (2001) Yet another remake of Super Mario Bros. 2. This is essentially the version from Super Mario All-Stars with a few changes: a few titanic turnips and supersized Shy Guys, the introduction of Robirdo and a Yoshi egg hunt once you've beaten Wart. Remake of - Doki Doki Panic (Famicom) - 1987 - Super Mario Bros. 2 (NES) - 1988 - Super Mario All-Stars (Super NES) - 1993 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 Includes a remake of - Mario Bros. (Arcade) - 1983 ===== MARIO KART SUPER CIRCUIT [Japanese game: Mario Kart Advance] - Game Boy Advance (2001) - Playable characters: * Mario * Luigi * Peach * Yoshi * Toad * Donkey Kong * Bowser * Wario The Big Eight race onto Nintendo's full-color portable. In addition to the sixteen tracks created especially for this title, Nintendo also packed in all the tracks from the original Super NES Super Mario Kart. Includes a remake of - Super Mario Kart (Super NES) - 1992 ===== LUIGI'S MANSION [Japanese name: Luigi Mansion] - Gamecube (2001) - Playable character: Luigi - Big bad: King Boo - Damsel: Mario In his first major solo adventure, Luigi investigates the paranormal occurrences around his new mansion. Instead of stomping the ghosts who nabbed his brother, however, Luigi must suck them up with his vacuum cleaner, the Poltergust 3000. - Introduces E. Gadd, King Boo ===== SUPER SMASH BROS. MELEE - Gamecube (2001) - Playable characters: * Mario * Yoshi * Donkey Kong * Peach * Bowser * Luigi [unlockable] * Dr. Mario [unlockable] * Link (from Legend of Zelda) * Samus (from Metroid) * Fox McCloud (from StarFox) * Pikachu (from Pokémon) * Kirby (from Kirby's Dreamland) * Ness (from Earthbound) * Captain Falcon (from F-Zero) * Zelda/Sheik (from Legend of Zelda) * Ice Climbers (form Ice Climbers) * Jigglypuff (from Pokémon) * Marth (from Fire Emblem) * Mr. Game & Watch (from Game & Watch series) * Mewtwo (from Pokémon) * Roy (from Fire Emblem) * Falco (from StarFox) * Gannondorf (from Legend of Zelda) * Young Link (from Legend of Zelda) * Pichu (from Pokémon) - Big bad: Master Hand Who would have thought a civil war within Nintendo's video game empire could be so much fun? Brothers-in-bash and sisters-in-smash unite for a massive brawl. (And again, the characters aren't technically their video game selves but the trophies of some mad video game collector magically brought to life. Whatever. Mario is Mario is Mario.) Basically an upgrade to the original, though an excellent one at that: thirteen new characters, more challenges and a Nintendo memorabilia collection mode. ===== WARIO LAND ADVANCE [also known as Wario Land 4] - Game Boy Advance (2001) - Playable character: Wario - Big bad: The Golden Diva - Damsel: Princess Shokora News of a recently discovered pyramid sends Wario on a new side- scrolling treasure hunt through these mysterious ruins. Though touching enemies still affects Wario's status, he now has a life meter as well. ===== SUPER MARIO ADVANCE 2: SUPER MARIO WORLD - Game Boy Advance (2002) A remake of the title that launched the Super NES. Graphically identical, but with a few nice gameplay modifications. For example, players can alternate between Mario and Luigi, who now have different jumping abilities. Remake of - Super Mario All-Stars + Super Mario World (Super NES) - 1994 Includes a remake of - Mario Bros. (Arcade) - 1983 ===== SUPER MARIO SUNSHINE - Gamecube (2002) - Playable characters: * Mario * Purple Yoshi * Pink Yoshi * Orange Yoshi Mario and Peach's vacation on Isle Delfino turns into a search for the Shine Sprites that Bowser and his graffiti-painting son have hidden. Essentially, this game is a refined version of Super Mario 64, the major differences being the inclusion of Yoshi and Mario's use of FLUDD, a high-pressure water nozzle. - Introduces Bowser Jr., Shadow Mario, FLUDD, Petey Piranha, Gooper Blooper and Toadsworth ===== YOSHI'S ISLAND: MARIO ADVANCE 3 - Game Boy Advance (2003) - Playable characters: * Green Yoshi * Red Yoshi * Yellow Yoshi * Blue Yoshi * Pink Yoshi * Light Blue Yoshi * Purple Yoshi * Brown Yoshi * Baby Mario (only when powered by Starman) * Poochey (only in the sense that Yoshi can control him by facing a certain direction) - Big bad: Baby Bowser - Damsel: Baby Luigi, the Stork As far as I know, this version has no significant differences from the Super NES version. Remake of - Super Mario World 2: Yoshi's Island (Super NES) - 1995 Includes a remake of - Mario Bros. (Arcade) - 1983 ===== MARIO PARTY 4 - Gamecube (2002) - Playable characters: * Mario * Luigi * Peach * Yoshi * Wario * Donkey Kong * Waluigi * Daisy As Mario and his friends frolic about in a meadow near Peach's castle, a giant hovering cube descends from the heavens - and invites them to party! It's the Party Cube! New mini-games once again await players on boards like Toad's Midway Madness, Shy Guy's Jungle Jam, Boo's Haunted Bash, Goomba's Greedy Gala, Koopa's Seaside Soiree and Bowser's Gnarly Party. ===== GAME & WATCH GALLERY 4 [Japanese name: Game Boy Gallery 4] - Game Boy Advance (2002) - Playable characters: * Mario (modern Fire, modern Rainshower, classic and modern Mario's Cement Factory, classic and modern Donkey Kong, modern Octopus, modern Donkey Kong 3, classic and modern Mario Bros.) * Luigi (modern Fire, modern Boxing, classic and modern Mario Bros.) * Peach (modern Chef) * Donkey Kong (modern Donkey Kong 3) * Donkey Kong Jr. (classic and modern Donkey Kong Jr.) * Wario (modern Fire Attack) * Waluigi (modern Boxing) * Wiggler (modern Boxing) * Boo (modern Boxing) * Stanley the Bugman (classic Donkey Kong 3) Game & Watch Gallery gets the full-color treatment. Curiously, many of the games selected for this installment were available on previous ones. The games include Fire, Boxing, Rainshower, Mario's Cement Factory, Donkey Kong Jr., Donkey Kong 3, Chef, Mario Bros., Donkey Kong, Octopus and Fire Attack. ===== MARIO PARTY-E - Game Boy Advance E-Reader (2002) - Playable characters: * Mario * Luigi * Peach * Yoshi * Wario * Donkey Kong * Waluigi * Daisy Scan different cards and play different mini-games featuring different Marioverse regulars. ===== MARIO GOLF: TOADSTOOL TOUR [Japanese name: Mario Golf: Family Tour] - Gamecube (2003) - Playable characters: * Mario * Luigi * Peach * Yoshi * Donkey Kong * Bowser * Wario * Waluigi * Daisy * Birdo * Koopa Troopa * Diddy Kong * Boo (unockable) * Petey Piranha [unlockable] * Bowser Jr. [unlockable] * Shadow Mario [unlockable] Mario's crew plays a third round of golf, this time on a collection of courses that paradoxically seem both more realistic than ever and more representative of the Mario zaniness we all love. ===== WARIO WORLD - Gamecube (2003) - Playable character: Wario - Big bad: Black Jewel One of the jewels Wario uses to decorate his castle starts spewing inky black evil and engulfs the whole place - the castle, the treasures and Wario himself. The big guy must fight his way out. ===== MARIO PARTY 5 - Gamecube (2003) - Playable characters: * Mario * Luigi * Peach * Yoshi * Wario * Waluigi * Daisy * Toad * Boo * Koopa Kid Donkey Kong may be gone but the party still rages on - this time in the Land of Dreams, though not the one from Super Mario Bros. 2. Game boards include Toy Dream, Sweet Dream, Future Dream, Undersea Dream, Pirate Dream, Rainbow Dream and Bowser Nightmare. ===== NINTENDO PUZZLE COLLECTION (Japan only) - Gamecube (2003) As the title implies, a collection of puzzle games from previous Nintendo systems, including Dr. Mario 64, a graphically improved Yoshi's Cookie and the original incarnation of Tetris Attack, the fairy-populated Panel du Pon. Remake of - Yoshi's Cookie (Super NES) - 2003 - Dr. Mario 64 (Nintendo 64) - 2001 ===== MARIO KART: DOUBLE DASH!! - Gamecube (2003) - Playable characters: * Mario * Luigi * Peach * Daisy * Yoshi * Birdo * Wario * Waluigi * Donkey Kong * Diddy Kong * Baby Mario * Baby Luigi * Koopa Troopa * Paratroopa * Bowser * Bowser Jr. * Toad [unlockable] * Toadette [unlockable] * Petey Piranha [unlockable] * King Boo [unlockable] Mario meets Wacky Races. In this installment of the racing franchise, racers forgo the go-karts altogether in favor of suped up racers that seat two: one to steer and one to toss the items at opponents. Different rules, same great racing action. So far, this game features the most playable Mario characters - twenty. - Introduces Toadette ===== WARIOWARE, INC.: MEGA MICROGAME$! - Game Boy Advance (2003) - Selectable characters: * Wario * Shaggy * Jimmy * Mona * 9-Volt * Spitz * Dribble * Dr. Crygor * Orbulon * Kat * Ana Wario latest money-making scheme involves creating a video game full of "microgames" his friends think up. Essentially, you're playing that game. The characters besides Wario and Shaggy are technically only playable in the unlockable two-player microgames. Remakes and ports - WarioWare, Inc.: Mega Party Game$ (Gamecube) - 2003 Includes a remake of - Dr. Mario (NES) - 1990 - Fly Swatter from Mario Paint (Super NES) - 1992 ===== SUPER MARIO ADVANCE 4: SUPER MARIO BROS. 3 - Game Boy Advance (2003) Basically the version of Super Mario Bros. 3 included in Super Mario All-Stars plus Clear Mode, in which players can attempt to explore the game's worlds more thoroughly. Remake of - Super Mario Bros. 3 (NES) - 1990 Includes a remake of - Mario Bros. (Arcade) - 1983 ===== DONKEY KONG COUNTRY - Game Boy Advance (2003) - Playable characters: * Donkey Kong * Diddy Kong * Rambi * Enguarde * Expresso * Winky - Big bad: K. Rool A slight modification to the original Donkey Kong Country, its map screens restyled and the screen made to fit the Game Boy Advance. Remake of - Donkey Kong Country (Super NES) - 1994 ===== MARIO AND LUIGI: SUPERSTAR SAGA - Game Boy Advance (2003) - Playable characters: Mario, Luigi - Big bad: Cackletta When the evil witch Cackletta steals Peach's voice, Mario and Luigi head over to neighboring Beanbean Kingdom to stop her. The first portable Mario RPG features a revolutionary control system in which one button controls Mario and the other Luigi, allowing for some tricky maneuvers and fancy fingerwork on the part of the player. Includes a remake of - Mario Bros. (Arcade) - 1983 ===== WARIOWARE, INC.: MEGA PARTY GAME$ - Gamecube (2003) - Selectable characters: * Wario * Shaggy * Jimmy * Mona * 9-Volt * Spitz * Dribble * Dr. Crygor * Orbulon * Kat * Ana A slight modification to the Wario Ware: Mega Microgame$ engine that allows four Gamecube players to play at once. The microgames themselves are basically unchanged. Players can now actually pick and control the various folk who populated the first Wario game, whereas in the first game they could only be controlled in special unlockable microgames. Modes of play include Wobbly Bobbly, in which winning microgames adds to the stack of turtles players must sit on during intermissions; Milky Way Delirium, a board game-based competition; and Listen to the Doctor, in which players must play microgames and also complete real-life tasks commanded to them by an on-screen doc. Remake of - WarioWare, Inc. (Game Boy Advance) - 2003 Includes a remake of - Dr. Mario (NES) - 1990 - Fly Swatter from Mario Paint (Super NES) - 1992 ===== MARIO VS. DONKEY KONG - Game Boy Advance (2004) - Playable character: Mario - Big bad: Donkey Kong Donkey Kong makes off a ton of the latest product from the Mario Toy Company: a wind-up Mario doll. Mario chases him through different stages, stomping and hopping all the way to the big ape. ===== DONKEY KONGA - Gamecube (2004) - Selectable characters: Donkey Kong, Diddy Kong Nintendo loans out the characters from the Donkey Kong franchise to Namco, who loads them into their first "rhythm action" game. Here, players must keep the beat by tapping a special set of bongo-shaped controllers. More fun than it sounds, believe me. And yes, this game features the return of dreaded Donkey Kong rap. ===== MARIO PINBALL LAND - Game Boy Advance (2004) - Selectable characters: None, technically. (Though Mario is the ball, the player can only control the flippers that knock him around.) - Big Bad: Bowser - Damsel: Peach A machine transforms people into pinballs. Peach hops in, becomes Ball Peach and naturally gets kidnapped. Ball Mario pinballs his way to her rescue. I'm not saying this game is derivative of Sonic Spinball, but let's just say the developers have obviously heard of the title. ===== DONKEY KONG 2: HIT SONG PARADE - Gamecube (2004) - Selectable characters: Donkey Kong, Diddy Kong According to Nintendo Database, this game is "essentially an expansion pack" for the original Donkey Konga and features a lot of J- Pop songs. It was never released in the United States. (I should also note that while logic dictates that I'm placing it after the first Donkey Konga in the Masterlist, this game technically came out in Japan a few months before the first Donkey Konga came out in America. However, I'm using American release dates whenever possible, so I figured this would be the best way to do it.) ===== SUPER MARIO BROS. - Game Boy Advance (2004) A port of the 1985 title that helped launch the original Nintendo Entertainment System. Remake of - Super Mario Bros. (Game Boy Advance) - 2004 ===== SUPER MARIO BROS. 2 - Game Boy Advance (2004) Not the American Super Mario Bros. 2, but rather a port of the Japanese Super Mario Bros. 2, often known in the U.S. as "Super Mario Bros: The Lost Levels." (The American Super Mario Bros. 2, conversely, was remade for the Game Boy Advance as "Super Mario Advance.") I'm fairly certain that this marks the first-ever time the Japanese Super Mario Bros. 2 was released in the states as such. Remake of - Super Mario Bros.: The Lost Levels (Famicom) - 1986 ===== DR. MARIO - Game Boy Advance (2004) A direct port of the original pill-popping puzzler. Remake of - Dr. Mario (NES) - 1990 ===== MARIO PARTY 6 - Gamecube (2004) - Playable characters: * Mario * Luigi * Peach * Yoshi * Wario * Waluigi * Daisy * Toad * Boo * Koopa Kid * Toadette [unlockable] This installment of the mindlessly popular mini-game series take place amidst a popularity context between Brighton and Twila - represtation of the sun and the moon, respectively. Game boards include Castaway Bay, E. Gadd's Garage, Faire Square, Snowflake Lake, Towering Treetop and Clockwork Castle. The most significant gameplay tweak here is the addition of a microphone that players must use to play certain mini-games. ===== PAPER MARO: THE THOUSAND-YEAR DOOR - Gamecube (2004) - Playable characters: * Mario * Gombella * Koops * Flurri * Baby Yoshi * Vivian * Bobbery * Ms. Mowz (optional) * Bowser (during special scenes) * Peach (during special scenes) * Professor Frankly (very briefly) * Punio (very briefly) * Flavio (very briefly) - Big Bad: The Shadow Queen - Damsel: Peach The fourth Mario RPG adventure is a true sequel - the events of this quest happen in the world of the first Paper Mario, just in a different part of it. The paper cut-out aesthetic of the first game returns here, as Mario uses his new paperly powers - rolling into a cylinder, folding into an airplane, etc. - to explore Rogueport and its neighboring areas in search of the Crystal Stars. ===== SUPER MARIO 64 DS - Nintendo DS (2004) - Playable characters: Yoshi, Mario [unlockable], Luigi [unlockable], Wario [unlockable] - Big bad: Bowser - Damsel: Peach This launch title for the Nintendo DS system treads the line between being a remake of Super Mario 64 and a sequel to it. Super Mario 64 DS actually stars Yoshi, who must free Mario, Luigi and Wario before they can be playable as well. Stages from the orginal game are created pretty faithfully. Lots of unlockable mini-games showcase the capabilities of the Nintendo DS. Remake of - Super Mario 64 (Nintendo 64) - 1996 ===== MARIO GOLF: ADVANCE TOUR - Game Boy Advance (2004) - Playable characters: * Mario * Peach * Yoshi * Donkey Kong * Neil * Ella * Luigi [unlockable] * Wario [unlockable] * Waluigi [unlockable] * Bowser [unlockable] * Putts [unlockable] * Joe [unlockable] * Grace [unlockable] * Sherry [unlockable] * Azalea [unlockable] * Tiny [unlockable] * Kid [unlockable] This round of golf features more RPG elements than previous installments, including a story mode and basic characters whose stats you must build up. ===== MARIO PARTY ADVANCE - Game Boy Advance (2005) - Playable characters: Mario, Luigi, Peach Yoshi Mario and friends travel throughout Shroom City and its neighboring areas, helping out townspeople and competing in mini-games in the process. The game seems deisgned more for single players than console-based Mario Party titles. Also the first Mario Party title not to feature Wario or Donkey Kong in any way. ===== WARIOWARE: TWISTED! - Game Boy Advance (2005) - Selectable characters: * Wario * Mona * Jimmy T. * Kat and Ana * Mama and Papa T. * Dribble and Spitz * Dr. Crygor * Orbulon * 9-Volt * Wario-Man * Shaggy/Fronk [unlockable] A special sensor in the game cartridge - specifically a piezoelectric gyroscope - allows the player to control the microgame action merely by tilting amd moving the Game Boy Advance. ===== WARIOWARE: TOUCHED! - Nintendo DS (2005) - Selectable characters: * Wario * Mona * Jimmy T. * Jamie T. * Kat and Ana * Ashley and Red * Dr. Crygor * James T. * Mike * 9-Volt and 18-Volt * Wario-Man This go-around includes 250 more microgames controlled by the DS touch screen and stylus. ==F R E Q U E N T L Y==A S K E D==Q U E S T I O N S ==================== [faq] This is posted at GameFAQs, after all. ===== Q: Hey, I noticed you're kind of slow. Do you want me to write some profiles for you? A: Nah. Not to sound like a jerk, but this is kind of my pet project. I'll get around to it eventually. If, and only if, I develop a terminal illness, I may contact you and ask that you take the reigns. But let's not worry about that yet, okay? ===== Q: Duh. You got the Koopalings names wrong. You're stupid. A: That's not really a question, but you bring up a good point. Even though this guide is more concerned with the lives of Marioverse characters in the actual games, the DIC-produced Saturday morning cartoons based on Super Mario Bros. 3 and Super Mario World changed the named of the Koopa Kids. Roy = Bully Morton = Big Mouth Ludwig = Kooky Wendy = Kootie Pie Lemmy = Hip Iggy = Hop Larry = Cheatsy Virtually identical characters, but I believe the makers of the cartoon changed the names to avoid having to purchase the rights to all seven Koopalings. And while I'm on the subject, please don't write me and ask me to add a profile for characters like Friendly Floyd, Stanley the Talking Fish, Wooster or Dennis Hopper. Not gonna happen. ===== Q: Aren't the Yoshies from Yoshi's Story considered Baby Yoshies? A: I don't see why they would, since they look basically like fully grown Yoshies with slightly large eyes. The Baby Yoshies are the ones that are short and squat and actually look like babies. ===== Q: Aren't Toad, Yoshi and Birdo all hermaphrodites? A: Depends on how you look at it. In the strict sense, a hermaphrodite is an organism that has both male and female sex organs. I never would have guessed Toad had any of those dangly parts until Toadette showed up, so now I'd guess that Toad's all man - it's just that mushroom folk subscribe to a different definition of manliness than most people. Yoshi does lay eggs, but his eggs never seem to hatch any Baby Yoshies, so I'd guess that only the female Yoshies can do that. (Not that we've met any female Yoshies yet.) Robert W reminds me, however, that in the Game & Watch Gallery updates of the "Chef" mini-game, Yoshi does indeed lay eggs that hatch into viable Baby Yoshies. This offshoot is the only occurrence of this ever happening. Since the Game & Watch Gallery games rank a bit below the foundation Mario games as far as the rules of the Marioverse, I'd assume that this is a case of out-of-the-house developers taking liberties with Yoshi for the purposes of the mini- game. In Yoshi's big appearances - Super Mario World, Yoshi's Island, Super Mario Sunshine - he ain't no mommy. As for Birdo, she's officially a female now. In Japan she always was. So either take that as meaning that she her back story of being a boy who wished he was a girl has been officially abolished by Nintendo or that she's a transsexual - one of the first ever in a video game. But she's not a hermaphrodite. So to answer the question: no, no and no. Technically, the character that comes closest to really blurring gender lines is Vivian from Paper Mario: The Thousand-Year Door. In the Japanese version, Vivian is male despite having the mannerisms exterior appearance of a female. Or maybe Hemie, the lisping decorator crab from Mario and Luigi: Superstar Saga. ===== Q: Do the bosses from Super Mario Land 2: Six Golden coins have names? A: Apparently not. On his way to fighting Wario, Mario meets six bosses: - a bird guarding her egg at the end of Tree Zone - a rat at the end of Micro Zone - a witch at the end of Pumpkin Zone - a trio of piglets at the end of Mario Zone - an octopus at the end of Turtle Zone - and a guy who looks a hell of a lot like Tatanga at the end of Space Zone Aside from the Space Zone boss - who isn't officially Tatanga but totally has to be - these guys don't have names. The closest any of them get are the three pigs. SiR6 reminded me that loyal Nintendo Power subscribers might remember a "Mario & Wario" comic in which these swine introduced themselves as the Three Little Pigheads. (And, if memory serves, Mario stuck his fingers in the one pig's snout and used him like a bowling ball.) It's not canon, but it's all we have. ===== Q: What about Mario Adventure? A: Ah, a technicality. Mario Adventure is a hack of the Super Mario Bros 3 engine. And although it's probably one of the best hacks ever, it's not a legit Mario game. Nonetheless, I encourage any and all diehard Mario fans to check it out: http://dahrkdaiz.panicus.org/Mario_Adventure/index.html Completely new levels, enemies and cool power-ups like the Magic Wand, which turns Mario into Magic Mario, and Kuribo's Shoe, which now shows up thoughout the game instead of only in one level. ===== Q: And what about the Great Giana Sisters? A: Okay, I'll admit nobody asked this, but I decided to put in a few quick notes about the Giana Sisters anyway. The Great Giana Sisters was a video game released in the late 80s on a number of platforms, including Commodore 64 and as an arcade unit. The story revolved around two sisters, Giana and Maria, who are whisked away from their beds in Milan to a dream world that's suspiciously similar to the Mushroom Kingdom - so similar, in fact, that I'm told developer Rainbow Arts yanked the title to avoid a lawsuit from Nintendo. Mario fans might want to check out a few screenshots of the Great Giana Sisters just to check out how hard Rainbow Arts bit Nintendo's style. I have two recommended sites, though a simple Google search will turn up more. http://www.markuz.dds.nl/giana/index.html http://users.skynet.be/NightGem/c64_gianasisters.htm ===== Q: What about NBA Street V3? A: This is a tricky one. The Gamecube version of this Electronic Arts title features Mario, Luigi and Peach as unlockable characters, as well as a Mushroom Kingdom-themed court.This is especially weird because the rest of the roster consists of realistic players. The overall effect is something like Link's appearance in Soul Caliber II - only quirkier. I didn't create an entry for NBA Street V3 in the Masterlist because it's clearly not a Mario game, so I guess I'll just mention it here. This game marks the first time Mario or anyone else from the Mario games appeared as a playable character in a game developed completely outside of Nintendo. I just wonder if this marks a step towards a Mario basketball title? ===== [new] Q: So I'm confused. Are you one of those awful people who dares to claim that Mario and Luigi aren't from Brooklyn? A: Yes and no, really. Easily one of the most frustrating mysteries in the Marioverse is the one of the brothers' origin. Initially, American gamers never questioned the fact that Mario and Luigi had been magically spirited to the Mushroom Kingdom from their home in Brooklyn, New York. It said so in the manual for the original Super Mario Bros. and the plot point remained in the non- official Mario cartoons, comics, books and, of course, the movie. But when Super Mario World 2: Yoshi's Island came out in 1995, the plot apparently contradicted the backstory Americans knew and loved. In the ending sequence to the game, the Stork delivered Baby Mario and Baby Luigi to their parents in the Mushroom Kingdom - not Brooklyn. One could interpret this in a number of ways. Nintendo could have chosen to retroactively change the series continuity - a phenomenon known in comic book circles as a "retcon." Alternatively, the company could have chosen to just abandon continuity altogether for the sake of inventing new games. But the explanation that the original Brooklyn backstory was altogether false - invented by Nintendo of America of the cuff, much in the manner that Birdo's ambiguous gender was invented by whoever wrote the manual for Super Mario Bros. 2. (This matter, notably, has also been discarded.) The whole Brooklyn story could have easily been thought up by American minds without anticipation of where the series would go or how popular Mario would become. This still, however, introduces problems. If Mario grew up in the Mushroom Kingdom, then how would one account for his accent and his distinctly Italian appearance? By delving into the Marioverse itself, one could look at the various characters from the Paper Mario series who speak in French, Russian and German accents despite clearly being residents of the Mushroom Kingdom and environs. It is quite possible that Mario's general Italian-ness grew out of his name - itself a nod to an Italian-American, former Nintendo of America landlord Mario Segali - and Japanese perceptions of what an Italian person was like - hence the stereotypical elements. Those who defend the Brooklyn backstory, however, should consider one more element of the story that gamers often leave out: Donkey Kong. In the traditional interpretation of the Mario saga, the original Donkey Kong games occur in Brooklyn, where Mario lives with Pauline. However, Donkey Kong, in one form or another, persisted as a character in the Mario games long after Mario left the Mushroom Kingdom. So unless whatever magical transport device that brought Mario and Luigi to the Mushroom Kingdom also picked up Donkey Kong and deposited him on Kong Island, it seems that the beloved Brooklyn story isn't so plausible after all. What's even more confusing, however, is something a reader named Kacy Shelley informed me about: the last area of the Game Boy game Donkey Kong Land is called Big Ape City. According to the game, this is the area where Mario supposedly first fought with Donkey Kong. And it isn't anywhere near Brooklyn. So there you have it. A contradiction on top of a contradiction on top of a contradiction. Unsolvable but interesting nonetheless. Of course, I have to wonder if this is even an issue in Japan, where Mario's supposed Brooklyn origins may not ever have been introduced at all. ==M I S C E L L A N E O U S==L I S T S================================== [misc] MARIO, THE MAN OF MANY POWER-UPS Here's a list of Mario's various power-ed up forms over the years. Starred entries indicate that they're also power-ups for Luigi as well. Tragically, Luigi has only one power-up of his own: the Vanish Cap in Super Mario 64 DS. - Balloon Mario (Super Mario World)* A fairly rare power-up that only appears in a handful of stages, the Power Balloon puffs Mario up and allows him to float vertically until he runs out of hot air. In Super Mario 64 DS, Mario gets all balloony when he touches the Power Flower. Appears in: - Super Mario World (Super NES) - 1991 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 - Super Smash Bros Melee (Gamecube) - 2001 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 - Super Mario 64 DS (Nintendo DS) - 2004 - Caped Mario (Super Mario World)* The Cape Feather turns allows Mario to fly with a yellow cape. The powers the cape grants are basically enhanced versions of the ones he gained as Raccoon Mario in Super Mario Bros. 3. The cape, for example, allows Mario more control over his aerial movement. Appears in: - Super Mario World (Super NES) - 1991 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 - Super Smash Bros Melee (Gamecube) - 2001 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 - Fire Mario* [also known as Fiery Mario] The Fire Flower. No matter how it looks, it gives Mario the power to shoot fireballs. In Super Smash Bros. and Paper Mario, Mario actually shoots the fire from the flower itself, whereas in previous games he seemed to shoot the fire from the palms of his hands. Appears in: - Super Mario Bros. (NES) - 1985 - Versus Super Mario Bros. (Arcade) - 1986 - Super Mario Bros: The Lost Levels (Famicom) - 1986 - Super Mario Bros. + Duck Hunt (NES) - 1988 - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 - Super Mario Bros. 3 (NES) - 1990 - Super Mario World (Super NES) - 1991 - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992 - Super Mario All-Stars (Super NES) - 1993 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 - Super Mario Bros. Deluxe (Game Boy Color) - 1999 - Super Smash Bros Melee (Gamecube) - 2001 - Super Mario Bros. (Game Boy Advance) - 2004 - Super Mario Bros. 2 (Game Boy Advance) - 2004 - Frog Mario (Super Mario Bros. 3)* The Frog Suit allows Mario to swim with ease in Super Mario Bros. 3's underwater levels. On land, however, it's pretty useless. Appears in: - Super Mario Bros. 3 (NES) - 1990 - Super Mario All-Stars (Super NES) - 1993 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 - Hammer Bros. Mario (Super Mario Bros. 3)* Though he won't look much like any Hammer Bros. I've seen, Mario in this form can toss hammers and hide under a protective shell. His overalls also get a cool black-and-white color scheme. Appears in: - Super Mario Bros. 3 (NES) - 1990 - Super Mario All-Stars (Super NES) - 1993 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 - Invincible Mario* Touching the bouncing star makes Mario invincible - only falling in a hole can kill him while he's flashing star-style. This power-up appears in more Mario games than perhaps any other. Appears in: - Super Mario Bros. (NES) - 1985 - Versus Super Mario Bros. (Arcade) - 1986 - Super Mario Bros: The Lost Levels (Famicom) - 1986 - Super Mario Bros. + Duck Hunt (NES) - 1988 - Super Mario Bros. 2 (NES) - 1988 - Doki Doki Panic (Famicom) - 1988 - Super Mario Land (Game Boy) - 1989 - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 - Super Mario Bros. 3 (NES) - 1990 - Super Mario World (Super NES) - 1991 - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992 - Super Mario Kart (Super NES) - 1992 - Super Mario All-Stars (Super NES) - 1993 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 - Super Mario World 2: Yoshi's Island (Super NES) - 1995 - Mario Kart 64 (Nintendo 64) - 1997 - Super Mario Bros. Deluxe (Game Boy Color) - 1999 - Super Smash Bros. (Nintendo 64) - 1999 - Super Mario Advance (Game Boy Advance) - 2001 - Mario Kart: Super Circuit (Game Boy Advance) - 2001 - Super Smash Bros Melee (Gamecube) - 2001 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 - Mario Kart: Double Dash!! (Gamecube) - 2003 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 - Super Mario Bros. (Game Boy Advance) - 2004 - Super Mario Bros. 2 (Game Boy Advance) - 2004 - Invisible Mario A different special cap allows Mario to become invisible - or at least all pixilated enough to allow him to pass through wire screens. This power-up appears in Super Mario 64 DS, but only Luigi can use it. Appears in: - Super Mario 64 (Nintendo 64) - 1996 - Kuribo's Shoe Mario (Super Mario Bros. 3)* My personal favorite of Mario's power-ups, Kurbo's Shoe is also the game's rarest. Appearing only in level 5-3, Kuribo's Shoe is a big green boot with a wind-up key that Mario can hop inside once he rids it of its Goomba master. Incidentally, "Kuribo" is the Japanese name for the Goomba. Appears in: - Super Mario Bros. 3 (NES) - 1990 - Super Mario All-Stars (Super NES) - 1993 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 - Metal Mario (Super Mario 64) Grab that molten metal hat! Encased in liquid metal, Mario becomes heavy and strong. This is the first of Mario's powered-up forms to become its own character. See the Metal Mario profile for more information. Appears in: - Super Mario 64 (Nintendo 64) - 1996 - Rabbit Mario A variant on the Raccoon Mario form. When Mario collects a Super Carrot, he grows a pair of rabbit ears. Though he can't fly, Rabbit Mario can flit his ears to slowly descend to the ground. Appears in: - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992 - Raccoon Mario (Super Mario Bros. 3)* The Super Lead grants Mario the unusual ability to grow a raccoon tail and ears. The tail can propel Mario into the sky like a furry little propeller or swat enemies. The ears, conversely, are just for show. Appears in: - Super Mario Bros. 3 (NES) - 1990 - Super Mario All-Stars (Super NES) - 1993 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 - Super Mario* Since the days of the original Super Mario Bros., Mario can snag a Super Mushroom to become a taller, version of his normal, short- statured self. Super Mushrooms, were called "Magic Mushrooms" back in the day. Appears in: - Super Mario Bros. (NES) - 1985 - Versus Super Mario Bros. (Arcade) - 1986 - Super Mario Bros: The Lost Levels (Famicom) - 1986 - Super Mario Bros. + Duck Hunt (NES) - 1988 - Super Mario Bros. 2 (NES) - 1988 - Super Mario Land (Game Boy) - 1989 - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 - Super Mario Bros. 3 (NES) - 1990 - Super Mario World (Super NES) - 1991 - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992 - Super Mario All-Stars (Super NES) - 1993 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 - Super Mario Bros. Deluxe (Game Boy Color) - 1999 - Super Mario Advance (Game Boy Advance) - 2001 - Super Smash Bros Melee (Gamecube) - 2001 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 - Super Mario Bros. (Game Boy Advance) - 2004 - Super Mario Bros. 2 (Game Boy Advance) - 2004 - Super Mario 64 DS (Nintedno DS) - 2004 - Superball Flower Though the Game Boy's limited palette makes the Super Flower look identical to the Fire Flower, you'll know there's a difference. When Mario tags this blossom, he throws Superballs, which will bounce around the room, killing enemies and collecting coins. Appears in: - Super Mario Land (Game Boy) - 1989 - Tanooki Mario (Super Mario Bros. 3)* A power-up among power-ups, if you will. Rather than just ears and a tail, the Tanooki Suit is a full raccoon body cover. It basically grants Mario the same powers as the Super Leaf, only with the additional benefit of allowing Mario to transform into a statue. In this form, Mario can escape the notice of enemies or stomp the otherwise un- stompable. In Japanese folklore, the tanuki is a raccoon-like spirit that can also transform into a statue. Appears in: - Super Mario Bros. 3 (NES) - 1990 - Super Mario All-Stars (Super NES) - 1993 - Super Mario All-Stars + Super Mario World (Super NES) - 1994 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 - Wing Cap Mario Mario's hat sprouts wings and he flies with even more aerial freedom yet. Appears in: - Super Mario 64 (Nintendo 64) - 1996 ===== MEAN PEOPLE HAVE POWER-UPS, TOO Here's a list of Wario's various powered-up incarnations and what caused them. - Ball Wario The result of Wario being manhandled by Ball Bunny. Swish! Appears in: - Wario Land II (Game Boy) - 1998 - Wario Land 3 (Game Boy Color) - 2000 - Bubble Wario Wario gets himself encases in a bubble, which he can ride through otherwise impassable water currents. Appears in: - Wario Land II (Game Boy) - 1998 - Wario Land 3 (Game Boy Color) - 2000 - Wario Land Advance (Game Boy Advance) - 2001 - Bull Wario Touching a Garlic glove makes Wario even stronger. He can also poke enemies with his horns. Appears in: - Super Mario Land 3: Wario Land (Game Boy) - 1994 - Virtual Boy Wario Land (Virtual Boy) - 1995 - Dragon Wario Wario's hat grows a dragon snout that spits fire. In Virtual Boy Wario Land, this powered-up form was called Sea Dragon Wario. Appears in: - Super Mario Land 3: Wario Land (Game Boy) - 1994 - Virtual Boy Wario Land (Virtual Boy) - 1995 - Eagle Wario The Eagle Statue gives Wario the ability to fly with wings that grow from his hat. Very similar winged hats later showed up in Super Mario 64. Appears in: - Virtual Boy Wario Land (Virtual Boy) - 1995 - Fat Wario Seems like this should be called "Fatter Wario." Whether it's special cakes or a monkey's apples, they make Wario gain a few pounds in a hurry. With his extra girth, he can break through certain floors. Appears in: - Wario Land II (Game Boy) - 1998 - Wario Land 3 (Game Boy Color) - 2000 - Wario Land Advance (Game Boy Advance) - 2001 - Flat Wario If something heavy crushes Wario, he'll emerge as Flat Wario. In this Form, Wario can into areas he'd normally be too tall to fit. Appears in: - Wario Land II (Game Boy) - 1998 - Frozen Wario Touch a snowflake and slide around like a happy liitle ice cube. Appears in: - Wario Land II (Game Boy) - 1998 - Wario Land 3 (Game Boy Color) - 2000 - Wario Land Advance (Game Boy Advance) - 2001 - Hot Wario [also known as Fire Wario, Flaming Wario] When touched by flames, Wario starts running around wildly. Given enough time, the flames eventually envelop Wario and sending him charging forward at full speed. Appears in: - Wario Land II (Game Boy) - 1998 - Wario Land 3 (Game Boy Color) - 2000 - Wario Land Advance (Game Boy Advance) - 2001 - Invisible Wario Dr. Scienstein's curious concoctions will render Wario invisible. All Scienstein has to do is to peg Wario with one of the beakers. Appears in: - Wario Land 3 (Game Boy Color) - 2000 - Intoxicated Wario An amusing form that Wario acquired by being hit by a ball thrown by a generic penguin baddie. In this state, Wario lurches about, drunk-like. He can also spit energy balls at enemies, for some reason. In the Japanese version, the penguins actually threw beer, which would make this state seem more logical. Appears in: - Wario Land II (Game Boy) - 1998 - Wario Land 3 (Game Boy Color) - 2000 - Jet Wario Snagging the Jet Pot power-up gives Wario's hat the power to fly about jet-style for short amounts of time. Appears in: - Super Mario Land 3: Wario Land (Game Boy) - 1994 - King Dragon Wario The ultimate Wario power-up. By either touching the Dragon Crystal as Eagle Wario or by touching an Eagle Statue as Sea Dragon Wario, Wario can perform all the special moves in the game. Appears in: - Virtual Boy Wario Land (Virtual Boy) - 1995 - Metal Wario Wario gets Mario's old power-up from Super Mario 64 by touching the Power Flower. Appears in: - Super Mario 64 DS (Nintendo DS) - 2004 - Puffy Wario An allergic reaction to bee stings makes Wario's head puff up, causing him to rise like a balloon. The condition is remarkably similar to the Balloon Mario state from Super Mario World. Appears in: - Wario Land II (Game Boy) - 1998 - Wario Land 3 (Game Boy Color) - 2000 - Wario Land Advance (Game Boy Advance) - 2001 - Snowman Wario Snow makes Wario look like a snowman. That is boring, I know. But slide down a slanted surface and Wario rolls into a giant snowball that will become increasingly bigger as it rolls. Appears in: - Wario Land 3 (Game Boy Color) - 2000 - Wario Land Advance (Game Boy Advance) - 2001 - Spring Wario [also known as Bouncy Wario] For some reason, the force of a hammer colliding with Wario turns him into a human spring. Thanks a lot, Hammerbot. Appears in: - Wario Land II (Game Boy) - 1998 - Wario Land 3 (Game Boy Color) - 2000 - Wario Land Advance (Game Boy Advance) - 2001 - Super Wario Just like Mario's done for years, tagging a Super Mushroom makes Wario grow to giant size, where he can crush enemies just by walking over them. - Super Mario 64 DS (Nintendo DS) - 2004 - Vampire Wario Following the logic established by Zombie Wario, the vampire bat baddies can transform Wario into Vampire Wario. The best part: in this form, Wario can transform into a bar and fly. Like Metal Mario, Vampire Wario became his own selectable character in Dr. Mario 64. Appears in: - Wario Land 3 (Game Boy Color) - 2000 - Dr. Mario 64 (Nintendo 64) - 2001 - Wario Land Advance (Game Boy Advance) - 2001 - Yarn Wario Yep. When Wario touches the thread of the silkworm's webbing, he becomes a kitty cat's plaything. He can roll around. It's fun. Appears in: - Wario Land 3 (Game Boy Color) - 2000 - Zombie Wario You know the rule: get bitten by the undead, become the undead. As Zombie Wario, Wario will walk slowly trudge about and instantly kill any enemies that may touch him. Only pure water or light can cure this condition. Appears in: - Wario Land II (Game Boy) - 1998 - Wario Land 3 (Game Boy Color) - 2000 - Wario Land Advance (Game Boy Advance) - 2001 ===== GO! GO! YOSHI RACER! Beginning with Super Mario World 2:Yoshi's Island, Yoshi gained the unusual ability to transform into vehicles. - Fire Yoshi Yoshi breaths fire, a condition he gets by eating a red Koopa shell in Super Mario World or a Power Flower in Super Mario 64 DS. - Super Mario World (Super NES) - 1991 - Super Mario 64 DS (Nintendo DS) - 2004 - Super Yoshi The Super Mushroom allows Yoshi to go Godzilla on them. - Super Mario 64 DS (Nintendo DS) - 2004 - Yoshi Copter A helicopter with a big Yoshi nose. He flies around quickly, but turns very slowly. Appears in: - Super Mario World 2: Yoshi's Island (Super NES) - 1995 - Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 - Mario Kart: Double Dash!! (Gamecube) - 2003 - Yoshi Mole Machine A digging vehicle that can retrieve items from soft dirt. Appears in: - Super Mario World 2: Yoshi's Island (Super NES) - 1995 - Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 - Yoshi Submarine Yoshi's transformation for underwater situations has a handy torpedo weapon. Blast away! Appears in: - Super Mario World 2: Yoshi's Island (Super NES) - 1995 - Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 - Yoshi Racecar A speedy little puddle jumper that can avoid obstacles by extending a pair of stilts between its chassis and its wheels. My personal favorite of Yoshi's transformations. Appears in: - Super Mario World 2: Yoshi's Island (Super NES) - 1995 - Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 - Yoshi Train An especially rare transformation that allows Yoshi to get items located on train tracks in the the background of certain levels. Appears in: - Super Mario World 2: Yoshi's Island (Super NES) - 1995 - Yoshi's Island: Super Mario Advance 3 (Game Boy Advance) - 2003 (The "Lost Bytes" special at the Mushroom Kingdom website indicates that the Yoshi's Island programmers initially had three other transformations planned: a propeller plane, a tree and a mushroom. In Super Mario 64 DS, Yoshi could also put on the hats of Mario, Luigi or Wario to temporarily borrow their powers.) ===== TOP BILLED This list indicates who has starred as the central, controllable, "starring" character in a Mario game. The titles are listed in the order they premiered. I'm only counting the first game a given character starred in. - Mario in Donkey Kong (1981) - Donkey Kong Jr. in Donkey Kong Jr. (1982) - Stanley the Bugman in Donkey Kong 3 (1986) - Luigi in Mario Is Missing! (1993) - Wanda in Mario & Wario (1993) - Toad in Wario's Wood (1994) - Wario in Super Mario Land 3: Wario Land (1994) - Donkey Kong in Donkey Kong Country (1994) - Diddy Kong in Donkey Kong Country 2: Diddy's Kong Quest (1995) - Yoshi in Super Mario World 2: Yoshi's Island (1995)* - Dixie Kong in Donkey Kong Country 3: Dixie Kong's Double Trouble (1996) - Peach in Super Princess Peach (2006) * One could argue that Yoshi was the central, starring character of the 1992 puzzle game "Yoshi," but I'd say he wasn't really controllable here. Toad's entry, also a puzzle game, counts because the player can actually control his movement as they would in a platform game. ===== WHAT'S IN A NAME? Female Marioverse characters whose names are sweet, decorative, or otherwise diminutive objects. - Peach - Daisy - Captain Syrup - Lady Bow - Queen Bean - Lady Lima - Plum - Maple - Candy Kong - Melody - Miss Petunia - Azalea - Watt - Kat and Ana ("katana," which can be a decorative item) - Lily - Rose - Posie - Flurrie (Not to mention Wanda, Sushie, Valentina and Birdo, whose names are one end-letter away from being such an object. There are a few male characters that fit this mold as well, such as Toad, Mallow, Fret, Torte, Bubbles and Pine.) ===== FINAL BOSSES The big bads - and how many games in which each has played the final villain. (I excluded remakes and multi-platform releases for this tabulation.) Bowser - Super Mario Bros. (NES) - 1985 - Super Mario Bros.: The Lost Levels (NES) - 1986 - Super Mario Bros. 3 (NES) - 1990 - Super Mario World (Super NES) - Hotel Mario (CD-I) - 1992 - Yoshi's Safari (Super NES) - 1993 - Mario is Missing! (Super NES) - 1993 - Mario's Time Machine (Super NES) - 1994 - Tetris Attack (Super NES) - 1996 - Super Mario 64 (Nintendo 64) - 1996 - Paper Mario (Nintendo 64) - 2001 - Super Mario Sunshine (Gamecube) - 2002 TOTAL: 12 (By far the most, but not nearly as many one might expect.) K. Rool - Donkey Kong Country (Super NES) - 1994 - Donkey Kong Land (Game Boy) - 1995 - Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 - Donkey Kong Land 2 (Game Boy) - 1996 - Donkey Kong Country 3: Dixie Kong's Double Trouble (Super NES) - 1996 - Donkey Kong Land 3 (Game Boy) - 1997 - Donkey Kong 64 (Nintendo 64) - 1999 TOTAL: 7 (Not bad for a guy who just barely makes the cut as a Mario character.) Wario - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992 - Mario & Wario (Super Famicom) - 1993 - Wario's Woods (Super NES) - 1994 TOTAL: 3 (Apparently starring in your own games leaves little time to play the villain.) Donkey Kong - Donkey Kong (Arcade) - 1981 - Donkey Kong '94 (Game Boy) - 1994 - Mario vs. Donkey Kong (Game Boy Advance) - 2003 TOTAL: 3 (He's the first, but he's not all that into villainy anymore.) Wart - Doki Doki Panic (Famicom) - 1987 - Super Mario Bros. 2 (NES) - 1988 TOTAL: 2 Syrup - Super Mario Land 3: Wario Land (Game Boy) - 1994 - Wario Land II (Game Boy) - 1998 TOTAL: 2 (She's the first female end boss in any Mario game and the only female end boss in more than one game.) Baby Bowser - Super Mario World 2: Yoshi's Island (Super NES) - 1995 - Yoshi's Story (Nintendo 64) - 1998 TOTAL: 2 Rudy - Wario Land 3: The Mysterious Orgel (Game Boy) - 2000 - Dr. Mario 64 (Nintendo 64) - 2001 TOTAL: 2 And coming in with one game each... Mario - Donkey Kong Jr. (Arcade) - 1982 Tatanga - Super Mario Land (Game Boy) - 1989 Smithy - Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Millennium Star - Mario Party 3 (Nintendo 64) - 2001 King Boo - Luigi's Mansion (Gamecube) - 2001 Golden Diva - Wario Land Advance (Game Boy Advance) - 2001 The Black Jewel - Wario World (Gamecube) - 2003 Cackletta - Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 The Shadow Queen - Paper Mario: The Thousand-Year Door (Gamecube) - 2004 ===== THE ADVENTURES OF THE BIG EIGHT Mario, Luigi, Peach, Toad, Yoshi, Donkey Kong, Wario and Bowser - these eight are the core of the Marioverse. With apologies to Waluigi and Daisy fans, every game in the Mario series revolves around at least one of these characters. And they have a habit of showing up the most often - even when Toad is stuck giving directions. I thought I'd see which games in which all eight of them appear. - Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996* - Mario Kart 64 (Nintendo 64) - 1997 - Mario Party (Nintendo 64) - 1999 - Mario Golf (Nintendo 64) - 1999 - Mario Party 2 (Nintendo 64) - 2000 - Mario Tennis (Nintendo 64) - 2000 - Mario Party 3 (Nintendo 64) - 2001 - Mario Kart: Super Circuit (Game Boy Advance) - 2001 - Super Smash Bros. Melee (Gamecube) - 2001 - Mario Party 4 (Nintendo 64) - 2002 - Game & Watch Galley 4 (Game Boy Advance) - 2002 - Mario Golf: Toadstool Tour (Gamecube) - 2003 - Mario Party 5 (Gamecube) - 2003 - Mario Kart: Double Dash!! (Gamecube) - 2003 - Mario Power Tennis (Gamecube) - 2004 * Yes, all eight show up. Mario, Bowser, Peach, Toad and Yoshi are obvious. Luigi cameos in the ending sequence, Wario in a portrait in Booster Tower and Donkey Kong as the generic baddies "Chained Kong" and "Guerilla." ===== LET'S JOURNEY TOGETHER, MARIO! The various traveling buddies Mario has collected in his RPG adventures and the various powers they brought to Mario's party. Bobbery (Paper Mario: The Thousand-Year Door) - blowing up objects, enemies Bombette (Paper Mario) - blowing up objects, enemies Bow (Paper Mario) - making Mario invisible to enemies - frightening enemies Bowser (Super Mario RPG: Legend of the Seven Stars - earth magic - attacking with other enemies (The Big Boo, Mecha Koopa, Chain Chomp) Flurrie (Paper Mario: The Thousand-Year Door) - wind-based attacks - blowing away panels disguising hidden doors, items Geno (Super Mario RPG: Legend of the Seven Stars) - star magic (shooting stars, star-powered lasers, star cannons, etc.) - the ability to boost allies' offense Goombario (Paper Mario) - explanation of just about anything - headbonking Goombella (Paper Mario: The Thousand-Year Door) - explaining just about anything - headbonking Kooper (Paper Mario) - firing his shell at enemies, objects Koops (Paper Mario: The Thousand-Year Door) - firing his shell at enemies, objects Lakilester (Paper Mario) - throwing Spiny eggs - allowing Mario to ride on his cloud over otherwise dangerous surfaces Mallow (Super Mario RPG: Legend of the Seven Stars) - HP restoration - the ability to check enemy stats - weather manipulation (lightning, snow, falling stars) Ms. Mowz (Paper Mario: The Thousand-Year Door) - stealing items from enemies - flustering enemies - sniffing out hidden items Parakarry (Paper Mario) - aerial attacks - air-lifting Mario over chasms Peach (Super Mario RPG: Legend of the Seven Stars) - HP/status restoration - psychic attack power ("Psych Bomb") Sushie (Paper Mario) - water-based attacks - allowing Mario to ride on her back on and under water Unnamed Baby Yoshi (Paper Mario: The Thousand-Year Door) - eating enemies - tossing eggs - allowing Mario to ride on his back - flutter-jumping over chasms Vivian (Paper Mario: The Thousand-Year Door) - fire magic - temporarily pulling Mario into the shadows, making him invulnerable to enemies Watt (Paper Mario) - electricity-based attacks - illuminating darkened rooms (This list excludes Luigi because Mario and Luigi: Superstar Saga featured the L man as a co-hero, not a sidekick. In Paper Mario: The Thousand-Year Door, Luigi gets five traveling buddies of his own - Blooey, Jerry, Torque, Hayzee and Screamy - but we never get to see them do anything cool. Furthermore, Goompapa, Professor Frankly, Punio and Flavio each also join Mario for a brief time, though none of them bother to help out with the fighting.) ===== VISITORS FROM ANOTHER SERIES They're not Marioverse characters, but that doesn't stop them from being playable in Marioverse games. - Bomberman (in Wario Blast: Featuring Bomberman!) - Banjo from "Banjo-Kazooie" (in Diddy Kong Racing) - Conker from "Conker's Bad Fur Day" (in Diddy Kong Racing) - Bubbles from "Clu Clu Land" (in DK: King of Swing) ==W H O==D I D==T H I S ?=============================================== [author] I'm a college student who started writing this guide in a fit of antisocial boredom on New Year's Day of 2004. It mushroomed, appropriately, and went on from there. I took the following summer off for a much-needed break from work and school, and the guide began to grow again. Now, it is what it is. I've been playing Nintendo every since my brother got an NES for Christmas when I was six. That was 1988. Now I'm technically grown up, I have a job and a real life, but I will always have an affinity for Mario and the crazy universe that spins around him. I'd die if my friends found out I poured this much free time into Mario, but I hope someone somewhere reads this guide and remembers how great these games were. As lame as it might sound, I really like working on this guide. I bitch about having a job where I sit in front of a computer all day, but reminiscing about these games has never felt like a chore. If you need to get in contact with me for any reason, please feel free to email me at spacepope4u@gmail.com. ==W O R K S==C I T E D=(and recommended reading)========================== [cited] The Mushroom Kingdom http://www.classicgaming.com/tmk/tmk.shtml Quite simply the best Mario sight on the internet, in my opinion. The Mariopedia they have here was my inspiration for compiling this guide, and I've gleaned some incidental information about some characters from it. I also picked up a few things from their Mario in Japan specials, which detail some of the differences between American Mario games and their overseas counterparts. A lot of the Japanese names came form here. Everything else here is pretty cool too. If you've never seen it, you're missing out. ===== The Hitchhiker's Guide to Video Games http://mario.gamehiker.com/ The Mariopedia might have been my primary inspiration, but this guide shares a lot more in spirit with the one at Hitchhiker's Guide to Video Games. They have a character guide, but a lot more, including a guide to the various lands that have served as settings to Mario games. Good stuff, all around. ===== Nintendo Database http://www.planetnintendo.com/nindb/index2.shtml Another top-notch site. This has extensive information for all Nintendo games, Mario-related and otherwise. I copied a pasted the text of the trophy descriptions from Super Smash Bros. Melee from this site's trophy guide directly into this guide. The site has also recently began documenting cameos between Nintendo games, which people like me go nuts for. ===== L'histoire de Mario Bros. (The History of the Mario Bros.) http://membres.lycos.fr/cubecorp/photoalbum.html A cool little site Google found for me. My French is limited, but it's pretty cool, all the same, and with an interesting choice of games. It's good to know that Mario isn't just limited to the English and Japanese-speaking parts of the world. ===== Nintendo Land - Mario Mania http://www.nintendoland.com/home2.htm?Mario/birth/ A good sight for comprehensive information on all things Mario, even if it doesn't seem to be updated very often. I got some info about the origin of Mario from here. They've got a nifty enemy encyclopedia as well. ===== The Video Game Museium http://www.vgmuseum.com/ A great resource for game endings and screenshots. A good number of endings to Mario games show up here, so if you've never played a Wario Land game but have always wanted to know what Captain Syrup looks like... ===== Miyamoto Shrine http://www.miyamotoshrine.com A nifty sight with a lot of information about Mario's daddy, Shigeru Miyamoto. Lots of non-Mario related Nintendo information too. ===== Poprocks & Coke http://www.poprocksandcoke.com/24.php A generally good sight for a lot of reasons, but I had a look specifically at their page detailing the transformation of Doki Doki Panic into Super Mario Bros. 2. They also have a link here to a ROM of the original Doki Doki Panic, in case you're curious. ===== SMB Infostation - thread "Theoretical Origin of the Koopalings' Names" http://smbis.nescentral.com/forums/viewtopic.php?t=32 A message board thread with some insights as to the names of the Koopa family. The site's main page - which can be accessed at this address: http://smbis.nescentral.com/main.htm - also rocks. Check out this site's commentary section; it's a great resource for Mario fans, especially for its page on the Mario anime, which is at http://smbis.nescentral.com/commentary/marioanime.htm. ===== Answers.com and the Wikipedia http://www.answers.com http://en.wikipedia.org/wiki/Main_Page Two similar sites that boast info on everything - including Mario characters. Run a basic search on your favorites and eat up those tidbits. These sites also boast pictures that, alas, this FAQ cannot. One warning about the Wikipedia, however; though it's edited by some of the most dedicated Mario fans out there, it's also "helped" by a lot of braindead six-year-olds who seem bent on filling the Mario profiles with typos, rumors, fancruft and general misinformation. Take yer chances. ===== And there's a hell of a lot more worthwhile sites out there I'm probably forgetting. If you have a good site that you think I'd be interested in, please email me a spacepope4u(at)excite(dot)com. ==S P E C I A L==T H A N K S============================================ [thanks] In addition to the keepers of the websites credited above, I would also like to thank... * GameFAQs.com, for hosting this guide. * Ragnarock01, for being the first guy to email me about this guide * Koopa Prince, for posting a thread about the origin of the Koopalings' names at Super Mario Infostation * LajosJancsi, for the Koopa/gugbab connection * Luigi of the Pipes, for the insight about the changing state of Boo leadership * ShdwRlm3, author of a Wario Land 3 FAQ that explained to me what an "orgel" was * Rob, for the Mini Milde * Rey Esteban * Chris Marsh/Jelly Soup, for the E.Gadd/Mako thing * NessMasterSSBM for the tip about Spangle and a correction about Henry and Orville * Virus218105 * The Sunset Kid for several corrections and additions * Devin Morgan, whose Yosih's Safari FAQ clarifies that storyline * Samuel Fuhrman for help with Punchinello's affiliations * Royalfire for the Koopa-Kappa connection * Krail for a Yaridovich pointer * Jdude84 for info on the Brothers Bear * Joe Etienne for a possible Grate Guy explanation * Richard Gallivan for the same explanation * Xensyria for Spike info and various other pointers * Davey for the Yaridovich/yari connection * SiR6 for a Spiny correction and some more stuff * ON EI for Axem Red's death groan * Rylle for descriptions of Harry, Sonny and Charlie * Spookychee for a bunch of Japanese names from Paper Mario 2 * Leah Bernard for Ukiki info, the Hyrule Castle portraits and more * EAB1990 for info on some Paper Mario characters * Mega Rose for suggesting Krunch get a profile * Yogizmo330 for bits on Mouser, Parakarry and others * E-107 Sigma for info K. Rool, Paragoom and Lump * Kacy Shelley for info on Imajin's true origin * Hanchen Lu for various pointers * Devin8or * Robert W for Yoshi's viable offspring in Game & Watch Gallery 3 * TheKoopaBros., who posted info regarding the etymology of various characters' Japanese names at the official Nintendo.com forums. * Klaus Kloss, for info regarding Mario characters in Austria * Olliesuncle 1, for the Noki Elder * ZapDash, for the Chomp Bros. * KWS369, for the Grubba-Spike connection * Heroic Jay, for various pointers * Aaron LaRose, for the note about Reznor being a heating unit manufacturer * Jay Mitchell, acclaimed Wariologist, for Bobo * Enigmapoeia, for lyrics to the WarioWare songs A big 1-Up Mushroom to for the following, each of whom has contributed numerous helpful additions, suggestions and corrections: * R. Boegler * TSPhoenix * Tinus * Kirby021591 I would also like to think Shigeru Miyamoto and Nintendo as well as Square, Namco Camelot, HAL, Intelligent Systems, Alpha Dream and the many other developers which have helped to make Mario what he is. ==G A M E==O V E R====================================================== And that's all he wrote, at least for now. Of course, I'm always looking forward to expanding this. If you have any ideas, please tell me about them. I hope you enjoyed this guide. Number of times the word "Mario" is used in this document: 4,483 ===== "Mario... was I... of... assistance?" (c) 2005, the Space Pope spacepope4u(at)excite(dot)com